[MOD] Jastey's SoD Tweak Pack
jastey
Member Posts: 2,780
Jastey's Tweaks for SoD and EET (and BGT)
This tweak pack is mainly meant for the SoD part of BG:EE (except for the 5th component which introduces Imoen's SoD portrait into BGII).
It deals with some tweaks that I found useful for my own game.
Please let me know if you encounter any problems.
From the readme:
1 Ending Independent on PC Replies
2 Do Not Miss NPC-PC Dialogues
3 Skip Korlasz's Dungeon
4 More Dialogue Choices & Prevent Dead Ends
5 Use Imoen's BG1 and SoD Portrait for BGII in EET&BGT
6 Restore scripted Abduction Scene Fight
7 Adjust PC's Starting XP at Beginning of SoD, by subtledoctor
8 SoD Ending: jastey's Tweaks
9 Make Portal Close from Dragonspear Castle (Aun Argent survives always)
10 Hephernaan takes Dragonspear Vault Key
Read the Readme
Visit the Forum
Visit the Modpage
Download from G3
Download from GitHub
This tweak pack is mainly meant for the SoD part of BG:EE (except for the 5th component which introduces Imoen's SoD portrait into BGII).
It deals with some tweaks that I found useful for my own game.
Please let me know if you encounter any problems.
From the readme:
1 Ending Independent on PC Replies
2 Do Not Miss NPC-PC Dialogues
3 Skip Korlasz's Dungeon
4 More Dialogue Choices & Prevent Dead Ends
5 Use Imoen's BG1 and SoD Portrait for BGII in EET&BGT
6 Restore scripted Abduction Scene Fight
7 Adjust PC's Starting XP at Beginning of SoD, by subtledoctor
8 SoD Ending: jastey's Tweaks
9 Make Portal Close from Dragonspear Castle (Aun Argent survives always)
10 Hephernaan takes Dragonspear Vault Key
Read the Readme
Visit the Forum
Visit the Modpage
Download from G3
Download from GitHub
Post edited by jastey on
31
Comments
Thank you for this. It sounds like a great set of Tweaks. I love the idea of Biff the Understudy offering to clear a dungeon for you (I might have to get Arkanis killed on my next playthrough just so I can experience this). And anything that speeds up the trial at the end has got to be good.
Now if only there was a way of getting Biff the Understudy framed for the murder of Skie so I could skip the end completely . . .
Biff the Understudy: "Listen, CHARNAME, now that you saved the Sword Coast and Dragonspear Castle again, best you go sleep over there - let me handle the rest of the script, yes?"
[You are awaken in the middle of the night by a lot of noises from the adjacent room. A lot of people are gathered. Something must have had happened.]
Imoen: "Hey, CHARNAME, maybe we should leave for now. Jaheira, Kahlid, Minsc, and Dynaheir said they would accompany us, too."
SoD end scene, done in 10 seconds.
That's definitely a mod that needs to be made. It could be part of a series where Biff takes over the unpopular parts of the trilogy: Biff does Firewine Bridge, Biff does the Thieves' Maze, Biff does Throne of Bhaal.
I think there's a market for this!
The most hilarious part, though, was the one poor player who literally complained that he got the end screen right after starting the game. (If there is a fitting moment for a "RTFM" smiley it's this, I think.)
--
Just one comment to the "Skip Korlasz' Dungeon" Tweak: I developped this by no means because it would annoy me so much, but because I needed to skip it quickly for testing purposes (like, several times in a row). From there, it was a small step to make it a useful tweak, along the "Skip Ireniuc Dungeon" tradition.
The idea with Arkanis taking over the work was from @LavaDelVortel, the code for transferring all the items from the dungeon into a container at the Duchal Palace is from @argent77's "Skip Chateau Ireniucs" mod. Thank you both for the great help!
The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is moving forward according to plan.
2.6 will be released along with the Dice, Camera, Action! Voice and Portrait Pack. We’re just finishing up the DCA! portraits, and the community won portraits are on the to-do list. It takes quite a while to make a good quality portrait, and we want to respect the quality of the original games.
Also, I am looking for who had the idea about Imoen not coming along after the poison attack because of the poinson's effects. If you know who posted this here in the forums a while back, let me know so I can put the name into teh readme.
7 ~Restore scripted Abduction Scene Fight~
This component will enable the deactivated "unwinnable fight" scene at the end of SoD. The scene was not altered to what is already (hidden) in the original game. The scene will play after the abduction movie and includes an unwinnable fight and the final cutscene with the unknown figures taking away the unconscious group. After that, the game ends and the final credits are shown.
This component is only compatible with SoD, as EET already restores this scene by default.
Thanks to k4thos for the template how to restore the scene(s), which was taken from EET.
8 ~Imoen remains in the Group in Korlasz's Dungeon~
With this tweak, Imoen will remain in your group in the beginning of SoD if she was in BG:EE. She will be a party member in Korlasz's crypt up until the point where all party members leave and the PC finds themselves in the Ducal Palace. From there, Imoen will take her role as in the original game.
The tweak uses as many original Imoen lines as possible, but some had to be changed or removed because they didn't make sense in the new context. Imoen will have a PID (player initiated dialogue) out of her original game dialogue. She will talk about Duke Jannah taking an interest in her, but she will only talk about her magic studies if she was already dual-classed to T/M in BG:EE.
After the attack in the Ducal Palace, she will be in no shape to accompany the PC because of the poison. Her "good bye" dialogue the evening before the PC heads out against the crusade is changed with her new motive to stay behind accordingly.
If Imoen was not in party in the endfight of BG:EE, her presence in SoD will play like in the original game with no changes.
Compatibility note: Both her "final" dialogue inside Korlasz's crypt, as well as the last dialogue state in the Ducal Palace (BDIMOEN 85) stay unchanged in case mod NPCs want to interject (e.g. say goodbye to the PC after defeating Korlasz or say hello/goodbye to Imoen after her recovery).
A request/question, if I may:
Can you add a component to change the outcome of the Bridgefort battle?
I felt very frustrated when I saw the Flaming Fist charging in instead of letting me deal with the whole camp myself. And today I've discovered that I'm not the only one.
I was able to kill the mages and Barghest on my own, but more than that I had to share my glory with a bunch of NPCs.
Thanks in advance
I hope you get extremely frustrated with this part of the game.
Fingers crossed!
Haha
Tweak 7 "Restore scripted Abduction Scene Fight" is finished and waits to be released.
Tweak 8 "Imoen remains in the Group in Korlasz's Dungeon" got a bit out of hand and went into the mod "Imoen 4 Ever" which will be announced properly shortly (it's already available in English).
What exactly was the problem with the EET conversion?
It also has a home at GitHub now.
Changes:
-new tweak component added (SoD only): "Restore scripted Abduction Scene Fight"
-"Skip Korlasz' Dungeon": fixed for EET: Imoen should initiate dialogue if the crypt is cleared (EET uses different DV than SoD for Imoen)
-"Ending Independent on PC Replies": count points will be counted up only, so the "ducal release ending" will be triggered with precedence.