Microsoft acquires Obsidian Entertainment and inXile Entertainment
Following rumors last week, Microsoft has announced that it has acquired Fallout: New Vegas and Pillars of Eternity developer Obsidian Entertainment, as well as Wasteland and The Bard’s Tale developer inXile Entertainment.
Here is an overview of each studio, via Microsoft:
Obsidian Entertainment
Obsidian Entertainment was founded in 2003 in Irvine, Calif. by industry veterans from Black Isle Studios, led by Feargus Urquhart. The studio quickly made a name for itself with the Xbox exclusive Star Wars: Knights of the Old Republic II: The Sith Lords. Over the last fifteen years, they have delivered genre-defining RPGs to players on both console and PC through titles including Fallout: New Vegas, South Park: The Stick of Truth, and Pillars of Eternity.
inXile Entertainment
inXile Entertainment is a team of industry veterans with decades of PC and RPG expertise. Led by Interplay founder Brian Fargo, inXile’s two development teams in Newport Beach, Calif. and New Orleans excel at creating vast worlds for players to explore with titles such as Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV, and the upcoming Wasteland 3.
Read more at https://gematsu.com/2018/11/microsoft-acquires-obsidian-entertainment-and-inxile-entertainment#VgmBbQd4ts2kGOJ0.99
and the future for CRPG you liked this notice?
A Special Announcement from Obsidian Entertainment
InXile joining the Microsoft family
Here is an overview of each studio, via Microsoft:
Obsidian Entertainment
Obsidian Entertainment was founded in 2003 in Irvine, Calif. by industry veterans from Black Isle Studios, led by Feargus Urquhart. The studio quickly made a name for itself with the Xbox exclusive Star Wars: Knights of the Old Republic II: The Sith Lords. Over the last fifteen years, they have delivered genre-defining RPGs to players on both console and PC through titles including Fallout: New Vegas, South Park: The Stick of Truth, and Pillars of Eternity.
inXile Entertainment
inXile Entertainment is a team of industry veterans with decades of PC and RPG expertise. Led by Interplay founder Brian Fargo, inXile’s two development teams in Newport Beach, Calif. and New Orleans excel at creating vast worlds for players to explore with titles such as Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV, and the upcoming Wasteland 3.
Read more at https://gematsu.com/2018/11/microsoft-acquires-obsidian-entertainment-and-inxile-entertainment#VgmBbQd4ts2kGOJ0.99
and the future for CRPG you liked this notice?
A Special Announcement from Obsidian Entertainment
InXile joining the Microsoft family
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Comments
It’s kinda good for PC, but then it sucks for Linux and Mac users who will no longer be able to enjoy those two companies games.
I honestly don’t know what microsoft’s plan is here.
You know it'll be like Bioware and EA. The quality of the stuff they had in production before they got bought will still be good, but everything after will just decline and then they'll be making MMOs.
Thank the RPG gods that we have Owlcat now too.
Well done, Micro$oft!
On topic, I’ve backed every crowdfunded game Obsidian and inXile have produced but I have only managed to finish one - PoE. I hold out hope that these studios will one day be able to make something as engaging as P:K. I will continue to support them but my gaming time is so limited these days and they just haven’t put out anything worth my time. Luckily for them I have much more money than time :-)
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I think that is the plan.
OMG... Pillars of Eternity 3/tyranny 2 will become a generic third person action adventure game with barely any RPG element left, just like Dragon Age becomes on DA2/DA:I... I really lost my hope from western developers. My unique hope is the eastern european developers. Only they are making good games like pathfinder kingmaker and they made good FPS too. Metro/Escape from Tarkov > Children's Online Daycare
I play most on Linux and honestly Wine can run most games(except few modern games but i have dual boot), the problem is that PoE/Tyrrany/etc will lost all RPG elements and become soulless third person adventure games.
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To be honest, some old games, is easier to run on Wine than on M$ Operational system. I can run D2 only windowed on M$ SO but on Linux can run fullscreen.
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Anyway, PoE 3 will be?
A - A Kinect dancing game
B - Third person action adventure with no rpg element
C - Generic mmo""""rpg""""
D - Mobile game
E - Lootbox based arena hero shooter
I agree that PoE 1 was just a BG wannabe without the same in depth character creation/progression, but PoE 2 fixed a lot of problems that i had with the 1, subclasses, multiclasses, the ship customization mechanics are much more in depth than the fort customization mechanics on the first game and the enemies aren't spell spongees like on the first game(aka resisting multiple fireballs like was nothing compared to IWD where a fireball can kill a lot of weaklings). The high damage resistance is a problem in Tyranny but Tyranny have an AMAZING story.
Other example is Blizzard. Compare Diablo 2 with Diablo 3. Diablo 2 is much more RPG like than 3. 3 is much closer to a generic mobile ammorpg, everything is %WD, no attributes, no skill progression, cooldowns, etc. If they make another fallout game(very unlikely), it will probably be much more close to Fallout 4(a shooter, not a proper rpg) than to new vegas
TL;DR - The same "dumbing down" that you can see on DA:I compared to DA:O or D3 compared to D2, you will gonna see with PoE 3 compared to PoE 2/1...
I know I'm in the minority here, but Tyranny is my favorite game they've done recently. Quite a lot of customization, huge amounts of choices that impact the plot, interesting characters, great setting and best of all lots of replayability. My only complaint was that I wanted more. I think the evil thing was off putting for a lot of people.
I'm still excited for Wasteland 3. I backed it. I don't think the acquisition will really affect it, since it's mostly done at this point. I'm worried about Wasteland 4, though.
After i complete other games i will complete tyranny because the story and decision making is amazing, but i really hated the combat. Not only have a long TTK but have cooldowns and cooldowns are a pretty boring mechanic. I like IWD/NWN because since everything can kill you pretty quickly, but you can kill pretty quickly and nothing have cooldown, so the game punishes mistakes and rewards with power feeling if you have a good strategy,
For customization, I usually like to play with mythical creatures, vampires, liches, elves, half-dragons, dhampirs, etc, since they are different species with different cultures, it allow a lot of role-play opportunities. This is one reason that i like more M&M VII than M&M VI despite M&M VI having better story and dungeons. On M&M VII i can select 4 races and if i follow the evil path, i can become a Lich.
For Pillars of Eternity, i din't liked how they handled attributes, i mean, Might increases melee, ranged and casting damage? Even a dumb 5 IQ being able to cast high tier magic? And how the wizard have access to less interesting spells than D&D, but loved the cipher class. Is very similar to Psion but at the same time more unique http://www.d20srd.org/srd/psionic/classes/psion.htm
I know, I absolutely can't stand how PoE handled attributes. Every single build is max might and the other stat your class uses. No variability. At least Kingmaker the rogues can do damage based off dex and casters depend on wis/int/cha with maybe dex to hit sometimes. It means not everyone has the same attribute spread.