Familiars: Hiding in the pack or out and about? (*expect spoilers here*)
Zaghoul
Member, Moderator Posts: 3,938
Hints, options, stories, and tips for the tactical familiar or animal companion ( hittin 'em where it hurts - backs, heads, and purses). Do share.
- Familiars: Hiding in the pack or out and about? (*expect spoilers here*)27 votes
- In the the pack all the time. (I ain't taking chances)25.93%
- Out on the rare occasion (short scouting missions,spells,pickpockets,resistance tanking,etc)37.04%
- Out about half of the time (plenty of scouting ahead alone, a kiting decoy, plus the above)11.11%
- Out about all the time( "Sic 'em, bite em, rob em blind!)11.11%
- What familiar? (He would take up one too many pack spaces if I summoned one)  3.70%
- I never play a character that can summon one. Pure fighters, clerics, and thieves don't need 'em.  0.00%
- I only summon skeletons and demons  7.41%
- Other (just cause we like 'other', so do tell)  3.70%
2
Comments
It wouldn’t be taking up space in my pack or dead so I’d still have the bonus HP, but I wouldn’t be able to summon it again. It’d just remain stuck in the underdark or room somewhere.
Some have handy spells, immunities or on hit effects, others utility. I love them.
I've still used cats to disarm all the way through N.Mines though. I solo alot so use them more than usual anyway. I always have my bards or sorcerers keep a luck spell handy before they are picking pockets or disarming traps as well. I've had them disarm traps in the treasure cave with the golems as well.
Even without bless, skalds, and strength I've had cats backstab for 12hp of damage. When an enemy is unconscious they also do more than normal damage as well.
There is a fun option in rogue rebalancing that gives you a way to talk yourself out of a botched PP or shoplifting attempt. Ya have to be careful with familiars, as when they fail a PP attempt they run around in circles with a failed morale for a few seconds while the person takes 1 free swing at them callin em "Filthy little beasts". (even the druids, hehheh).
The ferret's only useful for its pickpocket ability, so you'd only use it out of combat anyway. It's pretty convenient to bring it out of the pack as needed.
Everybody else just stays in the pack full time