Beamdog, darlings, I love ya, but your fans want new content. We're dyin' over here. It sounds like you're killin the idea of new NWN content and nothing foreseeable is on the horizon.
Will there be something new and playable by Beamdog in 2019?
I'd like to know if you could give us an ETA for the implementation of the GOG Galaxy achievements of Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition and Neverwinter Nights: Enhanced Edition, thanks!
1. When Beamdog is planning to release 2.6 patches? Give us just a month. :P 2. Is any major patch to PTEE in development, if yes when Beamdog want it to release? 3. Will PTEE version be ever harmonized with rest of Infinity Engine games or the engine differences are too big?
I would prefer to be positive and constructive personally, but you guys have been incredibly vague and secretive for a long time now regarding any new content or loose ends(Soultaker)...That sows a bit of discontentment over time.
And now I get the notion that there might not be any new content in Nwn:EE either? Not even from Ossian?
Another question is mine are you going to migrate to the epic games gaming service? if that happens, they could do a kind of authentication similar to that of Paradox, that the games purchased in steam work on their official client, and so would work on the client beamdog,
"Connect and play
Link your Paradox and Steam accounts together to get access to select games directly through Paradox. Already bought BATTLETECH, Surviving Mars, Stellaris or Tyranny in the Paradox Store? Download our new launcher and play."
is it possible for the beamdog client to have support for ubuntu 18.04?
I would prefer to be positive and constructive personally, but you guys have been incredibly vague and secretive for a long time now regarding any new content or loose ends(Soultaker)...That sows a bit of discontentment over time.
And now I get the notion that there might not be any new content in Nwn:EE either? Not even from Ossian?
They’ve not really been vague about new content for the current Baldur’s Gate games. They’ve said they arn't interested in creating any new DLC’s or substantial content for the IE games, instead they would want to work on new stuff. Of course the upcoming portrait and voice pack is still in the works but that may be the last piece of content bar patches for the IE games. A shame really, I was really looking forward to a Siege of Dragonspear sized expansion for Baldur’s Gate 2.
I will agree that they have been extremely vague on what they are working on and if they have a project that is not one of the enhanced editions then what the hell is it?
First off remember guys it not out yet for iOS only Android right now. They need to first write NWN to 64-bit then they can make it to iOS systems. So hold your horses. Thats what they are working on right now they stated that in the streams and they were not vague at all.
I have a question that may be weird.. ^^'
Did the reception of SoD reduce the enthusiasm of creating new content?
A new story, module, character or something like this (regardless of game)
I actually liked the story content from you guys and I started to feel the backlash made you stop to create your own story-content... =/
Well, considering they fired several writers right after the SoD flame wars...
With the coming of NWN we have seen the conversion of a NWN mod in to a NWN:ee dlc. I know the background story and I fully support the move - actually I wouldnt mind further conversions in the future...
In the latest patches for iOS, modding IWD:ee and PST:ee has become impossible . I fear the same might happen to BG:ee and BG2:ee... so would it possible to see the conversion of some much lauded mods for iOS and perhaps Android? For instance: CDtweaks, SCS, Acsension and such? One can easily pair the download rates of the mods and the platform sales for a simple business case.
It might seem daft, but I fear a day may come where you cant mod anything.... and I will gladly pay for these mods (More potraits is not on my list)..
If not, can you at least verify that all iOS versions can be modded with Luke93’s version post 2.6?
I understand you all @Beamdog have a lot on your plate right now, considering the work being done on 64-bit, NWN:EE for iOS, and the new renderer. I just wanted to inform you that I have updated the description of Bug #37442, which was added to https://support.baldursgate.com 8 months ago. Although not really considered a game-breaking bug by any means (It doesn't cause any crashes), it's repetitive enough to disrupt the flow of combat to a degree where it takes the player out of the immersive gaming experience. This leads me to ask these questions:
1) How many developers/programmers on your staff are dedicated to investigating, researching, and resolving bugs? 2) How long can a newly added bug stay active before it is no longer considered (New)? 3) Have you been able to reproduce, or at least investigate this issue given the details of the description? 4) Is there anything else that needs to be done on my part to ensure you have all the information required? If so, please feel free to PM or email me. I'll even give you my mobile phone #, so you may contact me directly.
Will we see Baldur's Gate patch 2.6 in our lifetimes?
I recall someone saying it would be done before end of year last year, but now with the polar vortex and other shenanigans, I'm not sure we're gonna make it in time.
I have never seen a studio that takes longer with patches than Beamdog. Literally years.
Just one question. How many companies are there which support games with patches for 6 years?
I think the right question would be: how many companies are there that will spend two whole years developing a patch that still leaves the game far from finished?
With all due respect, Julius, I don't believe you intended to be disingenuous, but from your position as BD staff member, that's how it comes off.
Let's be fair: SoD (and the 2.0 patch it brought along) was another major overhaul to the Infinity Engine. Maybe calling Beamdog out on not being done patching the game 6 years later is not entirely reasonable.
However, SoD came out in March 2016 and that's almost 3 years ago.
During those three years, we got an average of one patch every year, each one introducing new issues as it fixes others, while also ignoring a myriad of other stuff that's been diligently reported by your customers.
At the pace you guys are going, bubb (with his reverse engineering of the executable) and lefreut (with his mods that not only tweak but objectively *fix* the worst aspects of the UI) are making more for these games than the studio is. For free. On their spare time. Maybe you should offer them jobs.
So to stay on topic, here are the questions I want to ask Beamdog:
1) How much longer do you intend to keep active development on BG:EE and BG2:EE? 2) Would you consider having shorter patch cycles?
And here's another one, regarding a totally different matter:
3) Would you consider unbundling the original Infinity Engine games from your Enhanced Editions? Don't you think it's bad form forcing potential players to pay you for games you haven't developed?
However, how does that sound to you, @Kilivitz? "Are making more for these games than the studio is..." While everyone at Beamdog appreciate everything modders (and I have the greatest respect for them) have been doing, I strongly believe that statement is wrong. Please look once more at the patсh notes for the EEs:
I'd like to also note that saying 2.1, 2.2, 2.3, 2.4 and 2.5 "ignored a myriad of" stuff that's been diligently reported by our customers is wrong as well. Again, please look at the patch notes, and find how many of those issues were the ones the community wanted to see fixed.
However, how does that sound to you, @Kilivitz? "Are making more for these games than the studio is..." While everyone at Beamdog appreciate everything modders (and I have the greatest respect for them) have been doing, I strongly believe that statement is wrong. Please look once more at the patсh notes for the EEs:
I'd like to also note that saying 2.1, 2.2, 2.3, 2.4 and 2.5 "ignored a myriad of" stuff that's been diligently reported by our customers is wrong as well. Again, please look at the patch notes, and find how many of those issues were the ones the community wanted to see fixed.
Please do not twist my words.
I have never said that original games + patches + mods "provide everything players could ever dream in terms of bug fixes". Nor have I argued that the original games were bug free as I'm perfectly aware that there's no such thing as a bug-free IE game, EE or not.
Then you link to Camdawg's post on the bugs he'd found in the original BG2 as a reply to my assertion that in a few years, BioWare had developed the BG series from scratch and patched them to a point in which the games, in spite of being imperfect, became the classics that Beamdog currently capitalizes on.
Such affirmation wasn't even meant to pit the EEs against the originals, but merely to point out how unreasonably long BD's patch cycles are and how their ability to manage these games doesn't meet the most reasonable of expectations. His reply to my post was less "Beamdog staffer DESTROYS EE hater" and more "I won't, for various reasons, argue with your points but am going to disagree on how stable the original games were".
As for the other stuff, well, none of it addresses my main point - should these games be in the state they currently are after so long? Is it really wrong to hold BD to the standards of the industry they're a part of?
Long patch cycles? At least they exist at all! Most companies make their games, patch them one or two times, and then more or less abandon them, and I am talking about major, big name companies too. I think it is a bit amazing that a small company like Beamdog can continue to patch their games at all! To complain of long patch cycles seems short sighted to me.
3) Would you consider unbundling the original Infinity Engine games from your Enhanced Editions? Don't you think it's bad form forcing potential players to pay you for games you haven't developed?
How many bloody times do I have to hear this idiotic lie? It has been said time and again that this was N-O-T, NOT Beamdog's decision, but that of WotC! What Beamdog thinks on the matter is quite irrelevant. PLEASE take your complaints to WotC and stop harassing and blaming Beamdog for a decision that was never their's to begin with!
How many bloody times do I have to hear this idiotic lie? It has been said time and again that this was N-O-T, NOT Beamdog's decision, but that of WotC! What Beamdog thinks on the matter is quite irrelevant. PLEASE take your complaints to WotC and stop harassing and blaming Beamdog for a decision that was never their's to begin with!
"The decision to take Baldur’s Gate, Baldur’s Gate II, Icewind Dale, and most recently, Planescape: Torment from sale on GOG and bundle them with the Beamdog Enhanced Edition titles was a joint decision between the Beamdog and GOG leadership teams, just as it was when the GOG Definitive Edition Bundles were first announced."
Comments
Will there be something new and playable by Beamdog in 2019?
1. When Beamdog is planning to release 2.6 patches? Give us just a month. :P
2. Is any major patch to PTEE in development, if yes when Beamdog want it to release?
3. Will PTEE version be ever harmonized with rest of Infinity Engine games or the engine differences are too big?
And now I get the notion that there might not be any new content in Nwn:EE either? Not even from Ossian?
Did the reception of SoD reduce the enthusiasm of creating new content?
A new story, module, character or something like this (regardless of game)
I actually liked the story content from you guys and I started to feel the backlash made you stop to create your own story-content... =/
if that happens, they could do a kind of authentication similar to that of Paradox, that the games purchased in steam work on their official client, and so would work on the client beamdog,
"Connect and play
Link your Paradox and Steam accounts together to get access to select games directly through Paradox. Already bought BATTLETECH, Surviving Mars, Stellaris or Tyranny in the Paradox Store? Download our new launcher and play."
Edit: Also @JuliusBorisov posted in the NWN section this post detailing the Devs work atm on a special project for NWN:EE. https://forums.beamdog.com/discussion/74327/an-early-technical-demonstration-of-the-new-shader-pipeline-nwn-ee-feedback-is-welcomed#latest
With the coming of NWN we have seen the conversion of a NWN mod in to a NWN:ee dlc. I know the background story and I fully support the move - actually I wouldnt mind further conversions in the future...
In the latest patches for iOS, modding IWD:ee and PST:ee has become impossible . I fear the same might happen to BG:ee and BG2:ee... so would it possible to see the conversion of some much lauded mods for iOS and perhaps Android? For instance: CDtweaks, SCS, Acsension and such? One can easily pair the download rates of the mods and the platform sales for a simple business case.
It might seem daft, but I fear a day may come where you cant mod anything.... and I will gladly pay for these mods (More potraits is not on my list)..
If not, can you at least verify that all iOS versions can be modded with Luke93’s version post 2.6?
I understand you all @Beamdog have a lot on your plate right now, considering the work being done on 64-bit, NWN:EE for iOS, and the new renderer. I just wanted to inform you that I have updated the description of Bug #37442, which was added to https://support.baldursgate.com 8 months ago. Although not really considered a game-breaking bug by any means (It doesn't cause any crashes), it's repetitive enough to disrupt the flow of combat to a degree where it takes the player out of the immersive gaming experience. This leads me to ask these questions:
1) How many developers/programmers on your staff are dedicated to investigating, researching, and resolving bugs?
2) How long can a newly added bug stay active before it is no longer considered (New)?
3) Have you been able to reproduce, or at least investigate this issue given the details of the description?
4) Is there anything else that needs to be done on my part to ensure you have all the information required? If so, please feel free to PM or email me. I'll even give you my mobile phone #, so you may contact me directly.
Thank you for reading, and happy gaming to all.
I recall someone saying it would be done before end of year last year, but now with the polar vortex and other shenanigans, I'm not sure we're gonna make it in time.
With all due respect, Julius, I don't believe you intended to be disingenuous, but from your position as BD staff member, that's how it comes off.
Let's be fair: SoD (and the 2.0 patch it brought along) was another major overhaul to the Infinity Engine. Maybe calling Beamdog out on not being done patching the game 6 years later is not entirely reasonable.
However, SoD came out in March 2016 and that's almost 3 years ago.
During those three years, we got an average of one patch every year, each one introducing new issues as it fixes others, while also ignoring a myriad of other stuff that's been diligently reported by your customers.
At the pace you guys are going, bubb (with his reverse engineering of the executable) and lefreut (with his mods that not only tweak but objectively *fix* the worst aspects of the UI) are making more for these games than the studio is. For free. On their spare time. Maybe you should offer them jobs.
So to stay on topic, here are the questions I want to ask Beamdog:
1) How much longer do you intend to keep active development on BG:EE and BG2:EE?
2) Would you consider having shorter patch cycles?
And here's another one, regarding a totally different matter:
3) Would you consider unbundling the original Infinity Engine games from your Enhanced Editions? Don't you think it's bad form forcing potential players to pay you for games you haven't developed?
However, how does that sound to you, @Kilivitz? "Are making more for these games than the studio is..." While everyone at Beamdog appreciate everything modders (and I have the greatest respect for them) have been doing, I strongly believe that statement is wrong. Please look once more at the patсh notes for the EEs:
1.0.2012 https://forums.beamdog.com/discussion/14519/game-update-1-0-2012/p1
1.0.2014 - https://forums.beamdog.com/discussion/16298/game-update-1-0-2014/p1
1.3 https://steamcommunity.com/app/228280/discussions/2/368542585862403732/
1.3 BG2 http://www.beamdog.com/files/bg2ee/bgiiee_releasenotes.pdf
2.0 https://forums.beamdog.com/uploads/editor/xj/sfykss7p9ujl.pdf
2.1, 2.2, 2.3 https://s3.amazonaws.com/beamdog.com/release_notes/ReleaseNotes080616.pdf
2.4 http://blog.beamdog.com/2017/09/baldurs-gate-enhanced-edition-ios-patch.html
2.5 BG http://blog.beamdog.com/2018/08/updates-to-baldurs-gate-enhanced.html
2.5 BG2 http://blog.beamdog.com/2018/06/baldurs-gate-ii-enhanced-edition-25.html
2.5 Infinity Engine http://blog.beamdog.com/2018/08/updates-to-infinity-engine.html
It's not the first time you bring up the idea that the original games + patches + mods provided everything the players could ever dream of in terms of bug fixes. Let me link you to https://forums.beamdog.com/discussion/comment/1008235/#Comment_1008235
I'd like to also note that saying 2.1, 2.2, 2.3, 2.4 and 2.5 "ignored a myriad of" stuff that's been diligently reported by our customers is wrong as well. Again, please look at the patch notes, and find how many of those issues were the ones the community wanted to see fixed.
Please do not twist my words.
I have never said that original games + patches + mods "provide everything players could ever dream in terms of bug fixes". Nor have I argued that the original games were bug free as I'm perfectly aware that there's no such thing as a bug-free IE game, EE or not.
Then you link to Camdawg's post on the bugs he'd found in the original BG2 as a reply to my assertion that in a few years, BioWare had developed the BG series from scratch and patched them to a point in which the games, in spite of being imperfect, became the classics that Beamdog currently capitalizes on.
Such affirmation wasn't even meant to pit the EEs against the originals, but merely to point out how unreasonably long BD's patch cycles are and how their ability to manage these games doesn't meet the most reasonable of expectations. His reply to my post was less "Beamdog staffer DESTROYS EE hater" and more "I won't, for various reasons, argue with your points but am going to disagree on how stable the original games were".
As for the other stuff, well, none of it addresses my main point - should these games be in the state they currently are after so long? Is it really wrong to hold BD to the standards of the industry they're a part of?
How many bloody times do I have to hear this idiotic lie? It has been said time and again that this was N-O-T, NOT Beamdog's decision, but that of WotC! What Beamdog thinks on the matter is quite irrelevant. PLEASE take your complaints to WotC and stop harassing and blaming Beamdog for a decision that was never their's to begin with!
"The decision to take Baldur’s Gate, Baldur’s Gate II, Icewind Dale, and most recently, Planescape: Torment from sale on GOG and bundle them with the Beamdog Enhanced Edition titles was a joint decision between the Beamdog and GOG leadership teams, just as it was when the GOG Definitive Edition Bundles were first announced."
Also: did I just get flamed by a moderator?