Skip to content

Project Infinity - mod manager for Baldur's Gate, Icewind Dale, Planescape Torment, and EET

1343536373840»

Comments

  • KhaosBhaalspawnKhaosBhaalspawn Member Posts: 4
    Is there a way in which i can save and import my active selection of mods and components from which the install sequence is generated after i close PI or press the blue reset button?
  • BlashBlash Member Posts: 249
    Can anyone tell me what happened to the mod order repository?
  • zenblackzenblack Member Posts: 109
    I had a few questions on this tool after using it for the first time about a week ago.

    Is there a particular reason the mods are not in a universal list with individual websites or download portions appended in their own column? This would be much easier to sort and look for individual mods for mod list orders.

    Does each individual author need to give you permission to link it? If so why are there only partial mods by certain authors? Like for example Gitjas or Spellhold Studios.
  • cddscdds Member Posts: 55
    edited September 23
    I have a feature request: an option to set the install order and component selection (i.e., panel on the left) based on an imported InstallSequence CSV.
    Rationale: currently there is no way to modify an imported InstallSequence (other than editing the CSV file in a text editor); the only thing you can do after import is installing it as-is. Not sure if i'm alone in this, but for me a typical use case involves modifying an existing InstallSequence in some way (adding or removing components, etc.), which is not currently possible in PI
    Post edited by cdds on
  • dubgeekdubgeek Member Posts: 1
    Greetings. I'm giving BG & BG2 another go. I've started them countless times but never actually finished the game. I've modded manually in the past and have used the EE-Mod-Tool. I'm going for a fairly basic EET install with just a few quest mods and some gameplay tweaks. I have my clean EE edition installs (GoG versions). When I run Project Infinity and use the Mods button to download latest versions of any mods, I get "Empty gitPath." I have installed Git for Windows (Windows 11). I have added the Git bin and cmd folders to my system path entry. I also tried adding a "gitPath" system variable pointing to the git bin folder. I have disabled Eset and allowed the PI executable in Defender firewall. The issue persists. What did I miss?
  • VinchesnutVinchesnut Member Posts: 11
    Hi, i have a question, i want to know if there is any possibility to run Project Infinity on Wine, i have a laptop with Ubuntu 24.04 lts and a Win 11 on a virtual machine installed on it, the problem is that the bg games (even unmoded) seems to lag and to be slowed down on the virtual machine with Windows, but perfectly run with Wine on the Ubuntu os...
    If i whant to make a dyamic install with splited mods for install order reasons, i need to do it with PI right ?
    So here is my question is there any way to run PI on Wine? every attempt are like when you try to run it on windows without making exception in the antivirus...
    Or, other option, can i make an install on Windows then copy the BG, BG2 EET folders and replace my installation on Wine with the copy of the moded game.. ? Including the lua file in the documents game folders ?
    Will it work ?
  • MurkyMurky Member Posts: 1
    Hey all,

    After years of not playing BGEE BGEE2, I wish to return, in the past I have used Big World Setup To my understanding, EET Setup tool is not functioning correctly as of now, as it seems to be broken from my recent experience so I turned my head to try project infinity.
    It seems that I'm unable to make it run - after downloading the executable and running the binary nothing happens, no error message, nothing. I would be very happy to receive help.
    Besides that, is project infinity able to resolve conflicts between different mods? If not, what is the point of having a mod manager and not installing the mods directly?

    Thanks in advance
  • MyceniusMycenius Member Posts: 55
    Hi All - is there any reason the tutorial video linked in post 1 of this thread is not accessible? When you try and view it YouTube says it's private and won't allow access even if you are logged into a valid Google account?
  • MyceniusMycenius Member Posts: 55
    edited December 6
    Is there a way in which i can save and import my active selection of mods and components from which the install sequence is generated after i close PI or press the blue reset button?

    I too would be keen to know about this - as I was building a large EET install and shut down for the night and when I reopened it has randomly reordered some items, and only about half of the selected items are still selected?

    Also have an issue with the display of it on Windows 11 Pro where the spacing is all off in the main left hand window (see image).

    jlwvm8dah45t.png
  • MyceniusMycenius Member Posts: 55
    edited December 6
    - ignore, was duplicated post due to forum server timeouts -
    Post edited by Mycenius on
  • morpheus562morpheus562 Member Posts: 332
    Mycenius wrote: »
    Hi All - is there any reason the tutorial video linked in post 1 of this thread is not accessible? When you try and view it YouTube says it's private and won't allow access even if you are logged into a valid Google account?

    I took the video down as it is no longer applicable and will likely lead to confusion. I can't remember which update it was, but it was no longer possible to import weidu logs to build install orders as the video shows. If that feature becomes available again in the future and the steps remain exactly the same, I am happy to make it live again.
  • MyceniusMycenius Member Posts: 55
    I took the video down as it is no longer applicable and will likely lead to confusion. I can't remember which update it was, but it was no longer possible to import weidu logs to build install orders as the video shows. If that feature becomes available again in the future and the steps remain exactly the same, I am happy to make it live again.

    No worries Morpheus - was just looking to see if it was still relevant so all good, thought it might have had an answer to my other query above about saving selections.

  • MyceniusMycenius Member Posts: 55
    Continuing on my first Projecty Infinity install saga (EET) - my install appears to have stopped about ⅓ of the way through waiting on an input - anyone seen this before, have any guidance please? Appreciate any ideas on the response. Looks like it finished the G3 BG 2 Romances Mod, and is waiting to start next component (The Gibberlings Three Anniversary Mod)? Not sure if it's the wrap up of the Romances Mod, or the initialisation of the Anniversary Mod it's got the invalid --log argument for?

    Appreciate any ideas on the response required (log below):
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //[.\lang\en_us\dialog.tlk] created, 298671 string entries
    //SUCCESSFULLY INSTALLED      Date Night, by SisterVigilante
    //[D:\Baldurs Gate EET Install 1\Project Infinity EET1\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //D:\Baldurs Gate EET Install 1\Project Infinity EET1\Tools\WeiDU\249.00\weidu.exe: wrong argument `--log'; option `--force-install' expects an integer.
    //		WeiDU (version 24900: "Master Doom")
    //usage: WeiDU [options] BAF,BCS,D,DLG,TRA,TP,TP2-files
    //General Input Options:
    //  --game X	set main game directory to X
    //  --game-by-type X	set main game directory to the one where X is installed (BG,BG2,IWD,IWD2,PST)
    //  --nogame 	do not load any default game files
    //  --search X	look in X for input files (cumulative)
    //  --search-ids X	look in X for input IDS files (cumulative)
    //  --tlkin X	use X as DIALOG.TLK
    //  --ftlkin X	use X as DIALOGF.TLK
    //  --use-lang X	on games with multiple languages, use files in lang/X/
    //  --tlkmerge X	merge X into loaded DIALOG.TLK
    //		Press Enter For More Options
    //  --yes 	answer all TP2 questions with 'Yes'
    //  --uninstall 	answer all TP2 questions with 'Uninstall'
    //  --reinstall 	reinstall all installed TP2 components
    //  --language X	Set the language to X
    //  --force-install 	X installs component X number (cumulative)
    //  --force-uninstall 	X uninstalls component X number (cumulative)
    //  --force-install-rest 	X Y... installs component number X, Y... (cumulative)
    //  --force-install-list 	X Y... installs component number X, Y... (cumulative)
    //  --force-uninstall-rest 	X Y... uninstalls component number X, Y... (cumulative)
    //  --force-uninstall-list 	X Y... uninstalls component number X, Y... (cumulative)
    //  --quick-menu 	X installs the quick menu selection X
    //		Press Enter For More Options
    

    Many TIA.
  • myEVILmodemyEVILmode Member Posts: 27
    edited December 19
    Can someone explain to me which of my mods may be causing errors in banters, and in cutscenes in general? I mean, for example, that Mages in candelkip don't sing, or Isra, runs the script responsible for the conversation, but only this text pops up.
    Baldr028.png

    I suspect SCS and GUI... How can I quickly check if everything needs to be reinstalled?
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~TIPUN_GUI\TIPUN_GUI.TP2~ #1 #10 // Tipun's User Interface (main component): v2.1.2
    ~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #9 // Enable hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.10.2.1-alpha
    ~BGGO\BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.2
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
    ~BG1NPC\BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~TOD\TOD.TP2~ #0 #0 // Tower of Deception: v4.0.8
    ~LUCY\LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
    ~BACKBRYNNLAW\BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~ASSASSINATIONS\ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v19
    ~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.28
    ~ASCENSION\ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28
    ~WHITEQUEEN\WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 7.3
    ~TOTDG\TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.93
    ~INNERSHADE\SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.12
    ~FOUNDLING\FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: v5.5
    ~SOUTHERNEDGE\SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 5.2
    ~BRIDGESBLOCK\BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 2.0
    ~BLOODIEDSTINGSOFBAROVIA\BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.3
    ~ISNF\ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.3
    ~OOZE\OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.96
    ~TANGLEDISLE\TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.5.1
    ~INLOVEUNDEATH\INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.8
    ~JUNIPERANDTHESTONELEECH\JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.7
    ~JUNIPERANDTHESTONELEECH\JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.7
    ~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2
    ~SKIECOST\SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v6.2
    ~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v6.2
    ~SKIECOST\SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v6.2
    ~SKIECOST\SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v6.2
    ~SKIECOST\SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2
    ~ISRA_BG2\ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~ISRA_BG2\ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
    ~ISRA\ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
    ~ABYSTORE\ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop: 5.0
    ~RUAD\RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v29.4.0
    ~RUAD\RUAD.TP2~ #0 #10 // Ruad Ro'fhessa (ToB): v29.4.0
    ~NINDE\NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v3.0
    ~BOLSA\BOLSA.TP2~ #1 #0 // Bolsa: v6.0.0
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
    ~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
    ~DEARNISE\DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v7
    ~VICONIAREVAMPED\SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.2
    ~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.1
    ~NEERA\NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.3.1
    ~RE\SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
    ~RE\SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
    ~THALAN\THALAN.TP2~ #0 #0 // Thalantyr Item Upgrade: v4.5.1
    ~ROLLES\ROLLES.TP2~ #1 #0 // Rolles Safyer: v5.0.5
    ~ROLLES\ROLLES.TP2~ #1 #10 // Bag of Holding in Irenicus Dungeon: v5.0.5
    ~A7-MAGICSTORE\A7-MAGICSTORE.TP2~ #0 #1 // Magic store of Vergadain -> Fee required: 4.2
    ~A7-MAGICSTORE\A7-MAGICSTORE.TP2~ #0 #36 // Tweak item charges of the Magic Store (default: 3x/day) -> Unlimited charges: 4.2
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #8 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3: v2.0.5
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #9 // Change Cromwell's equipment to be more in-line with his forging skills: v2.0.5
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #14 // Allow choice of weapon imported from Baldur's Gate into Irenecus' dungeon -> Suryris's Blade +2: v2.0.5
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #26 // Allow choice of armor imported from Baldur's Gate into Irenecus' dungeon -> Chain Mail +3: v2.0.5
    ~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #27 // Allow choice of item imported from Baldur's Gate into Irenecus' dungeon -> Helm of Balduran: v2.0.5
    ~LCA\LCA.TP2~ #0 #0 // Love Conquers All (LCA)
    ~LCA_EXPLICIT\LCA_EXPLICIT.TP2~ #0 #0 // Love Conquers All (LCA) - Explicit
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1 // Artisan's Kitpack: Enable All Classes for All Races: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8102 // Artisan's Kitpack: Pale Master Spells -> All Necromancy Divine Spells (including Cure Wounds, Neutralize Poison, etc.): 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8002 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10003 // Artisan's Kitpack: Sacred Fist (Cleric) and Enlightened Fist (Sorcerer) Kits—EEEx required: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10004 // Artisan's Kitpack: Ninja "Class" (Monk Kit)—EEEx required: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1006 // Artisan's Kitpack: Wizard Slayer Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2012 // Artisan's Kitpack: Beast Master Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3000 // Artisan's Kitpack: Paladin Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3010 // Artisan's Kitpack: Cavalier Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3003 // Artisan's Kitpack: Inquisitor Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3011 // Artisan's Kitpack: Undead Hunter Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3004 // Artisan's Kitpack: Blackguard Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5100 // Artisan's Kitpack: Shapeshifter Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5110 // Artisan's Kitpack: Shapeshifter Overhaul – Custom Werewolf Sprite -> Shapeshifter Form Only: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7004 // Artisan's Kitpack: Assassin Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7006 // Artisan's Kitpack: Swashbuckler Overhaul: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20000 // Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit): 4.8
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 4.8
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #7101 // Artisan's Kitpack: Make Imoen a -> Rogue Archer
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #7104 // Artisan's Kitpack: Give Hexxat the Invisible Blade Kit
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #21001 // Artisan's Kitpack: Give Jan the Arcane Trickster Kit
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #9101 // Artisan's Kitpack: Give M'khiin the Warhorn Shaman Kit
    ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v13.1.1
    ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Larger worldmap screen window for the worldmap menu.ui -> Dragonspear style: v13.1.1
    ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE\SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
    ~SETUP-ARTISANSKITPACK_TWEAK.TP2~ #0 #12012 // Artisan's Kitpack: Beastmaster - Modify Restrictions for Mod Items (install this after any mods that add mod axes, daggers, spears, armor, etc.
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4130 // Revised handling of death effects like disintegration, petrification and imprisonment (party members who are disintegrated etc can be resurrected; imprisoned or petrified characters rejoin the party automatically; the game doesn't end if the main character is petrified or imprisoned): 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Expanded Shapeshifting: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #2 // House Tweaks: Expanded Racial Bonuses: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #10 // House Tweaks: INT/WIS/CHA-based Bonus Spell Slots: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #18 // House Tweaks: Faster Troll Unconsciousness: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.5
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #20 // House Tweaks: Race Text Patch: 2.5
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> No restrictions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No restrictions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2162 // Alter Weapon Proficiency System -> BG-style weapon proficiencies, without weapon styles [the bigg]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-nerfed table [Blucher]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-nerfed table [Blucher]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with un-nerfed druid spell table [Blucher]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP Creatures [the bigg] -> For party-joinable NPCs only: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere [japheth]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3196 // Alter Hostile Rest Spawns -> Increase frequency by 50%: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3263 // Recoverable Ammunition [argent77] -> 100% chance to recover after a successful hit: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3273 // Recoverable Throwing Weapons [argent77] -> 100% chance to recover after a successful hit: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~TIPUN_GUI\TIPUN_GUI.TP2~ #1 #20 // Tipun's User Interface (create data tables): v2.1.2
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    Post edited by myEVILmode on
Sign In or Register to comment.