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What is Beamdog's official stance on cheese tactics and exploits?
Where does Beamdog draw the line between a cheesy exploit being either a bug or a feature (i.e. "clever use of game mechanics")? I myself haven't played EE games for a while so much might have already changed with the plethora of bug fixes that have been applied over a the years, but just the other day I saw a "quite recent" (v2.3) LOB solo playthrough of BG1:EE with some quite blaring cheese tactics used in it that were so questionable that I have a hard time believing anyone, neither player nor dev, could consider them non-bugs. Just to name a few that I can still remember from the top of my head, there was using AOE spells like fireballs and summoned creatures to kill non-triggered, out-of-sight enemies without them even putting up a fight, luring intelligent enemies into their own traps in their own lair (who in any logical sense should be quite aware of their own traps unless somehow stupefied, imho), the "classic" let gnolls kill drizzt and just pick up his loot, using summoned creatures to find teleporting mages (they automatically know where he went and dash off to his direction without any commands from the player) etc etc. If some of these are already fixed in post v2.3 patches, then please let me know, as the patch notes with their buf fix lists are quite extensive and finding something specific from them can be quite a chore.