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bleusteel wrote: »
Anyone remember Mutamin’s Garden, the Amazons, random basilisk and random 10 bandit archers encounters? BG1 has plenty of TPW situations for the novitiate or unprepared. Part of the fun for me is figuring them out and getting better at playing.
jjstraka34 wrote: »
This game is not Baldur's Gate. It feels like it can be, but the absolute core appeal of the Baldur's Gate series is that it almost PERFECTLY simulates every step of the journey of D&D, and it is JUST as successful at replicating the low levels in the first game as it is when you are a walking demi-god in Throne of Bhaal. And the fact is, the challenge in BG1 comes almost entirely from the learning curve of the mechanics, not the numbers behind the actual fights. There isn't anything at a comparable level in Baldur's Gate to the wererat fight @BelgarathMTH is describing. Hell, I would argue that there isn't even one in Sword Coast Stratagems until WELL after the Nashkel Mines, and that is a mod specifically made to ramp up difficulty.
DrHappyAngry wrote: »
If you're having a lot of trouble getting attacked while resting, there's a few things you can do to reduce that chance. Make sure your hunter has a really high lore nature skill to reduce the chance of being attacked while hunting (think Tristian might actually have the best score). There's a ring one of the merchant's in the capital has that'll boost that (boosts archery damage too). Somebody with high stealth (probably Octavia) can set up camo. Harrim's special ability in camp is blend into the night, that'll further reduce the chance of getting jumped.