New version of Sword Coast Stratagems (v32) available
DavidW
Member Posts: 823
After six months in testing, version 32 of Sword Coast Stratagems is now released.
Sword Coast Stratagems (SCS) is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features.
Version 32 is a major revision (the largest since the old 'SCS' and 'SCSII' mods were merged). Highlights include a new integrated difficulty-control system, inclusion of the Icewind Dale spell system, substantial revision of spellcaster AI, six new components, much fuller compatibility with the Spell Revisions mod, some streamlining of the mod's overall structure, and a major decrease in installation time.
Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information.
EDIT: v33 is now available.
Sword Coast Stratagems (SCS) is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features.
Version 32 is a major revision (the largest since the old 'SCS' and 'SCSII' mods were merged). Highlights include a new integrated difficulty-control system, inclusion of the Icewind Dale spell system, substantial revision of spellcaster AI, six new components, much fuller compatibility with the Spell Revisions mod, some streamlining of the mod's overall structure, and a major decrease in installation time.
Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information.
EDIT: v33 is now available.
Post edited by DavidW on
36
Comments
This closes the healing exploit without making the item somehow useless.
I'm using this feature in Deities of Faerûn and the balance so far is very good.
I wasn't really trying to close the healing 'exploit'. I don't mind if the rod is used for healing too. The issue I want to address is that ubiquitous resurrection means that death is not a very serious condition.
No, the, uh, codeline? Whatever its called, it was clearly running.
When i was installing SCS v32 RC10 on EET , it took less than 1 hour to install all components on a standard notebook with SSD harddrive.
v31 took about 2 hours to install the last time I did it. I haven't tried any of the v32 versions yet because I'm still doing a playthrough, but I expect that the install time should be at least 25% faster. It's worth it for how it completely changes the way fights play out, forcing you to play smarter, learn from your mistakes, and use every party member's full potential to win.
... and I think I found a bug related to greywolf ! I am pretty sure it comes from this mod because his encounter was working normally in my previous playthrough and I added only spells revision and this mod and now it doesn't. What happens : when he arrives the group gets much more scattered than previously, but after the talk, he just does nothing. You can talk to either Prisme or Greywolf but nothing happens. You can even attack Greywolf, he doesn't turn hostile. So you can just kill him and take his sword without a fight actually !
I installed most ai improvements + spells, everything last in my installation.
Here is the relevant part of the weidu.log, but most of the comments are in french :
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3505 // Wider selection of random scrolls in Baldur's Gate I: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4050 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente au 2/3 de sa vitesse normale: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4115 // Thieves assign skill points in multiples of five: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6030 // Mages plus intelligents: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6040 // Pretres plus intelligents: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6100 // Potions pour PNJ: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v32 RC8
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v32 RC8
Did you have Extra Expanded Enhanced Encounters installed? That mod adds a ton of gnolls to the Gnoll Stronghold.
It is somewhat difficult to document changes caused by other people’s mods...
Hahahha, yeah. I thought it was this mod, because giving gnolls armor seemed like a difficulty mod thing to do.
EDIT: actually it might have been that I was using an older version of T&B. In any case, can reproduce the bug on SR+T&B.