Extra Expanded Enhanced Encounters! Module Download
WithinAmnesia
Member Posts: 961
Extra Expanded Enhanced Encounters! Module Launch!
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Lots Of Items!
Xan's New Groove!
The Fire Drake!
Gnolls Gnolls Gnolls!
Bears Bears Bears!
Bimmy's Badgering Bandits!
Daenni's Bridge Bandits!
Melia Quicknight, Crossroads!
Undercity Magma Bulwark Encounter; Red Skeleton!-(U.M.B.E.R.S.)
To Install: Unzip the .zip file into the Baldur's Gate: Siege of Dragonspear file directory (Copy The Picture):
Run Modmerge at least once (enables module to work). Then run the Setup-ExtraExpandedEnhancedEncounters.exe. Enjoy Christmas Everyone! Special thanks to @Arunsun @CamDawg @Gwendolyne @Ardanis @AstroBryGuy @mlnevese for mostly technical help with WeiDU and support.
___________________________
Lots Of Items!
Xan's New Groove!
The Fire Drake!
Gnolls Gnolls Gnolls!
Bears Bears Bears!
Bimmy's Badgering Bandits!
Daenni's Bridge Bandits!
Melia Quicknight, Crossroads!
Undercity Magma Bulwark Encounter; Red Skeleton!-(U.M.B.E.R.S.)
To Install: Unzip the .zip file into the Baldur's Gate: Siege of Dragonspear file directory (Copy The Picture):
Run Modmerge at least once (enables module to work). Then run the Setup-ExtraExpandedEnhancedEncounters.exe. Enjoy Christmas Everyone! Special thanks to @Arunsun @CamDawg @Gwendolyne @Ardanis @AstroBryGuy @mlnevese for mostly technical help with WeiDU and support.
Post edited by WithinAmnesia on
13
Comments
edit: I mean, what does it do?
- In short the module adds about ~10 new encounters rewarding a bunch of new magical and underrepresented items to go with them.
- It aims to 'fill in' the weaker areas of the game. For example in early chapters the melee deficit is helped out with new +Melee THAC0 rings and magical splint mail and wakizashi, ninjato, hide armour etc.
- Most of the major content is added where the plot takes the party as to ensure the game progression plays out smoothly for all party compositions.
- The new content runs from the first chapters to the last with encounters and items added smoothly throughout the player's progression; bonus content is also in wilderness locations as well.
- It adds more options for more classes that were not apart of the original game build. So a person can play what ever they like and not have issues in content progression gaps.
- Extra Expanded Enhanced Encounters is pretty much a community made content patch for the original Baldur's Gate. Just think of it as more high quality Baldur's Gate content.
Right now I am focusing on finishing a large module Baldur's Gate Arms and Armour Emporium so that is eating up a lot of my time. I should make a 'heres what you get' readme list but I need to finish the other module first.
Godspeed on your other mod!
Would this work on EET by any chance?
@dunbar
Hmm, will it work without Siege of Dragonspear? I think most of it will, maybe missing some copy paste items (magical hide armor etc.) but all files that are new should work with older Enhanced Edition patches. I think like 90% of the content was created as new files so it should work? The NPCs are either from the base game or they were added as new files. Maybe if the mod was installed on an old EE it might miss some items but that is it I think? Maybe some of the combat scripts might be missing or something as well. I do not know; I only tried it on version 2.0.
@d2freak Maybe if it was installed first and all of the EET was written over top? I have not tested this as of yet. I cannot think of anything right now that would cause serious issues right now off the top of my head.
@ThacoBell I don't know / cannot remember what the deal is with modmerge and mods. I think when sod first came out it broke mods or something. All that modmerge does is bring the sod dlc files into the regular game directly / makes them able to access with mod tools like Near Infinity or something like that. I just took a base plain Jane vanilla Baldur's Gate Siege of Dragonspear Client, ran the module and polish it until I could find no more bugs to fix and launched the module.
-As for the world of different versions of the game and all that I am like Bethesda where I have only have used my set up and then sent it to launch without testing on different other configurations. I guess some of these compatibility possibilities are going to be like a wild west to explore and see what works etc. for I am not great at taking an educated guess as to whether or not it could work.
@Skitia where are your mod reviews? I tried to do one of Dark Side of the Sword Coast and I ended up working on it lol. I did not know that there are mod reviews around. I have not played a great deal of the newer modules from the community as it could be useful for a person like myself I suppose.
Does this response answer your questions?
It also crashes when I use the console to move into the cave.
When I entered M's cave normally my character (I was soloing) appeared in the usual place just inside the 'doorway' but wouldn't respond to any commands and the 'buffering' thingy (rotating circle) appeared on the screen and wouldn't go away no matter how long I waited. I checked in Task Manager and it was logged as "program not responding".
When I entered by MoveToArea(AR5405) (which was the only area code I could find for the cave in my version of BGEE) my character appeared in the far top left corner of the cave complex and wouldn't respond to commands etc., etc.
If you wish I'll happily re-install the mod and try out any suggested fixes you can come up with.
P.S. I haven't got the faintest idea about how to go into mod files and area scripts.
Edit: Forgot to add that using AR0123 as you suggested takes me to the undercity.
I) Typos;
II) Some file I altered the name, but forgot to alters files related to it; and
III) Files I said "that's easy, I'll make it later" and ended up never doing.
is this compatible with EET? if yes, when should it be installed?
Additionally, is this the mod that introduced the Wraith Spider egg? It would be really good if you included a readme with a checklist of what you introduce, if only so I know what items I stumble across go to what mod, or if I'm still missing content from it.
So far i have enjoyed the few extra encounters i have come up against except for one, the gnoll stronghold. did you mean to turn that place into a infinite xp grind? was able to get 10k on each of my six party members just trying to clear my way to Dynaheir. Everytime i walked into the "fog of war" there were countless gnolls waiting for me.
I have no other mods installed that change this place.
I have to also finish the Baldur's Gate Arms and Armour Emporium module as well. If you guys have any suggestions I am making a list and checking it twice to see who is naught or nice xD.
Also check this out; it's (my super on point relatable subject) tank game ballistics engine in Unity!
In honesty I wish I had like 5 levels to work with or even 2-3 more to make a gnoll / undead / slime / blood magic dungeon. That way I could unbloat the top and just have like 2 chieftains, a handful of lieutenants and a smattering of veterans around (keep the optional hard slimes though) instead of a full on gnoll army lol xD. Its is like all of the gnolls got evicted and where outside when you get there lol.
Maybe if I had some creative friends (paint.net and or modding skills etc.) on a discord server I could make more Baldur's Gate content (like I do with my tank game). Like all cool things it gets better with the more passion minded people work on it. I would be happy if anyone wants to help work on Baldur's Gate content here. I have a discord even I can do some house cleaning on to make it a bit more developer friendly. Discord server invite link address: https://discord.gg/pfmybNM