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[Kit Mod] The Artisan's Kitpack

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  • FerrosFerros Member Posts: 2
    Installing [Artisan's Kitpack: Enable All Classes for All Races] [3.0]
    Copying 1 file ...
    Appending to files ...

    ERROR locating resource for 'APPEND'
    Resource [CLABMA01.2DA] not found in KEY file:
    [../../../chitin.key]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Artisan's Kitpack: Enable All Classes for All Races], rolling back to previous state
    Will uninstall 1 files for [artisanskitpack/artisanskitpack.tp2] component 1.
    Uninstalled 1 files for [artisanskitpack/artisanskitpack.tp2] component 1.
    ERROR: Failure("resource [CLABMA01.2DA] not found for 'APPEND'")
    Please make a backup of the file: logs/artisanskitpack.debug and look for support at: Artemius_I

    Any idea what the fix for this is?
  • EndarireEndarire Member Posts: 1,512
    @Ferros
    Pweath share your WeiDU.log from your game directory, likely your BG2EE directory!

    What game was this - BG1EE, BG2EE, EET, IWDEE, or otherwise?

    Thankee!
  • ConnellyConnelly Member Posts: 70
    There seems to be some problem with the Arcane Trickster. It's line in the sneakatt.2da file shows up like this:
    2DA V1.0
    0
                        0   1   2   3   4   5   6   7   8   9   10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40
    THIEF               1   1   1   1   2   2   2   2   3   3   3   3   4   4   4   4   5   5   5   5   6   6   6   6   7   7   7   7   8   8   8   8   9   9   9   9   10  10  10  10  11
    [other kits]
    C0ATR               1   1   1   1   1   1   2   2   2   2   2   2   3   3   3   3   3   3   4   4   4   4   4   4   5   5   5   5   5   5   6   6   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   7   7   7   8   9   10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40  41  42  43  44  45  46  47  48  49  50  7
    

    Is it normal? Or just me?
  • FistOfFuryFistOfFury Member Posts: 2
    The Shared Gift HLA for the Shapeshifter is bugged. In that when it's used on another character, and that character changes to a Werewolf, there's no option to change back.

    Another thing, which is more of a suggestion than a bug. The Shared Gift HLA also gives permanent infravision which gives an infravision icon in the portrait. Given that it's such a minor advantage, I would say either don't have the icon for elves (who have natural infravision) or don't have the icon for any race.
  • AdventurousDayAdventurousDay Member Posts: 25
    Dragon Disciple can't target those who are partially invisible after reaching level 20.
  • trebuszętrebuszę Member Posts: 46
    I don't see Artisan being active on the forum any more but just want to say I'm having a blast with my LE Half-Orc(!) Dark Moon monk. Finally monk class got the right attention. Not only being on pair with the berserker now but might be even better. Love the new HLA abilities. I highly recommend this mod for monk lovers out there. :*
  • masteralephmasteraleph Member Posts: 270
    The Artisan isn't really active on these forums anymore but has an active Discord and is still updating the mod (eg the Hivemaster was updated in the last day or so including a new HLA). Not sure if they're checking here for bug reports or not.
  • AdventurousDayAdventurousDay Member Posts: 25
    He probably is as the problems mentioned here gets fixed. Could just be he's fixing them anyway though.

    New problems I detected:
    1. Dragon DIsciple's Breath Weapon in the Innate abilities bar is called "Can't move... my legs..." instead of Breath weapon.
    2. A similar problem occurred with a Vanguard ability, I don't remember which
    3. Minsc's Ranger tracking when used gets a weird dialogue rather than the tracking results dialogue.
  • AdventurousDayAdventurousDay Member Posts: 25
    edited December 2022
    Edit: A clean install in which I only installed the Dragon Disciple kit in BG1, results in the Breath Weapon saying "Invalid: 74312"
    Post edited by AdventurousDay on
  • FlashburnFlashburn Member Posts: 1,847
    Eldritch Knight's spell duration modifier is 25%/50% of normal, instead of 125%/150%.
  • Skull_BearerSkull_Bearer Member Posts: 71
    I'm playing arcane archer/mage, but for some reason the moment I hit level 10 and my arrows should count as +3, they stop being enchanted at all. I tested it with a wraith spider, at level 9, I could hit it, but at 10 it stops working. What is going on and is there I way I could manually add the effect through ee keeper or something?
  • Ludwig_IILudwig_II Member Posts: 369
    edited March 2023
    I'm using the kits in this mod and enjoying them a lot. I have a question for Artisan or anyone else that can help. Rashemi Berserker kit is defined for Minsc only I know, but I would like to play a PC with this kit. Would there be a simple way to enable this for my main char?

    Thanks
  • 0fion0fion Member Posts: 5
    Installing [Artisan's Kitpack: Kensai Overhaul] [3.3]
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    SET_STRING -1 out of range 0 -- 103584
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Artisan's Kitpack: Kensai Overhaul], rolling back to previous state
    Will uninstall 104 files for [ARTISANSKITPACK/ARTISANSKITPACK.TP2] component 1004.
    Uninstalled 104 files for [ARTISANSKITPACK/ARTISANSKITPACK.TP2] component 1004.
    ERROR: Failure("SET_STRING out of range")
    Please make a backup of the file: SETUP-ARTISANSKITPACK.DEBUG and look for support at: Artemius_I
    help plz
  • TrouveurTrouveur Member Posts: 482
    It seems you're trying to Install version 3.3, the Artisan released version 3.8 few days ago.
    Maybe you could try it and see if your error is fixed?
    https://github.com/ArtemiusI/The-Artisan-s-Kitpack/releases/tag/v3.8
  • ConnellyConnelly Member Posts: 70
    edited July 2023
    Trouveur wrote: »
    It seems you're trying to Install version 3.3, the Artisan released version 3.8 few days ago.
    I checked and the version metadata in the tp2 install file hasn't changed since v3.3, so they might have been using any version since then, including the 3.8. That said, knowing which one they used for sure and a Weidu log might be more helpful.

  • 0fion0fion Member Posts: 5
    Trouveur wrote: »
    It seems you're trying to Install version 3.3, the Artisan released version 3.8 few days ago.
    Maybe you could try it and see if your error is fixed?
    https://github.com/ArtemiusI/The-Artisan-s-Kitpack/releases/tag/v3.8

    the problem appears after the translation of ~~ kensai.tp2 into Russian, I used to translate and play the same way, but apparently after version 2.0 something changed and English was sewn programmatically, I have already encountered such a problem when translating mods that have the correct architecture for translation into several languages, but it's still more confusing, so I'm writing for help, in which file is the check for the English language of the game for string sewn for kensai
  • AdventurousDayAdventurousDay Member Posts: 25
    The Dragon Disciple don't get the +1 Strength at 17th level as in the description.
  • jmerryjmerry Member Posts: 3,822
    Is your dragon disciple wearing an item that sets strength to something higher than their base value? Because that would cover it up; the bonus is implemented as an increase to base strength, just like using a tome. If your DD goes from 14 base strength to 15 and they're wearing a strength 19 belt, they won't see any difference.
  • AdventurousDayAdventurousDay Member Posts: 25
    edited July 2023
    No, and just to be sure I made a new dragon disciple character and cheated his level to 16 while stripping him of all items. Looked at his strength, and then cheated his level to 17. His strength stayed the same after leveling up.
  • jmerryjmerry Member Posts: 3,822
    ... Oh. That's what's going on. And yes, it's a genuine bug.

    The spell that applies the strength bonus also grants permanent immunity to itself to prevent stacking. You see, when a character leaves the party, all of their kit abilities are removed. Those abilities are reapplied when they rejoin, so it's mostly invisible to the player. But not totally; if a vanilla Avenger leaves and rejoins the party, for example, their added spells such as Web are removed from their spellbook and then re-added ... which causes them to forget any memorized instances of those spells.

    A permanent bonus to a stat's base value can't be removed in this way. The stat is changed, and there's no lingering effect to remove. So when a character with this sort of permanent stat bonus in their kit abilities leaves and rejoins, nothing is removed and then the stat bonus is applied again. Repeat a few times, and you push that stat to 25. This is easily seen with Wilson the bear and his strength stat in the standard game.

    So that's what the immunity effect here is about. You get the stat bonus once, and then you can never get it again because you're immune to that spell. So far, so good.

    The problem comes because the DD doesn't just have one strength bonus. It has two, at both level 5 and level 17. And both of those strength bonuses use the same spell. So you got the level 5 strength boost, got immunity to that spell, and were then unaffected by the level 17 strength boost. Oops.

    Recommended fix for the mod-maker: clone the spell into two versions. Use one at level 5 and the other at level 17.
  • AdventurousDayAdventurousDay Member Posts: 25
    Thanks for the explanation, it's more complicated than I thought.
    As an update the dragon disciple strength bug is now fixed with the most recent update.
  • trebuszętrebuszę Member Posts: 46
    Howdy Baldurans

    Don't know if it was mention before but Deities of Faerun mod by Raduziel interferes with the Artisan's kit pack.
    Namely, the "sphere system" from DoF and the Artisan's druid and ranger kits overlaps so there is a serious glitch with the cleric spells where they are mostly gone. Just noticed it now after finishing numerous mods installation for my BG1 run :confounded:

    Installed DoF again but now without the "sphere system" component and it's all good, spells shows up normally, so I'd suggest avoid installing sphere system if using Artisan druidic/ ranger kits.




  • jmerryjmerry Member Posts: 3,822
    Bug found: the blackguard's permanent Aura of Despair doesn't work, and instead installs a malformed file that can break future mod installs.

    From blackguard.tpa, at the end of the file:
    ACTION_IF FILE_EXISTS_IN_GAME ~C0PAL00.SPL~ THEN BEGIN
    
    COPY_EXISTING ~C0PAL00.SPL~ ~OVERRIDE/C0BG#04.SPL~
    LPF ALTER_EFFECT INT_VAR match_opcode = 177 STR_VAR resource = C0BG#04A END
    LPF DELETE_EFFECT INT_VAR match_opcode = 142 END
    
    COPY_EXISTING ~C0PAL01.EFF~ ~OVERRIDE/C0BG#04A.SPL~
    WRITE_ASCII 0x30 ~C0BG#04B~
    
    COPY_EXISTING ~C0PAL01.SPL~ ~OVERRIDE/C0BG#04B.SPL~
    LPF DELETE_EFFECT STR_VAR match_resource = C0PAL04A END
    LPF DELETE_EFFECT STR_VAR match_resource = C0PAL04B END
    LPF DELETE_EFFECT STR_VAR match_resource = C0PAL04C END
    
    END
    

    It's that middle block, copying an EFF and renaming its extension to SPL. The resulting not-spell isn't recognized by the opcode that tries to use it (looking for an EFF), and then any future mod that tries to do global things to all spells is likely to choke on the malformed file.

    Changing the extension of C0BG#04B from .SPL to .EFF should fix this.

    (I spotted this because one of the components of my mod tripped on it in someone's install)
  • ConnellyConnelly Member Posts: 70
    Heads up, the components for Palemaster's Unholy spell selection and DD's original stat bonuses are sharing the number ID (8002). I just noticed now that Project Infinity stopped an install before it began because of this.
  • UnderSpellUnderSpell Member Posts: 6
    Got a question so i installed some of the kits but mainly for the hivemaster and monk changes, buuuuuuut the frost spider form crashes the game any solutions?
  • InKalInKal Member Posts: 196
    Wow! The new improved Pale Master kit is fun and dandy, too bad I need a NASA rig if I want to use sequencers. but there is a good side of this rather ridicoulus situation. Lets say that I have like 40 minutes timing between banters. I just wait for banter to end and then I immidiately start casting sequencer, when it is finally finished bam! abother banter! Oh, JOY!! amazing, awesome, just awesome, what a FANTASTIC, almost SEXUAL, unintentional FEATURE!
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