Minsc quest is great fun. Valygar/Suna Seni is conceptually incompatible with ... some other Valygar mod (Romance?) but nothing too far off the mark. I'd recommend all of them really, save for Bodhi in Spellhold maybe, although for me it has generlly worked fine.
@Endarire
Thanks for the suggestions. I'll put them on my TODO list.
For EET compatibility, you need to check the Mod Compatibility List for EET which is being kept up-to-date by the makers of EET.
@Mantis37
All the mods on the list work with BG2:EE (provided that you follow the EE-specific installation instructions where specified).
When I tested Spellhold Gauntlet on BG2:EE, I encountered two problems: (1) At the start, the Apparition disappeared to quickly to talk to him, and (2) at the end, leaving the maze through the appropriate dialog option didn't work.
But I'm pretty sure that both problems were caused by a mod conflict with the "Bodhi hunts you in Spellhold" component of the Unfinished Business mod. That component makes no sense in combination with Spellhold Gauntlet anyway, so I shouldn't have installed them together.
Also, for both problems the work-around was a simple console command.
Xan npc MOD added four quests and some encounters,I finished 3 quests, and I found them quite well written,, those quests also have interjections from vanilla npc, very fun and worth including in this thread I think:)
Tangled oak was very good, and I recommend it highly. Has a whole questline, a few side quests. I think it was made from scratch, or is reused areas cleverly disguised as new.
According to it's readme, TTD was the first mod ever released for BG2 (stable version 1.0.0 on October 17, 2001).
Still on my TODO list:
Tangled Oak Isle
Heroes, Thieves and Moneylenders
Trials of the Luremaster for BG2:EE
Solaufein's Rescue
Hidden Adventures
Twisting With the Rune
Shadows Over Soubar
I may have also stepped on a bit of a slippery slope by including NPC mods with quests, since there seem to be a bunch more of those. I'll probably exclude ones where the quest content is too trivial (e.g. mini-encounters that are basically just part of a friendship/love talk).
For now, I'm planning to check out the following additional NPC mods to see whether their quest content is non-trivial:
This is for my own mod: Sir Ajantis for BGII has a quest before Ajantis can be taken into the group. It's a little bit similar like my Solaufein mod with regard to length (although the Ajantis' one can be a bit trickier). Thanks btw for having Solaufein's Rescue on the list!
@Endarire: OK, I went over all the mods you mentioned that I haven't already included:
1) The following seem to be BG1 quests (based on skimming their READMEs), and therefore not relevant to this thread:
Balduran's Seatower
Baldur's Gate Mini Quests & Encounters
Dark Side of the Sword Coast
Drizzt Saga AKA Drizz't Saga
Eve of War
Extra Expanded Enhanced Encounters
Hidden Adventures
Northern Tales of the Sword Coast
Out! Brief Candlekeep
Shades of the Sword Coast
Stone of Askavar
The Grey Clan Episode 1: In Candlelight
The Lure of Sirine's Call
2) The following one looks like it's mostly for BG1, but also has one (small?) BG2 component. Is it worth it?
Ascalon's Quest Pack
3) The following ones add content to the BG2 game portion, but are EET-only, so I'm skipping them for now:
Vampire World
The Cowled Menace
4) The following one I'm kinda dreading, because if I'm not mistaken it blocks a party slot for much of the game with a completely undeveloped NPC (no friendship talks, no interjections, not even a good portrait):
Region of Terror
5) The following one I vaguely remember as an NPC mod which had very overpowered stats and starting equipment, and was also buggy (is it fixed now?). Does it have significant quest content?
The Undying
6) The following ones look relevant:
Ajoc's Minimod
Duality's Odd Quest Mod (Imnesvale)
The Slithering Menace
7) The following ones, maybe:
Ascension (only beefs up existing battles)
Made in Heaven Quests & Encounters (only beefs up existing battles in BG2; new quests are for BG1)
Wheels of Prophecy (only tweaks existing plot dialogs)
@ineth I apologize for my bad memory, not sure why I didn't rememner that.
Hidden Adventures is mainly BGII. The BGII quest of Ascalon's Questpack is one small quest for a missing person who can be found in the Eyless cult.
It adds a bunch of stuff, and the quest “eye of a god is quite hard”.
But you are correct about the NPC
]Super uninteresting Drizzt have to be in your party all the time, and for a part Wulfgar as I remember. As a bonus you have to rescue Drizzts party members and kill his foes… seeing paint dry is another viable option if you have that much sparetime
Love the thread by the way. Keep up the good stuff.
Ps. Shadow over Soubar is one of my favourites - the voice acting is not the best though….
@ineth
From what I recall, Wheels of Prophecy changed the flow of some of ToB content, allowing or requiring things to be done in a non-vanilla order.
The Undying adds a lot of new quest content from what I've noticed. 2.x was released and 3.x has been in development with an unspecified release date. The mod hasn't been made formally EET compatible, which deterred me from trying it.
Also still missing are the EET-only mods that have quest content in the BG2 portion of EET (not sure yet whether they should really be in this thread):
[UPDATE Jan 6: Added a few more missing mods to these TODO lists; struck out reviewed ones] [UPDATE Jan 8: Added two more missing mods to these TODO lists] [UPDATE Jan 22: Added three more missing mods to these TODO lists]
Speaking of which... can anyone give me an assessment of the amount of quest content included in the following mods?
Twisting With the Rune (BG2:EE portion)
I had this one installed, but the only additions I came across were an ominous note, and some extra flavor dialog lines in the Twisted Rune encounter itself. Is the actual "meat" of this mod in its BG1 portion?
Encounters
Are we just talking an extra monster here and there, or content that could be considered (mini-)quests?
Willie Bruce NPC
The original announcement thread promised 1 or 2 quests. Did those materialize in the actually released mod?
Also, everyone please keep pointing out mods I missed.
(Only mods with actual quest content in SoA or ToB please - things like BG1 quests are outside the scope of this thread).
I also added chapter markers to the text for every mod, so that you can e.g. CTRL+F ToB on the first page of this thread to find mods with ToB quest content.
Comments
the bodi cat and mouse thing is bugged so don't install that.
I realized after posting this that some of these quests are for BG1. I assumed you were interested in BG1EE and BG2EE quest mods.
@ineth
Greetings, ineth! Thankee for making this mod list!
Which mods of these have versions that are EET compatible? I ask due to wanting to play EET using compatible mods.
Also, what of Shadows over Soubar and The Stone of Askavar? (Askavar is EET compatible according to its author.)
Weasel has quest mods here, including Tangled Oak Isle. Any mod with the EET tag (click the blue tags on the mid-right of the page) is EET compatible.
Angel made Made in Heaven Encounters and Quests which is likely EET compatible.
These mods may also count: The Cowled Menace (EET Required) & Twisting with the Rune (EET Compatible).
Thanks for the suggestions. I'll put them on my TODO list.
For EET compatibility, you need to check the Mod Compatibility List for EET which is being kept up-to-date by the makers of EET.
@Mantis37
All the mods on the list work with BG2:EE (provided that you follow the EE-specific installation instructions where specified).
When I tested Spellhold Gauntlet on BG2:EE, I encountered two problems: (1) At the start, the Apparition disappeared to quickly to talk to him, and (2) at the end, leaving the maze through the appropriate dialog option didn't work.
But I'm pretty sure that both problems were caused by a mod conflict with the "Bodhi hunts you in Spellhold" component of the Unfinished Business mod. That component makes no sense in combination with Spellhold Gauntlet anyway, so I shouldn't have installed them together.
Also, for both problems the work-around was a simple console command.
Also add Hidden Adventures to your list.
Greetings, ineth! How fares your reviewing?
According to it's readme, TTD was the first mod ever released for BG2 (stable version 1.0.0 on October 17, 2001).
Still on my TODO list:
I may have also stepped on a bit of a slippery slope by including NPC mods with quests, since there seem to be a bunch more of those. I'll probably exclude ones where the quest content is too trivial (e.g. mini-encounters that are basically just part of a friendship/love talk).
For now, I'm planning to check out the following additional NPC mods to see whether their quest content is non-trivial:
Any more recommendations?
Do these mods also count?
-Ajoc's Minimod: Requires The Darkest Day and this EE/EET patch.
-Ascalon's Quest Pack
-Ascension
-Athkatlan Grounds: Ooze's Lounge
-Athkatlan Grounds: Southern Edge
-Balduran's Seatower (Jastey's version)
-Baldur's Gate Mini Quests & Encounters (BGQE)
-Dark Side of the Sword Coast
-Drizzt Saga AKA Drizz't Saga
-Dungeon Crawl
-Eve of War (still seemingly heavily under construction as of this writing)
-Extra Expanded Enhanced Encounters
-Hidden Adventures
-Imnesvale (D's Odd Quest Mod)
-Made in Heaven Quests & Encounters
-Northern Tales of the Sword Coast
-Out! Brief Candlekeep
-Region of Terror
-Shades of the Sword Coast
-Stone of Askavar
-Test Your Mettle!
-The Grey Clan Episode 1: In Candlelight (there is no episode 2)
-The Lure of Sirine's Call
-The Slithering Menace
-The Undying (BG2EE only, not EET yet)
-Trials of the Luremaster in BG2EE (also EET compatible)
-Unfinished Business for BG2
-Vampire World
-Wheels of Prophecy
Your Ajantis mod is already in the 2010 - 2014 section.
@Endarire:
Drizzt, EEEE, Shades, Askavar, and Grey Clan seem to be BG1 mods (based on skimming their READMEs).
Made in Heaven also seems to have new quests for BG1 only, whereas in BG2 it only makes monster enhancements to existing battles.
Ajoc's Minimod looks interesting though.
I added a bunch of mods since I pinged you. Enjoy!
1) The following seem to be BG1 quests (based on skimming their READMEs), and therefore not relevant to this thread:
2) The following one looks like it's mostly for BG1, but also has one (small?) BG2 component. Is it worth it?
3) The following ones add content to the BG2 game portion, but are EET-only, so I'm skipping them for now:
4) The following one I'm kinda dreading, because if I'm not mistaken it blocks a party slot for much of the game with a completely undeveloped NPC (no friendship talks, no interjections, not even a good portrait):
5) The following one I vaguely remember as an NPC mod which had very overpowered stats and starting equipment, and was also buggy (is it fixed now?). Does it have significant quest content?
6) The following ones look relevant:
7) The following ones, maybe:
Hidden Adventures is mainly BGII. The BGII quest of Ascalon's Questpack is one small quest for a missing person who can be found in the Eyless cult.
You are correct about Region of Terror
It adds a bunch of stuff, and the quest “eye of a god is quite hard”.
But you are correct about the NPC
Love the thread by the way. Keep up the good stuff.
Ps. Shadow over Soubar is one of my favourites - the voice acting is not the best though….
From what I recall, Wheels of Prophecy changed the flow of some of ToB content, allowing or requiring things to be done in a non-vanilla order.
The Undying adds a lot of new quest content from what I've noticed. 2.x was released and 3.x has been in development with an unspecified release date. The mod hasn't been made formally EET compatible, which deterred me from trying it.
Still on my TODO list (no promises):
Still missing:
I hope to get to some of those next.
Also still missing are the EET-only mods that have quest content in the BG2 portion of EET (not sure yet whether they should really be in this thread):
As well as various assorted older BG2 mods:
[UPDATE Jan 6: Added a few more missing mods to these TODO lists; struck out reviewed ones]
[UPDATE Jan 8: Added two more missing mods to these TODO lists]
[UPDATE Jan 22: Added three more missing mods to these TODO lists]
Speaking of which... can anyone give me an assessment of the amount of quest content included in the following mods?
I had this one installed, but the only additions I came across were an ominous note, and some extra flavor dialog lines in the Twisted Rune encounter itself. Is the actual "meat" of this mod in its BG1 portion?
Are we just talking an extra monster here and there, or content that could be considered (mini-)quests?
The original announcement thread promised 1 or 2 quests. Did those materialize in the actually released mod?
Also, everyone please keep pointing out mods I missed.
(Only mods with actual quest content in SoA or ToB please - things like BG1 quests are outside the scope of this thread).
I also added chapter markers to the text for every mod, so that you can e.g. CTRL+F ToB on the first page of this thread to find mods with ToB quest content.