[mod] Yoshimo's Remorse
LavaDelVortel
Member Posts: 2,859
in BGII:EE Mods
I am happy to let you all know that we - @jmaeq and myself - just released a new mod: Yoshimo's Remorse!
Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?
Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.
Mod Page
Forum
Download
Enjoy, everyone!
Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?
Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.
Mod Page
Forum
Download
Enjoy, everyone!
21
Comments
now for the question you knew i was gonna ask. is this compatible with yoshimo's romance?
Thank you!
Bear in mind I wasn’t involved in this mod, so my understanding of it is limited though.
After thinking about it I think the easiest method would be a global that gets set to 1 if Yoshimo's heart is brought to ToB, thrown away or if he was never recruited at all, and an addition to the script that disables the messenger if the global returns true. That way, a ToB start would still get to see the content, since the global would never be set.
Please correct me if I am missing something or am thinking about this incorrectly, but instead of checking for those 3 conditions, wouldn't a check to see if his heart has been returned to the temple suffice because the global would only be set once it was returned?
Replaced blur effect with a combination of glow and transparency
Replaced creation of a new .cre with a transfer of SoA Yoshimo to ToB.
Check if Yoshimo's heart was brought to the temple of Ilmater if played both SoA and ToB (does not affect ToB-only games)
Lock "Bring me Yoshimo" in the Fate Spirit dialogue. Yoshimo has his own "entrance" in ToB.
Added a special race for him that should work better with his "state".
Added a special effect to his soundset in ToB that should also work better with his "state".
Added a dual-class option.
Better check for games that also have Yoshimo Romance installed.
Thanks to jmaeq and AionZ for all the work on this update!
EDIT: Really, the only thing I see is that it copies the mod portraits for classic BGII for EET instead of the EE ones. That's a really heavy corruption indeed, especially since it's only the portraits for the mod-Yoshimo in ToB. My last statement might contain sarcasm.
Thanks to jastey, LavaDelVortel, and AionZ for this update!
a) I presume that it is a SoA + ToB game, yes?
b) As I understood, during the SoA play you had returned the heart to Ilmater's temple in SoA, right?
c) Do you use a BG2 or BG2EE game?
d) Are you using any other Yoshimo-related mod? Like the Romance or Keeping Yoshimo?
The mod's plot should start right after the 1st Pocket Plane challange.
2. yes
3. bg2 ee
4. i have yoshimo romance but that should not have caused it as i was romancing neera.
About Yoshimo Romance - previously if the variable was checking for:
!Global("YoshimoRomanceActive","GLOBAL",2)
!Global("YoshimoRomanceActive","GLOBAL",3)
So if you started the romance AND killed it later, then you could still lock the remorse. As I wasn't satisfied with the idea as Remorse should work for those who kill the romance soon enough, I replaced !Global("YoshimoRomanceActive","GLOBAL",3) with check for GlobalLT("YoshimoRomanceTalk","GLOBAL",18) making it possible to enjoy Remorse if you give the romantic relationship a kick soon enough. So, the main question then - Is there any chance you used 1.0? The up to date version should handle the matter in a much better way.
- Russian translation now included.
A huge thank you to Arkie over at G3 for the Russian translation and making this version possible!1) If I install both Yoshimo Friendship and Yoshimo Remorse, I will get the talks from Friendship MOD before his betrayal, and I will have the talks from Remorse MOD after he return to the party?
2) Is there anything I must know in SOA so that I do not miss out the quest / choice /anything that make him come back?
3) Do I need to bring him to spellhold for his return?
4) When he returns?
As for the SoA part - simply play as if you played the original game, keep him in the party, and complete his original quest (returning his heart to the temple). And watch out for the "critical death" - make sure he doesn't die permanently (that he doesn't get chunked upon death in SoA) as this seems to cause a bug.
Cheers.