Beamdog Update: July 2019
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
in News
We decided to change up the blog format this month, as the question-and-answer posts kept getting repeats of similar items, or queries we can’t really talk about yet.
Please check out a short update from Luke Rideout on the 2.6 patches for Baldur’s Gate & Icewind Dale Enhanced Editions, the Google Play fix, and upcoming console releases of our games.
Please check out a short update from Luke Rideout on the 2.6 patches for Baldur’s Gate & Icewind Dale Enhanced Editions, the Google Play fix, and upcoming console releases of our games.
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Comments
Why didn't you post these details sooner?
1) A DLC nobody required.
2) Issues with mobile platforms - an expansion that Beamdog has proven again that can't properly handle.
3) The establishment of a deadline that they can't keep up to.
Unless I misunderstood something.
Regarding 2) if you ever seriously dealt with the app stores (not just standard framework apps that present some web content), you'd know it's never to say "we can properly handle that" and then just handle it. it's always about working with / against the blackbox and automatism monstrosities that Google and apple are due to their sheer size, it's trial and error while the rules of the game change with actually no one to talk to or listen to you.
1) the ingame feedback system required some more work. The work required an upgrade to 64 bit. A move that was required in the future any way. So the app is now already 64 bit ready. A clear upgrade that all wants - timing being the grievance point
2) I have only played the ee versions on the mobile platform. All the games are Beamdog has done absolute wonders on the mobile area imho. And I cant wait for NWN:ee to hit the app store.
3) Beamdog dont do deadlines. They didnt really issue a deadline, and once they did, it was only hopes and wishes. It wasnt saying much, but they where breaking no promises.
I for one is glad this ordeal is soon over. Some days I felt that the forum was breaking apart. I hope we all can patch things up (pun intended) once this is history.
As Beamdog confirmed more than once that 2.6 won't be their last patch for the Infinity Engine games, there is hope for shorter cycles in the future. I'll keep an eye on those Redmine tickets that are of interest to me and we'll see where things go.
But while Beamdog indeed confirmed more than once that 2.6 wouldn't be the last patch, that happened in 2018 during livestreams regarding the old content of the 2.6 patch (the one that was ready at the end of the year before the build process became broken).
We'll see what the future brings.
They already port the game to 64bits almost two years ago for iOS so most of the work was already done.
Yes - I know. My gaming is on iOS.
I can’t say I know for certain, but I suspect that the job converting the game to 64 bit for the two platforms isn’t the exact same. The systems do differ for all I can see.
When Apple introduced the new requirements for 64 bit games, it also took quite some time. The difference being that Apple told you in advance...
Over all, a step in the right direction imho. And addressing the path finding at the same time is very nice.
And btw. I hope you will get the wanted UI update soon. Well as soon as possible at least.
Communication goes a long way to keep the support of your customers. For your secret projects that are in progress, of course you will share when you feel like. But for issues mentioned in the blog post, acting mysterious doesn't benefit anyone, including Beamdog. I hope you guys have realised that at least.
Alright, sounds like a change of plans went through the office since then. Again.
Will NwN:EE support outlive the IE's in that regard, I wonder? *cough*enhancedmodels*cough*
We realised that in December. But couldn't share. We've shared it as soon as we got a chance.
BG:EE was released in 2012. This patch will arrive in 2019. NWN:EE was released fully in 2018. So, of course, there's a lot of time ahead. And the next blog entry will be about the renderer (and enhanced models will arrive after the renderer is updated).
I feel like the board went through this around the same time as the Atari issue. Assuming that same speculation is true: Beamdog has business partners. To keep those partners happy or to avoid breaching contracts, Beamdog has to have approval on what info they communicate. Or there are certain things those partners don’t want to communicate for whatever reason. I don’t get why this info couldn’t be shared but you’ll notice the passive voice is used almost every time Beamdog mentions the c-word: communication. That’s because what info they can share is out of their hands.
Julius has been asked this question in some form or another in a million places, and every time the question goes unanswered or we get the boiler plate “we shared when we could” response. I think that’s further proof Beamdog just can’t (i.e. they’re not allowed to) answer it.
Don't get me wrong, I'm happy that you got at least one more much needed bug fix in, it's just that when looking back at the sequence of events it looks like Beamdog have simply withdrawn all resources from the PC IE games for several months with no good reason, even though the games still contain a plethora of EE-specific regressions.
The suposed minor fix that Beamdog needed to put the games back on the shelve, turned out to be a major fix/overhaul.
In short they rebuild the game in 64 bit for android. A small step for most, but a giant step for android.
Oh and pathfinding will get a fix as well. In all good news.
The lack of info is supposedly due to an NDA. But even that cant be confirmed.
And tbf, since I am changing phones into an s10e I would lose the game either way.
I hope it arrives fast so I can continue my journey and finish off what I began. I still haven't seen the final cut scene after its fix.
Until then, I guess it will be PST, heroes and civ3 :P
Not much new at this point with Beamdog....
Still not sure why this needed to be hush-hushed.
Also, it doesn't mention in any way if the DLC will still be released or not. I kinda assumed it wouldn't, due to the controversy about it, but it remains unclear.
There isn't.
Do you perhaps know if the 2.6 patch will bring some new capabilities for modding the Infinity Engine (e.g., new/expanded opcodes, new/expanded script triggers/actions and the like)? Thanks in advance.
Please release the IE (Plus) Toolset for us to create out own adventures?
Redmine:
https://support.baldursgate.com/issues/26150
Original Post:
https://forums.beamdog.com/discussion/59880/my-main-complaint-of-the-beamdog-content-for-bg2/p1