Skip to content

Android BG1EE.2.5.17.0, BGSOD.2.5.17.0 & BG2EE.2.5.16.6 Modfiles

13

Comments

  • SilmarwenSilmarwen Member Posts: 14
    @Gusinda Hi Gus! First of all thanks for all the work you have done for my modfile and yes before you ask, everything is working flawlessly with it.

    So I have noticed that Icewind Dale: EE is on sale right now in google store and I am thinking of buying it and I want to ask if there are any preparations to be made before playing IWD EE with mods?
  • GusindaGusinda Member Posts: 1,917
    Hi @Silmarwen, thats great every thing is working... As for IWDEE, the engine is the same so the modfiles would work the same way. If you want a modfile created, just let me know what mods you want included. I will end up posting it into the IWDEE modding discussions though.

    All the best
    Gus
  • SilmarwenSilmarwen Member Posts: 14
    @Gusinda Thanks Gus and I apologize for springing this a month later, RL has just been hectic recently.

    Anyways, here is a list of mods I would like included in the modlist and as usual no rush, and also if it is possible include the unlocked console commands for IWDEE. ;)

    Tweaks Anthology
    https://gibberlings3.github.io/Documentation/readmes/readme-cdtweaks.html

    Use Character Colors Instead of Item Colors
    More Interjections
    Make Heart of Winter Accessible at Any Level
    Universal Clubs
    Weapon Styles for All
    Change Experience Point Cap
    Remove completely (characters can advance without restriction up to level 50)
    Allow Stealth and Thieving Abilities in Heavy Armor per P&P
    Allow Arcane Spellcasting in Armor
    Expanded Dual-Class Options
    Wear Multiple Protection Items
    No restrictions. Players can wear as many items together as they wish.
    Multi-Class Grandmastery (Weimer)
    True Grandmastery option
    Un-Nerfed THAC0 Table
    Add Save Penalties for Spells Cast by High-Level Casters
    Applies to both arcane and divine spells option
    Alter Multiclass Restrictions
    Install options one and two (everyone can multiclass anything)
    Remove Racial Restrictions for Single Classes
    Alter Dual-class Restrictions
    Allow non-humans to dual-class
    Remove Racial Restrictions for Kits
    Exceptional Strength Weight Limit Changes
    Max HP at Level One
    Higher HP on Level Up
    Maximum - This option will ensure that the dice roll will always be the highest available.
    Increase Ammo Stack Size
    Give Every Class/Kit Four Weapon Slots

    LavaIt - IWD: an item pack for IWD EE
    https://forums.beamdog.com/discussion/63278/lavait-iwd-an-item-pack-for-iwd-ee

    IWD NPC for IWD EE
    http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=174&Itemid=122

    So here it is, btw I based the compatibility of the mods through this thread
    https://forums.beamdog.com/discussion/36477/list-iwd-ee-compatible-mods/p1

    Also if you know of a list of IWDEE compatible mods other than the thread above please let me know, seems like the thread has been abandoned so it may be an outdated list.

    Anyway take care and thanks again.
  • GusindaGusinda Member Posts: 1,917
    Hi @Silmarwen, and sorry for not responding earlier. Haven't been able to login for a couple of weeks.

    No problems with the above. Have you played IWDEE before? If so, then I noticed that @LavaDelVortel has added a number of new mods, NPCs and quests, that look great. If you haven't yet played the game, then I can do the above list (maybe with one or two more mods) and save the others for a later game.

    I shall add the modfile either later today or tomorrow.
    Gus
  • SilmarwenSilmarwen Member Posts: 14
    @Gusinda No worries and take your time mate, I have not played IWDEE before though I did play the original IWD and HoW expansion years ago so I am not familiar with the improvements/changes between the EE version and original. By the way, thanks for informing me about Lava's and AionZ's mods, I didn't know that they have an assortment of mods for IWDEE.

    So I checked their mod thread https://forums.beamdog.com/discussion/79347/the-new-light-collective-thread-for-lavas-and-aionzs-mods/p1

    And if it is possible please add the following mods?

    Karihi NPC
    https://forums.beamdog.com/discussion/79340/v1-01-karihi-a-fire-genasi-pyromancer-npc-for-iwd-ee#latest

    Minerva NPC
    https://forums.beamdog.com/discussion/79339/v1-0-minerva-a-gnome-fighter-artificer-npc-for-iwd-ee#latest

    Ina NPC
    https://forums.beamdog.com/discussion/79344/mod-ina-npc-for-iwd-ee#latest

    Icewind Dale Crossmod Banter Pack
    https://www.gibberlings3.net/mods/npcs/crossmod_iwd/

    Tale of Our Lady Dreamless
    https://forums.beamdog.com/discussion/79887/mod-tale-of-our-lady-dreamless

    Below & Below Inn
    https://forums.beamdog.com/discussion/79987/mod-below-below-inn

    Again take care of yourself Gus and thanks for your time.
  • GusindaGusinda Member Posts: 1,917
    @Silmarwen, below is the modfile for IWDEE... It contains all of the mods you were chasing and I added some others like More Styles for Mages, IWD House Rules, Barbarian-Sharman class along with Better Sarmanic Dance, Bigger Bard Song and 1ppv4: Smart Avatar & Armour Switching.

    Have a look at the WeiDU.log and let me know if you don't want any of that and I can remove.

    Modfile (90k packed, ~155 unpacked)
    IWDEE.2.5.17.0_Modfile_Silmarwen1.7z


    Haven't really tested it properly so I hope it all truns out as it should
    Happy gaming
    Gus
  • SilmarwenSilmarwen Member Posts: 14
    @Gusinda Thank you Gus! I will start testing as soon as possible and will let you know how it goes, good catch including Smart Avatar & Armour Switching component since I usually run with a multi class character.

    Until then and take care ;)
  • FarrescorpioFarrescorpio Member Posts: 8
    Hello again,
    Wow the old thread expanded into a brand new one with awesome modfiles! The one thing that bothers me with this new mod files is the avatar switching mod. While great for a mage multi, if you are playing F/T there is no way to get the thief avatar it seems. Tried also with EEkeeper but the mod is preventing the change and keeps the fighter avatar.

    @Gusinda sorry to bother you again but do you know any way to remove only the smart avatar and armor switching from the modfiles you made at the start of this new thread?
  • SilmarwenSilmarwen Member Posts: 14
    edited August 2020
    @Gusinda Hi there! hope you are keeping safe in these times, so I finally got some time to test the modlist you made for IWDEE and I have encountered bugs/errors that are strange to say the least.

    First, as soon as I start selecting male gender for my character I get a couple of "invalid xxxxx" pop up to which I assume is the modded content (modded classes) and once I finished char creation using a male main character and proceed to the prologue (Hrothgar introducing himself) then I also encounter a couple of "invalid xxxxx" which I assume are the modded contents as well as original content. Here are some screenshots of those error I mentioned.

    vaddhy5izopq.jpg

    ulyzo4c46hu1.jpg

    wrst9fdmqy5z.jpg

    ky9enlrgyso1.jpg

    h0trun8rx8g7.jpg


    Secondly, this is when things get weird because as soon as I start a new game this time by creating a female main character, all of those bugs/errors I encountered are suddenly fixed. Here are the screenshots. :D

    tnmfap47sale.jpg

    q1tswvaz6c38.jpg

    1izidfqabfiz.jpg


    Here is also a screenshot of the IWDEE folder in my mobile just in case you need to see it.
    pciq9ib8vus5.jpg

    Here are also two savefiles of my playthrough for your perusal, one with a male main character and one with a female main character.

    Until then and keep safe Gus ;)
    Post edited by Silmarwen on
  • GusindaGusinda Member Posts: 1,917
    edited August 2020
    Hi @Silmarwen, haven't seen this problem on IWDEE til now but I haven't placed many Kit mods on it before...

    We have encountered this on BG2EE though and the work around is relatively simple. I have taken the solution and added it to the spoiler below (changed the context to Icewind Dale). It basically takes your vanilla dialog.tlk out of the game files so the game itself has to count on the modded dialog.tlk as the only source for all text.

    When I was doing some fault finding, it got confuse with a couple of specific kit mods, so I think this is the best fix.

    - Make a backup of 'Android/obb/com.beamdog.icewinddale/patch.730.com.beamdog.icewinddale.obb' to anywhere not in its folder (this is just a safety measure so that if it goes wrong, you don't need to redownload it). If you don't have the space then that is fine and this step can be skipped. It just means a download later of the file if a problem occurs.
    - Install 'RAR for Android' if you don't have it (free in the Google Play store). I know this one works, not sure about other compression software.
    - Open RAR and navigate to 'Android/obb/com.beamdog.icewinddale/'
    - Long press on 'patch.730.com.beamdog.icewinddale.obb' and rename to 'patch.730.com.beamdog.icewinddale.obb.zip'
    - Short press on 'patch.730.com.beamdog.icewinddale.obb.zip' which should open the file allowing you to look at the contents. If it asks which program to use, then direct it to RAR.
    - navigate to '/lang/en_US/', long press on 'dialog.tlk' and rename to 'dialog.klt' (it can be anything as long as it follows the xxxxxx.xxx naming rule. I just reverse the extension so that I know what it was...)
    - let RAR save the renaming (it takes a little while but you can see when it is finished by looking at the bottom of the app window, it will revert back to the long file name). This method should not change the size of the .obb at all.
    - Back out of 'patch.730.com.beamdog.icewinddale.obb.zip' so that you again see the whole file.
    - Rename 'patch.730.com.beamdog.icewinddale.obb.zip' back to 'patch.730.com.beamdog.icewinddale.obb' (this is often forgotten; if the game starts to try and redownload the .obb, this is the first place to look for a fix)
    - That ends the adjustment for the .obb


    - Navigate to 'Android/data/com.beamdog.icewinddale/files/', either by RAR or your normal File Manager. Install the modfile vide previous instructions.
    - Make sure that 'lang-en_US.zip' is in the root sitting beside 'Baldur.lua'

    You can now exit out of the File Manager / RAR and try and start the game. Hopefully all goes well this time.

    If it doesn't start, could you let me know whether it doesn't attempt to start (ie: a quick open, then close straight away without any error messages) or it comes with a message that it couldn't start. If the game tries to redownload the .obb, it means that something went wrong with renaming dialog.tlk in the .obb. If that is the case, restart the device (so that the download will cancel), delete 'patch.730.com.beamdog.icewinddale.obb', replace it with the backup and repeat the steps above.


    I tested it before and after renaming dialog.tlk. I was getting the same error as you with the sex changes and incorrect text. All good after name change.

    Let me know if you have any probs and I will see if I can step you through.

    All the best
    Gus

    Edit: typo
  • SilmarwenSilmarwen Member Posts: 14
    @Gusinda Just applied the fix and it works like a charm! My apologies for bothering you with this, I just realized this was a similar issue encountered by noodlesoupstrainer and Kaldur.

    Anyway, I will keep testing if anything else pops up but I think we are on the clear.

    Thanks for your time and stay safe Gus. ;)
  • darthnihilismdarthnihilism Member Posts: 24
    so i downloaded the modfile for bg 1 and was gonna see if you could make that modfile with scs as well i tried installing the scs modfile you made for me but it overrides this bg1 file is there a way i could get scs working with that file ?
  • GusindaGusinda Member Posts: 1,917
    @darthnihilism, here is the requested modfile (from the other thread). It contains most of the mods as well as SCS.

    Install like the other, remove and existing modfile, copy this modfile to the same folder and play. New game required to start.

    BG1EE.2.5.17.0_Modfile_darthnihilism2_en_US.zip

    WeiDU Log attached

    I will remove the modfile from the other thread as it is now outdated...

    Enjoy
    Gus
  • darthnihilismdarthnihilism Member Posts: 24
    dope will download it and see what happens thanks a million man youre the best
  • darthnihilismdarthnihilism Member Posts: 24
    hey would it be possible to get uploads of the other files with scs included ? like for bg2 and sod? if appilicable.
  • darthnihilismdarthnihilism Member Posts: 24
    yeah the mod for bg 1 is working well with scs and the other mods. I'm not too familiar with all the mods possible for the second game but would like if that file you uploaded for bg 2 had accession and scs with the other stuff please. So far im having a blast with scs. playing a lawful good mage playthrough trying to take her through all the games.
  • GusindaGusinda Member Posts: 1,917
    HI @darthnihilism, No probs. I will add the content to the mod and hope to upload prior to Christmas Day but...

    Merry Christmas
    Gus
  • darthnihilismdarthnihilism Member Posts: 24
    hey merry christmas to you as well my friend. No need to worry im patient upload whenever you have the time/feel like it. ps ill probably need a mod pac for icewind dale i can't seem to stop playing these now lol.
  • darthnihilismdarthnihilism Member Posts: 24
    hey Gus you wouldnt happen to know of a mod or maybe something i could do via ee keeper but is there a way to play as monterous races in either bg 1 or 2 like for instance a lich or vampire type ?
  • GusindaGusinda Member Posts: 1,917
    Hi @darthnihilism, have done the SOD version of the modfile. The BG2 will follow after Christmas.


    BG1EE-SOD.2.5.17.0_Modfile_darthnihilism_en_US.zip

    Also attached is the WeiDI.log.

    To install:
    - Remove any previous modfiles
    - Copy to:
    Android\data\com.beamdog.siegeofdragonspear\files
    - Play

    Hopefully all plays as expected with no errors. I had a quick test but nothing too difficult.

    I do recall there was a vampire mod somewhere. I will have a look to try and remember where and what limitations there were. Definately haven't seen anything in regards to playing a lich.


    Merry Christmas
    Gus

  • darthnihilismdarthnihilism Member Posts: 24
    thanks mate. Merry christmas to you as well my friend best wishes to you and yours.
  • GusindaGusinda Member Posts: 1,917
    edited December 2020
    Hi @darthnihilism, thanks for that and same for your clan.

    Here is the BG2EE requested modfile to continue your journey with:

    Download:
    BG2EE.2.5.16.6_Modfile_darthnihilism_en_US.zip (~610MB)

    WeiDU.log attached.

    Just copy to the /files folder and it should play without having to edit the .obb. I gave it a quick test on my Note8 and everything looked fine. Just let me know if there is a prob.

    For the Vampire Mod, it is called (Mark of Vampirism). Unfortunately, other than v1.0 (which was for BG2 Classic), it is not translated to English (German only mod). If you want to have a look at what it contains (for when it would/may be translated), then have a look here.

    As far as the IWDEE mod goes, I have been putting one together for the community over the last couple of weeks. It is nonw finished and will be available in the IWDEE Mods section of the forum shortly.

    Happy Gaming
    Gus


    Edit: Added link for IWDEE Modfile
  • DreadPirateQueenDreadPirateQueen Member Posts: 8
    Hello @Gusinda. First I want to tell you how much I appreciate what you do here. I almost quit the game when I first tried it. I decided to use one of your mod packs and stick it out and it made such a huge difference and I've really been enjoying it.

    I don't know if you're still willing or able to, but there are some mods I'd really like from your other packs to go with this one. I have BGEE 2.5.17.0

    If you don't have the time I understand, but I thought I'd ask. Thank you again.
  • GusindaGusinda Member Posts: 1,917
    Hi @DreadPirateQueen, and welcome to the forum.

    No probs to add extra mods to the pack. Just let me know what you wanted to add and I will see what I can do. I still have 2.5.17.0 setup for the moment but will (might? depending on requests I suppose) be removing it in the near future.

    Happy Gaming
    'Gus
  • DreadPirateQueenDreadPirateQueen Member Posts: 8
    Hello @Gusinda. Thank you so much for taking the time to do this. I went through the weidu log (which I should've done earlier) to see what part of Tweaks and such was installed. So there are some things in Tweaks Anthology and Tome and Blood I'd like to change if that's all right. So here's the list
    The override fixes from the original mod pack

    Sirene (Fighter/Cleric)
    Aura (Illusionist/Artificer)
    Glam's NPC pack

    More Style for Mages (Same as original mod pack)
    ATweaks (same as original mod pack)
    Wand Case
    Thrown Hammers
    Convinient Ammunition
    One Pixel Production v4.0.1 (Smart Avatar and Armour Switching Only)
    GUI Console access
    Epic Thieving (Lockpicking, Detect Illusions, Pickpocketing, Use Poison components)

    BG1 NPC Project (Banters, Quests, and Interjections/All Romances/ Female Romance Challenges/SixofSpades Expanded Diary/PIDs)

    Tome and Blood
    Rebalanced Spell Schools
    General Spell Tweaks
    Revised Illusionary Clones
    Revised Invisibility and True Seeing
    Armored Casting for Bards
    Arcane Crafting
    Revised Metamagic -> Innate Metamagic, learned automatically by everyone
    Cantrips -> Innate Cantrips
    Revised Specialists
    Ability Score Spellcasting Bonuses
    Multiclass Sorcerers
    Revised Familiars all components

    SCS
    Componant preferences
    Increase the power of Cure Wounds and Cause wounds (Max amount)
    Increase the price of a licence to practice magic in Athkatla ($25k)
    Increase the price asked by Gaelan Baele ($80k)
    Potions for NPCs (75% recoverable)

    Everything except for

    Reduce the number of Arrows of Dispelling in stores
    Make Watchers' Keep accessible between SoA and ToB
    Randomize the maze in Watcher's Keep
    Remove unrealistically helpful items from certain areas
    Remove unrealistically convenient ammunition from the game

    Tweaks Anthology
    Change Viconia's Skin Color to Dark Blue
    Weapon animation tweaks
    IWD casting graphics
    Icon Improvements
    Force dialogue to pause game
    Fix boo's squeak
    Unique Containers (fixes, unique containers and names)
    Unique icons
    Remove Annoying visual effects
    Separate Resist Fire/Cold Icon into Separate Icons

    More Interjections
    Make Cloakwood Available (first area only)
    Breakable Iron Non-Magical Shields, Helms, and Armor
    Send BioWare NPCs to an Inn
    Add Bags of Holding
    Reveal City Maps When Entering Area
    Stores Sell Higher Stacks of Items
    Shapeshifter Rebalancing
    Move NPCs to Convenient Locations
    Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior

    Weapon Styles for All
    Change Experience Point Cap (remove completely)
    Allow Thieving and Stealth in Heavy Armor
    Allow Arcane Spellcasting in Armor
    Expanded Dual-Class Options
    Wear Multiple Protection Items (no restrictions)
    Multi-Class Grandmastery
    Change Grandmastery Bonuses (true grandmastery)
    Change Magically Created Weapons to Zero Weight
    ​Un-Nerfed THAC0 Table
    Un-Nerfed Sorcerer Spell Progression Table
    Alter Mage, Bard, Cleric Spell and Level Progression (PnP table)
    Alter Druid Spell and Level Progression Tables (No Level Progression Changes, PnP Druid/Cleric Spell Table Only)
    Add Save Penalties for Spells Cast by High-Level Casters (Both Types)
    Remove Delay for Magical Traps
    Remove Summoning Cap for Regular Summons
    Remove Racial Restrictions for Single-Classes & Kits
    Alter Multi-Class Restrictions (options 1 & 2)
    Exceptional Strength Weight Limit Changes
    Lightning Bolts Don't Bounce


    Max HP at Level One
    Higher HP on Level Up (max hp)
    Allow HP Rolls Through Level 20
    Maximum HP Creatures All creatures
    Easy Spell Learning (100% Learn Spells and No Maximum Cap)
    Make Bags of Holding Bottomless
    Remove fatigue from restoration spells
    Increase Ammo, Potion, Scroll Stack Size (unlimited)
    Increase Jewelry, Gem, and Miscellaneous Item Stacks (Unlimited)
    Happy Patch (angry but never leave)
    Neutral Characters Make Happy Comments at Mid-Range Reputation
    Rest Anywhere
    Give Every Class/Kit Four Weapon Slots
    Personalize Automatic Save Names

    Allow NPC Pairs to Separate
    Consistent Stats (give all character options bg2 stats)
    Move Boo Into Minsc's Pack

    I know it's a long list and I'll understand if you can't do everything. I'm grateful for whatever you can manage. Thank you again.
  • TavenOrdTavenOrd Member Posts: 4
    Hey @Gusinda could you make a bg1ee custom modfile of this without the shadow magic and tome of blood changes? I can't seem to make the both of them work i tried renaming dialog.tlk like you said but it didn't work so i'm out of options rn, if you can then i'll be really grateful you're a legend in this community thanks for all the help btw
  • StephburnStephburn Member Posts: 15
    edited October 2022
    Hey @Gusinda, if it's possible can you please update the bg2ee base mods and hopefully add all those romance and npc mods from Silmarwen requested mods. I tried the gdrive link, even from the dialogue based mod request and it doesn't work anymore, so atleast a updated download link will be nice.
    Thanks
    Steph
    Post edited by Stephburn on
  • GusindaGusinda Member Posts: 1,917
    Hi @TavenOrd and @Stephburn, I shall see what I can do. What version of BG are you using? These mods are for 2.5.x which wont work on the current 2.6.x version. I have been away for a number of months (house sale and move) so need to catch up on the versions of the mods etc and reset my modding area.

    Happy gaming
    Gus
  • DreadPirateQueenDreadPirateQueen Member Posts: 8
    edited October 2022
    Hi @Gusinda, I hope you're doing well. If you have the time, are you still able to assist me? I understand if you no longer have access to version 2.5.17.0 of the game. I figured I'd ask one more time since you seem to be active again. My initial posts are right above TavenOrd.
  • StephburnStephburn Member Posts: 15
    Hello @Gusinda, I am currently using bg2 2.6.6.10. Mods from the above link do work in the current version but problem do occur here and there. Like berserker rage ability and some items has no discription. Will be waiting for your update, until then will be playing as a plain old paladin.

    Thanks
    Steph
Sign In or Register to comment.