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[v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET

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  • OlvynChuruOlvynChuru Member Posts: 3,080
    @Grammarsalad

    Sure.

    This will be true if Beast Sense is not in the game.
    NOT FILE_EXISTS_IN_GAME ~MEPR251.SPL~
    

    This will be true if Extend Vision is not in the game.
    NOT FILE_EXISTS_IN_GAME ~MEWI857.SPL~
    
  • GrammarsaladGrammarsalad Member Posts: 2,582
    Oh, this mod some very useful functions!
  • majbermajber Member Posts: 53
    So its better to install B_Spells first or OlvynSpells??
  • OlvynChuruOlvynChuru Member Posts: 3,080
    edited February 2020
    @majber Either one first should be fine.

    Edit: Actually, installing OlvynSpells after other spell mods is probably better. OlvynSpells does some patches to all spells in the game, so the new spells of other mods won't patched if you install them after OlvynSpells.
    Post edited by OlvynChuru on
  • majbermajber Member Posts: 53
    One more question, is your mod compatible with Spell Revisions mod?
  • OlvynChuruOlvynChuru Member Posts: 3,080
    @majber Yes, it is. You can install both.
  • OlvynChuruOlvynChuru Member Posts: 3,080
    Version 1.3.5 is out!

    I fixed a game-breaking bug that had made it impossible to rest or leave Candlekeep in BG1 if SoD wasn't installed.

    I also added some new components, which enhance certain existing spells.

    One component makes Animal Summoning and Monster Summoning spells more useful, causing them to summon more creatures based on caster level:

    e8a1nrnvg0ai.png

    Another component makes Meteor Swarm more awesome by having it drop individual meteors randomly in the area of effect (one meteor per level).

    ab1rizmq7dja.gif

    You can download the latest version here!
  • Necromanx2Necromanx2 Member Posts: 1,246
    Where in the install order would EEex and this mod go? Early?
  • OlvynChuruOlvynChuru Member Posts: 3,080
    @Necromanx2 Late. Maybe before pure tweak mods but after other spell mods.
  • nysinysi Member Posts: 60
    edited February 2020
    Thank you Olvyn for this great mod. I really love Shapeshifting fireball and chain contingency.
    Mass cast is really cool too, but should be limited to low level spell (May be you can't do that, my knowledge in spell edition is too limited)

    I've notice Slime drop animation is very pixelized and may be too big.

    Do you think you could manage to do a spell like Ice assassin with EEX? It create a simulacrum of an ennemy
    Post edited by nysi on
  • ArjukKagrimArjukKagrim Member Posts: 44
    I tried to install the new spells but get the following error:
    ERROR: Failure("GET_2DA_ROW: Could not find a row that contains * in column 1.")
    Attached is the debug-file
  • OlvynChuruOlvynChuru Member Posts: 3,080
    @ArjukKagrim I just uploaded a fix which should solve that problem. You can download the new version of the mod here.

    @nysi Chain Contingency was already in the game. Were you talking about Recurring Contingency or something?

    Mass Cast cannot be made to only work with lower-level spells, for technical reasons.

    There isn't much I can do to make the Slime Drop animation look better.

    A spell that creates a simulacrum of an enemy should be possible.

    Thank you both of you for feedback!
  • nysinysi Member Posts: 60
    Oh sorry I was meaning recurring contingency indeed.

    I will try to make the ice assassin if you think it's possible :), thanks for the advice.
  • ArjukKagrimArjukKagrim Member Posts: 44
    Thanks for the fix, the old problem is gone but i now encounter this error-message, maybe because of some other mod incompability? :/
    ERROR: Failure("Uninitialised return value: filename")
  • OlvynChuruOlvynChuru Member Posts: 3,080
    edited February 2020
    @ArjukKagrim I just released another update which fixes that problem as well. You can download the latest version here.
  • ArjukKagrimArjukKagrim Member Posts: 44
    The new version did not fix the issue for me, it's unfortunately still the same.
  • OlvynChuruOlvynChuru Member Posts: 3,080
    Version 1.4 is released!

    Five new spells:

    Contingent Resurrection (HLA cleric spell)

    h1uzt6af32j1.png

    Vampiric Link (4th-level wizard necromancy spell)

    ghdnl0b6c3sr.png

    Warrior Simulacrum (5th-level wizard illusion spell)
    Clone Other (8th-level wizard illusion spell)
    Damage Turning (9th-level wizard abjuration spell)

    @nysi On your request, I made a spell that creates a simulacrum of an enemy:

    60bvolduai9p.png

    @ArjukKagrim This new version fixes that installation issue.

    You can download the latest version here!
  • nysinysi Member Posts: 60
    edited February 2020
    Wow thanks a lot !
    I will try it :)

    Edit : It work perfectly. Great idea to add a maximum level requirement to balance the spell.
    Post edited by nysi on
  • ArjukKagrimArjukKagrim Member Posts: 44
    Thanks a lot, works great now :)
  • OlvynChuruOlvynChuru Member Posts: 3,080
    I just released Version 1.4.1.

    One new spell: Wall of Force!

    k738llvziyr9.png

    8s8g3db2s80z.gif
  • Necromanx2Necromanx2 Member Posts: 1,246
    Not sure why Wall of Force is considered over powered (labeled P)?
  • OlvynChuruOlvynChuru Member Posts: 3,080
    @Necromanx2 It can block off a hallway, and for most enemies there's no way to get past it. Other spells that could potentially block a hallway (like Web) offer a saving throw, whereas with Wall of Force, even powerful BG2 enemies with high Saving Throws and high Magic Resistance can't pass the wall.
  • ArjukKagrimArjukKagrim Member Posts: 44
    The new version 1.4.1 produces again an installation error which I did not have with 1.4 (that worked). Attached the debug-log
  • OlvynChuruOlvynChuru Member Posts: 3,080
    @ArjukKagrim Ugh, those errors are the worst! The place where it crashed was not changed in v1.4.1 from v1.4. Are you using different mods from when you installed v1.4 successfully?

    In any case, I'll try to solve the problem in the next update.
  • ArjukKagrimArjukKagrim Member Posts: 44
    Yes, I started a new playthrough and added Dark Side of the Sword Coast to my installation. Maybe thats causes the issue.
  • OlvynChuruOlvynChuru Member Posts: 3,080
    Version 1.4.5 is released!

    There are five new spells.

    One is Familiar Spell, a special sequencer spell which lets you choose a 1st-level spell for your familiar. The familiar will automatically cast a copy of that spell each time it hits an enemy.

    gngx6wumrzsq.png
    03bkvgu68vsq.png
    0e9xb6wscwy1.png

    Other new spells:

    Critical Boon (2nd-level priest spell for rangers and paladins only)
    7dtukngucudy.png

    Mind Fog (6th-level wizard enchantment spell)
    oqa97u2m92lg.png

    Empower Familiar (6th-level wizard conjuration spell)
    3n5pj6xnemfe.png

    Eclectic Recall (HLA wizard spell)
    wxebqt711egk.png

    There are two new components. One of them lowers the duration of Protection of Magical Weapons to 3 rounds but also raises the duration of Absolute Immunity to 5 rounds (this is so you have a reason to use Mantle, Improved Mantle and Absolute Immunity more rather than just Protection from Magical Weapons all the time).

    The other component revises Chain Lightning. In Baldur's Gate 2 normally, the spell barely does any damage. This component makes it more like the IWD version: it bounces between enemies and does a good amount of damage (1d6 per level, max 20d6, 1d6 less each time it chains to a new enemy). It won't harm party members.

    qazqba85i77l.png
    (The chain-looking animation is only present if you have EEex installed; otherwise it's a normal-looking Lightning Bolt projectile bouncing between the creatures like in IWD).

    @ArjukKagrim In this new version, I changed the part that crashed for you. Try it out and see if it works now.
  • ArjukKagrimArjukKagrim Member Posts: 44
    I just tested the new version and receive unfortunately another error:
    ERROR: illegal 2-byte read from offset 2354 of 2354-byte file SPWI202.SPL
    ERROR: [SPWI202.SPL] -> [override/SPWI202.SPL] Patching Failed (COPY) (Failure("SPWI202.SPL: read out of bounds"))
  • OlvynChuruOlvynChuru Member Posts: 3,080
    edited February 2020
    I just released Version 1.5!

    Three new spells:

    Levitate (2nd-level wizard alteration spell). A levitating creature cannot move unless it can fly, and it gets a +20 AC bonus against melee attacks, but also a -20 THAC0 penalty with melee attacks.

    ph8n7whg25r4.gif

    Contingency Curse (8th-level wizard enchantment spell).

    jww6r2e3dkd6.png

    Teleport Step (9th-level wizard alteration spell). This spell lets you teleport around simply by moving.

    zawj450po7xe.gif

    Also I added scrolls for most of the new spells to stores in the Black Pits 1 and 2, and to various places and stores in Siege of Dragonspear.

    You can download the latest version here!
  • OlvynChuruOlvynChuru Member Posts: 3,080
    @ArjukKagrim This new version should fix your installation issue. Try it out and tell me if you have any other problems.
  • nysinysi Member Posts: 60
    Congratulations for updating the mod with new spell. The least we can say is that the spell are innovative :)
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