Guys, does 'nearest neighbor scaling' works on nintendo switch ?
I think It doesn't matter whether I turn on/of this option and always I get pixels on my screen.
I compared pc version and it looks much more better (blurred)
OK, I figured out that it applies only to characters, but on pc it works for background s(walls, buildings and so on), why it doesn't work in the same way on switch ?
When it is blured it looks much more better not only for characters but for the rest of environment as well
Well, not available in PSN Store for people who lives in Austria, Bahrain, Belgium, Denmark, Finland, Kuwait, Lebanon, Luxembourg, Netherlands, Norway, Oman, Portugal, Qatar, Russia, Saudi Arabia, Spain, Sweden, Switzerland, Turkey, UAE, Ukraine (more info here https://blog.eu.playstation.com/2019/10/14/these-are-your-new-playstation-store-releases-this-week-15/) So since I live in Sweden I can't buy it unfortunately. Any plans to release it in the countries above?
Well, not available in PSN Store for people who lives in Austria, Bahrain, Belgium, Denmark, Finland, Kuwait, Lebanon, Luxembourg, Netherlands, Norway, Oman, Portugal, Qatar, Russia, Saudi Arabia, Spain, Sweden, Switzerland, Turkey, UAE, Ukraine (more info here https://blog.eu.playstation.com/2019/10/14/these-are-your-new-playstation-store-releases-this-week-15/) So since I live in Sweden I can't buy it unfortunately. Any plans to release it in the countries above?
We are working on resolving the issue with Sony.
How does it going with this? Any ETA?
The office was closed over the weekend. We'll resume working on the issue once it opens in 30 minutes. You have to take into account the number of parties involved.
so as you can see, when scaling is off, on pc both squares are blured (squares 7 & 8)
whereas on switch only characters are blured (square 4) and every thing else are just a nasty pixels (square 3)
what I mean is that linear scaling doesn't work for everything but only for characters(are smooth) in opposite to how it works on pc
registered a bug BGCS-76
How can I switch HP coloured to digits (points) on Nintendo Switch?
In Torment under character’s portrait on the bar there is visualisation of health points.
In Pc and iOS versions it is possible to click on it and change into digits e.g. 20/20 HP
Thanks for answer. I don't understand yours decision. Digits are a way more useful in combat.
Despite of this still looking forward for the first patch improving Polish translation + voiceover:D
Is the console version of nwn coming out before the iOS version?
That depends on all ins and outs of the iOS build, the team around it, the QA time, etc.
That is correct. It really does, doesn’t it?
What version is skybound using to convert to consoles?
Is it converting the 1.69 build and “updates will be incoming”?
Or is it using a more up to date version with 64 bit and new renderer?
Or the last production pc version?
Liam O'Brien and Laura Bailey from Critical Role will play Baldur's Gate: Enhanced Edition today at 4pm PT. Baldur's gate, Liam and Laura! Don't You Dare Miss It!
I wanted to say thank you guys so much for your hard work on this. I know there are some issues with the release right now but overall it is awesome to be able to play this game portable on the Switch with the direct joystick movement and the interactive object "cursor snap."
1. MP is not available. There are very had challenges to implement it, and we aimed for the ideal 1st playthrough when we developed the games for the launch.
Does this mean MP is never going to happen on console, or just not now/at launch?
In the name of Sarevok, who thought of attaching pause to the options button on ps4 controller? This is very terribly uncomfortable!!!
Yeah, I brought up this issue in a different thread, I'm playing on Switch and having pause on the + button is equally uncomfortable. The way I would solve the issue is a toggle option under Gameplay somewhere that would let you swap the map button with the pause button, but Beamdog may have a better idea, I dunno. I suggested it at their feedback portal here.
In the name of Sarevok, who thought of attaching pause to the options button on ps4 controller? This is very terribly uncomfortable!!!
Yeah, I brought up this issue in a different thread, I'm playing on Switch and having pause on the + button is equally uncomfortable. The way I would solve the issue is a toggle option under Gameplay somewhere that would let you swap the map button with the pause button, but Beamdog may have a better idea, I dunno. I suggested it at their feedback portal here.
I really hope it will be fixed. Pause in this game is worth its weight in gold. Let BOO guide them!
PS
Send to feedback portal too...
Well, not available in PSN Store for people who lives in Austria, Bahrain, Belgium, Denmark, Finland, Kuwait, Lebanon, Luxembourg, Netherlands, Norway, Oman, Portugal, Qatar, Russia, Saudi Arabia, Spain, Sweden, Switzerland, Turkey, UAE, Ukraine (more info here https://blog.eu.playstation.com/2019/10/14/these-are-your-new-playstation-store-releases-this-week-15/) So since I live in Sweden I can't buy it unfortunately. Any plans to release it in the countries above?
We are working on resolving the issue with Sony.
How does it going with this? Any ETA?
The office was closed over the weekend. We'll resume working on the issue once it opens in 30 minutes. You have to take into account the number of parties involved.
Comments
I think It doesn't matter whether I turn on/of this option and always I get pixels on my screen.
I compared pc version and it looks much more better (blurred)
OK, I figured out that it applies only to characters, but on pc it works for background s(walls, buildings and so on), why it doesn't work in the same way on switch ?
When it is blured it looks much more better not only for characters but for the rest of environment as well
How does it going with this? Any ETA?
No ETA is available.
The office was closed over the weekend. We'll resume working on the issue once it opens in 30 minutes. You have to take into account the number of parties involved.
Sorry, can you clarify your question?
https://rpgamer.com/2019/10/beamdog-dd-enhanced-edition-console-releases-interview/
so as you can see, when scaling is off, on pc both squares are blured (squares 7 & 8)
whereas on switch only characters are blured (square 4) and every thing else are just a nasty pixels (square 3)
what am I doing wrong ?
registered a bug BGCS-76
How can I switch HP coloured to digits (points) on Nintendo Switch?
In Torment under character’s portrait on the bar there is visualisation of health points.
In Pc and iOS versions it is possible to click on it and change into digits e.g. 20/20 HP
Despite of this still looking forward for the first patch improving Polish translation + voiceover:D
That depends on all ins and outs of the iOS build, the team around it, the QA time, etc.
That is correct. It really does, doesn’t it?
What version is skybound using to convert to consoles?
Is it converting the 1.69 build and “updates will be incoming”?
Or is it using a more up to date version with 64 bit and new renderer?
Or the last production pc version?
They're using the most up to date version with the new renderer.
https://en.wikipedia.org/wiki/Liam_O'Brien
https://en.wikipedia.org/wiki/Laura_Bailey_(voice_actress)
It will have MP. Cross-platform MP hasn't been confirmed (or not confirmed), though.
Does this mean MP is never going to happen on console, or just not now/at launch?
Yeah, I brought up this issue in a different thread, I'm playing on Switch and having pause on the + button is equally uncomfortable. The way I would solve the issue is a toggle option under Gameplay somewhere that would let you swap the map button with the pause button, but Beamdog may have a better idea, I dunno. I suggested it at their feedback portal here.
PS
Send to feedback portal too...
Any news about this?