Sell me Valygar
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As a character though, he has the most forgettable personality in the game.
Well, I think it would be a bit out of character if an npc who plays the role of a stalker/scout/spy had a flashy or boasting personality.
In my opinion his down to earth personality is an excellent contrast in a party with guys like Jan or Aerie.
That's not a moral judgement on him or anything, just the way it happens to come off even when you compare him to other "low key" npc personalities.
And he hates their golems, whilst Minsc actually does hate vampires
Even once he reemerged for battle, he could stand toe-to-toe on the front line with anyone else, and that was usually Mazzy. Those two made an awesome team.
However, I mostly took him for ironic reasons, as my PC's are always magic users. Towards the end, he kept my namesake PC (Maur'vir - female conjurer) honest.
However if you want some reasons to keep him...
Dead or alive you’ll need him to get into the planar sphere. The Sphere contains both the boots of speed and the short sword of +1 APR. If your PC is a mage the sphere stronghold quests can also give access to extremely powerful spells like ADHW and extremely powerful items like the ring of wizardry very early in the game. So for these reasons you’ll want to have some interaction with him (although possibly bloody and violent)
He can use hardiness, Defender of Easthaven and Armor of faith for very high physical resistance, and with the right gear + AOF can get very high elemental resistance without too much trouble
He’s a natural fit Celestial Fury which is very powerful and available very early
So in theory he’s a good all rounder, allows you to access and use some very powerful items very early, and hits very hard from backstab
That's the planar prison though, Haer'Dalis quest.
The rest is true though.
About Valygar himself:
Sure, he's not the most talkative NPC, but that's his personality. And I've always liked him despite the few banters (his banter with Mazzy being quite nice, but thanks to Mazzy, not himself I have to say).
From a gameplay point of view though, he is very powerful : his starting equipment is pretty nice, you easily and soon get even better equipment that just perfectly fits him (shadow armor, celestial fury, belm in off hand) as others have already pointed out.
He has great stats for a NPC, his strength can easily be boosted with gear, gets access to better spells than regular rangers, is the best backstabber out of the vanilla companions, and can deliver a flurry of strikes once out of stealth.
Actually, apart from his taciturn personality (which I personally like, but I get why people would find him boring), I don't see any flaw in Valygar : i have never made a stalker PC myself, because he would always end up just like Valygar : a dual-wielding frontliner with Celestial Fury & Belm off hand.
Ok, so he's not as fleshed out as DC's dark grim Plotman (one game vs decades of material will do that), but realistically not every bioware NPC is going to have equal content obviously. Regardless, characters don't have to be talky talky to be interesting. It's kind of refreshing to have a guy who isn't yapping his head off with crazy verbage like Jan or Minsc (I also enjoy both of these guys) and is more of a grim, silent, strong type which fits his class and background.
I mean, think about his backstory, uber stealth, warrior with tricks motif, vendetta after family tragedy, grim obsession with opposing xyz, etc . He's the BG2 Batman. All he needs is 50 writers/modders coming up with story after story where his tragedy is highlighted and he overcomes impossible odds ad nauseam just because ... and voila!
Powerwise, someone competently dual wielding CF with an offhand weapon that grants a bonus attack is about as dangerous as you can get as a meleer pre-ToB (when you start needing +4 weapons to hit a lot of guys); with improved haste or Whirlwind attack that's 6 to 10 times/round chance to stun the target. You don't even need to put stars in scimitar or short sword; a penalty to THAC0 with that one single attack with Belm or Kundane isn't really going to matter, especially when you're stunning foes left and right.
That said, as much as I like Valygar I tend to drop him in the long run; just not enough room for front liners between Keldorn with Carsomyr (always gets the nod with SCS installed), Anomen wielding FOA with grand mastery, and Minsc for comic relief, plus that nasty sibling in ToB. I'll opt to keep him for SoA over Anomen if I have MC wield FoA one of these days.
The bleed effect is great. I made a club for my cleric/thief with bleeding damage. Backstabbing mages in BG1 to disable them for a few seconds.
I totally agree. This combined with @JGP's insightful contribution to the thread below has made me want to give stalkers a proper go. (I've never really tried one but then I have only been playing the game for twenty years)
https://forums.beamdog.com/discussion/77464/what-are-your-favorite-class-synergies-for-party-or-favorite-solos-and-why#latest
i assume that he has also been improved hasted and is DW celestial fury and a +1apr OH weapon.
if you want also to use invisibility potions or items he will fight with 3 stabs/round, 4 in the first one.
this makes him possibly the most damaging frontliner possible for the hardest battles against what is not immune to stabs. he carves trough the enemies hp like a hot knife carves trough butter.
almost every npc has his power uses, and this imho is the way to use him at best.
With Celestial Fury, a cast of Invisibility would be worth about 12.5*2=25 points of damage. If you have Improved Alacrity running, sure, that is a good investment of a level 2 spell slot. But otherwise a wizard can probably do more damage than that per round.
if the mage has to do something more useful, like casting a lower resistance, a breach or maybe an ADHW, i can live with a stab less or our ranger can quaff a potion or activate a ring for that round.
my point is that invisibility is a cheap spell and that having 2 mages investing in it you have a potential of 2 stabs/round with a stabber that has a good thac0 to actually hit even well armored opponents, not only mages that lack of ac, without having the ranger relocate to hide again.
when your mages have something other to do valygar can fight normally, flanking if there is a tank or even tanking if uses aof and the defender for damage reduction.
and as i have anyway a proper thief in the party almost every run i find very powerful also ambushes with 2 stabbers when i chose to use skirmish tactics instead of a regular battle.
also for those that use nalia or imoen as thief he covers all the exploring and stabbing tasks those 1/2 thieves (but outstanding mages) can not cover, and with a bow he can give a strong ranged support.
i don't use valygar often, but when i do i really appreciate his contribution, and the multiple stabs are his personal special move, even if he needs mages help to do it.
Personality aside, he's a strong NPC who, when used properly, can go the distance. I've had a party take him all the way to the throne, through WK, and win. For parties who like to scout ahead and know what is coming, he can't be beat.
As for spending Invisibility castings on him, why in the world would you do that when he can quaff a couple of pots? Pretty early in the game it's easy to aquire 30+ invis pots for free. With silly vanilla/non-SCS a.i. you can have the party break for teatime if you like while Valygar solos a lot of the tougher encounters with a couple of invis items and Celestial Fury/Belm, maybe the short sword that casts Mirror Image as insurance (he can take a few hits with warrior HD but he's a striker not a tank). CF stun still hits through stoneskin and such btw; you can switch to family sword when the skins are gone to ensure bleed/constant disruption of casting, though chances are by that point a vanilla a.i. mage is pretty much dead...
Different story with SCS and to a lesser extent vs ToB foes (CF isn't as effective in ToB), but in vanilla SoA, Valygar makes the game Storymode easy if properly used.
so having 2 mages you have a potential of 8-10 stabs/day + the ones he can get trough potions.
stabs during the fight, not the ones he can get hiding, that are potentially unlimited.
even if there are a lot of potions they are limited in number.
but mainly because to drink a potion is considered a magical action, so he can drink it only once in a round, and if he does it and the 2 mages cast invisibility on him, very precise timing is needed for it, he can get up to 3 stabs in a single round that combined to the high apr that he has (OH speed weapon and improved haste if not GWW are welcome) can make him a killing machine in some fights where multiple enemies are fought at once. or he can do 2 stabs and drink an healing potion, use the images from that sword or whatever.
having him in the party probably no other lev 2 spell can be so effective as invisibility cast on him, at least in many situations, surely not against dragons or other foe he can not stab.
i agree with you that in vanilla he does not really need it, probably a valygar like charname could solo the whole game without much effort.
but there are situations where the tactic that i propose is actually very helpful, let's take the first room in the slavers ship in the slums. there you find multiple enemies, some at the front and 2 flanking you, he can kill the later ones in less then 1 round if you manage to let him do multiple stabs.
and this is also true at higher levels, like in the oasis when your mage's PI can flood him with invisibility spells, and he probably has GWW at that point, so he can stab the boss and all the first wave while the PI kill also the ranged flankers with some skull traps, while the other party members drink a tea.
i mean, you don't have to do it every time and not every time is the best use of the lev 2 spells of your mages, but it is a tactical option that having him or a FT in the party gives, why don't use it when is tactically worth and you decide to go that route?
Seriously, if you don't heavily rely on ranger stealth in your playthroughs, you should give it a chance and Valygar is the top NPC in the game to do this. Once you start doing it, playing without an easy stealth member will no longer seem as fun! You can do it with a second thief as well, but nothing does it as efficiently as a ranger, who also gives you a better thaco and hp piece in combat.
Valygar can be kitted out decently well with his pips, if you grab him early. The EE versions make switching between two weapon and two handed weapons way more effective now, which has greatly boosted Valygar's combat potential. If you grab him at level 8, you can get two points in quarterstaff and one point in two weapon style, by level 15. By about the start of ToB you can max him with a katana/longbow/quarterstaff option from his weapons, with a final point in two weapon style. Dual katanas for regular fighting, quarterstaff for backstabbing and for slash damage resistant monsters. Longbow for a third option. He'll be able to contribute in every fight with that setup with zero tedious weapon swapping.
Unless I'm playing a ranger, or using Minsc, every single good or neutral playthrough ought to be using Valygar, he's a must have for his capacity to play safely but also not tediously.