Endless BG1 Modification
for BG:EE, BG:SoD, BGT, and EET!
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.
Note: The current version is now compatible with 2.6.
1 Main Component (Required)
2 More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)
3 Short Public Hero Tribute (SoD/EET Only)
4 Sarevok's Unique Items
5 Sarevok's Sword
6 Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
7 Duke Eltan Is in the Palace
8 Flaming Fist After Final Fight
9 Elminster Makes an Appearance
10 First Refugees Come to Baldur's Gate (SoD/EET Only)
11 Ophyllis the Treasurer Is Inside Palace Dungeon (SoD/EET Only)
12 Denkod in Thieves' Guild Comments on Sarevok's Death
13 Skip Thieves' Maze Once After Sarevok's Death
The BAMs for Sarevok's unique items where taken out of Tantalus' Sarevok Recovery Mod
, licensed under "Creative Commons" von Nicolas Peters (License: CC BY-NC-SA 3.0
) and are subject to the same license.Read the ReadmeVisit the ForumModpage at GibberlingsThreeModpage at KerzenburgforumDownload at GibberlingsThreeDownload at GitHub