IMO when you make a game, there are trade offs. Deph vs accessibility for eg. Balance is against immersion and variety. If you disagree, look to VtMB. The gamei s extremely harder as a Nosferatu than any other vampire, because Nosferatus are cursed with deformity and the game is extremely social. High seduction can solve some quests and allow you to get masquarede risk free blood on nightclubs. Here is my questons.1 - If the devs had removed Nosferatu
, the game would be extremely more balanced. But do you think that it would make the game better? It is taking out variety for the sake of balance is good?2 - If the devs had in other hands decided
to make the deformity curse be just a -1 dot on seduction. It will kill the immersion of being deformed. Killing the immersion and the atmosphere of for the sake of balance is good?
I saw a lot of people criticizing old school games and modern games made with a old school mindset by being unbalanced. Look to Patfhinder Kingmaker, if the game had only one class and no way to choose attributes, it will be much more balanced. But the game will be obvious worst. A run as a abyssal sorcerer being completely different than a paladin is exactly what makes the game interesting.
On MP games, you need to compromise certain things. For eg, on War Thunder, the first mass produced jet plane, Me 262 had to be placed against cold war era planes. It either this or a nerf on the plane statistics(armament, climb speed, stability, etc). Because Germany had the best technology but was outnumbered. But in a SP game, you can have a player having to deal with outnumbered battles or a much faster enemy and it being fun, enganging and a challenge. Why people care so much about balance in SP games?
And even in MP games, i had far more fun playing NWN on PRC servers and on Ultima Online than in any overbalanced game but i understand some compromises in MP games. I don't expect spells like Armageddon on UO. And understand why a lot of NWN1 servers ban stop time spell.