Skip to content

Icewind Dale 2: Enhanced Edition is almost here!

1111214161733

Comments

  • BhaallBhaall Member Posts: 15
    edited September 2021
    Hi there,

    First of all, thank you for access to beta, love this mode!

    I run to some issues:

    1. Faster Targos: Shaford won't speak to party after goblin attack. Also any experience for "missed" errands? But that could be intentional.
    2. Recrutiable NPC: Sadly missing info. Not a bug, but it is very useful information.
    3. Faster horde fortress: Failed in any attempt to open front door.
    4. After finish Faster Targos, Cahl-Hyred just walk away from inn and never return.
    5. Serious incompatibility with One Pixel Production mod (1pp). Currently testing all components. My bad. it seems, that new game solved this issue

    Post edited by Bhaall on
  • OlvynChuruOlvynChuru Member Posts: 3,084
    @Bhaall Please don't report bugs here. Report them on the IWD2EE Discord.
  • KryoTVKryoTV Member Posts: 3
    I've been following this thread for quite a while now. This is very intriguing as IWD2 has been a big part of my childhood. I was about to message semiticgoddess, but there was a message saying he would be stepping back as moderator and I was not certain if that's meant for this forum or the project.

    I'd like to offer beta testing and translation help (German), if required. Who should I be contacting?

    Thank you very much in advance and thanks for creating this.
  • AkachiAkachi Member Posts: 38
    edited September 2021
    KryoTV wrote: »
    I've been following this thread for quite a while now. This is very intriguing as IWD2 has been a big part of my childhood. I was about to message semiticgoddess, but there was a message saying he would be stepping back as moderator and I was not certain if that's meant for this forum or the project.

    I'd like to offer beta testing and translation help (German), if required. Who should I be contacting?

    Thank you very much in advance and thanks for creating this.


    If it's still possible to get into the beta message @OlvynChuru . You'll probably need a Github account.
  • KryoTVKryoTV Member Posts: 3
    Akachi wrote: »
    KryoTV wrote: »
    I've been following this thread for quite a while now. This is very intriguing as IWD2 has been a big part of my childhood. I was about to message semiticgoddess, but there was a message saying he would be stepping back as moderator and I was not certain if that's meant for this forum or the project.

    I'd like to offer beta testing and translation help (German), if required. Who should I be contacting?

    Thank you very much in advance and thanks for creating this.


    If it's still possible to get into the beta message @OlvynChuru . You'll probably need a Github account.

    Thank you very much, I did as you proposed.

    Best regards,

    Kryo
  • ThacoBellThacoBell Member Posts: 12,235
    @KryoTV *She

    Confusion understandable, older posts using different pronouns and all that.
  • KryoTVKryoTV Member Posts: 3
    ThacoBell wrote: »
    @KryoTV *She

    Confusion understandable, older posts using different pronouns and all that.

    I am sorry for the wrong pronoun. Please excuse my mistake.
  • ThanatosZeroThanatosZero Member Posts: 17
    Since the icewind dale is a arctic area, feats, items, foes and possible ACFs based on the material found in Frostburn, could further help to enhance the 3e experience.
  • brunardobrunardo Member Posts: 539
    Hope this gets done as big fan of IW2 and all the EE games, anxiosuly waiting :smiley:
  • ShankstaBytesShankstaBytes Member Posts: 19
    looks awesome
  • hinotoumeihinotoumei Member Posts: 2
    just installed the game. Anyway that a widescreen/borderless fullscreen/resolutoin mod can be incorporated?
  • SarvalSarval Member Posts: 1
    edited October 2021
    I would like to participate in testing, send me the link please-)!
  • RiftweaverRiftweaver Member Posts: 1
    I would very much like to participate in the testing as well, this was one of my alltime favorite games and i'd love to help see it get to completion with the enhanced edition
  • EdgewalkerEdgewalker Member Posts: 7
    It's been a while since my last playthrough so I can't wait for IWD2:EE to be released out from the beta, checking on this thread weekly. I love the project!

    Since the forums will be unavailable for "a few weeks" starting November 8, any chance we could get a "development update" before that?
  • XeknosXeknos Member Posts: 11
    Added to favorites.

    I think the last time I played IWD 2 was back in 2016, between playthroughs of the EE versions of IWD and BG. I was really spoiled by the EE versions, so IWD 2 felt like more of a slog than it used to.

    I'm looking forward to seeing this hit release.
  • MathsorcererMathsorcerer Member Posts: 3,066
    I spent so much time away from here that I never saw this thread until today. I did not think that this sort of project was possible, given the underlying "code missing" difficulty. I actually played through IWD2 last year since I worked from the kitchen table for 95% of it.
  • BaptorBaptor Member Posts: 351
    I'd be happy to playtest this, if you are still accepting, please send me the link. :)
  • FrkunFrkun Member Posts: 52
    Wow. The only IE game I didn't play, and I don't do it because of how old it is. Count me in.

    Is it possible to have an estimated delivery date? Because the first post says it is pending a closed beta test, but as I see in this thread, there's new content being added continuously. Which is great, don't get me wrong, but it contradicts a little bit being in beta testing.
  • EdgewalkerEdgewalker Member Posts: 7
    I'm happy to see the forums back up! Let's hope for some 2021/2022 progress update from the team. :)
  • TonkoJavorTonkoJavor Member Posts: 9
    edited December 2021
    I made an account here on the forums after learning about IWD2EE and the Red Chimera Group. Out of all the EE games, IWD2 was always my favorite - there's just something magical and wonderful about that whole northern atmosphere and setting... I played the game to death during my high school years. Pretty sad we never got an IWD3, but this EE is definitely a step in the right direction!

    I just wanted to thank everyone working on the project, you fine people are amazing!

    @OlvynChuru
    Sent you a message about getting a beta copy so I can do some testing for you folks.
    ( my new githhub is: https://github.com/TonkoJavor )
    Keep up the good work! ;)
  • OlvynChuruOlvynChuru Member Posts: 3,084
    IWD2EE revises a bunch of the thieving systems. In the vanilla game, there was very little incentive to invest in the Open Locks, Search, or Disable Device skills. Picking locks with the Open Locks skill was actually harder than forcing them open.

    The lockpicking system now works close to how it does in Baldur's Gate and the original Icewind Dale: picking locks with a thief is generally easier than forcing them open with strength, and there isn't much variance on the roll (if you fail to pick or force open the lock more than a couple of times, you probably won't be able to).

    Also, picking locks and disarming traps now give experience!

    agemqra6qbpr.png

    Forcing open locks does not give experience.
  • KreatoRKreatoR Member Posts: 36
    Damn that is great!
  • KreatoRKreatoR Member Posts: 36
    OlvynChuru wrote: »
    IWD2EE revises a bunch of the thieving systems. In the vanilla game, there was very little incentive to invest in the Open Locks, Search, or Disable Device skills. Picking locks with the Open Locks skill was actually harder than forcing them open.

    The lockpicking system now works close to how it does in Baldur's Gate and the original Icewind Dale: picking locks with a thief is generally easier than forcing them open with strength, and there isn't much variance on the roll (if you fail to pick or force open the lock more than a couple of times, you probably won't be able to).

    Also, picking locks and disarming traps now give experience!

    agemqra6qbpr.png

    Forcing open locks does not give experience.

    Is this mechanic implemented or will it be in a future version? I just started a fresh run and dont get the exp from traps or locks.
  • OlvynChuruOlvynChuru Member Posts: 3,084
    KreatoR wrote: »
    OlvynChuru wrote: »
    IWD2EE revises a bunch of the thieving systems. In the vanilla game, there was very little incentive to invest in the Open Locks, Search, or Disable Device skills. Picking locks with the Open Locks skill was actually harder than forcing them open.

    The lockpicking system now works close to how it does in Baldur's Gate and the original Icewind Dale: picking locks with a thief is generally easier than forcing them open with strength, and there isn't much variance on the roll (if you fail to pick or force open the lock more than a couple of times, you probably won't be able to).

    Also, picking locks and disarming traps now give experience!

    agemqra6qbpr.png

    Forcing open locks does not give experience.

    Is this mechanic implemented or will it be in a future version? I just started a fresh run and dont get the exp from traps or locks.

    It is implemented. Are you sure you're playing the latest version of IWD2EE?
  • KreatoRKreatoR Member Posts: 36
    2.11.5. version
  • OlvynChuruOlvynChuru Member Posts: 3,084
    KreatoR wrote: »
    2.11.5. version

    Huh. Well, it's working for me.
  • jafh123jafh123 Member Posts: 1
    Wow! How do I become a tester?? :o
  • KreatoRKreatoR Member Posts: 36
    edited December 2021
    OlvynChuru wrote: »
    KreatoR wrote: »
    2.11.5. version

    Huh. Well, it's working for me.

    I tried checking if I skipped it on installation but nope, my party is still in Targos docks maybe you dont get exp from the start for locks and traps?

    EDIT: I tried reinstalling everything with the source codes zip files but I still dont get exp from locks and traps in Targos Docks atleast (dont have time to play more right now).
    Maybe I didnt install it properly, everything else seems to be working for now atleast.
    Post edited by KreatoR on
  • OlvynChuruOlvynChuru Member Posts: 3,084
    KreatoR wrote: »
    OlvynChuru wrote: »
    KreatoR wrote: »
    2.11.5. version

    Huh. Well, it's working for me.

    I tried checking if I skipped it on installation but nope, my party is still in Targos docks maybe you dont get exp from the start for locks and traps?

    EDIT: I tried reinstalling everything with the source codes zip files but I still dont get exp from locks and traps in Targos Docks atleast (dont have time to play more right now).
    Maybe I didnt install it properly, everything else seems to be working for now atleast.

    Oh, right. Keep in mind that the experience you get for picking locks is equal to to twice the "lock difficulty", and some of the locks in the Targos Docks have a lock difficulty of 0, so they don't give experience.
  • KreatoRKreatoR Member Posts: 36
    OlvynChuru wrote: »
    KreatoR wrote: »
    OlvynChuru wrote: »
    KreatoR wrote: »
    2.11.5. version

    Huh. Well, it's working for me.

    I tried checking if I skipped it on installation but nope, my party is still in Targos docks maybe you dont get exp from the start for locks and traps?

    EDIT: I tried reinstalling everything with the source codes zip files but I still dont get exp from locks and traps in Targos Docks atleast (dont have time to play more right now).
    Maybe I didnt install it properly, everything else seems to be working for now atleast.

    Oh, right. Keep in mind that the experience you get for picking locks is equal to to twice the "lock difficulty", and some of the locks in the Targos Docks have a lock difficulty of 0, so they don't give experience.

    Phew I was worried for a moment! Happy new year and all the best to you and the whole developement team!
This discussion has been closed.