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Icewind Dale 2: Enhanced Edition is almost here!

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  • paladin84paladin84 Member Posts: 65
    I would like to join as play-tester.
    My gibhub account is : https://github.com/abalabokhin
  • SaphaelSaphael Member Posts: 3
    Hello, I thank you for all the work you put in this wonderful project. It looks awsome !
    If you still need playtesters, I would be happy to join.
    Here is my github account : https://github.com/7Saphael
    Thank you !
  • MitoAdahnMitoAdahn Member Posts: 1
    Hello from Ukraine. I've been following this thread for quite a while now. I would like to join as play-tester.
    My gibhub account is : https://github.com/MitoAdahn
    Thanks for all.
  • JoneletomJoneletom Member Posts: 18
    Hi, wishing you a lot of luck with this project and would like to join as a playtester.
    My Github: https://github.com/Harfenik
    Thank you :)
  • DartaenDartaen Member Posts: 1
    edited August 2022
    Hello, I would like to join as playtester as well, if you would have me.
    My Github is

    https://github.com/Dartaen

    Thanks!


    Post edited by Dartaen on
  • Elee9000Elee9000 Member Posts: 1
    I'd like to test! https://github.com/KenOberon
  • brickothbrickoth Member Posts: 1
    I'd love to join as a playtester if possible, https://github.com/Brickoth
  • RakuneRakune Member Posts: 1
    I would love to join as a playtester! https://github.com/Rakunoshin
  • zaekeonzaekeon Member Posts: 1
    I would love to join as a playtester!

    My github is: https://github.com/zaekeon
  • RahonaOstrimoRahonaOstrimo Member Posts: 42
    Hi thanks again for recreating this game.

    I joined the beta testing some time back, and wish to install the latest version :) back then I received an installer however
    My git account is: https://github.com/RahonaOstrimo

    thanks alot :)

    Kind regards
    Rahona
  • PanKantPanKant Member Posts: 4
    In case it´s neccessary to write a notice here as well (already wrote message to OlvynChuru) - I´ve finished steam version of IWD:EE on HoF (and day before yesterday finished co-op playthrough on insane with brother and cousin) and if possible would enjoy comparing the first with second in EE which I bought right yesterday (nostalgy is strong, but I remember having few hard times
    with the 2nd game on highschool).
    If there were still test guys needed, I´m here. Thanks.

    https://github.com/PanKant
  • magnuszieglermagnusziegler Member Posts: 1
    I woud love to test.
    https://github.com/Laterani
  • PanKantPanKant Member Posts: 4
    edited August 2022
    I was given chance to play beta, so far the game is way better than vanilla version, classes revisions are fantastic. Attacks of opportunity are amazing. Quick loot is great qol improvement and shops finally have something to offer.

    Just few thoughts / questions:

    1) Some races are more potent than others (Deep gnomes, drows). Im glad this "lower effective level" was removed, xp penalty is imo better solution, but in the end all races end on same level (on HoF everyone will sure be maxed before game ends). Maluses on their daytime vision (-2 attack i think it is) are nice and imho it´s the way to go, but one just needs to wait till night. Not sure I´d make race punishments more severe, but some races are simply more powerful on max lvl.

    1,5) Revisions to races are great, especially like the elven "use long sword with finesse", but dwarfs seem lacking - they get +2 con for -2dex/cha and some minor saves. Id make them more durable in some way (in 2nd edition they got nice + saves from con and also got Dwarven defender kit ---> there´s already "kensai kit" on lvl 1, picking dwarven defender on lvl1 just for dwarfs would be amazing).

    2) Scripts would use some love - especially bards seem to stop singing everytime they can. There is script which chooses their song automatically, but imo something like "unless told to do anything else just sing the song I chose you" script would be nice (aka after casting spell or if target dies just sing). I have two of them, so the struggle will be real on higher lvls :)

    2,5) Searching for traps is no longer just thief thing, but this particular skill imho deserves script ( "Unless told to do anything else / after casting spell / after target dead just search/look for traps"). Sure one can just step on trap and load game, but it´s cheap and breaks immersion.

    edit: just pick an elf, dude has searching for traps 24/7 as passive ability; imho dwarves are more into mechanics (hence they get best bonuses to find traps and picklocking in Bg/Iwd series) than elves; how about moving this passive to Thief class to preserve Thief class identity.

    Btw so far no bugs spotted.

    Overall he game is incomparably more enjoyable. Looking forward to try new OP combinations of spells.
    So far thanks a lot guys, you´re doing great.
    Post edited by PanKant on
  • GarathielGarathiel Member Posts: 3
    Would love to partecipate in anything ...
    Playtest, developement, italian translation...I'm a C++ , C# , Java Developer.
    https://github.com/Garathiel
  • LatoDiafolLatoDiafol Member Posts: 1
    Hi there, as a long time player of Infinity Engine games (BG II, IWD, IWD2). I would like to request access to the Beta. I am a trained software engineer with experience in multiple languages (Though no experience with direct hex editing)

    https://github.com/Lato-Diafol

    I'm looking forward to the end product of this :)
  • StelliumStellium Member Posts: 4
    is the project still in development?
  • tim3classiktim3classik Member Posts: 1
    I would love to be part of Icewind Dale II: Enhanced Edition testing. I have been playing BG2 and IWD for over 20 years now, and would love to be able to give feedback.
    Here's my GitHub:
    https://github.com/DanGaumond
  • TylerDurdenTylerDurden Member Posts: 17
    Hello, could I please be a betatester for this project? I've been a fan of IWD2 since the day it released. Cheers.

    https://github.com/LordKlein
  • izualixizualix Member Posts: 1
    wow, this looks like some great work. I'd like to play test please!

    https://github.com/izualix

    Thanks in advance!
  • RahonaOstrimoRahonaOstrimo Member Posts: 42
    edited August 2022
    Hi I have found the revised game super stable and really exciting to reexperience the game.

    Concerning the spell ‘quiver of plenty’ would you consider to extend it so it also create the same effect for bolt and bullets? There is three ammunition slots available:) and I am a halfling ranger with bullets or a dwarf with crossbow as super companions for the adventure.

    Kind regards
    Rahona :)
  • sam905ksam905k Member Posts: 1
    I would like to practicipate in the beta. Tthank you in advance.
    Github https://github.com/sam905k
  • zesenkizesenki Member Posts: 1
    Hi! Is it possible to join as a playtester?
    Here is my github: https://github.com/p-vassard
  • JhaerikJhaerik Member Posts: 21
    edited August 2022
    Dang I got excited for a sec... but it's just a mod. And well it makes all those changes that are basically why I avoid mods. Oh well.

    I wonder if anyone will ever mod the mod to remove all the unneeded added stuff.. ;P
  • Acrux2Acrux2 Member Posts: 64
    @Jhaerik The first page says that components are optional.

    " IWD2:EE installation is customizable, so players who wish to stick with vanilla feats or other aspects of gameplay can do so, enjoying new content without having to sacrifice treasured playstyles."
  • AkachiAkachi Member Posts: 38
    edited August 2022
    Jhaerik wrote: »
    Dang I got excited for a sec... but it's just a mod. And well it makes all those changes that are basically why I avoid mods. Oh well.

    I wonder if anyone will ever mod the mod to remove all the unneeded added stuff.. ;P

    What exactly does "just a mod" mean? Because with so many bugfixes, technical improvements (better fog of war, much smoother cursor movement) and QoL additions it really is more like an Enhanced Edition. And any and all rule changes are optional and can be omitted. Which you'd know if you read the first page.
    Post edited by Akachi on
  • RedLaughingManRedLaughingMan Member Posts: 1
    I would love to help with playtesting.

    My freshly created github is https://github.com/RedLaughingMan
  • NertcNertc Member Posts: 1
    Would love to playtest and give feedback, thank you

    https://github.com/Nertcc
  • jamesgagne1337jamesgagne1337 Member Posts: 1
    I would also love to test and give feedback
    https://github.com/jesburger55
  • PanKantPanKant Member Posts: 4
    edited August 2022
    Just some questions:

    is Polymorph the same thing as Shapeshift? Can sorcerer/wizard with 5 lvls of druid and Natural spell feat cast spells while Polymorphed? Can polymorphed Bard sing songs?
    *edit: No, polymorph is not the same thing as Shapeshift, one cannot cast spells while polymorphed. Non spell abilities like power attack or bard song can be used tho.

    Do kensai´s dmg /attack bonuses, warrior´s per 5 and per 10 lvl bonuses and Weapon Specialisation dmg/attack bonuses on Touch weapon/Fists benefit monk? It only states that monk has his own attack per round tables - how about dmg? Does spell Lich form increase DC or only duration (in case i wanted lich monk) ?
    *edit: for paralysing strikes on monk the druid as second class seems better, or maybe simply use Link effects spell, will try

    Thanks a lot btw, so far Im having a blast, SO better than original and damage spells seem to be finally viable.
    Post edited by PanKant on
  • Robak08Robak08 Member Posts: 1
    Hi!
    Same as predecessors I would like to take part in beta.

    https://github.com/Robak08
This discussion has been closed.