Mod: Original casting sounds
Akuro
Member Posts: 93
Hey folks,
here is another one: The original legacy casting sounds from the good old Baldurs Gate 1!
Just copy the unzipped "override" folder into your "00766" directory - that's it: more evil casting voices for wizards & clerics
Have fun!
here is another one: The original legacy casting sounds from the good old Baldurs Gate 1!
Just copy the unzipped "override" folder into your "00766" directory - that's it: more evil casting voices for wizards & clerics
Have fun!
Post edited by Tresset on
30
Comments
Thank you very much, ever since Baldurs Gate 1 came out I did some modding here and there, but I never released my stuff.
Anyway, I'm so glad that Baldurs Gate EE is here and I just want to share some little bits and bobs in case somebody is interested.
Have fun with Baldurs Gate
Definitely awesome. Thanks for this. I enjoy the older casting sounds as well.
No I have them!
Thanks!
Thanks. I wanted to be sure because I am working on a mod list for Italian players: http://forum.baldursgate.com/discussion/16100/elenco-dei-mod-compatibili-con-baldurs-gate-enhanced-edition/p1
Again, thanks a lot.
Here is a good preview if anyone is interested before changing settings. Turn that volume UP, baby!
https://www.youtube.com/watch?v=i_7gzmJVxLc
It reminds me of 1st ed AD&D (I supposes others had it as well) where each spell had different components. They were broken down into Verbal, Somatic, and material. So we had some with just verbal and no somatic(hand gestures), then the opposite(no verbal). The material component would be alot tougher but from what you mentioned the first two would not, esp. if you the ability shut off, verbal and somatic already exists in a way.
I don't know if my idea about different glows actually works. The trick may be in orienting the glow so it's in front of the character in the direction he faces. And material components - well, it's great stuff for live play. A quest for guano, heh heh heh. "Squeeze those bats! Pitch the stuff with the sword blades! Fill the helmets! Use your 18/00 Strength! I want it all!" But in computer games forcing people to look for this kind of stuff ends up as just a hassle. Though I do remember I had a good time with black pearls for Energy Bolt in Ultima Online, but they weren't so hard to come by.
And I just discovered some pretty fun stuff working out a new casting glow. Should be a surprise for when my Illusions pack comes out!
New glows can be anything. The only setback is, new glows aren't going to be interrupted if the casting is. They'll still play to the end. But do the old glows stop short? Or do they play out also? I think so! I seem to remember them playing out even over a corpse! Who can tell for sure? The voice-over gets cut off for certain, which is what this thread is about, after all! With a custom glow in combination with Play Sound the sound will play even after the spell fails.
http://www.giantitp.com/comics/oots0306.html
An Italian player reported here that the mod does not work with the latest version of the game. After the installation, characters are totally mute when they cast a spell.
I do not think so, he says that the mod worked before the new patch. @Sauler, can you add something else in order to undestand why the mod does not work for you?
EDIT: ok, im trying to play every audio but without success. Are .wav. Trying to use winamp but they dont work.
The EEs now use Ogg-encoded files internally (still with a .wav extension). Perhaps Beamdog removed the ACM decoder?