Patch 2.6 + mods
Thrasymachus
Member Posts: 903
Am I right in thinking that many mods will be incompatible (at least initially) with the 2.6 patch?
Thanks.
(If so, I'll make sure to have 2.5 versions of BG, BG2, and IWD safely installed before the patch is released.)
Thanks.
(If so, I'll make sure to have 2.5 versions of BG, BG2, and IWD safely installed before the patch is released.)
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I can only stress that stowing away a safe copy of 2.5 might be an idea. I have a hunch the intermediate time until mods will be compatible will take a while.
EDIT: notched my phrasing down a bit. By no means do I recommend sticking to an older version if a new patch is released! Blessed be BeamDog for patching the game.
But all people on a 32 system won't have a choice anyway, if 2.6 no longer supports it.
I was a bit confused by your EDIT: "By no means do I recommend sticking to an older version if a new patch is released! Blessed be BeamDog for patching the game."
So is your overall recommendation to stick with 2.5 until the mods are adapted to 2.6 (however long that takes)?
I think it's great that Beamdog will be patching the games, but for people who want to use mods it may take a while to ensure compatibility, right?
But - being frustrated by players using older (mod) versions (and complaining about bugs that are long fixed) myself - I would never recommend anyone to stick with 2.5 on purpose.
Hmmm, any chances that a fix for that will be released soon or it will wait until the full 2.6 is out?
-It's not even sure this will be the final version for the patch. How many are already playing with the 2.6 beta? (I don't know the answer and would be interested.)
-I really and sincerely do not understand what this script block is for. I do assume the devs put it in for safety/bugfixing, though. So I'm reluctant to just disable it but would like to understand what it's for so I can work around it. Since I already looked at it and didn't get it, this will take a while.
So, the main problem I have with EBG1 compatibility arises from the fact that the original devs used the same variable value for triggering the events inside the palace as well as inside the Temple, with these two cases never intended to "meet" after Sarevok's death.
I can only repeat my plea for a detailed list of changes for the 2.6, more detailed than given here where I didn't find any mentioning of the changes in the Ducal Palace fight.
I think I will spend few months to half year to complete these three games. I just wondering whether I should also install a fresh copy in another PC and back up the fresh copy if I want to play new playthrough with different MODs after completing my first playthrough.
Asking this because I'm not sure whether half year will be sufficient for most MODs to be compatible with the latest official patch...
Steam version anyway.
The Steam version seems to be an earlier version without the hugely expanded menu (and puzzling as to what all the advanced options do), while the Beamdog version seems to be the latest unstable version.
I have both the Steam and Beamdog client and prefer the (apparently) older Steam version.
I had to stop playing Pathfinder kingmaker and Pillars of eternity for same reason(and not buying there new games)...kept patching the game long after it became playable...they should use resources making new content...not piddling around for obscure bugs no one runs into.
Whats beamdog's reason for moving to 64bit? Are they going to release new content on the new 64bit
but still 20year old engine? Think you'd be safe modding a 20 yo game. UGGGH! Another game I'm gonna have to move to unwired VM so I can play the game I payed for how I want.
rant over
As for not auto-patching the game, that's definitely possible, but the how depends on where you got it.
As for keeping the game intact, just copy/paste your game folder to another place on your PC, and you'll be fine. I still have 1.3, 2.3, 2.5 and now 2.6 setups, both modded and unmodded, on my PC.
And if you want to run the game on an old system that can't handle 64-bit apps - well, the original pre-EE game is still out there. I know GOG has an option to download it.
I'll definitely finish my current run on 2.5 before I update, and maybe do a short "last hurrah" run in honor of an exploit that's going away. Hopefully by then, any mod incompatibilities in what I use will have new updates to cover them.
Could you expand on what you said a bit? For instance, I keep about 4 levels of backups for my current install (downloaded from beamdog, I don't do business with steam or similar companies). Are you saying I can start any of those backup copies, and it wont update cause thats not the official "install directory" listed in the registry? Seems odd, most other games I played contact the patch server on startup of the exe regardless of where you start it from. I switch drives/drive letters, get new HDD's, move apps around all the time... games still patch. I'm more looking for the address of beamdog's patch server so I can block it on my firewall. Otherwise, I'll have to block the game from using the internet locally. Is there an approximate date they're gonna force it down?
Thanks for the other comments, I guess I'm so in windows world I forget about those "other" platforms. That said it still seems weird any OS producer would drop support for 32bit. Windows still supports applications from 1980, its part of its business model. Why would you put the onus on hundreds of thousands tiny app developers to keep up with you, when you can just run older apps in emulation mode? That's a lot of support cost to burden smaller developers with that may not even benefit from 64bit features., or even still be in business. It's one company(the OS developer) vs. thousands (the app developers). Worlds changed a lot since I was a developer in the early 90's I guess.....