[mod] Khalid for Baldur's Gate 2: EE
LavaDelVortel
Member Posts: 2,874
I think it's the right time to announce my new mods in-progress: Khalid for BG2 EE
The mod allows players to decide who is going to stay for the whole Baldur's Gate 2: EE and ToB game. It places Khalid near Jaheira's cage. Help him, and Jaheira will become unavailable and will be the one taken away by Irenicus and Khalid will be the one to mourn her. Help Jaheira, and Khalid will suffer his original fate. Make your choice and... well... live with the consequences.
The mod includes portrait, voicing, friendship path, new versions of Baron Ployer and trouble with Harpers quests, new items or even a chance for Khalid to get his own kit after the Underdark.
There is no romance, but instead a little new non-romantic path for male NPCs: a new take on brotherhood relationship I once tried to write for a different NPC. It's a deep, yet non-romantic friendship triggered by Khalid's difficult relationship with his half-brothers in Calimshan and Bhaalspawn's not-very-brotherly relationship with Sarevok and lack of a father. Female PC get something too, though - a special gift Jaheira found during the times of the Crusade and gave to Khalid, hoping they would one day give it to their leader together.
To ensure immersion, some original elements of the game are changed (like Khalid's stone figure in the first dream).
Base for the portrait by vishstudio.
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The mod allows players to decide who is going to stay for the whole Baldur's Gate 2: EE and ToB game. It places Khalid near Jaheira's cage. Help him, and Jaheira will become unavailable and will be the one taken away by Irenicus and Khalid will be the one to mourn her. Help Jaheira, and Khalid will suffer his original fate. Make your choice and... well... live with the consequences.
The mod includes portrait, voicing, friendship path, new versions of Baron Ployer and trouble with Harpers quests, new items or even a chance for Khalid to get his own kit after the Underdark.
There is no romance, but instead a little new non-romantic path for male NPCs: a new take on brotherhood relationship I once tried to write for a different NPC. It's a deep, yet non-romantic friendship triggered by Khalid's difficult relationship with his half-brothers in Calimshan and Bhaalspawn's not-very-brotherly relationship with Sarevok and lack of a father. Female PC get something too, though - a special gift Jaheira found during the times of the Crusade and gave to Khalid, hoping they would one day give it to their leader together.
To ensure immersion, some original elements of the game are changed (like Khalid's stone figure in the first dream).
Base for the portrait by vishstudio.
DOWNLOAD
FORUM
Post edited by LavaDelVortel on
26
Comments
I really appreciate his friendship path - it's both respectful of Khalid’s relation and grief for Jaheira and a great opportunity for a unique brother-in-arms.
I really like his new portrait with reminiscences of his original one (keeping the colors of his scarf, for example).
Great ideas!
What were your main inspirations for making this mod?
Anyway, yeah, I wanted to bring him back for many reasons. And I wasn't joking - I wanted to re-tell this story of loss in my own way and allow Khalid's return; both in one mod.
But that's an offtopic.
To add some more info - SoA part of my mod is close to being complete. Just few more talks, some banters and then the ToB part.
Such mods will always overlap like that. I can lock the option of summoning Khalid in Turnabout if this Khalid is in the party, but then, Jaheira will be missing. But... well, you may just use one mod in one of your runs and then use the other one next time.
Yeah, it's easier to work out compatibility issues if those are technical issues. With conceptual incompatibilities, sometimes it's just better to stick to one mod or the other.
The problem is, that locks you into summoning an evil alternative, which is a hard "no" for any good aligned charname. I acknowledge that you are the modder and its your call. Just pointing out what I see as an issue.
I have really enjoyed the more emotional complexity and maturity with these sorts of mods, and this feels like it will be even more consequential. It's one thing to regret an NPC, but to regret a party member - and be constantly reminded of the choice - is a whole other.
It is a shame there won't be an option to keep both and let Minsc buy it, though. It there were, I could essentially have the whole band back together in a lot of play throughs.
As an aside, if you do use Khalid's voice files, please offer an option to use the ones from BG1. I felt like Beamdog way, way overdid it on his character in SoD. The stuttering somehow got a lot worse, and his lines felt off compared to BG1.
@Maurvir - thank you. However remember that here he is a normal fighter. He may get his own kit after Underdark, but it depends on how you handle his version of the Harpers' quest. As I said, there are other mods to enjoy if you want to keep both Khalid and Jaheira. Check out Zireael's mod, updated by Tuldor88 (link here) - as for the soundset: I am using SoD's soudnset, but changed it. I removed many lines that would state he is a coward (it's strange it's suggested a couple of times, while he's handling Bridgefort which suggests he's quite brave). Those lines are replaced with other voiced lines, parts from his other dialogues etc, to make sure he can be treated seriously.
Sure, this doesn't apply to core design cases like Turnabout (whose incompatibility can be just stated in the readme directly), but seeing how Imoen4Ever fared, I presume the mod NPC banters will be able to keep up with a switch of the events the longer term (especially considering that @LavaDelVortel is prominent enough to get the motion behind him which that other Khalid mod unfortunately couldn't get).
I like the idea here, I do prefer Khalid over Jaheira and I am looking forward to seeing what comes out from this. And I wish good luck for getting the crossmod compatibility in with the banters.
EDIT: On a second thought, that last sentence came out wrong. I meant I wish you success with breaking the expectation of others assuming Khalid bit the dust permanently just with being around.
First, I may need to focus on completing his story, all the dialogue and making it available as it is, but I am not saying "no" to making this mod work nicely with other mods, if the other modder is fine with the idea.
Now, it's time get back to writing...
What comes to my mind, is crossmod content - but like... 2-3 weeks ago I moved most of that to G3 Crossmod Banter pack, so... it's mostly there right now
What is reunion? I've never heard of it. I'd hate for Turnabout to get dropped, having those allies in the final battle is extremely cathartic.
it's a tob quest mod that goes into detail about your mother,
Anyway - no, first releases won't include it. And there won't be EET compatibility just yet anyway. My priority is to make the mod work smoothly on BG2EE and then with other BG2EE mods. EET compatibility is really far away on my to-do list.
Zi's Khalid mod's aim was keeping them both, but that's not what I want to write.