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Noober's Game

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  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Ask the man if he has seen your mentor.

    OOC: I know we have already asked this but I figure we are now asking a different man?
  • jmerryjmerry Member Posts: 3,881
    edited September 2021
    Yes, you're currently talking to the proprietor. You previously asked this question of the customer "One-Eye Joe".
    Ask the man if he has seen your mentor.

    "Haven't seen anyone but yourself and One-Eye Joe all day. You must have seen Joe eating at the bar as you came back here. Come to think of it, I did hear Essie Dawlins talking about a stranger in town dressed in a cloak. Maybe that's the feller you're looking for."

    Responses:
    1. Ask the man what he means by "the terror."
    2. Talk to the patron at the bar.
    3. Go outside and look for your mentor around the back of the inn.
    4. Request a room for the evening and go to sleep.
    Post edited by jmerry on
  • Balrog99Balrog99 Member Posts: 7,371
    3. Go outside and look for my mentor around the back of the inn.
  • jmerryjmerry Member Posts: 3,881
    Balrog99 wrote: »
    3. Go outside and look for my mentor around the back of the inn.

    The wind clutches at your cloak and the rain blurs your vision as you step back outside. You make your way slowly in the darkness toward the back of the inn, stumbling over the rotting remains of ruined oaken kegs as you proceed.


    You find nothing of note in the back of the inn aside from a mutt, cowering in an overturned crate with a hole cut in one side. You turn to reenter the tavern when something catches your eye. In the distance, you see a shadow silhouetted by the intermittent flashes of lightning.

    Responses:
    1. Return to the interior of the tavern.
    2. Follow the shadow.
    3. Stay where you are and watch.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    2. Follow the shadow.
  • jmerryjmerry Member Posts: 3,881
    Zaghoul wrote: »
    2. Follow the shadow.

    You move quickly in the direction of the shadow and are able to catch several more fleeting glimpses of it before losing sight of it entirely. You realize that in your haste you have become lost, and it is half an hour before you find the inn again.


    "Get indoors, ye fool! Now!" The old man grabs you and pulls you indoors, barring the door behind you. Seconds after the door is barred, there is a horrible shriek and a beating on the door. The bar is solid and the door holds, and soon the beating and shrieking stop. The old man disappears through a door behind the bar.

    Responses:
    1. Talk to the patron at the bar.
    2. Follow the old man through the door behind the bar.
    3. Request a room for the evening and go to sleep.
  • Grond0Grond0 Member Posts: 7,457
    Follow the old man through the door behind the bar.
  • jmerryjmerry Member Posts: 3,881
    edited September 2021
    Grond0 wrote: »
    Follow the old man through the door behind the bar.

    As you pass through the door behind the old man, a loose floorboard creaks beneath your weight. The old man starts, upsetting a plate of potatoes and knocking several on the floor. He turns to you with a look of terror that turns to relief followed by indignation upon recognizing you.


    "By the Hells, I thought it had come for me! What's the matter with you, sneaking up behind good folk at this hour of night? Nearly gave me my death's fright, you did. Thought the terror had come for me, sure as my pap's grave." The man bends to clean up the potatoes, muttering to himself.

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Ask the man what he means by "the terror."
    3. Talk to the patron at the bar.
    4. Go outside and look for your mentor around the back of the inn.
    5. Request a room for the evening and go to sleep.

    OOC: I have the feeling that if these were real people rather than automatons with no memory, the old man would be insulting your intelligence about now.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    5. Request a room for the evening and go to sleep.
  • jmerryjmerry Member Posts: 3,881
    Zaghoul wrote: »
    5. Request a room for the evening and go to sleep.

    The old man hands you a rusted key and directs you to the stairs on the left side of the bar. You ascend, and the aged wood creaks in protest at your weight. The room is small, but the bed is soft and warm and you are soon asleep, though your dreams are plagued by a nameless horror.


    You awake the next day to sunlight filtering through the grimy glass of your bedroom window. Dressing quickly, you descend the creaking stairs to find the common room of the inn deserted. You leave the key on the bar and exit through the main door.


    The road to town is muddy and damp from the previous night's downpour, and your boots are heavy and soaked when you arrive in the square of the small town of Marynford.


    The oaken doors are heavy and solemn as they.... oops, sorry, I had the wrong page.

    Let's see, that should be page 217... here it is.

    You see a temple of Lathander on the north side of the square, a woman selling fruit to the east, and two young men talking under a tall oak in the center of the square. To the south, a road leads out of town and you think you see what appears to be a ruined tower in the distance.


    Responses:
    1. Enter the temple.
    2. Talk to the woman selling fruit.
    3. Talk to the two men.
    4. Follow the road to the south.

    OOC: There was an error in the dialogue that I've patched here; an empty response leading into the wrong state. I've chosen to interpret that as DM Noober turning to the wrong page in his book. And then fixed the mistake.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Talk to the woman selling fruit.
  • jmerryjmerry Member Posts: 3,881
    Talk to the woman selling fruit.

    The woman is young and pretty, and she smiles as you approach. "Two robed travelers in as many days. What a coincidence."

    Responses:
    1. Ask the woman if she has seen your mentor.
    2. Ask the woman why the tavern owner bars his doors at night.
    3. Leave the woman.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Ask the woman if she has seen your mentor.
  • jmerryjmerry Member Posts: 3,881
    Ask the woman if she has seen your mentor.

    "Yes, I have. Wearing a cloak similar to your own. He was buying food for a journey he was taking to the ruins south of town. Oh, I tried to warn him away, but he was resolute. I hope nothing has befallen him."

    Responses:
    1. Ask the woman why the tavern owner bars his doors at night.
    2. Leave the woman.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Ask the woman why the tavern owner bars his doors at night.
  • jmerryjmerry Member Posts: 3,881
    Ask the woman why the tavern owner bars his doors at night.

    The woman turns pale and clutches the wooden table before her to steady herself. "We... we do not speak of such things. If you must know the answer to your question, ask the priest. He is in the temple. I... I can say no more about it. But take this garlic. It is said that the terror fears garlic."

    Responses:
    1. Ask the woman if she has seen your mentor.
    2. Leave the woman.

    OOC: Huh, just noticed another small error in the dialogue tree. While the dialogue has her giving you some garlic, only one of the responses has the associated action. Yeah, I'm fixing that here.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    2. Leave the woman.
  • jmerryjmerry Member Posts: 3,881
    Zaghoul wrote: »
    2. Leave the woman.

    You see a temple of Lathander on the north side of the square, a woman selling fruit to the east, and two young men talking under a tall oak in the center of the square. To the south, a road leads out of town and you think you see what appears to be a ruined tower in the distance.

    Responses:
    1. Enter the temple.
    2. Talk to the woman selling fruit.
    3. Talk to the two men.
    4. Follow the road to the south.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    1. Enter the temple.
  • jmerryjmerry Member Posts: 3,881
    Zaghoul wrote: »
    1. Enter the temple.

    The oaken doors are heavy and solemn as they silently swing closed behind you. An aging man clad in simple robes looks up from the altar to Lathander in the front of the temple. He smiles warmly as he sees you. "Hello, traveler, how may I be of service?"

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Ask the man why the tavern owner bars his door at night.
    3. Leave the temple.
  • Balrog99Balrog99 Member Posts: 7,371
    2. Ask the man why the tavern owner bars his door at night.
  • jmerryjmerry Member Posts: 3,881
    Balrog99 wrote: »
    2. Ask the man why the tavern owner bars his door at night.

    The priest's face becomes grave. "It is good you have asked me, if you are not already aware. There is a curse upon Marynford and the surrounding lands. It has been so for years and years. Sadly, the curse originated within these very walls."


    "My predecessor, a gifted and ambitious priest by the name of Brehan, desired to revive faith in Lathander among the people of Marynford. He preached, devoted his life to service, and offered assistance to all who were in need. Despite these measures, the devotion of the town remained tepid."


    "Brehan became convinced that a display of power was needed to reveal the glory of Lathander to the villagers, so he undertook an expedition into a nearby ruin to rebuke and destroy a ghost that was rumored to reside there."


    "He found and destroyed the ghost, but as the ghost faded from existence, it cursed him to eternal undeath. Brehan fell ill and soon became ghostly pale himself and increasingly terrified of the light of day."


    "One morning, I entered the infirmary and found Brehan's attendant dead on the floor with two puncture wounds on her neck. The door to the temple was battered down, and a set of tracks led in the direction of the ancient ruins. Since then, those who venture out at night sometimes do not return."


    "Here. Take this talisman of Lathander. It may protect you if you run afoul of the beast."

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Leave the temple.
  • Balrog99Balrog99 Member Posts: 7,371
    edited September 2021
    1. Ask the man if he has seen your mentor.
  • jmerryjmerry Member Posts: 3,881
    Balrog99 wrote: »
    1. Ask the man if he has seen your mentor.

    "You say you are looking for a man clad in robes like yourself? I do believe I noticed someone fitting that description just yesterday. He was speaking to Essie Dawlins at her fruit stand in the town square. You might ask her about him."

    Responses:
    1. Ask the man why the tavern owner bars his door at night.
    2. Leave the temple.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    2. Leave the temple.
  • jmerryjmerry Member Posts: 3,881
    Zaghoul wrote: »
    2. Leave the temple.

    You see a temple of Lathander on the north side of the square, a woman selling fruit to the east, and two young men talking under a tall oak in the center of the square. To the south, a road leads out of town and you think you see what appears to be a ruined tower in the distance.

    Responses:
    1. Enter the temple.
    2. Talk to the woman selling fruit.
    3. Talk to the two men.
    4. Follow the road to the south.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    3. Talk to the two men.
  • jmerryjmerry Member Posts: 3,881
    Zaghoul wrote: »
    3. Talk to the two men.

    "Howdy. I'm Bugs, and this here is Finney. We reckoned you were new around here 'cause we've never seen you before and we know just 'bout everyone in town. What brings you to these parts?"

    Responses:
    1. Ask the man if he has seen your mentor.
    2. Ask the man why the tavern owner bars his door at night.
    3. Leave the men.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Ask the man if he has seen your mentor.
  • jmerryjmerry Member Posts: 3,881
    Ask the man if he has seen your mentor.

    "Hmm... A feller wearin' a robe like yours? Hey, Finney, didn't you say you saw a feller like that talking to Essie Dawlins a few days back? Yeah. Go talk to Essie by her fruit stand. She may know somethin'."

    Responses:
    1. Ask the man why the tavern owner bars his door at night.
    2. Leave the men.
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