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Baldur's Gate SoD: Portrait Standardisation Project

SirickSirick Member Posts: 94
edited September 2022 in BG:EE Mods
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Portrait replacement mod for BG:SoD companions, player portraits, and portrait packs.


About:
This is the BG1 release of a long running personal project to standardise all the portraits found within Enhanced Edition Baldur's Gate. I personally can't stand the mismatching portrait styles of EE, and considering I already use a custom portrait for my Charname, I found myself slowly replacing every other portrait within the game.

This mod has multiple parts, including replacements for vanilla portraits, certain mod NPC's and almost every portrait from the "Portraits Portraits Everywhere" mod.

Every Portrait in this mod has been altered by myself to better fit with the the BG style. This includes AI upscaling to clean up each image, framing to keep every portrait to a similar standard, colour and saturation alterations, and any other necessary Photoshopping to bring an image closer to what I wanted.


Vanilla portraits:
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Starting with Artastrophe's portraits, I used mostly her replacements for the NPC companions (apart from 11) as my base standard. Then, I used artwork with similar styles to fill in the remaining gaps Artastrophe didn't cover (certain Mod NPC's, unused portrait, temporary companions, etc).

After that, I replaced every other portrait that's currently available during character creation, including those used by certain in-game NPCs. With some of these replacements I took a few liberties, sometimes I stayed close the original portrait (race, class, so on...) and sometimes I replaced the portrait with something completely different. My goal here was to give Players a nice diverse collection of portraits that could be used by their own Charname Bhaalspawns.

I then further customised each and every portrait to bring them closer to my personal view of each character and to ensure they all matched in style as best they could.

⬇⬇⬇ Full image of every replaced vanilla portrait ⬇⬇⬇

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(For the Portrait Pack replacements, the races and classes written are just what I saw each character to be in my head. Players are of course free to use whatever portrait they like with whatever race of class works for them!)



Portraits Portraits Everywhere:
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For this part, each portrait was carefully selected and altered to match an NPC's race, class/occupation, colour scheme, apparent age, personality, and role within the story.

Not every named NPC that Portraits Everywhere gives a portrait to has a replacement. Some NPC's I thought too minor to warrant one, and so they were skipped. The general rules I used were "Is the NPC part of the main narrative? Do they approach and initiate dialogue? Do they give a quest, or are an important part of one? Do they have a memorable encounter?" If yes to any of these, I would give the NPC a portrait.

In the end, I'd guess I've covered 90-95% of PPE's portraits. But if anyone feels I've missed an NPC who really should have one, please let me know! And I shall give it consideration.

Speaking of Portraits Everywhere, I released a smaller collection of replacement portraits some years ago that seem to have been integrated into the mod. These current replacements I -DO NOT- give permission to be used in PPE, at least not without some prior discussion. If the creator or current steward of PPE wishes to use my replacements, please contact me. I would be delighted to have PSP integrated into PPE, but with just a few minor caveats :)


⬇⬇⬇ Full image of every replaced PPE portrait Part 1 ⬇⬇⬇
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⬇⬇⬇ Full image of every replaced PPE portrait Part 2 ⬇⬇⬇
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⬇⬇⬇ Full image of every replaced PPE portrait Part 3 ⬇⬇⬇
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Installation:

To install, simply extract the following files into the games Override folder.
This version will work with BG:EE, BG SoD, and I assume the original game as well (although this has not been tested)

PSP Vanilla Replacements:
-LINK REMOVED-

PSP PPE Replacements:
-LINK REMOVED-

And for anyone who wants just my replacements for PPE, without any of the portraits I've yet to replace, here's all the character files. WARNING Put these files into the override BEFORE installing any other mods, otherwise these files will overwrite previous changes. (This isn't an elegant solution, but it'll do for now)

-LINK REMOVED-

Credits:

I've spent many many long hours scouring the internet for suitable images to use for PSP. Whilst I consider what I've done to be "transformative" in nature, all credit for the included artwork should be directed towards the artist of each piece.

If anyone wishes to know the sources of any particular image, please feel free to enquire and I shall do everything I can to point you in the right direction.

And, special thanks to my friend, Cynical! A very talented artist who offered her help for this project.


----

For those who may ask, there will be a PSP for BG2 when I get around to it. But there will not be one for SoD outside of the companion portraits that are already done.

In time I intend to release a rewrite/rework mod for the entire game of SoD, and will create portraits for the NPC's within the rewrite, but not for vanilla. Sorry!


----
After negative response I've removed the links to this mod.
PSP will not be available for pubic release for some time as I have other work that requires my attention.
I apologise for the inconvenience.
Post edited by Sirick on

Comments

  • jasteyjastey Member Posts: 2,776
    Did you ask for permission by the portrait creators before using and editing the portraits?
  • SatrhanSatrhan Member Posts: 78
    Oh very nice. I'm currently playing bg1 with PPE and your replacement portraits. Didn't know (some of?) those had been integrated in the main package.
    Anyway, looks good, congrats on the release. Think you'll have bg2 ready by next week? ;)
  • SirickSirick Member Posts: 94
    jastey wrote: »
    Did you ask for permission by the portrait creators before using and editing the portraits?

    I did not. It's something I certainly considered as it's at least common curiosity, but it didn't take me long to realise asking permission from each artist would push this mod from taking a few months to much much longer.

    I started what became PSP as just something for personal use, but figured others may enjoy it as well, hence this release. I feel I put enough work into editing each portrait, and they're being used in a different enough way that at I'd consider their use as "transformative". However, I understand this can be a contentious subject, and others may feel differently.

    Satrhan wrote: »
    Oh very nice. I'm currently playing bg1 with PPE and your replacement portraits. Didn't know (some of?) those had been integrated in the main package.
    Anyway, looks good, congrats on the release. Think you'll have bg2 ready by next week? ;)

    Hmmm.... Maybe two weeks.
  • LavaDelVortelLavaDelVortel Member Posts: 2,851
    edited September 2022
    I did not. It's something I certainly considered as it's at least common curiosity, but it didn't take me long to realise asking permission from each artist would push this mod from taking a few months to much much longer.
    That's mostly why I will never again help code any portrait mod again. First people like Artastrophe create all those amazing portraits, I spend weeks helping her, consulting, cropping, coding... then someone takes all those portraits and re-release them in their own mod and people just praise the other mod. Not to mention that for some reason suddenly those mods take 75% of her PaintBG for BG1EE and replace a few portraits with others, made by another artist, without making a single note (even though she created them for all BG1(EE) characters)...
    These current replacements I -DO NOT- give permission to be used in PPE, at least not without some prior discussion. If the creator or current steward of PPE wishes to use my replacements, please contact me
    WTF? So you... took someone else's work, turned it into a mod, and said you are not going to credit any authors (or ask for permission to use them) because that would take too much time, but you dare to say you do not give permission to other mods to use these portraits that were not yours to start with?

    This is kinda ridiculous.
  • jasteyjastey Member Posts: 2,776
    What @LavaDelVortel said.
    And I have no idea what you mean by "transformative only" - that it's mostly edits by you? So that, by taking original art and changing it to your gusto, using original art without permission is less of a violation of IP?

    Here is two important links:
    https://forums.beamdog.com/discussion/42303/about-using-and-modifying-other-peoples-works
    https://forums.beamdog.com/discussion/42294/about-sharing-other-peoples-art-how-to-properly-source
  • SirickSirick Member Posts: 94
    I did not. It's something I certainly considered as it's at least common curiosity, but it didn't take me long to realise asking permission from each artist would push this mod from taking a few months to much much longer.
    That's mostly why I will never again help code any portrait mod again. First people like Artastrophe create all those amazing portraits, I spend weeks helping her, consulting, cropping, coding... then someone takes all those portraits and re-release them in their own mod and people just praise the other mod. Not to mention that for some reason suddenly those mods take 75% of her PaintBG for BG1EE and replace a few portraits with others, made by another artist, without making a single note (even though she created them for all BG1(EE) characters)...
    These current replacements I -DO NOT- give permission to be used in PPE, at least not without some prior discussion. If the creator or current steward of PPE wishes to use my replacements, please contact me
    WTF? So you... took someone else's work, turned it into a mod, and said you are not going to credit any authors (or ask for permission to use them) because that would take too much time, but you dare to say you do not give permission to other mods to use these portraits that were not yours to start with?

    This is kinda ridiculous.


    I didn't say anywhere I would give no credit. And the reason I said I don't "give permission" is because I'd like to ensure if these portraits do get put into PPE (which some already are, including some made 100% by me) it's done right.

    This was just something I made for personal use that I thought a few others in the community might like, considering some people requested I do more, and also share the portraits I use for companions so they could have portraits that match. Those requests were pretty much the reason I did more replacements and released this little mod.

    But if it's going to cause this much trouble, I'll just keep these portraits to myself and my small circle of friends who also play BG.

    Or if someone wants to give me a hand crediting every portrait and seeking permission from the original artists, I'd welcome the assistance. Otherwise, I don't see this mod having a public release.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,753
    We appreciate you've removed all the download links, @Sirick. Please check out those links @jastey put above.
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