I took a look at BG 2 starting screen and saw I can start NWN right away, does it make a difference from mid game or better to play as stand alone mod altogether?
It is completely up to you, do you want to play NWN as a single campaign or as a part of BG2? I can tell that finishing it as a part of BG2 is probably easier (since you already have some gears), but ether way it is doable. The plot is exactly the same.
I took a look at BG 2 starting screen and saw I can start NWN right away, does it make a difference from mid game or better to play as stand alone mod altogether?
It is completely up to you, do you want to play NWN as a single campaign or as a part of BG2? I can tell that finishing it as a part of BG2 is probably easier (since you already have some gears), but ether way it is doable. The plot is exactly the same.
I took a look at BG 2 starting screen and saw I can start NWN right away, does it make a difference from mid game or better to play as stand alone mod altogether?
It is completely up to you, do you want to play NWN as a single campaign or as a part of BG2? I can tell that finishing it as a part of BG2 is probably easier (since you already have some gears), but ether way it is doable. The plot is exactly the same.
Hi, this mod is done, so new releases are going to be published if any bugs and/or translations are fixed. I will publish a new release with updated Spanish, Chinese, and English translations soon.
There are only changes in tra files, so no need to reinstall the mod if you already playing it. Russian, English and Chinese translations got minor corrections and Spanish translation was fixed by AlleyV and Lechuk87 (these is the main reason for the release).
Details are in github README and alternative link is updated in the first post.
I'm intrigued by this mod but also am curious as to how much experience (roughly) a character is likely to gain by going through this mod. I ask for "balancing" reasons.
(Whether to include it along with other mods would depend, for me, whether characters who start with ~1.7 million exp complete it with ~ 2.5 million or ~4 million.)
(I'm grateful that there is the option to play it as a self-standing campaign. I suspect that is what I might end up doing.)
I don't remember exact numbers, but there is lots of XP in this mod. A friend of mine recently reported about his walkthrough: he started the mod as fighter/mage/thief with level 8/9/10 and finished it with levels 12/13/15.
Would it be possible that you provide higher Resolutions for the various portraits you use in the Mod? Until now they're on low res 38x60 and look pretty blurry, especially when used with a custom UI, wich usually supports 169x266 size.
Or could you at least put in an option to leave the portraits out on setup?
I don't have them in better resolution - the original mod was created for oBG2 and the author of it haven't found the source of portraits (if he ever had them). I think Tomi should have a better portrait because somebody gave me that. If you (or someone else) gives me portraits in better resolution, I will be happy to add them to the mod for EE version.
Oh, I don't understand Chinese (or is it Korean?). If you didn't figure out it yet, can you give me more information about the item and the quest? I don't remember the mod that well, but I can check in the resources to figure it out.
I really liked this mod; the mod author deserves a lot of praise for his work.
I ended up getting stuck on the Intellect Devourer part. I checked the prison, the houses, and the mansion in the district, but I have no idea where to find the creature. I've already found three of the creatures, with only this one left.
So, have you already been inside the prison? Somewhere inside you can definitely find a path to Intellect Devourer. I can tell you area codes and coordinates where to go, but I need to understand first at what part of the quest you are now.
I found all three items from the creatures, only missing the Intellect Devourer. I entered the prison and believe I've completed all the rooms in the prison's basement. However, I couldn't pass the first mission (Peninsula: Prison Brake). I didn't find anything to report back to Sedos Sebile. I also checked the mansion that provides underground access to the prison.
In short: I believe I've checked every area I found on the peninsula, and I didn't find those responsible for the prison break, nor did I find the Intellect Devourer.
So, the main floor of the prison is NW1313 (you can check the area code and the current coordinates pressing X during the game). From there at coordinates
(1582, 648) there is a stairs to the area NW1314 and there at (785, 887) you can go to the place with Intellect Devourer.
All entrances look pretty obvious for me, so idk what is the issue, but I hope that this information will help. If not, it at least will give some starting point (eg you reached some area but cannot go to some coordinates or you cannot reach the area). Feel free to ask any additional answers. Sorry for the long response, I will try to check the forum more often.
Comments
It is completely up to you, do you want to play NWN as a single campaign or as a part of BG2? I can tell that finishing it as a part of BG2 is probably easier (since you already have some gears), but ether way it is doable. The plot is exactly the same.
Sorry for late response.
It is completely up to you, do you want to play NWN as a single campaign or as a part of BG2? I can tell that finishing it as a part of BG2 is probably easier (since you already have some gears), but ether way it is doable. The plot is exactly the same.
Sorry for late response.
It is completely up to you, do you want to play NWN as a single campaign or as a part of BG2? I can tell that finishing it as a part of BG2 is probably easier (since you already have some gears), but ether way it is doable. The plot is exactly the same.
Sorry for late response.
There are only changes in tra files, so no need to reinstall the mod if you already playing it. Russian, English and Chinese translations got minor corrections and Spanish translation was fixed by AlleyV and Lechuk87 (these is the main reason for the release).
Details are in github README and alternative link is updated in the first post.
(Whether to include it along with other mods would depend, for me, whether characters who start with ~1.7 million exp complete it with ~ 2.5 million or ~4 million.)
(I'm grateful that there is the option to play it as a self-standing campaign. I suspect that is what I might end up doing.)
Or could you at least put in an option to leave the portraits out on setup?
What I meant were the 600+ Portraits vor the other Characters you meet during the campaign.
I got the item, but I can't enter here. Is this a bug?
Did I miss something?
I ended up getting stuck on the Intellect Devourer part. I checked the prison, the houses, and the mansion in the district, but I have no idea where to find the creature. I've already found three of the creatures, with only this one left.
In short: I believe I've checked every area I found on the peninsula, and I didn't find those responsible for the prison break, nor did I find the Intellect Devourer.
(1582, 648) there is a stairs to the area NW1314 and there at (785, 887) you can go to the place with Intellect Devourer.
All entrances look pretty obvious for me, so idk what is the issue, but I hope that this information will help. If not, it at least will give some starting point (eg you reached some area but cannot go to some coordinates or you cannot reach the area). Feel free to ask any additional answers. Sorry for the long response, I will try to check the forum more often.