Thank you, yes, that’s very important, even it may habe been reported elsewhere earlier. Reporting open journal entries is very important to me, as this mod offers multiple ways to complete many quests. Keeping track of all relevant journal entries is quite tedious.
I did not patch any journal entries in the last update. I will to do this in an upcoming update. This will take some time, as I want to finish my next mod first. Therefore, please report all non-deleted journal entries here.
Absolutely stunning mod! Everything is incredibly well done! Amazing voice acting, too. The story and main quest is excellent. The setting of the mod is unique - very creative. Items are not too overpowered (good). The arena fights were great! Some fights were challenging, too (at level 11-12), but only one was frustrating (but still do-able).
On my next play through, I will have to figure the side quest that I couldn't solve: Belthazaar's riddle: I couldn't figure out how to a obtain a "key" to open the door in the warehouse. I also see there is a quest to track down Margrog, but I have no idea on how to find the one to help track the scent. I'm sure I'll figure it out next time.
Very large mod, and no bugs that I could find. Thank-you for the awesome mod!
Absolutely stunning mod! Everything is incredibly well done!
Thank you very much! I'm glad you enjoyed mod!
Regarding the two side quests mentioned - two spoilers below:
Regarding Belthazaar, you should paint your blood on the wall (there is a trigger on the wall)
The Tanar'ri-hunter is the Bebilith. If you have spared him, you can let him chase Margrog. If you killed the Bebilith you will not be able to complete this quest.
One note- while on the staircase, I got a visit from the messenger for Nalia's father's funeral. Kind of a problem, given the interdimensionality and inability to get back right away- area probably should be flagged for that sort of thing not to happen.
Thanks for reporting! This is strange, as according to Nalia's original script, this messenger should only appear in the city
- AreaType(CITY).
Have you installed other mods that affect the NPC quests?
For safety's sake, I've now added it as a script block to the numerous other exclusions I've already created for these NPCs.
I'm glad you like the mod!
Finished! Very, very fun mod. Tons of flavor, tons of interesting folks, cool mechanics, and gorgeous scenery.
A couple of thoughts/questions, spoilered to prevent, well, spoilers:
The Deva Feather quest never was marked as finished, even though I bought a Deva Wing and delivered it.
Is it possible for the Nabassu quest to not be marked as "you should rescue Waukeen ASAP?" I actually carried it out anyways and it was fine, but was wondering if it was a choice I made that sparked that.
The Temple of Waukeen in Tradesmeet doesn't have any dialogue regarding the return of Waukeen- not sure if that's intentional or not, but it feels like a nice place for a tie-in, especially given Tradesmeet's Hero of Tradesmeet stuff
Finished! Very, very fun mod. Tons of flavor, tons of interesting folks, cool mechanics, and gorgeous scenery.
Thank you! I'm glad you enjoyed the ride.
I'll fix the mentioned issues with the journal with the next update.
Regarding further content, yes, I might expand the reactions of some people in Amn after fulfilling the quest. It will take some time, though.
Comments
I did not patch any journal entries in the last update. I will to do this in an upcoming update. This will take some time, as I want to finish my next mod first. Therefore, please report all non-deleted journal entries here.
On my next play through, I will have to figure the side quest that I couldn't solve: Belthazaar's riddle: I couldn't figure out how to a obtain a "key" to open the door in the warehouse. I also see there is a quest to track down Margrog, but I have no idea on how to find the one to help track the scent. I'm sure I'll figure it out next time.
Very large mod, and no bugs that I could find. Thank-you for the awesome mod!
Regarding the two side quests mentioned - two spoilers below:
The Tanar'ri-hunter is the Bebilith. If you have spared him, you can let him chase Margrog. If you killed the Bebilith you will not be able to complete this quest.
One note- while on the staircase, I got a visit from the messenger for Nalia's father's funeral. Kind of a problem, given the interdimensionality and inability to get back right away- area probably should be flagged for that sort of thing not to happen.
- AreaType(CITY).
Have you installed other mods that affect the NPC quests?
For safety's sake, I've now added it as a script block to the numerous other exclusions I've already created for these NPCs.
I'm glad you like the mod!
Question:
I'm glad you like the mod!
A couple of thoughts/questions, spoilered to prevent, well, spoilers:
Is it possible for the Nabassu quest to not be marked as "you should rescue Waukeen ASAP?" I actually carried it out anyways and it was fine, but was wondering if it was a choice I made that sparked that.
The Temple of Waukeen in Tradesmeet doesn't have any dialogue regarding the return of Waukeen- not sure if that's intentional or not, but it feels like a nice place for a tie-in, especially given Tradesmeet's Hero of Tradesmeet stuff
(Speaking of which, it would be nice to e. g. solve some tiny side quest to lower the cost of it, but I digress.)
Thank you! I'm glad you enjoyed the ride.
I'll fix the mentioned issues with the journal with the next update.
Regarding further content, yes, I might expand the reactions of some people in Amn after fulfilling the quest. It will take some time, though.
Changelog: