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[Released MOD] Call of the Lost Goddess - A quest mod for BG2EE

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  • AciferAcifer Member Posts: 200
    xiaoleiwen wrote: »
    So I guess I should mention here.
    Thank you, yes, that’s very important, even it may habe been reported elsewhere earlier. Reporting open journal entries is very important to me, as this mod offers multiple ways to complete many quests. Keeping track of all relevant journal entries is quite tedious.

    I did not patch any journal entries in the last update. I will to do this in an upcoming update. This will take some time, as I want to finish my next mod first. Therefore, please report all non-deleted journal entries here. B)
  • James_MJames_M Member Posts: 145
    edited November 21
    Absolutely stunning mod! Everything is incredibly well done! Amazing voice acting, too. The story and main quest is excellent. The setting of the mod is unique - very creative. Items are not too overpowered (good). The arena fights were great! Some fights were challenging, too (at level 11-12), but only one was frustrating (but still do-able).

    On my next play through, I will have to figure the side quest that I couldn't solve: Belthazaar's riddle: I couldn't figure out how to a obtain a "key" to open the door in the warehouse. I also see there is a quest to track down Margrog, but I have no idea on how to find the one to help track the scent. I'm sure I'll figure it out next time.

    Very large mod, and no bugs that I could find. Thank-you for the awesome mod!
  • AciferAcifer Member Posts: 200
    James_M wrote: »
    Absolutely stunning mod! Everything is incredibly well done!
    Thank you very much! I'm glad you enjoyed mod!

    Regarding the two side quests mentioned - two spoilers below:
    Regarding Belthazaar, you should paint your blood on the wall (there is a trigger on the wall)
    The Tanar'ri-hunter is the Bebilith. If you have spared him, you can let him chase Margrog. If you killed the Bebilith you will not be able to complete this quest.

  • masteralephmasteraleph Member Posts: 277
    Really really enjoying the mod so far!

    One note- while on the staircase, I got a visit from the messenger for Nalia's father's funeral. Kind of a problem, given the interdimensionality and inability to get back right away- area probably should be flagged for that sort of thing not to happen.
  • AciferAcifer Member Posts: 200
    Thanks for reporting! This is strange, as according to Nalia's original script, this messenger should only appear in the city
    - AreaType(CITY).
    Have you installed other mods that affect the NPC quests?
    For safety's sake, I've now added it as a script block to the numerous other exclusions I've already created for these NPCs.
    I'm glad you like the mod!
  • masteralephmasteraleph Member Posts: 277
    Really enjoying it!

    Question:
    Is there a scroll of freedom available? I feel like I've seen one in a shop, but I could be totally misremembering.
  • AciferAcifer Member Posts: 200
    Yes, there is a merchant in Samora who sells this scroll.
    I'm glad you like the mod!
  • masteralephmasteraleph Member Posts: 277
    Finished! Very, very fun mod. Tons of flavor, tons of interesting folks, cool mechanics, and gorgeous scenery.

    A couple of thoughts/questions, spoilered to prevent, well, spoilers:
    The Deva Feather quest never was marked as finished, even though I bought a Deva Wing and delivered it.

    Is it possible for the Nabassu quest to not be marked as "you should rescue Waukeen ASAP?" I actually carried it out anyways and it was fine, but was wondering if it was a choice I made that sparked that.

    The Temple of Waukeen in Tradesmeet doesn't have any dialogue regarding the return of Waukeen- not sure if that's intentional or not, but it feels like a nice place for a tie-in, especially given Tradesmeet's Hero of Tradesmeet stuff
  • shevy123456shevy123456 Member Posts: 273
    Poor Acifer is never going to leave behind the Deva thing. :)

    (Speaking of which, it would be nice to e. g. solve some tiny side quest to lower the cost of it, but I digress.)
  • AciferAcifer Member Posts: 200
    Finished! Very, very fun mod. Tons of flavor, tons of interesting folks, cool mechanics, and gorgeous scenery.

    Thank you! I'm glad you enjoyed the ride.

    I'll fix the mentioned issues with the journal with the next update.
    Regarding further content, yes, I might expand the reactions of some people in Amn after fulfilling the quest. It will take some time, though. :)


  • AciferAcifer Member Posts: 200
    The mod updates to V 1.4

    Changelog:
    • the messenger for the funeral of Nalia's father will no longer appear during the quest
    • Margrog can't be killed anymore while teleporting away
    • the setup now assigns the correct scripts to summoned creatures if the script is missing - thank you, @morpheus562 !
    • the Deva feather quest entry should now be finally marked as finished
    • lowered the prices for most lootable items, for balancing reasons
    • removed many traces of the old (original, non-EE) BG2 installation routine to speed up the installation process for BG2EE / EET
    • updated Chinese translation by @lzw104522773 - thank you!
  • morpheus562morpheus562 Member Posts: 335
    I'm really looking forward to trying this mod now that I have a fresh game install!
  • MyceniusMycenius Member Posts: 55
    Me Too - its in my install list for my current EET build! B)
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