@shawne I wouldn't say impatience. It looked like they managed to get it to work with a minimum of jumping through hoops, so I'd thought I'd try it since I heard so much about it.
Fair enough, that wasn't meant as a criticism - it's just the distinction between a version that's technically working but may cause any number of bugs and a version that's "finished".
No quotes around the 1. As long as you've had a couple "friend talks" with Branwen, the romance should initiate. There's a timer attached to it, so the first love talk might not trigger immediately.
There's a timer attached to it, so the first love talk might not trigger immediately.
You can use C:AdvanceRealTime("the number goes here with the quotation marks") to make it faster (automatic if you enter a very high value), the game time is in seconds.
@Jedi_Gnome For those who were having trouble getting the Dynaheir and Ajantis components installed - it looks as though the latest version from github is missing a macro that maps tutu item codes to those used in BGT (which, from what I can see, is what the isntaller thinks BGEE is most of the time, since they're far more similar). the file in question is macro_tutu_items_to_bgt.tph. I ran over its contents and checked in nearinfinity, and the BGT item codes listed in it seem to match those that BGEE uses... So I copied it from the old version of BG1NPC that's still on gibberlings and dumped it in the bg1npc/lib folder where it was expected, and both components installed just fine. I attached a copy of the macro in question for those who can't be bothered pulling it out of the old bg1npc installer... good luck!
@Captain_Apathy Thanks, but at this point I don't know if Branwen will even work because I'm a gnome and I also did the relationship with Neera. The BG2 Tweaks skip over the romance cheats (no restrictions, concurrent) when installing in BG:EE. I'll just try @AstroBryGuy suggestion to get the Branwen romance to work. Otherwise, I'll have to wait until I get to BG2:EE to be the "ladies gnome." In the meantime, it does look like I got bonus content based on the new dialogue from Dynahier & Jaheria when I start after installing BG NPC project.
thank you for the help before, now I'm getting a message saying ERROR: No translation provided for @1006 I am trying to download on my laptop would that change anything?
@whitewolf - It's possible something didn't work right in performing the Windows 1252 -> utf8 encoding conversion.
What are the contents of the file bg1npc/tra/%LANGUAGE%/setup.tra ? (where %LANGUAGE% is whatever language you are installing, e.g., english). And what OS are you installing on?
Can I just ask; why are there so many people reporting on whether or not they can get the mod working now? I was under the understanding that it was not finished yet.
I don't ask this question to be facetious; I'm wondering whether the comments mean that the mod is as finished as it can/will be, or whether people are aware it isn't yet finished but are interested in bug testing or just can't wait for the finished article (and I can appreciate that - BG just isn't the same without the NPC mod!).
The mod definitely isn't as finished as it can or will be, but likely as finished as it will be for some time. People available for working on it all have limited amounts of opportunities to sit down with the mod and get stuff done and there's no telling when that changes.
As for why there are more people reporting on how to get the not quite finished version to work - since it is possible to get it mostly working - I would imagine that as a BG fan (even a non tech-savvy one) you eventually hit a point where going through some install trouble and risk your game crashing on you is worth it in order to get to experience a mod you really like; when the alternative is to keep waiting.
That, and it's also likely kind of a snowball effect. The more players that report getting it to work, the easier it'll be for others to feel that they probably could if they put some effort into it, too.
First off, I'd like to thank those working on this exciting project. I fondly remember using BG1 NPC in my playthroughs several years ago, and I'm looking forward to that experience again.
That said, I've managed to install the GitHub beta version after making a couple minor fixes. (There's an unterminated comment in the TP2 file, and an incorrect ELSE statement in a script.) Now I'm curious as to why others are using the TP2 file provided by Shin, which seems outdated compared to the GitHub version. Is that simply because of the minor issues which I've mentioned, or are there more serious problems with the GitHub version?
Also, I'm wondering whether it'd be possible to obtain a more recent version for testing. The GitHub version is over 3 months old, and doesn't include recent fixes listed in this thread (Firebead's book, missing items, etc). I perfectly understand that the mod isn't ready for release yet, but having access to recent betas may speed up the testing process?
Quickie frome me too @Arizael (and others)... If I want to use other mods too, do I install them before or after BG1NPC? I am actually thinking before, because it would be easier to revert back to a normal working game... But maybe that's just me...
If you want to get those romances installed you wern't the only one to have trouble and someone mentioned above a simple change you can make that lets them work. Have fun, Boo!
@Ryofu - There's no BGEE release at this time. Enough changes have been made to the code to such that it will install on BGEE and it is largely playable - with known (and unknown) issues.
@AstroBryGuy if a broader mod (such as BG2Tweaks) has both an item component and a spell component, should I:
1) install BG2Tweaks' item component, 2) install other mods that deal with banter 3) go back to BG2Tweaks to install the spell components
In that order?
No. The order is like the Pirate Code, more "guidelines" than a hard rule. :-)
I usually install BG2Tweaks right before SCS and aTweaks (which should always be last). A mod like BG2Tweaks needs to be installed late because it can affect things installed by earlier mods. For example, BG2Tweaks' component to allow arcane casting in armor edits almost every piece of armor in the game. So, if you're installing an item mod with new armor (or one that "edits" existing armor by just overwriting the files), you want BG2Tweaks to be installed after that mod so that it can edit the new armor too.
Ok! Most of BG1NPC seems to install alright (have not yet started a game). However, a few components will not install because of a missing "macro_tutu_items_to_bgt.tph"-file...
Should it actually be there? Or is it only a relevant file for Tutu/BGT installs as the filename seems to suggest? Is there a replacement file or a workaround?
So... lemme ask: Does life exist in this project? All the time i let clear that as an free project made by fans they had no schedule to fulfill. But... Does ppl still work on it ot the project is not actuve anymore? What i see atm is individual people interested in the mod trying to adapt it as it is to the new Enhanced Edition and that's all.
While no one is forced to produce an free mod, some clarify in the subject would be appreciated to avoid false hope.
Ok! Most of BG1NPC seems to install alright (have not yet started a game). However, a few components will not install because of a missing "macro_tutu_items_to_bgt.tph"-file...
Should it actually be there? Or is it only a relevant file for Tutu/BGT installs as the filename seems to suggest? Is there a replacement file or a workaround?
I feel like I'm close to having this wok but I could use some of help. I'm getting the following error:
[C:\Users\jim\AppData\Local\BeamDog\Player\Games\00766\setup-bg1npc.exe] WeiDU v ersion 23100 [C:\Users\jim\AppData\Local\BeamDog\Player\Games\00766\setup-bg1npc.exe] Using s cripting style "BG1"
Choose your language: 0 [English] 1 [Espanol (traducido por Clan DLAN)] 2 [Francais (traduit par les d'Oghmatiques)] 0 Using Language [English]
Would you like to display the readme? [Y]es [N]o n
Would you like to display the components from [The BG1 NPC Project: Banters, Que sts, and Interjections]? [Y]es, [N]o? y
Would you like to display the components from [The BG1 NPC Project: Portrait Cha nges and Additions]? [Y]es, [N]o? y
Would you like to display the components from [The BG1 NPC Project: Romances]? [Y]es, [N]o? y
Would you like to display the components from [The BG1 NPC Project: Tweaks]? [Y]es, [N]o? y
Install Component [The BG1 NPC Project: Required Modifications]? [I]nstall, or [N]ot Install or [Q]uit? y
BG:EE install detected. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error.
ERROR Installing [The BG1 NPC Project: Required Modifications], rolling back to previous state Will uninstall 0 files for [BG1NPC.TP2] component 0. Uninstalled 0 files for [BG1NPC.TP2] component 0. ERROR: Failure("No rule to identify BGEE") PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gib berlings3.net/index.php?showforum=45 Using Language [English]
Install Component [The BG1 NPC Project: Required Modifications]? [I]nstall, or [N]ot Install or [Q]uit?
So I guess it has something to do with not having updated Weidu but I thought I followed the process to update it. I have downloaded the latest vesion and copied into the same folder. Is there something else I need to do?
So I guess it has something to do with not having updated Weidu but I thought I followed the process to update it. I have downloaded the latest vesion and copied into the same folder. Is there something else I need to do?
It looks like auto-updating doesn't always trigger correctly. Instead, you can simply delete the original setup-bg1npc.exe and rename weidu.exe (latest version) into setup-bg1npc.exe afterwards.
I did a clean install and tried Shin's step again. This time it seems to have worked! Only the Dynaheir romance had an error but I didn't need that anyway. Thank you guys for all you hard work!
Apparently I spoke too soon. The dialogues are all starting at the right places but only "Invalid: 55349" shows up. The number different for each line but they are all invalid. Any advice on this?
I don't remember what was the thread but there were one that teach to bind the dialog.tlk file of each language as the universal language of the installation. Maybe that could help you. something to do with using the "cmd" command for it.
Comments
I think that should trigger the romance to start.
Also, will it happen immediately or does something like an event or location trigger it?
Thanks again!
What are the contents of the file bg1npc/tra/%LANGUAGE%/setup.tra ? (where %LANGUAGE% is whatever language you are installing, e.g., english). And what OS are you installing on?
As for why there are more people reporting on how to get the not quite finished version to work - since it is possible to get it mostly working - I would imagine that as a BG fan (even a non tech-savvy one) you eventually hit a point where going through some install trouble and risk your game crashing on you is worth it in order to get to experience a mod you really like; when the alternative is to keep waiting.
That, and it's also likely kind of a snowball effect. The more players that report getting it to work, the easier it'll be for others to feel that they probably could if they put some effort into it, too.
That said, I've managed to install the GitHub beta version after making a couple minor fixes. (There's an unterminated comment in the TP2 file, and an incorrect ELSE statement in a script.) Now I'm curious as to why others are using the TP2 file provided by Shin, which seems outdated compared to the GitHub version. Is that simply because of the minor issues which I've mentioned, or are there more serious problems with the GitHub version?
Also, I'm wondering whether it'd be possible to obtain a more recent version for testing. The GitHub version is over 3 months old, and doesn't include recent fixes listed in this thread (Firebead's book, missing items, etc). I perfectly understand that the mod isn't ready for release yet, but having access to recent betas may speed up the testing process?
Thanks again!
is this the one in the "documents" folder or in the "BG EE" folder????
edit: nvm, figured it out
however it says "error installing Ajantis romance teen content". I dunno why
then it worked for branwen, but coran is also not installing
So pumped!
Non-WeiDU mods (install before any WeiDU mods)
Item/Store mods
Quest mods
Banter/Friendship mods for existing NPCs (e.g., BG1NPC)
New NPC mods
Kit/Spell mods
Tweak/AI mods (BG2 Tweaks, SCS, aTweaks)
1) install BG2Tweaks' item component,
2) install other mods that deal with banter
3) go back to BG2Tweaks to install the spell components
In that order?
I usually install BG2Tweaks right before SCS and aTweaks (which should always be last). A mod like BG2Tweaks needs to be installed late because it can affect things installed by earlier mods. For example, BG2Tweaks' component to allow arcane casting in armor edits almost every piece of armor in the game. So, if you're installing an item mod with new armor (or one that "edits" existing armor by just overwriting the files), you want BG2Tweaks to be installed after that mod so that it can edit the new armor too.
Should it actually be there? Or is it only a relevant file for Tutu/BGT installs as the filename seems to suggest? Is there a replacement file or a workaround?
While no one is forced to produce an free mod, some clarify in the subject would be appreciated to avoid false hope.
http://forum.baldursgate.com/discussion/comment/479294/#Comment_479294
[C:\Users\jim\AppData\Local\BeamDog\Player\Games\00766\setup-bg1npc.exe] WeiDU v
ersion 23100
[C:\Users\jim\AppData\Local\BeamDog\Player\Games\00766\setup-bg1npc.exe] Using s
cripting style "BG1"
Choose your language:
0 [English]
1 [Espanol (traducido por Clan DLAN)]
2 [Francais (traduit par les d'Oghmatiques)]
0
Using Language [English]
Would you like to display the readme? [Y]es [N]o
n
Would you like to display the components from [The BG1 NPC Project: Banters, Que
sts, and Interjections]?
[Y]es, [N]o? y
Would you like to display the components from [The BG1 NPC Project: Portrait Cha
nges and Additions]?
[Y]es, [N]o? y
Would you like to display the components from [The BG1 NPC Project: Romances]?
[Y]es, [N]o? y
Would you like to display the components from [The BG1 NPC Project: Tweaks]?
[Y]es, [N]o? y
Install Component [The BG1 NPC Project: Required Modifications]?
[I]nstall, or [N]ot Install or [Q]uit? y
Installing [The BG1 NPC Project: Required Modifications] [v21_PRERELEASE_1]
BG:EE install detected.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [The BG1 NPC Project: Required Modifications], rolling back to
previous state
Will uninstall 0 files for [BG1NPC.TP2] component 0.
Uninstalled 0 files for [BG1NPC.TP2] component 0.
ERROR: Failure("No rule to identify BGEE")
PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gib
berlings3.net/index.php?showforum=45
Using Language [English]
Install Component [The BG1 NPC Project: Required Modifications]?
[I]nstall, or [N]ot Install or [Q]uit?
So I guess it has something to do with not having updated Weidu but I thought I followed the process to update it. I have downloaded the latest vesion and copied into the same folder. Is there something else I need to do?
Thanks!
Apparently I spoke too soon. The dialogues are all starting at the right places but only "Invalid: 55349" shows up. The number different for each line but they are all invalid. Any advice on this?
Thanks in advance!
[C:\Users\jim\Desktop\Games\BGEE\00766\setup-bg1npc.exe] WeiDU version 23200
Using Language [English]
Using lang\cs_cz/dialog.tlk
Would you like to display the components from [The BG1 NPC Project: Banters, Que
sts, and Interjections]?
[Y]es, [N]o? n
Would you like to display the components from [The BG1 NPC Project: Portrait Cha
nges and Additions]?
[Y]es, [N]o? n
Would you like to display the components from [The BG1 NPC Project: Romances]?
[Y]es, [N]o? n
Would you like to display the components from [The BG1 NPC Project: Tweaks]?
[Y]es, [N]o? n
Install Component [The BG1 NPC Project: Required Modifications]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit? n
Skipping [The BG1 NPC Project: Required Modifications]
Install Component [The BG1 NPC Project: Player-Initiated Dialogues]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit? n
Skipping [The BG1 NPC Project: Player-Initiated Dialogues]
Press ENTER to exit.
I'm guessing "Using lang\cs_cz/dialog.tlk is the issue." How would I change that?