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  • WarChiefZekeWarChiefZeke Member Posts: 2,646
    Beamdog, darlings, I love ya, but your fans want new content. We're dyin' over here. It sounds like you're killin the idea of new NWN content and nothing foreseeable is on the horizon.

    Will there be something new and playable by Beamdog in 2019?
  • Kratos11Kratos11 Member Posts: 4
    I'd like to know if you could give us an ETA for the implementation of the GOG Galaxy achievements of Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition and Neverwinter Nights: Enhanced Edition, thanks!
  • HadarHadar Member Posts: 168
    edited January 2019
    Three questions (summon: @JuliusBorisov ):

    1. When Beamdog is planning to release 2.6 patches? Give us just a month. :P
    2. Is any major patch to PTEE in development, if yes when Beamdog want it to release?
    3. Will PTEE version be ever harmonized with rest of Infinity Engine games or the engine differences are too big?
  • StaranStaran Member, Mobile Tester Posts: 295
    N’en 64 bit -> IOS update? ETA?
  • batoorbatoor Member Posts: 676
    edited January 2019
    I would prefer to be positive and constructive personally, but you guys have been incredibly vague and secretive for a long time now regarding any new content or loose ends(Soultaker)...That sows a bit of discontentment over time.

    And now I get the notion that there might not be any new content in Nwn:EE either? Not even from Ossian?
  • themazingnessthemazingness Member, Mobile Tester Posts: 702
    edited January 2019
    @JuliusBorisov Are True Type Fonts in NWN:EE still coming to PC? Will they come soon?
    Post edited by themazingness on
  • anastielanastiel Member, Translator (NDA) Posts: 244
    edited January 2019
    Another question is mine are you going to migrate to the epic games gaming service?
    if that happens, they could do a kind of authentication similar to that of Paradox, that the games purchased in steam work on their official client, and so would work on the client beamdog,

    "Connect and play

    Link your Paradox and Steam accounts together to get access to select games directly through Paradox. Already bought BATTLETECH, Surviving Mars, Stellaris or Tyranny in the Paradox Store? Download our new launcher and play."

    is it possible for the beamdog client to have support for ubuntu 18.04?

    Post edited by anastiel on
  • TorgrimmerTorgrimmer Member Posts: 331
    edited January 2019
    spacejaws said:
    I would prefer to be positive and constructive personally, but you guys have been incredibly vague and secretive for a long time now regarding any new content or loose ends(Soultaker)...That sows a bit of discontentment over time. And now I get the notion that there might not be any new content in Nwn:EE either? Not even from Ossian?
    They’ve not really been vague about new content for the current Baldur’s Gate games. They’ve said they arn't interested in creating any new DLC’s or substantial content for the IE games, instead they would want to work on new stuff. Of course the upcoming portrait and voice pack is still in the works but that may be the last piece of content bar patches for the IE games. A shame really, I was really looking forward to a Siege of Dragonspear sized expansion for Baldur’s Gate 2. I will agree that they have been extremely vague on what they are working on and if they have a project that is not one of the enhanced editions then what the hell is it?
    First off remember guys it not out yet for iOS only Android right now. They need to first write NWN to 64-bit then they can make it to iOS systems. So hold your horses. Thats what they are working on right now they stated that in the streams and they were not vague at all.

    Edit: Also @JuliusBorisov posted in the NWN section this post detailing the Devs work atm on a special project for NWN:EE. 

    Post edited by Torgrimmer on
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,458
    For this thread - questions, folks, questions please. Not misinformation. ThacoBell said:
    Arcanis said:
    I have a question that may be weird.. ^^' Did the reception of SoD reduce the enthusiasm of creating new content? A new story, module, character or something like this (regardless of game) I actually liked the story content from you guys and I started to feel the backlash made you stop to create your own story-content... =/
    Well, considering they fired several writers right after the SoD flame wars...

  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,152
    edited January 2019
    A question about dlc’s and mods:

    With the coming of NWN we have seen the conversion of a NWN mod in to a NWN:ee dlc. I know the background story and I fully support the move - actually I wouldnt mind further conversions in the future...

    In the latest patches for iOS, modding IWD:ee and PST:ee has become impossible :'( . I fear the same might happen to BG:ee and BG2:ee... so would it possible to see the conversion of some much lauded mods for iOS and perhaps Android? For instance: CDtweaks, SCS, Acsension and such? One can easily pair the download rates of the mods and the platform sales for a simple business case.

    It might seem daft, but I fear a day may come where you cant mod anything.... and I will gladly pay for these mods (More potraits is not on my list)..

    If not, can you at least verify that all iOS versions can be modded with Luke93’s version post 2.6?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,458
    We won't lock it down, but of course questions are better than debates (for this thread).
  • AranthysAranthys Member Posts: 722
    Do you plan on fixing some of the glaring bugs in NWN:EE content ? (Such as what's been fixed in the nwn community patch)
  • Prince_RaymondPrince_Raymond Member Posts: 432
    edited February 2019
    Greetings NWN:EE Development Community,

    I understand you all @Beamdog have a lot on your plate right now, considering the work being done on 64-bit, NWN:EE for iOS, and the new renderer. I just wanted to inform you that I have updated the description of Bug #37442, which was added to 8 months ago. Although not really considered a game-breaking bug by any means (It doesn't cause any crashes), it's repetitive enough to disrupt the flow of combat to a degree where it takes the player out of the immersive gaming experience. This leads me to ask these questions:

    1) How many developers/programmers on your staff are dedicated to investigating, researching, and resolving bugs?
    2) How long can a newly added bug stay active before it is no longer considered (New)?
    3) Have you been able to reproduce, or at least investigate this issue given the details of the description?
    4) Is there anything else that needs to be done on my part to ensure you have all the information required? If so, please feel free to PM or email me. I'll even give you my mobile phone #, so you may contact me directly.

    Thank you for reading, and happy gaming to all. 
    Post edited by Prince_Raymond on
  • anastielanastiel Member, Translator (NDA) Posts: 244
    little update? or bug version

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,458
    anastiel said:
    little update? or bug version

    That is a Steam update, as I see it. There have been many of them lately, for different games, see
  • wildfirewildfire Member Posts: 69
    I think this bug is on steam side. Other games as well got weird MB ratios.
  • JapualtahJapualtah Member Posts: 165
    What game engine are you guys likely to use in the future?

    I'm nearly done finishing all I wanted to do on my 15 years old PW and will be switching either to Unreal or Unity right after that.
    I can't decide.
    Since I get along very well with Beamdog's ways, I'd rather use the same engine.

    So which would it be?

  • MusaabMusaab Member Posts: 92
    I have never seen a studio that takes longer with patches than Beamdog.  Literally years.
  • KilivitzKilivitz Member Posts: 1,459
    I thank you for these questions.

    However, how does that sound to you, @Kilivitz? "Are making more for these games than the studio is..." While everyone at Beamdog appreciate everything modders (and I have the greatest respect for them) have been doing, I strongly believe that statement is wrong. Please look once more at the patсh notes for the EEs:

    1.0.2014 -
    1.3 BG2
    2.1, 2.2, 2.3
    2.5 BG
    2.5 BG2
    2.5 Infinity Engine

    It's not the first time you bring up the idea that the original games + patches + mods provided everything the players could ever dream of in terms of bug fixes. Let me link you to

    I'd like to also note that saying 2.1, 2.2, 2.3, 2.4 and 2.5 "ignored a myriad of" stuff that's been diligently reported by our customers is wrong as well. Again, please look at the patch notes, and find how many of those issues were the ones the community wanted to see fixed.

    Please do not twist my words.

    I have never said that original games + patches + mods "provide everything players could ever dream in terms of bug fixes". Nor have I argued that the original games were bug free as I'm perfectly aware that there's no such thing as a bug-free IE game, EE or not.

    Then you link to Camdawg's post on the bugs he'd found in the original BG2 as a reply to my assertion that in a few years, BioWare had developed the BG series from scratch and patched them to a point in which the games, in spite of being imperfect, became the classics that Beamdog currently capitalizes on. 

    Such affirmation wasn't even meant to pit the EEs against the originals, but merely to point out how unreasonably long BD's patch cycles are and how their ability to manage these games doesn't meet the most reasonable of expectations. His reply to my post was less "Beamdog staffer DESTROYS EE hater" and more "I won't, for various reasons, argue with your points but am going to disagree on how stable the original games were".

    As for the other stuff, well, none of it addresses my main point - should these games be in the state they currently are after so long? Is it really wrong to hold BD to the standards of the industry they're a part of?
  • KilivitzKilivitz Member Posts: 1,459
    Tresset said:
    How many bloody times do I have to hear this idiotic lie? It has been said time and again that this was N-O-T, NOT Beamdog's decision, but that of WotC! What Beamdog thinks on the matter is quite irrelevant. PLEASE take your complaints to WotC and stop harassing and blaming Beamdog for a decision that was never their's to begin with!
    The "idiotic lie" you refer to is very much N-O-T NOT a lie, at least according to this official statement by Beamdog over at the GOG forums.

    "The decision to take Baldur’s Gate, Baldur’s Gate II, Icewind Dale, and most recently, Planescape: Torment from sale on GOG and bundle them with the Beamdog Enhanced Edition titles was a joint decision between the Beamdog and GOG leadership teams, just as it was when the GOG Definitive Edition Bundles were first announced."

    Also: did I just get flamed by a moderator?
  • TressetTresset Member, Moderator Posts: 8,238
    Yeah, GoG coerced them into saying that. I don't expect you to believe me, so I am just going to drop the matter.
  • TressetTresset Member, Moderator Posts: 8,238
    edited February 2019
    Kilivitz said:
    Also: did I just get flamed by a moderator?
    Hardly. Sorry to disappoint. :)
  • KilivitzKilivitz Member Posts: 1,459
    Tresset said:
    Yeah, GoG coerced them into saying that. I don't expect you to believe me, so I am just going to drop the matter.
    I'll be happy to believe you as long as you provide evidence.
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