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If you could change one thing about the Baldurs Gate games....

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Comments

  • jsavingjsaving Member Posts: 687
    Cap strength at 18, eliminate stealing from shops, no redistributing stat points during character generation, allow sorcerers and shamans to multiclass, give shamans the druid stronghold, let mages put pips in weapon styles.

  • RaduzielRaduziel Member Posts: 4,716
    Shamans should have their own stronghold. The druid's one is related to the druid's hierarchy and a shaman wouldn't fit in it. But yeah, better than nothing.

    The same thing goes for monks, barbarians and blackguards: they should have their own strongholds as they don't quite fit in the fighter's one.

    ThacoBellBalrog99StummvonBordwehrZaghoul
  • James_MJames_M Member Posts: 126
    Party size increased to 7, 8 or 9! That would be awesome. This idea was surely discussed in the past at various forums. Can someone direct me to discussions about how much manpower it would take to update the coding of BG2 in order to increase party size by 1 or more?

    ThacoBellmegamike15
  • Mantis37Mantis37 Member Posts: 1,045
    More dialogue tree options based on ability checks, enabling more non-combat based quest resolutions.

    Bhaal returning at the end of ToB, possibly even as an ally briefly before the final confrontation or accomodation. "MELISSAN, YOUR TREACHERY HAS BEEN FORESEEN. NOW IN THIS PLACE OF MURDER, ONE MUST FALL AND ONE MUST RISE." Always seemed a little weak that we never really get the chance to look upon the face of our father at the end... especially after all that killing!

    Grond0Zaghoul
  • ThanatosZeroThanatosZero Member Posts: 11
    edited March 2019
    James_M wrote: »
    Party size increased to 7, 8 or 9! That would be awesome. This idea was surely discussed in the past at various forums. Can someone direct me to discussions about how much manpower it would take to update the coding of BG2 in order to increase party size by 1 or more?

    GemRB, a recreation of the infinity engine allows it, but GemRB is still under development.
    And most unfortunate, it isn't compatible with the Enhanced Editions.

    More work and analysis world be required.
    If Beamdog was to share the source code of the EEs to the modding scene for free, GemRB would be able to support and execute the EE assets, much quicker and more fast.
    Without it, they will need longer. Eventually they would try to emulate it.
    If they are sucessful?
    That depends on their motivation.

  • gorgonzolagorgonzola Member Posts: 3,181
    edited March 2019
    have the way end of round and auto pause with the end of round related to the bard song working like in not EE and also having the improved bard song aoe larger than how it is now.
    in the original game having the autopause on end of round on i could easily have my bard sing and attack, in EE is a nightmare to do it. and even if i agree that the aoe of the original improved song, the whole area, was too wide and allowed lame tactics like to have the bard, or even multiple bard mislead clones, sing and stack the effects while really far at now is not possible to have the song affect both the mlee fighters and the ranged ones/spellcasters at the same time. also i don't like that now is not possible to stack improver songs even if sung by multiple bards. multiple spellcasters casting the same save or else spells improve the chance to have it working, multiple fighters attacking boost the damage, and they can use multiple hla like gww. multiple bards singing waste their time...

    ( ok different songs work, is possible to have a skald and a bard with improved song sing and having the effects stack, but i actually had in the original game multiple bards, keto and haer dalis, imoen eekeepered to bard and haer dalis, charname blade and haer dalis).

    in the original game i like to play bards and haer dalis is often with me, in EE they are still useful characters, but i have lost much of my interest in playing them.

    EDIT: doubling the aoe of the improved song would probably be fine, to have the song working on every toon in the sight range of the bard would be even better, if a bard can see a toon probably also some enemy can see the bard and the exploit of having the bard hidden in an other room of the dungeon would be completely prevented.

  • WarChiefZekeWarChiefZeke Member Posts: 1,863
    edited March 2019
    Triple Dual Classes. This is allowed in PnP and makes human builds alot more interesting and fun.

    gorgonzolaGrond0
  • semiticgodsemiticgod Member, Moderator Posts: 14,083
    Jan Jansen should be louder, angrier, and have access to a time machine.

    gorgonzola
  • megamike15megamike15 Member Posts: 2,036
    Mantis37 wrote: »
    More dialogue tree options based on ability checks, enabling more non-combat based quest resolutions.

    Bhaal returning at the end of ToB, possibly even as an ally briefly before the final confrontation or accomodation. "MELISSAN, YOUR TREACHERY HAS BEEN FORESEEN. NOW IN THIS PLACE OF MURDER, ONE MUST FALL AND ONE MUST RISE." Always seemed a little weak that we never really get the chance to look upon the face of our father at the end... especially after all that killing!

    thats something sod did very well. had dialogue options that had the party members do the quest objective or give thier input with out an interjection.

    we need more stuff like the option in the quest pack that lets us avoid that fight with the knights in tob.

    ThacoBellsemiticgodgorgonzolaMantis37
  • gorgonzolagorgonzola Member Posts: 3,181
    mass invisibility does not suffice? ;)
    never tried it, if not maybe a sorcerer knowing both wish and imprisonment is needed, also a freedom scroll that has to be used right before exiting the map. :p

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