Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

If you could change one thing about the Baldurs Gate games....

124»

Comments

  • DragonKingDragonKing Member Posts: 1,299
    edited November 2017
    More wild surge effects! I want to see the world twist and turn around me and sometimes out of my control.

    Dev6ThacoBelltypo_tilly
  • Dev6Dev6 Member Posts: 677
    Grum said:

    Hexaat.

    I'd remove Hexxat completely.
    I like all the other new NPCs but Hexxat pisses me the hell off. If I had an option to keep Clara and kill Hexxat I would.

    GrumkillerrabbitMortianna
  • RedrakeRedrake Member Posts: 423
    I have yet to play BG2EE, so I don't know how Hexxat would compare to other vampire NPC mods in the past, like Valen or Miriam.

    What I would change would be to remove the mandatory 2 points in dual-wielding proficiency for rangers. It is so overpowered and totally not in the PnP.
    I think it was a tribute to Drizzt, as way too many players would try to roleplay him.

    Dev6
  • Dev6Dev6 Member Posts: 677
    Pantalion said:

    Redrake said:

    I have yet to play BG2EE, so I don't know how Hexxat would compare to other vampire NPC mods in the past, like Valen or Miriam.

    What I would change would be to remove the mandatory 2 points in dual-wielding proficiency for rangers. It is so overpowered and totally not in the PnP.
    I think it was a tribute to Drizzt, as way too many players would try to roleplay him.

    To better fit PnP rules, Rangers should not only start with all three pips in Two Weapon Fighting Style, but gain an inherent +0/+2 to hit for two weapon fighting while wearing studded leather or lighter (on top of standard Two-Weapon Fighting bonuses), giving them no penalties to TWF fighting at all.

    Meanwhile if they wear any armour heavier than Studded Leather, they suffer a -4/-6 to hit while two weapon fighting instead, the same penalties as someone without any proficiencies.
    My full-plate-wearing dual-mace-wielding Cleric/Ranger doesn't like your idea. ;P

    ThacoBellStummvonBordwehrkillerrabbitMortianna
  • ArnebArneb Member Posts: 11
    Pantalion said:

    Redrake said:

    I have yet to play BG2EE, so I don't know how Hexxat would compare to other vampire NPC mods in the past, like Valen or Miriam.

    What I would change would be to remove the mandatory 2 points in dual-wielding proficiency for rangers. It is so overpowered and totally not in the PnP.
    I think it was a tribute to Drizzt, as way too many players would try to roleplay him.

    To better fit PnP rules, Rangers should not only start with all three pips in Two Weapon Fighting Style, but gain an inherent +0/+2 to hit for two weapon fighting while wearing studded leather or lighter (on top of standard Two-Weapon Fighting bonuses), giving them no penalties to TWF fighting at all.

    Meanwhile if they wear any armour heavier than Studded Leather, they suffer a -4/-6 to hit while two weapon fighting instead, the same penalties as someone without any proficiencies.
    Well, that would be true, but only if the weapon in the offhand is smaller than the one in the main hand :)

    Balrog99Mortianna
  • ZilberZilber Member Posts: 253
    edited November 2017
    Arneb said:

    Zilber said:

    Make it use Ars Magica or 3rd edition dnd instead of second.

    Well, I'd love to play a computer game with Ars Magica magic system. But I think spontaneous casting (not sure how it was called) would be difficult to implement.

    Not all that difficult, it's just a longer list than the spells you know. You could alternatively easily simplify it to Art+Form+(one of say four flavours) in choices.

    For instance "Creo Ignem Light" and you'd make the most light your spell could make at the range of the target you point at, with predefined duration for each flavour, ie fire momentary, light diameter etc.

  • killerrabbitkillerrabbit Member Posts: 400
    I usually play mages but the stronghold is my least favorite. I'd change the entire stronghold -- get rid of the "kill your apprentices for stuff" mechanic and replace the steampunk art with something more BG1 like.

    MortiannadunbarRaduziel
  • MortiannaMortianna Member Posts: 1,355
    @Grum said:

    Hexaat.

    She isn't a vampire. She is nothing like any vampire you meet in the game.

    (1) I'd change her from being a vampire to being a shadow.

    Changing her to a shade would be more appropriate for an adventuring NPC, since shadows are weightless, incorporeal, and are always chaotic evil.

  • lnstructor_lnstructor_ Member Posts: 71
    Micro managing items, potions, gems, ammo, identifications, blah blah blah...

  • tbone1tbone1 Member Posts: 1,941
    therdre said:

    tbone1 said:

    One of two things for BG1: don’t show every melee fighter as left-handed

    Just let us lefties have one win
    You are disproportionately likely to become president of the US, are paid about 10% more in sports (with rare position exceptions), and are proportionally more likely to get a recording contract. So you owe us ror all the politics you inflict on us.

  • semiticgodsemiticgod Member, Moderator Posts: 11,292
    Keep politics in the politics thread.

  • tbone1tbone1 Member Posts: 1,941
    No worries, i’m just against politics and politicians in general.

    profanitywarningUnderstandMouseMagic
  • megamike15megamike15 Member Posts: 1,217
    i'd make the happy patch an in game toggle.

    Balrog99
  • BCaesarBCaesar Member Posts: 151
    Dev6 said:

    Grum said:

    Hexaat.

    I'd remove Hexxat completely.
    I like all the other new NPCs but Hexxat pisses me the hell off. If I had an option to keep Clara and kill Hexxat I would.
    There's a mod for that now. Clara starts as a level 3 Shadowdancer.

    https://forums.beamdog.com/discussion/71473/playable-clara-all-things-mazzy-version-1-038-tob-eet/p1

    Raduzielmegamike15
  • WormkingWormking Member Posts: 47
    I will add more choices and consequences

    megamike15Raduziel
  • megamike15megamike15 Member Posts: 1,217
    BCaesar said:

    Dev6 said:

    Grum said:

    Hexaat.

    I'd remove Hexxat completely.
    I like all the other new NPCs but Hexxat pisses me the hell off. If I had an option to keep Clara and kill Hexxat I would.
    There's a mod for that now. Clara starts as a level 3 Shadowdancer.

    https://forums.beamdog.com/discussion/71473/playable-clara-all-things-mazzy-version-1-038-tob-eet/p1
    but does clara have banters and interjections yet. i'd rather not use her if she is silent.

  • RaduzielRaduziel Member Posts: 3,254
    I would drastically reduce the amount of magical gear you find - especially in ToB.

124»
Sign In or Register to comment.