If you could change one thing about the Baldurs Gate games....
RVNS
Member Posts: 285
If you could change any one thing, what would it be?
Mine would be the addition of a better alignment/reputation system.
Mine would be the addition of a better alignment/reputation system.
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Comments
And it should be as far away from the Sword Coast as possible.
I may sound like a total boot licker right now, but the game has endured for a reason. Modders cam fix the extra stuff...
YES!.. but as a mod.
Having said that this is my own personal thought and there are no plans to introduce this.
For Siege of Dragonspear?
The soultaker dagger thing makes it look like you were framed (no one ever wonders what your motive could possibly have been), and it's much more plausible that Crusader propaganda or fear of Bhaalspawn would turn the public against you, than a single murder on its own.
Your decisions regarding Caelar could also turn the tide against you. Whether you kill her or work with her against Belhifet, you'll still earn enemies that could justify your having to leave Baldur's Gate.
For Shadows of Amn? Add in more nonviolent solutions, like in SoD.
For Throne of Bhaal? More side quests.
But I also agree with some of the things others have already mentioned: more reactivity; better alignment system; more use of skill/stat checks.
Portals are OK because "it's magic".
But those bloody doors that are somehow too small to let one person through but will quite happily (in fact, insist upon) accommodate your entire party.
Instead of "go here, do this quest for me, I'll mark it on the map" and then you "teleport" there, transitional areas.
Though I am in a minority and think BG is a far better RPG than BG2.
I love the wilderness maps and I think the random encounters on those maps make the game far more immersive.
So, what would I change? More wilderness in BG2.
It's one of the reasons I prefer low level play, to be honest.
I just love the way that exploration allows the world to expand in front of you as you travel.
In contrast I really, really don't like the SoA instant gratification approach and in my head I refer to the City Gates as the Teleport Room.
@10Bazza11 one of the nice things about SoD is that it does make use of infravision in some situations - I agree with your general point though that more could be done to promote the usefulness of some spells.
It would be nice to have the ability to make time pass in the game integrated into standard commands.
Kivan should be an archer. Faldorn should be an avenger. Coran should be a swashbuckler not a fighter/thief. And so on.
but actually it's more important to give branwen the priest of tempus kit, now that it exists (will be brought over from iwd in the future) ... because she's a priest of tempus by all accounts ("If Tempus wills it." etc.)