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[Kit Pack] Deities of Faerûn - v 1.9.7.5.1 [53 Cleric Kits and more for IWD, BG(2)EE and EET]

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Comments

  • RaduzielRaduziel Member Posts: 4,716
    @Czartchonn

    I got in touch with an oracle (aka @kjeron ) and he gave me some ideas.

    1) Did you imported your save from a game where DoF was installed?

    2) The previous game (BGEE) had DoF installed since the beginning (or at least from the point you've met Dorn for the first time?)

    Anyway, probably kicking-rejoining him will fix the issue. The questions above is for my personal knowledge to best address this sort of case if it get reported again.

    Thanks.

  • CzartchonnCzartchonn Member Posts: 6
    1. No, I did not use DoF in BGEE - which also answers 2

    I will try to kick rejoin him - otherwise I will add the spells to him with EEKeeper.

    Raduziel
  • Necromanx2Necromanx2 Member Posts: 1,093
    Notice that when Nalia joins me in BG2EE, she has Fire Shield Red and Blue in her spellbook instead of the new combined spell.

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    Necromanx2 wrote: »
    Notice that when Nalia joins me in BG2EE, she has Fire Shield Red and Blue in her spellbook instead of the new combined spell.

    Nice catch. I'll fix this.

    Thanks.

  • Alesh91Alesh91 Member Posts: 24
    edited July 2019
    1) Is it OK to install just the kits and not the sphere system? I am having trouble with the dual-into-kits mod, and I don't want to cripple the base cleric just in case I will have a character dualled into cleric.

    2) SCS v32 adds new spells - should SCS spell component be installed before DoF, or after it?

  • RaduzielRaduziel Member Posts: 4,716
    1) The sphere component is 100% optional. But I don't see how it cripples the base class.

    2) SCS comes after DoF. Speaking with @DavidW , SCS should skip all the spells already added by DoF. Never tested to see the results by myself, though.

  • Alesh91Alesh91 Member Posts: 24
    You mentioned somewhere that the base cleric becomes basically a weak fighter - I must have concluded that it is the result of the sphere system. So if I have the sphere system installed and dual class a fighter into base cleric, he wil have access to all spells?

  • RaduzielRaduziel Member Posts: 4,716
    Alesh91 wrote: »
    You mentioned somewhere that the base cleric becomes basically a weak fighter - I must have concluded that it is the result of the sphere system. So if I have the sphere system installed and dual class a fighter into base cleric, he wil have access to all spells?

    Oh, I need to update that text.

    IIRC, the base cleric will have access to all weapons and the same spheres stated in the Players Handbook (AD&D).

    I haven't touch the code in a while because I'm being ripped apart by an MBA, but I'm pretty sure that that's the case.

  • Alesh91Alesh91 Member Posts: 24
    It was mentioned here in this topic: https://forums.beamdog.com/discussion/70652/divine-remix-deities-of-faerun-or-faiths-and-powers-gods-of-the-realms
    Mind you, it's over a year old, so I suppose I shouldn't have consider the information current.

  • Alesh91Alesh91 Member Posts: 24
    Regarding the issues with dual-into-kits mod; we've managed to get it working with the exception of kits in your mod. Any idea what could be the cause?
    My Weidulog:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~LEUI-IWDEE/LEUI-IWDEE.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 1.5
    ~LEUI-IWDEE/LEUI-IWDEE.TP2~ #0 #1 // lefreut's Enhanced UI - Show Sidebar toggle button: 1.5
    ~LEUI-IWDEE/LEUI-IWDEE.TP2~ #0 #2 // lefreut's Enhanced UI - Show Quicksave button: 1.5
    ~LEUI-IWDEE/LEUI-IWDEE.TP2~ #0 #3 // lefreut's Enhanced UI - Show Help button: 1.5
    ~LEUI-IWDEE/LEUI-IWDEE.TP2~ #0 #4 // lefreut's Enhanced UI - Show Highlight button: 1.5
    ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #0 // Icewind Dale NPCs: v7
    ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #9 // Alternate class for Holvir, IWD-in-BG2 -> Holvir, cavalier: v7
    ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #12 // Alternate class for Korin, IWD-in-BG2 -> Korin, archer: v7
    ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #31 // Alternate class for Teri, IWD-in-BG2 -> Teri, swashbuckler: v7
    ~TURALDNPC/SETUP-TURALDNPC.TP2~ #0 #0 // Turald NPC for IWD:EE
    ~TURALDNPC/SETUP-TURALDNPC.TP2~ #0 #1 // Crossmod Content: talks between Kulyok's NPCs and Turald
    ~TURALDNPC/SETUP-TURALDNPC.TP2~ #0 #3 // Player-initiated talks
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.56
    ~MSFM/MSFM.TP2~ #0 #18 // Add Customizable Familiars: v1.56
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #0 // Base Cleric Changes (required for all components): 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #2 // Spheres System (by Kjeron): 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #3 // Install kit: Heartwarder of Sune: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #4 // Install kit: Battleguard of Tempus: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #6 // Install kit: Nightcloak of Shar: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #7 // Install kit: Alaghar of Clangeddin: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #8 // Install kit: Hoodwinker of Baravar: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #9 // Install kit: Fastpaw of Baervan: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #10 // Install kit: Watcher of Helm: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #11 // Install kit: Stormcaller of Talos: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #12 // Install kit: Dawnbringer of Lathander: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #13 // Install kit: Holy Justice of Tyr: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #14 // Install kit: Lorekeeper of Oghma: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #15 // Install kit: Painbearer of Ilmater: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #16 // Install kit: Dweomerkeeper of Mystra: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #17 // Install kit: Holy Champion of Torm: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #18 // Install kit: Silentwalker of Mask: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #19 // Install kit: Icevassal of Auril: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #20 // Install kit: Talon of Malar: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #21 // Install kit: Waveservant of Umberlee: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #22 // Install kit: Silverstar of Selune: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #23 // Install kit: Malagent of Talona: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #24 // Install kit: Pain of Loviatar: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #25 // Install kit: Dreadruler of Bane: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #26 // Install kit: Deathstalker of Bhaal: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #27 // Install kit: Gray One of Myrkul: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #29 // Install kit: Magistrati of Azuth: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #30 // Install kit: Doomscribe of Jergal: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #32 // Install kit: Bloodreaver of Garagos: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #33 // Install kit: Seer of Savras: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #35 // Install kit: Mistcaller of Leira: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #36 // Install kit: Luckbringer of Tymora: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #37 // Install kit: Black Finger of Beshaba: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #38 // Install kit: Doombringer of Hoar: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #39 // Install kit: Windwalker of Shaundakul: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #40 // Install kit: Wavetamer of Valkur: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #41 // Install kit: Darkwalker of Ibrandul: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #42 // Install kit: Pacifist of Eldath: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #43 // Install kit: Iceguardian of Ulutiu: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #44 // Install kit: Woodwife of Shiallia: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #45 // Install kit: Glyphscriber of Deneir: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #46 // Install kit: Trailblazer of Marthammor: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #47 // Install kit: Hawkeye of Solonor: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #48 // Install kit: Horn Guard of Yondalla: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #49 // Install kit: Bloodstalker of Urdlen: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #50 // Install kit: Luckmaiden of Haela: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #51 // Install kit: Truesword of Arvoreen: 1.9.7.5
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #68 // Turald, the Trailblazer of Marthammor: 1.9.7.5
    ~WSR/WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
    ~WSR/WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
    ~WSR/WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #40 // Shaman-specific items for IWD:EE: 4.0
    ~ELDRITCH_MAGIC/ELDRITCH_MAGIC.TP2~ #0 #1 // Congenio's Pebble Collection: v1.68
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v2.4
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.4
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v9
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #61 // Conlan sells Magic Clubs: 1.1
    ~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #36 // No Save for Fire Arrows: 1.1
    ~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #70 // Jiedra and Doluv Bonus Merchants: 1.1
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1300 // Make Heart of Winter accessible at any level: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange With Merchants: v9
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #150 // Category Portraits (Recommended) -> Random: 1.01
    ~IWD_PORTRAIT_VARIATIONS/IWD_PORTRAIT_VARIATIONS.TP2~ #0 #100 // Zoomed-in side bar portraits: 1.3
    ~IWD_PORTRAIT_VARIATIONS/IWD_PORTRAIT_VARIATIONS.TP2~ #0 #200 // Photoshopped variations: 1.3
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #0 // Enable Dualclassing into Kits: 0.27
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #1 // Grant second-class Specialists their Bonus Spell Slots: 0.27
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #2 // Grant second-class Kits their Proper Proficiency Selection: 0.27

  • RaduzielRaduziel Member Posts: 4,716
    @Alesh91

    No idea. Some players (me included) use both mods without any issues.

    Be aware that DoF kits have some specific requirements for race, alignment and stats. Are you positive that they are being fulfilled?

    I didn't change anything on this mod lately and I'm pretty sure that @kjeron also didn't change the Dual-to-Kit mod.

    Probably the issue is in your end but I'll try to help you. Just double-check the requirements, please.

    Thanks.

  • Alesh91Alesh91 Member Posts: 24
    edited August 2019
    I'll look into it further.
    What I did was create a human fighter with neutral alignment, cheated stats to be 18, started game, used console to lvl him up to lvl2, then tried to dual him.

    EDIT: OK, everything is working fine, my test character was not meeting kit prerequisites with his neutral alignment. Sorry for the trouble :)

    Post edited by Alesh91 on
    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    I'm glad to know everything is ok.

    ---

    I'm waiting for some mod's release to publish an update (that will include Nalia's Fireshield fix and a double-check for ClearAir.2da) and after that DoF will be on hold again. My MBA is dragging my soul and I'm also preparing myself for some certificates.

    If I have the time I'll push another release with some spells and maybe a new deity or two, but that's not a promise.

    Any bugs reported will be fixed ASAP.

    Sorry.

  • ZaghoulZaghoul Member, Moderator Posts: 4,134
    The Grey Guard paladin kit could use some special sphere access if ya get round to it. It really is a rather unusual kit and the only paladin I've played. At the moment he only gets a couple of spells that show up in the spell selection page.
    https://forums.beamdog.com/discussion/73908/kit-mod-grey-guard-paladin#latest

  • RaduzielRaduziel Member Posts: 4,716
    @Zaghoul as long as the kit's author wants to I can add it in the next release - this procedure is quite simple.

    Zaghoul
  • RaduzielRaduziel Member Posts: 4,716
    edited August 2019
    I made a beta upload that consists of a new component:

    * New NPC: Helga, the Luckmaiden of Haela

    Thanks @Skitia for letting me do it :)

    I'm still waiting for two other mods to be released before pushing 1.9.7.5

    Edit: I'll try to push another beta tomorrow with a new feature and Nalia's fix.

    Thanks.

    Gusinda
  • RaduzielRaduziel Member Posts: 4,716
    edited September 2019
    Version 1.9.7.5 is in the oven with the official release of the Helga component plus Jetlaya (from Dark Side of the Sword Coast). Thanks @Skitia and @Red_Carnelian for letting me patch those NPCs with DoF's kits.

    And... maybe a new non-DoF kit integrated to DoF's Sphere System. I'm trying to get in touch with the mod's author to get permission.

    On top of that, based on @Necromanx2 's report, a fix is being built for the Nalia situation - this fix will be extended to all party-joinable NPC's ( @kjeron is being the magician here).

    I'll try to upload it today and will make a new post here when I do so. It will probably be the last upload this year.

    Cheers.

    Post edited by Raduziel on
    ZaghoulGusinda
  • RaduzielRaduziel Member Posts: 4,716
    edited September 2019
    Version 1.9.7.5 is up and it contains:

    - Bug fix: Conjure Water Elemental now has the correct label at Umberleer's and Valkur's .tpa files.

    - Bug fix: Shar-Teel now receives the correct spells.

    - Bug fix: Painbearer of Ilmater now receives +2 CON as it should.

    - Bug fix: Darkwalker of Ibrandul's Charisma penalty no longer displays in the character sheet as a magical effect (red).

    - Bug fix: Holy Strategist of the Red Knight has its bonus vs. Illusion stated at the kit's description as it should.

    - Bug fix: Deathstalker of Bhaal's Bone Dagger now will bypass any protection against death as it should.

    - Bug fix: Sphere's install process will no longer fail.

    - Bug fix: PnP Healing spells will not fail when cast over a valid target.

    - Bug fix: Random drops will not give the old versions of Symbol, Emotion or Fireshield.

    - Bug fix: Protection From Evil 10' now has the correct AoE (vanilla's one is 16').

    - Bug fix: RASLOT.spl now have Opcode 206 to prevent unwanted stacking.

    - Bug fix: Mazzy Arvoreen component will no longer fail.
    - Bug fix: Painbearer of Ilmater and Luckmaiden of Haela will now receive Draw Upon Holy Might as intended.
    - Bug fix: DoF's versions of Symbol, Emotion and Fireshield now replace vanilla's ones for NPCs' spellbook when appropriate (by @kjeron ).
    - Bug fix: Lathander's Sunrise's description now correctly states that the spell may also destroy shadows.

    - New kit: Luckmaiden of Haela Brightaxe (for IWDEE and BG(2)EE - Cleric and Fighter/Cleric - only for females).

    - New kit: Truesword of Arvoreen (for IWDEE and BG(2)EE - Cleric and Fighter/Cleric).

    - New NPC: Mazzy, the Truesword of Arvoreen.

    - New NPC: Dave, the Stormcaller of Talos.
    - New NPC: Helga, the Luckmaiden of Haela (thanks @Skitia ).
    - New NPC: Jetlaya, the Dawnbringer of Lathander (from Dark Side of the Sword Coast - thanks @Red_Carnelian ).

    - Kit altering: Clerics who receive APR as Fighters will NOT receive APR due to Specialization anymore (only +0.5 at levels 7 and 13).

    - Kit altering: Clerics who may allocate more than one slot in a weapon proficiency will not be able to do so at level 1 (as any other cleric).

    - Kit altering: Horn Guard of Yondalla now multiclasses to Ranger/Cleric instead of Fighter/Cleric.

    - Kit altering: Bloodstalker of Urdlen now receives the Claws of Urdlen.

    - Kit altering: Iceguardian of Ulutiu now correctly has immunity to both cold and magical cold damage.

    - Kit altering: Icevassal of Auril now has 50% resistance to both cold and magical cold damage to fit IE's mechanics.

    - Kit altering: Cleric/Mage of Myrkul and Velsharoon will be treated as necromancers (specialist flag, saving thrown bonus and extra spell slot only).

    - Kit altering: Cleric/Mage of Baravar and Leira will be treated as illusionists (specialist flag, saving thrown bonus and extra spell slot only).

    - Kit altering: Cleric/Mage of Savras will be treated as a diviner (specialist flag, saving thrown bonus and extra spell slot only).

    - Spell altering: Cure/Cause Light/Moderate/Medium/Serious/Critical Wounds were altered to fit their PnP description.

    - Spell altering: Food created by Heroes' Feast now will disappear if not consumed within one hour and heals 1d4+4 HP.

    - Spell altering: PnP Free Action (thanks for the help, Kjeron).

    - Spell altering: PnP Slay Living.

    - Spell altering: Resist Fire/Cold is split into two different effects (Resist Fire - Resist Cold) as PnP rules state.

    - Spell altering: Improved behavior for Darkness.

    - Spell altering: Spell Immunity no longer allows different versions to stack.

    - Spell altering: Curse nullifies Bless (timed effects only).

    - Spell altering: Bless nullifies Curse (timed effects only).

    - New Spell: Acid Storm (imported from IWDEE - passed me by completely).

    - New Spell: Faerie Fire (fixed the one added by Beamdog in SoD and made it available for BG2EE and IWDEE).

    - New Spell: Light.

    - Architecture: DoF is no longer compatible with Spells Revision.

    - Architecture: Kits' spells that apply features now have Opcode 206 to prevent unwanted stacking.

    - Architecture: DoF no longer alters CLSWPBON.2da.

    - Architecture: DoF no longer alters PROFSMAX.2da.

    - Architecture: QDMulticlass function updated to 0.6 (thanks for the file, Subtledoctor).

    - Architecture: SEQUENCER_MENU function updated to 0.56 (thanks for the file, Kjeron).

    - Architecture: DoF no longer patches Non-Joinable Cleric NPCs with a dummy kit.


    Next goal (last release of the year)

    - Optimize Clear_Air.2da

    - Maybe add two no-DoF kits (both are for Paladins) to DoF's sphere system

    - Maybe a new NPC (need to check if it is EE-compatible before pestering the mod's author)

    ZaghoulGusinda
  • LupusSolusLupusSolus Member Posts: 183
    Do you still plan on doing some other cleric kits next year?

  • RaduzielRaduziel Member Posts: 4,716
    LupusSolus wrote: »
    Do you still plan on doing some other cleric kits next year?

    Definitely yes. This mod is far from done.

    GusindaLupusSolusZaghoul
  • LupusSolusLupusSolus Member Posts: 183
    Raduziel wrote: »
    LupusSolus wrote: »
    Do you still plan on doing some other cleric kits next year?

    Definitely yes. This mod is far from done.

    Great, thanks for responding. I cannot wait for Garl Glittergold.

    Raduziel
  • RaduzielRaduziel Member Posts: 4,716
    LupusSolus wrote: »
    Raduziel wrote: »
    LupusSolus wrote: »
    Do you still plan on doing some other cleric kits next year?

    Definitely yes. This mod is far from done.

    Great, thanks for responding. I cannot wait for Garl Glittergold.

    I'll try to add it to 1.9.7.6

    But it is definitely not a promise.

    LupusSolus
  • LupusSolusLupusSolus Member Posts: 183
    Raduziel wrote: »
    LupusSolus wrote: »
    Raduziel wrote: »
    LupusSolus wrote: »
    Do you still plan on doing some other cleric kits next year?

    Definitely yes. This mod is far from done.

    Great, thanks for responding. I cannot wait for Garl Glittergold.

    I'll try to add it to 1.9.7.6

    But it is definitely not a promise.

    Of course. One can only hope.

  • LupusSolusLupusSolus Member Posts: 183
    I am not sure if it is a bug or not but for clerics with access to the Air and Water spheres, neither Air Elemental nor Water Elemental are showing up. I looked through Shadowkeeper and they are simply not there as far as I can tell. Any ideas?

  • RaduzielRaduziel Member Posts: 4,716
    LupusSolus wrote: »
    I am not sure if it is a bug or not but for clerics with access to the Air and Water spheres, neither Air Elemental nor Water Elemental are showing up. I looked through Shadowkeeper and they are simply not there as far as I can tell. Any ideas?

    What do you mean by not showing up?

    The spell does nothing or they appear invisible?

    And I'll also need your Weidu.log and Setup-DeitiesofFaerun.debug to clarify this matter.

    Thanks, @LupusSolus

  • LupusSolusLupusSolus Member Posts: 183
    The spells are simply not available; it is entirely possible I made a mistake with installation but I do not think so.

  • LupusSolusLupusSolus Member Posts: 183
    As an example, if you play a Waveservant of Umberlee there is no Conjure Water Elemental or Air Elemental available; oddly enough the innate spell DOES work at level 15.

  • LupusSolusLupusSolus Member Posts: 183
    Just realised there was an error message with the Iceguardian but not sure what caused it.

  • LupusSolusLupusSolus Member Posts: 183
    I do apologise for the frequent messages. I uninstalled BG2EE and only installed Deities and the bug seems consistent. In fact even non Water sphere deities get a non-functional conjure water elemental and no Air Elemental if the sphere is present.

  • RaduzielRaduziel Member Posts: 4,716
    I'll try to solve this tomorrow.

    Sorry for the delay and inconvenience.

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