@LavaDelVortel
Hello!This is a wonderful MOD, excepts for a few bugs I have witnessed:
****SPOILER WARNING!****
1.L#inna the ability to create a magical sword for shadow adept, lacks description, which results in "invalid string" in game when you want to see the detail of this ability.
2.L#fou4, #fou3, ambient animations in these area lacks "blend" tag, as well as the animation of a growing flower in L#Fou0.bcs (when you put the ivory seed in the pool), resulting in black borders around them.
3.L#ADV3, the leader of a team in the area where you can activate a portal by returning two stone eyes to a statue, lacks an animation for her to leave the area with her two male companions.
4.(MOST IMPORTANT) In the final battle against the resurrected shadow dragon, foundling in L#FCUT1.bcs was deactivated, but still remained in the area, when using AOE, foundling will get hurt and turn hostile
PS:These problems are probably attributed to the engine I am using: BGII:EE IOS version 2.4.17
Hi LavaDelVortel, Im stuck in the cold area, I killed grey hag, but the ivory witch still dont want to let me pass trought ice wall, she is still speaking like grey hag would be alive, can you help me with that?
@LavaDelVortel
How compatible are Weasel Mods with 2.6? I'd like a readme note saying with which versions they're compatible (2.5 or/and 2.6) so more people are satisfied.
Just as jastey said: no. There are 45 mods available at Weasel mods. I won't be updating mods only to update readme files and I haven't tested every single mod with 2.6 version of the game myself.
While I always try to update mods as often as possible, this is not my full-time job. Seriously.
@LavaDelVortel
How compatible are Weasel Mods with 2.6? I'd like a readme note saying with which versions they're compatible (2.5 or/and 2.6) so more people are satisfied.
Thankee!
Can't you at least try to install them to see if installation is going without error instead of assuming it isn't compatible with 2.6? In case there will be an error you can always take an effort to report it to mod author/maintainer.
I have a question: I'm planning to go straight to Imoen once I'm out of the dungeon, so I would like to avoid taking any quest, including the one with Foundling.
Could I summon Foundling via cheat and bring him with me to Brynnlaw? Or would it be too dangerous, when I'm going to do the shadow dragon quest?
I don't think it's going to work smoothly. His quest is vital and he suffers permanent penalties until you actually finish his quest. Besides, that wouldn't make much sense, as you can't even join him during the conversation, not until the dragon is dead.
1) Do I remember wrong, or you consider Foundling your Magnus opus? I think that for "complexity" Hephernaan takes the crown, with all the new items and the deal part. In fact, I think that currently Hephernaan is the best evil npc mod you've made.
2) Said the above, you may not imagine it, but the npc mod I really enjoy the most from the one you've made is
Varshoon. I just feel sad that it's not as meaty as your most recent releases are. I would be curious to go into an alternative universe where Varshoon is the last npc mod you've made, to see the differences between the current version and the alternative one
I considered Foundling one of my best NPCs for years, but people change and while many of my older mods always have a special place in my heart, I think I like my newer NPCs more. Xzele, Dvaradime, Lhannd, Skie (from the Cost mod)... The truth is that pure mage was never my favorite thing to write, I suppose there are still some that like my Walahnan, but he has this comedic part.
Foundling is still cool, but I think it's kind of visible the idea was born before EE. Anyway, I like to return to him from time to time. Complexity-wise, however, the new ones are just written differently. On the other hand, creating Foundling was quite a learning opportunity.
As for Varshoon... I think he was never my favorite... Heh. It's cool for one run, and that would be all, I guess
Just finished his quest related to the curse. I'd say it's surprising his level is so low compared to the other members of the group, I thought maybe he would gain a boost of xp when free of his curse, but no finally. It's a big gap, my main character has about 684000 xp, while foundling has about 111000! I have installed the component of cdtweaks to have xp of joining characters like what happens in tob but it didn't work for foundling. I guess I can always use eekeeper to boost his xp now... was there a particular reason why his xp is so low ? I guess as the slave of the shadow dragon he didn't have a very active life and didn't get a lot of opportunity to gain some xp...
Except that I had some bugs during the part in the cold area but was able to get out of them by reloading so don't bother.
I also installed the "shadow magic" mod because it adds some spells, but most don't seem to work if foundling is installed with a custom kit, I chose thief/shadow adept for him and the shadow adept part doesn't seem to be recognized for most spells. I know it's not your mod.
Anyway, thanks for the mod it was an interesting experience!
I think I'll revert to my previous group without fondling though I had kept a save before taking him in the group, main reason is the wide xp gap.
He was a slave and a simple servant, a puppet of his master. He's supposed to have less XP, but also players shouldn't wait too long before making him join.
Foundling's magic is a mix of shadow magic and shadow weave magic, and those are different things. Plus, the system are a bit different here. It's described in one of the talks.
He was a slave and a simple servant, a puppet of his master. He's supposed to have less XP, but also players shouldn't wait too long before making him join.
Foundling's magic is a mix of shadow magic and shadow weave magic, and those are different things. Plus, the system are a bit different here. It's described in one of the talks.
Well I don't like fighting the shadow dragon too early in the game, he is really low here at this level it wouldn't really be reasonable.
Thanks for the other info, yeah 2 shadow systems at the same time, it's quite puzzling!
Anyway as I said it was a nice experience, I don't regret testing him, I'll just not keep him after that.
Comments
Hello!This is a wonderful MOD, excepts for a few bugs I have witnessed:
****SPOILER WARNING!****
2.L#fou4, #fou3, ambient animations in these area lacks "blend" tag, as well as the animation of a growing flower in L#Fou0.bcs (when you put the ivory seed in the pool), resulting in black borders around them.
3.L#ADV3, the leader of a team in the area where you can activate a portal by returning two stone eyes to a statue, lacks an animation for her to leave the area with her two male companions.
4.(MOST IMPORTANT) In the final battle against the resurrected shadow dragon, foundling in L#FCUT1.bcs was deactivated, but still remained in the area, when using AOE, foundling will get hurt and turn hostile
PS:These problems are probably attributed to the engine I am using: BGII:EE IOS version 2.4.17
I tried to help Foundling as fast as I could, but he still ended with 3 HP loss.
The plot was a little predictable but very enjoyable nevertheless.
I finished the main quest, but the journal entry didn't update to Done Quests.
I will put a screenshot later.
Cheers!
How compatible are Weasel Mods with 2.6? I'd like a readme note saying with which versions they're compatible (2.5 or/and 2.6) so more people are satisfied.
Thankee!
LOL
While I always try to update mods as often as possible, this is not my full-time job. Seriously.
Can't you at least try to install them to see if installation is going without error instead of assuming it isn't compatible with 2.6? In case there will be an error you can always take an effort to report it to mod author/maintainer.
Could I summon Foundling via cheat and bring him with me to Brynnlaw? Or would it be too dangerous, when I'm going to do the shadow dragon quest?
1) Do I remember wrong, or you consider Foundling your Magnus opus? I think that for "complexity" Hephernaan takes the crown, with all the new items and the deal part. In fact, I think that currently Hephernaan is the best evil npc mod you've made.
2) Said the above, you may not imagine it, but the npc mod I really enjoy the most from the one you've made is
Foundling is still cool, but I think it's kind of visible the idea was born before EE. Anyway, I like to return to him from time to time. Complexity-wise, however, the new ones are just written differently. On the other hand, creating Foundling was quite a learning opportunity.
As for Varshoon... I think he was never my favorite... Heh. It's cool for one run, and that would be all, I guess
Except that I had some bugs during the part in the cold area but was able to get out of them by reloading so don't bother.
I also installed the "shadow magic" mod because it adds some spells, but most don't seem to work if foundling is installed with a custom kit, I chose thief/shadow adept for him and the shadow adept part doesn't seem to be recognized for most spells. I know it's not your mod.
Anyway, thanks for the mod it was an interesting experience!
I think I'll revert to my previous group without fondling though I had kept a save before taking him in the group, main reason is the wide xp gap.
Foundling's magic is a mix of shadow magic and shadow weave magic, and those are different things. Plus, the system are a bit different here. It's described in one of the talks.
Well I don't like fighting the shadow dragon too early in the game, he is really low here at this level it wouldn't really be reasonable.
Thanks for the other info, yeah 2 shadow systems at the same time, it's quite puzzling!
Anyway as I said it was a nice experience, I don't regret testing him, I'll just not keep him after that.