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[mod] Will of the Wisps - Shamanic enhancements

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Comments

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    This is a shaman mod mod so to enjoy it in 100% you need to be a shaman or have a shaman in your party. That is the point of the mod: to make having a shaman in the team more interesting than it is without the mod installed. So yes, to enjoy shamanic stronghold you need to be a shaman (you do not need the new NPC to enjoy it), otherwise it will be a mini-mod. You may install the cheat component and open the stronghold to any PC. To join Will you do not need to be a shaman - taking him means you will get a chance to hear out his story, new banters etc (as in any NPC mod). You may also install new items for shamans and undead characters, new kit or additional foes in the Underdark and Temple Ruins (just to enjoy animations that are shipped with the mod anyway, so... why shouldn't we enjoy them in a bit more)

    And no, - NPC isn't the "main part". They are both seperate things. This mod is actually a pack of seperate things. You do not need Will or the Stronghold to enjoy like 30 new items for undead or shamans. Any other shaman or undead (like Hexxat) will also get some new stuff that way.

    Everything's there, in this thread already. Not sure why anyone would be surprised that a shamanic mod may be less fun if you aren't a shaman and you don't have one in your team...

    Arthas
  • ArthasArthas Member Posts: 1,091
    edited July 2019
  • The user and all related content has been deleted.

  • deratiseurderatiseur Member Posts: 148
    I know Cahir's already asked, but are you planning to release a traified version of Will'O? Because I was going to translate it, but... surprise...

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    To be honest, it would be much easier if someone else traified the mod. I am working like every day on new mods and updates. There is something else here that needs checking, but I have no idea when I will move on to Will. The line is so damn long...

  • RatatoskrRatatoskr Member Posts: 597
    edited June 2020
    @LavaDelVortel I'm quite enjoying this mod, but I ran into a small glitch during one of the shaman quests. This code in baldur.bcs doesn't appear to be closed out, so it's triggering endlessly and stopping anything else in that file from running once I complete the quest.
    IF
    Global("L0SStrongholdJournal2","GLOBAL",1)
    GlobalGT("L0ShamanStronghold","GLOBAL",24)
    THEN
    RESPONSE #100
    ActionOverride(Player1,DisplayString(Myself,304484)) // Running block 574 of BALDUR.BCS
    ActionOverride(Player1,DisplayStringHead(Myself,304484)) // Running block 574 of BALDUR.BCS
    EraseJournalEntry(211835) // Shamanic Stronghold The Day of the Bitter Moss is almost here. As the new grotto's protector, I am supposed to prepare a special ritual. In order to do so I'll need some objects: dencrawler spider's web which may be taken from arachnid seen near the entrance to the ruins; metal bowl which may be found somewhere inside the grotto; some tigertooth grapes which perhaps may be found in Imnesvile village and vilecrow mushroom, which is sometimes used to cook some meals. When I have all of these, I should place them on the stone near the tree inside Visionhive and start the ritual.
    END

    Edit: (Sorry, the "Running block" code isn't yours. That's from the stutter checker I installed to figure out what wrong. But manually setting the journal global to a different # did seem to stop the problem for me so you'll probably just want to close out that code in your mod)

    Post edited by Ratatoskr on
    LavaDelVortel
  • QuaelleQuaelle Member Posts: 1
    @LavaDelVortel any chance of you adding in for level 24+ shamans something similar to what @argent77 did in their Improved Shamanic Dance mod for the base shaman.

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    I'm not really sure. I can't promise such change. The mod mimics game pattern for the class, not modded versions. And that kit already gets lots of stuff anyway.

  • KatelingKateling Member Posts: 3
    edited June 2020
    Hi @LavaDelVortel , I am using the Witchlight Shaman in BGEE and I am finding that the dance is causing the game to crash. This seems to be occurring when the dance summons a will-o-wisp (necrotic fireflies do not cause it to crash.) I am using the latest version of the mod.

    Post edited by Kateling on
  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    Thanks! This really must be investigated.

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    version 1.6 is up! It should fix standalone kit bug and the journal entry script loop.

    ThacoBellilduderino
  • ensbanaensbana Member Posts: 80
    I can’t seem to find the Wisp after defeating the Shade Lord. Can I just use the console to call it up?

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    You're not supposed to find it - it should find you few days after completing the quest.

    ensbana
  • VikkaVikka Member Posts: 1
    Hi! I'm sorry if this is a stupid question: I obtained the ashes from the thief but I don't know where I'm supposed to put them? A new area should be available? I had no problems with the installation of the mod.
    Thanks in advance!

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    That's the first quest...? Wasn't you supposed to take them to the ruined temple area, to that area used by the werewolf? Something like that.

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    Thanks to @Austin87 the mod is now traified! If you're interested in translating the mod, grab v2.0 and... well... have fun! :)

  • NathanaelNathanael Member Posts: 1
    I see that the new kit has to be True Neutral instead of the the Shaman's NG/TN/NE . . . What happens if you fall?

  • LavaDelVortelLavaDelVortel Member Posts: 2,045
    edited July 13
    Shamans don't fall. You are not a ranger, nor a paladin. Well, at least not in this game, not sure how the original p&p shamans work.

    Nathanael
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