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10 bandit Waylay should be removed from chapter 1

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  • sarevok57sarevok57 Member Posts: 5,811
    i have actually survived this fight on insane difficulty with charname, imoen, xzar and montaron without anyone dying before at being level 1 characters

    but then other times as soon as i unpause the game i die instantly haha

    you win some, you lose some, good times

    FenrirWolfgangerThe_Baffled_Kingbob_veng
  • SirBatinceSirBatince Member Posts: 870
    If you play no-reload that's entirely your own burden and the game should not accomodate you

    DinoDinConjurerDragon
  • bdtgazobdtgazo Member Posts: 46
    I'd rather the game not be made any easier.

    This ambush is fine. You can get invis pots and then cast invis pretty quickly. Its certainly not an auto-kill ambush for a solo run.

    If you are doing a solo no reload, and start as a mage, I think dying here is totally on you.

    ConjurerDragon
  • jmerryjmerry Member Posts: 2,081
    Part of the issue here is that the encounter is "balanced" with rarity. It only appears if you're traveling on the main road, and only during a narrow window of the day. Those road travel segments have low encounter chances, with many not being able to trigger encounters at all, so you have a very high chance of completely avoiding the encounter by pure random chance. I've certainly never run into it in chapter 1.

    For gameplay purposes, a higher chance of bandit encounters in smaller numbers would be better. That, or scaling the number of bandits to the size/level of the party like wilderness random encounters do.

  • Permidion_StarkPermidion_Stark Member Posts: 4,796
    I like the ten bandit ambush. I think it's exciting. And even at first level most of the party will survive it if you move straight to the edge of the map. As soon as you move you put yourself out of range of half of the bandits at which point your ten bandit ambush becomes a five bandit ambush. And if your party's order of march has put guys in armour at the front and back and the ones with a lousy armour class in the middle then there is a reasonable chance the more vulnerable ones won't even be targeted.

    And I love it when the bandits try to pull the same trick later in the game. Because revenge is sweet.

    ThacoBellFenrirWolfganger
  • AmmarAmmar Member Posts: 1,211
    It's worth noting that how lethal the encounter is depends a fair bit on your setup.

    For example, it is deadlier in both original pre-enhanced BG1 due to slower movement speeds and in SCS due to smarter targeting by the AI.

    Still, at level 1 it is fairly deadly unless you plan a fair bit around surviving it. It's actually easier to not get screwed solo, as then you can just use invisibility (hard to do so for the entire party at that point of the game).

    ThacoBellFenrirWolfganger
  • Permidion_StarkPermidion_Stark Member Posts: 4,796
    I haven't tested this for a while but I think if you hide in the shadows just before you leave an area you will still be in the shadows when you arrive in the next area. You will then of course emerge from the shadows but it gives you a moment to act before enemies see you. I used to do it when soloing as a thief so I could roleplay moving stealthily through the countryside.

    StummvonBordwehrBalrog99
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