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[Item Mod] Wand Case

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  • The user and all related content has been deleted.
  • kjeronkjeron Member Posts: 2,357

    Anyone know how this works? I opened it up in Near Infinity, as well as vanilla scroll cases, gem bags, etc... and I cannot find the mechanism used to distinguish between what kind of item can be placed inside.

    What am I missing?

    Its defined in the identically named Store file(.STO), as item categories it can "Buy".
  • The user and all related content has been deleted.
  • AedanAedan Member, Translator (NDA) Posts: 8,546
    I posted the Italian translation more than one year ago and it has not been included yet. Will it ever be? :(
  • sarge945sarge945 Member Posts: 9
    I wonder how much work it would be to convert this to work in IWD:EE
  • GusindaGusinda Member Posts: 1,853
    Hi @sarge945, I already use this in IWDEE, I just console the item into my inventory (item code = WANDCASE). I suspect then that it would only need to be introduced into a store somewhere, or a drop, depending when or where you would like it.

    Gus
  • sarge945sarge945 Member Posts: 9
    It would make sense in every general store that holds other bags/cases. Would this be possible?

    If someone can link to a tutorial to add items to a list, I think it would be a good example for a "first mod", so I could probably do it myself and then release it (if the original author is okay with that).
  • GusindaGusinda Member Posts: 1,853
    @sarge945,

    There are some info in the General Modding section like: How to do stuff in WeiDU.

    But looking at other mods is probably the best way to learn.

    For example, this mod:

    If you open GameFolder\Wandcase\wandcase.tp2, you would get the sense of how to add the item to a store. ie: this section adds the item to HighHedge in BG1:
    // Add WandCase to BG1 stores
    ACTION_IF GAME_IS ~BGEE BGT EET~ THEN BEGIN
    COPY_EXISTING ~HIGHHEDG.sto~ ~override~
    ADD_STORE_ITEM ~WANDCASE~ AFTER ~BAG06~ #0 #0 #0 ~IDENTIFIED~ #1
    END ELSE ACTION_IF GAME_IS ~TUTU TUTU_TOTSC~ THEN BEGIN
    COPY_EXISTING ~_IGHHEGD.sto~ ~override~
    ADD_STORE_ITEM ~WANDCASE~ #0 #0 #0 ~IDENTIFIED~ #1
    END


    The thing you would need to add to the .tp2 is asking the question, is this IWDEE? Then which store you want to add to. Find the store you want to place it in and let the .tp2 know what to do if the game is IWDEE. As an example, this adds the Wandcase to Pomab's Emporium and Temple of Tempus (after the scroll case in both):

    // Add WandCase to IWDEE stores
    ACTION_IF GAME_IS ~IWDEE~ THEN BEGIN
    COPY_EXISTING ~EHPOMAB.sto~ ~override~ // (Pomab's Emporium)
    ADD_STORE_ITEM ~WANDCASE~ AFTER ~SCRCS01~ #0 #0 #0 ~IDENTIFIED~ #1
    COPY_EXISTING ~EHTEMPLE.sto~ ~override~ // (Temple of Tempus)
    ADD_STORE_ITEM ~WANDCASE~ AFTER ~SCRCS01~ #0 #0 #0 ~IDENTIFIED~ #1
    END

    Although it appears that every coder has their way of presenting things, there are alot of mods that contain information inside that makes it readable by you and I.

    Hope that helps
    Gus
  • Dark_AnsemDark_Ansem Member Posts: 980
    Download YESSS
  • Rick_DeBayRick_DeBay Member Posts: 2
    Brand new BGEE installation, wand case won't install:
    ERROR: Failure("No rule to identify EET")
  • TulgasTulgas Member Posts: 22
    Very useful and game fitting time saver. Thanks!
  • EndarireEndarire Member Posts: 1,123
    edited October 2020
    @Rick_DeBay
    Use the More Style for Mages (MSFM) mod or EET Tweaks mod, each of which includes a scroll case and should be EET compatible!
    evildevil97
  • NathanHadesNathanHades Member Posts: 1
    I have created a new version.
    1. there is a german translation
    2. the wandcase can't be sold now (as well as the other containers)
    3. the price was adjusted to the other container
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