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Icewind Dale 2: Enhanced Edition is almost here!

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  • AkachiAkachi Member Posts: 38
    Is this project abandoned?

    No, latest beta version is from 2 days ago :)

    It has so much bugfixes, new content and QoL improvements it's almost a new game.

  • InfinityLoverInfinityLover Member Posts: 2
    Great to read! I really want to join the beta testing... :)
  • Acrux2Acrux2 Member Posts: 51
    Is there any roadmap for when things might be publicly available? I'm not looking for a firm date, but even "in 2022" would be nice to know.
  • AlchraDiagotAlchraDiagot Member Posts: 4
    They should pay the right who has it and put this on steam as IWD2 Community Edition with price tag. Guarantie 50k copy sell.
  • LiamChgoLiamChgo Member Posts: 44
    Akachi wrote: »
    Is this project abandoned?

    No, latest beta version is from 2 days ago :)

    It has so much bugfixes, new content and QoL improvements it's almost a new game.

    How can I make sure that I have to most recent beta version?
  • BackEasyBackEasy Member Posts: 1
    If there is still a need for playtesters, i would be like to sign up.

    https://github.com/BackEasy
  • ThanatosZeroThanatosZero Member Posts: 17
    edited July 2022
    OlvynChuru wrote: »
    ilduderino wrote: »
    Some new cleric and paladin orders would be great if that’s possible - always wanted to roll with a paladin/cleric of lathander

    Currently IWD2EE doesn't add any new cleric or paladin orders, but it adds additional multiclass options for paladin and monk orders.

    3pitm5zegqjv.bmp

    (Multiclassing to a sorcerer makes more sense for a paladin, since both paladins and sorcerers use Charisma).

    This may be years late, but Paladins of Mystra should also have the benefits of the Mystic Fire Knight substitution levels and also the Sword of the Arcane Order feat.


    Mystic Fire Knight
    (Champions of Valor variant, p. 45)

    The Knights of the Mystic Fire serve Mystra by guarding her temples and questing for lost magical troves. They develop increased ability to use magic, counter hostile magic, and defeat enemy spellcasters.

    Hit Die: d8.
    Requirements

    To take a Mystic Fire Knight substitution level, a character must have Mystra as her patron deity, be a member of the Knights of the Mystic Fire, have 1 rank in Knowledge (religion), and be about to take her 4th, 5th, or 6th level of paladin.
    Class Skills

    Mystic Fire Knight substitution levels have the class skills of the standard paladin plus Knowledge (arcana) and Spellcraft.

    Skill Points at Each Level: 2 + Int modifier.

    Table: Mystic Fire Knight Substitution Levels
    Level ....... BAB ....... F R W ....... Special ....... Spellcasting
    4th ....... +4 ....... +4 +1 +1 ....... Bonus spells, improved spellcasting ....... Same as paladin
    5th ....... +5 ....... +4 +1 +1 ....... Smite evil 2/day, special mount ....... Same as paladin
    6th ....... +6/+1 ....... +5 +2 +2 ....... Spellshatter 1/day ....... Same as paladin

    Class Features

    All of the following are features of the Mystic Fire Knight substitution levels.

    Bonus Spells (Su): At 4th level, a Mystic Fire Knight gains a bonus 1st-level paladin spell slot as if from a high Wisdom score. At 8th level, she gains a bonus 2nd-level paladin spell slot, at 11th level she gains a bonus 3rd-level paladin spell slot, and at 14th level she gains a bonus 4th-level paladin spell slot.

    This benefit replaces the turn undead class feature gained by a standard paladin at 4th level.

    Improved Spellcasting (Ex): When casting paladin spells, a Mystic Fire Knight can treat her caster level as equal to one-half her paladin level +2. If she also has arcane spellcasting ability from another class, she can add her caster level from that class to this value to determine her paladin caster level.

    Smite Evil (Su): In addition to the normal effect, when a Mystic Fire Knight of 5th level or higher hits a creature with her smite evil attack, that creature finds it temporarily difficult to cast spells or use spell completion or spell trigger items. For 1 round, any attempt to complete one of these actions requires a successful Concentration check (DC 10 + paladin's level + Cha modifier + spell level); failure means that the action fails. If a spell was being cast, the spell or spell slot is lost; if a magic item was being activated, the attempt merely fails. Multiple smite evil hits on the same creature don't have a cumulative effect.

    This class feature augments, but does not replace, the standard paladin's smite evil class feature.

    Spellshatter (Su): Once per day starting at 6th level, a Mystic Fire Knight can choose to deliver a targeted greater dispel magic effect with a melee attack. The decision to use this ability must be made before the attack is rolled; if the attack misses, the effect is wasted.

    If the attack hits, treat this as if the Mystic Fire Knight had cast a targeted greater dispel magic on the creature struck, using her paladin level (plus any arcane caster level she might have from another class) as her caster level, up to a maximum of +20.

    This benefit replaces the standard paladin's remove disease class feature. If the Mystic Fire Knight would later gain an extra weekly use of remove disease, she instead gains an extra daily use of spellshatter.


    Sword of the Arcane Order
    (Champions of Valor, p. 34)

    [General]

    Members of your military order have a special connection with arcane magic.

    Prerequisite

    Paladin 4th of Azuth or Mystra, or ranger 4th of Mystra; member of the Knights of the Mystic Fire (see page 102), the Order of the Shooting Star (see Knights of the Mystic Fire, page 102), or the Swords of the High One (see page 104),
    Benefit

    You can use your paladin and ranger spell slots to prepare wizard spells. You must have a minimum Intelligence score of 10 + the spell's level to prepare it, and the save DC of the spell is equal to 10 + your Int modifi er (as if you were a wizard). These wizard spells can be taken either from your spellbook (if you have one) or from another character's spellbook (though in the latter case you must decipher the writing in the book and succeed on a Spellcraft check to prepare the spell, just as a wizard using a borrowed spellbook; see Wizard Spells and Borrowed Spellbooks, page 178 of the Player's Handbook, for details). If you also have levels in wizard, your wizard caster level is treated as the sum of your wizard, paladin, and ranger class levels.
    Special

    Azuth has a paladin order called the Swords of the High One. Mystra has a paladin order called the Knights of the Mystic Fire and a closely allied group of rangers called the Order of the Shooting Star. Members of all three of these groups can select this feat as long as they are at least 4th level in their respective order's primary class.
  • miemmeiemmiemmeiem Member Posts: 1
    May I ask for an invite to the beta test.

    https://github.com/miemmeiem
  • Hubi00Hubi00 Member Posts: 1
    I would like to apply for beta testing.

    https://github.com/Hubi000
  • CharriuCharriu Member Posts: 22
    That's an awesome project. Because of it I'm trying to finish the original Icewind Dale 2 the first time to appreciate this version more.
    One thing I noticed with the original version is a small bug regarding arterial strike and possibly other sources of damage. I managed to kill an enemy with the ticking damage from arterial strike and noticed that I didn't get any XP for the kill. I assume it's because the damage type of the tick is not actually caused by my characters and therefore the game treated the situation like if the enemy is killed by a different source of damage like for example an enemy's fireball spell.
    I'm not sure if there already exists a fix for this bug or if you could fix it with the enhanced edition. Just wanted to let you know.
  • OlvynChuruOlvynChuru Member Posts: 3,075
    Charriu wrote: »
    That's an awesome project. Because of it I'm trying to finish the original Icewind Dale 2 the first time to appreciate this version more.
    One thing I noticed with the original version is a small bug regarding arterial strike and possibly other sources of damage. I managed to kill an enemy with the ticking damage from arterial strike and noticed that I didn't get any XP for the kill. I assume it's because the damage type of the tick is not actually caused by my characters and therefore the game treated the situation like if the enemy is killed by a different source of damage like for example an enemy's fireball spell.
    I'm not sure if there already exists a fix for this bug or if you could fix it with the enhanced edition. Just wanted to let you know.

    That hasn't been fixed yet, but it's the kind of thing that I might be able to fix. I'll see what I can do.
  • NyrienNyrien Member Posts: 1
    HI! I'm really glad I found out about this project - IWD II holds a special place in my heart, especially with the beautiful czech localisation. I'd like to adapt it as best as possible to the EE project, could you please invite me to the testing?
    https://github.com/Regebuqwa
  • MandallazMandallaz Member Posts: 3
    If you need another beta tester, I would like to help.
    https://github.com/Mandallaz
  • FoxyshyFoxyshy Member Posts: 1
    if there is any chance you guys still need more play testers, i would gladly love to help. stumbled upon this thread while looking around for modding IWD2 and was lead here. From what i have seen and heard this is some top shelf modding thanks for your hard work on this. https://github.com/Foxyshy
  • LankyBastidLankyBastid Member Posts: 1
    edited July 2022
    I've adored this game since my childhood, playing again and again even into college. If you are still looking for testers, getting a chance to play it like this would be a dream.

    https://github.com/LankyBastid
  • gazoogazoo Member Posts: 11
    I thought to give some gameplay feedback on iwd2EE after a couple of playthroughs (one normal, one HoF):

    Overall, great fun! It provides many more play-style options then the original. 90% of the spells do not quickly become obsolete as per vanilla.

    Naturally, it is a beta and various bugs do appear. However, I'd venture to predict that the EE beta is 99% at the stage where nothing prevents finishing the game and most non-game-breaking small issues can be console-fixed, if one really wanted and asked about it in the forum.

    I was impressed at the stability and progress ... as I had played an earlier and simpler version of this years ago.
    __

    Things that I really enjoyed:
    • enemy mobs/casters have similar quick-buffs like BG SCS. And they also use the new feats sometimes to attack
    • new spells to try and these can impact play-style on all difficulties
    • shapeshift is actually a viable option for a druid (it was a waste of time in vanilla)
    • Barbarian Rage is actually 3+con duration. Take that BG and IWD2vanilla (5 rounds)!
    • new feats ~3.5 compliant (knockdown/trip, grapple, feint, metamagic, DR, etc.)
    • many item revisions that make more items desirable. Vanilla was so bad for item balance. EE has a few balance issues too, but is beta.
    • depending on preferences, the faster sequence options are great. Worst memories that I had of vanilla were slogging through the full Ice Temple Battle Squares and the DE4 4x repeat time quest.
    • pick pocket changes eliminate the vanilla 99% need for PP quick-load on all difficulties
    • loot pick-up quickbar
    • graphics tweaks, both resolution and fixes

    Like any beta, it needs plenty of testing to catch all the bugs. Hopefully any testers will keep that in mind and provide feedback towards perfecting this rough diamond.

  • iGoorooiGooroo Member Posts: 1
    Hi, if you are still accepting play-testers I would love to join in.

    My github is: https://github.com/inkyuryu
  • AndreSirkoAndreSirko Member Posts: 2
    Hello, if there is still need for play-tester, I would be happy to join.

    My github: https://github.com/trenerKasim
  • whodisseuswhodisseus Member Posts: 1
    Hi, I would love to beta-test if you guys are still taking on players. I've been playing around with the various mods for BGEE, BG2EE, and IWDEE for the past year... but I'm itching to get into some fun 3e-style play. (I've tried Holic's 3.5e mods, which are cool, but not quite hitting the spot for me.)

    Anyway, my Github account is https://github.com/whodisseus. If you need anything else, just let me know. Thanks!
  • VavehlVavehl Member Posts: 1
    This sounds like an awesome project. I'd definitely love to help with playtesting.

    My github account is: https://github.com/vavehl
  • r37r0m0d3lr37r0m0d3l Member Posts: 1
    Hello, I would like to join as a play-tester, my GitHub account is https://github.com/r37r0m0d3l.
  • huntsonhuntson Member Posts: 1
    https://github.com/Huntson1

    Hi! I would like to try the EE mod. May I do so?

  • skyshadowskyshadow Member Posts: 1
    Hello! I played this game while I was a student in the university and even played it several times through out my career. I love this game and I would be delighted to get an opportunity to contribute to the development of the game as a play tester. I would be thankful if you allow me that opportunity. Thanks.

    https://github.com/skyshadow17
  • BalorixxBalorixx Member Posts: 1
    Hi, I would like to join as playtester. My gibhub account is : https://github.com/Balorixx
  • luggyluggy Member Posts: 1
    Hi,
    I would like to join as play-tester.
    My gibhub account is : https://github.com/luggypr
  • HyDEHyDE Member Posts: 1
    edited August 2022
    Hi,
    I would like to join as play-tester.
    My gibhub account is : https://github.com/NickoLopez

    Edit: played this for 1h after getting access. Really impressed by patch. It feels and looks like an enhanced editions. Many tweaks are available at install time.
    It would be nice to have a [D]efault choice where you just press enter and let the installer choose for you (for people not familiar with the game rules).
    Widescreen works well, I tried 720p and 1080p. 720 is about right on my 27'' screen because sprites scale with resolution (would be nice to get a zoom feature like in the beamdog enhanced editions but I can understand it's most likely impossible without the source code :)). I've noticed a bit of flicker with the desktop background at this res (nothing game breaking, I have to test more).
    Post edited by HyDE on
  • kimmuryielkimmuryiel Member Posts: 89
    I don't have github--or know anything about how to work it--so I don't know about becoming a playtester, but I am anxiously awaiting this as of like ten minutes ago when I found it. IWD2 is one of my favorite IE games--it might be my favorite if it had come with romances and party interaction a la BG2--
    because of Isair and Madae. Reading their story and their reasons for kicking off the events of the game make me want to work for them rather than the Ten Towns.
    (not sure if anyone cares about spoiler warnings for a 20 year old game or if that's too vague to be one, but there it is. Just in case.)
  • OlvynChuruOlvynChuru Member Posts: 3,075
    @kimmuryiel

    Implementing that would require an enormous amount of work. It's probably not going to happen, unfortunately.
  • kimmuryielkimmuryiel Member Posts: 89
    edited August 2022
    @OlvynChuru
    I stick with the NPC project, then XD

    Unless you mean working for Isair & Madae. In which case I understand. It's basically a whole different game.
  • LipshennanLipshennan Member Posts: 4
    I have played all the BDGEE series and IWDEE and have been eagerly awaiting IWD2EE would love to play test this
This discussion has been closed.