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[BG2:EE2.5.16.6] [Android 11] Mod Request: I want to install the UI.MENU from EEUITWEAKS-4.0.2 only

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  • AgerioAgerio Member Posts: 76
    edited January 2023

    Okay @Agerio I figured that one out, but after putting in the commands, what do I do next? (I'm assuming I should follow gusinda's instruction which was also linked to that comment)
    How do I put mods in after doing that tho?

    I apologize for the late response I'm busy with work atm. but Yes, you should follow gusinda's instructions for the modding environment. And for weidu, you just place the mod folder of your choice to the mod enviro folder and input let say "cd /storage/emulated/0/documents/bg2ee" soo that weidu can detect the mod enviro folder then input either the mod folder name inside it's package example "weinstall ascension". When you're satisfied with the mods that you have installed then you can transfer the relevant mod enviro files like the override to the data folder. but just a warning, unless you managed to place files on the obb without tanos snapping it, Try avoiding mods that tampers with chitin.key because the game won't detect those on the data directory. 89himvh9352w.jpg
    dh1qma194k2v.jpg
    rz2g9i7zx4n0.jpg
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    I apologize for the late response I'm busy with work atm. but Yes, you should follow gusinda's instructions for the modding environment. And for weidu, you just place the mod folder of your choice to the mod enviro folder and input let say "cd /storage/emulated/0/documents/bg2ee" soo that weidu can detect the mod enviro folder then input either the mod folder name inside it's package example "weinstall ascension". When you're satisfied with the mods that you have installed then you can transfer the relevant mod enviro files like the override to the data folder. but just a warning, unless you managed to place files on the obb without tanos snapping it, Try avoiding mods that tampers with chitin.key because the game won't detect those on the data directory. 89himvh9352w.jpg
    dh1qma194k2v.jpg
    rz2g9i7zx4n0.jpg

    So essentially I can just dump the mods files into some folder then type the exact command that directs to that directory?
  • AgerioAgerio Member Posts: 76

    So essentially I can just dump the mods files into some folder then type the exact command that directs to that directory?

    Yep
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Yep

    Wow that's very convenient, but how would I know if some mods could potentially mess with the chitin.key file in the obbs?
  • AgerioAgerio Member Posts: 76

    Wow that's very convenient, but how would I know if some mods could potentially mess with the chitin.key file in the obbs?

    It will say it's biffing or something like that when your installing that mod. But I recommend you read the mod's readme thoroughly first before installing it and don't worry too much about it there's few mods that tampers with the chitin.key.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    It will say it's biffing or something like that when your installing that mod. But I recommend you read the mod's readme thoroughly first before installing it and don't worry too much about it there's few mods that tampers with the chitin.key.

    Okay uh what should I do with this?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123

    Okay uh what should I do with this?

    So should I just put the "./installer.sh/" command or smthin?
  • AgerioAgerio Member Posts: 76
    edited January 2023

    So should I just put the "./installer.sh/" command or smthin?

    remove the slash at the end of it and no quotes but Yes assuming you did not done that before but otherwise enter "weidu" to test if it works
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Uh oh....

    Uh I think it isn't working @Agerio
  • AgerioAgerio Member Posts: 76
    Uh oh....

    Do ./installer.sh first.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Do ./installer.sh first.

    Ah ok
  • AgerioAgerio Member Posts: 76
    edited January 2023
    @ExplanatoryPotato Did it worked?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Calm down. did it worked?

    It worked!
    After typing weidu it gave me a bunch of commands that i can execute.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123

    It worked!
    After typing weidu it gave me a bunch of commands that i can execute.

    Can I like exit the termux session and it'll be all fine?
  • AgerioAgerio Member Posts: 76

    Can I like exit the termux session and it'll be all fine?

    If you inputted the ./installer.sh before then yes
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    If you inputted the ./installer.sh before then yes

    Yeah it is there now! But do I just put in the "cd /storage/emulated/0/documents/bg2ee" in terminux and it will find that folder then I just put in weinstall (mod file name inside package)?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123

    Yeah it is there now! But do I just put in the "cd /storage/emulated/0/documents/bg2ee" in terminux and it will find that folder then I just put in weinstall (mod file name inside package)?

    And yes, I decided that my documents folder would be my modding environment folder.
    Since I don't use it anyway
  • AgerioAgerio Member Posts: 76

    Yeah it is there now! But do I just put in the "cd /storage/emulated/0/documents/bg2ee" in terminux and it will find that folder then I just put in weinstall (mod file name inside package)?

    Yep
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Yep

    Thanks! But before that, time to follow gusinda's instructions.
    And I can install like, ANY mod right?
  • AgerioAgerio Member Posts: 76

    Thanks! But before that, time to follow gusinda's instructions.
    And I can install like, ANY mod right?

    Aside from exe dependent mods and mods that use biffing like eet. Yes
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Aside from exe dependent mods and mods that use biffing like eet. Yes

    Ok, does SCS use biffing or nah?
    And for AI script files (like sarevok57's AI SCRIPTS) do I just put them in the "files" folder in the data folder?
  • AgerioAgerio Member Posts: 76

    Ok, does SCS use biffing or nah?
    And for AI script files (like sarevok57's AI SCRIPTS) do I just put them in the "files" folder in the data folder?

    Nope and again Don't worry too much about it. majority of Infinity engine mods don't use biffing as a inbuilt thing especially since generalized biffing exist but basically what biffing does it to compress the many files like the ones on override to a .bif files. it's pretty useful for Android 11+ since it cuts down the long times of transferring those override files to there destination and I heard that it improves performance too.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Nope and again Don't worry too much about it. majority of Infinity engine mods don't use biffing as a inbuilt thing especially since generalized biffing exist but basically what biffing does it to compress the many files like the ones on override to a .bif files. it's pretty useful for Android 11+ since it cuts down the long times of transferring those override files to there destination and I heard that it improves performance too.

    Nice, is it automatic in uninstalling mods through terminux and typing in the uninstall command?
  • AgerioAgerio Member Posts: 76

    Nice, is it automatic in uninstalling mods through terminux and typing in the uninstall command?

    Yep
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Yep

    And btw, do I have to edit the dialog.tlk ever again if for example I uninstalled all the mods and wanting to install them again, or is it just a one time thing?
  • AgerioAgerio Member Posts: 76

    And btw, do I have to edit the dialog.tlk ever again if for example I uninstalled all the mods and wanting to install them again, or is it just a one time thing?

    Nope don't edit it the modded dialog.tlk, and use the og dialog.tlk on a fresh install and it's better to just delete everything manually and do again a fresh start if you wanna uninstall all since uninstalling it via weidu Is too long to bother
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »

    Nope don't edit it the modded dialog.tlk, and use the og dialog.tlk on a fresh install and it's better to just delete everything manually and do again a fresh start if you wanna uninstall all since uninstalling it via weidu Is too long to bother

    Thanks so far @Agerio for helping me go through this!
    But final thing, where do I put AI scripts?
    Do I put it in the "scripts" file in the "files" folder?
    (Well in this case I can't access the contents of the files folder but I can just rename that existing files folder to "p" and then make another "files" folder in my downloads directory then put in the crap I want, but I don't really know what folders to make inside the files folder, a screenshot of a files folder and its contents (BG2:EE) and an explanation as to what each one Essentially does is appreciated 👍.)
  • AgerioAgerio Member Posts: 76

    Thanks so far @Agerio for helping me go through this!
    But final thing, where do I put AI scripts?
    Do I put it in the "scripts" file in the "files" folder?
    (Well in this case I can't access the contents of the files folder but I can just rename that existing files folder to "p" and then make another "files" folder in my downloads directory then put in the crap I want, but I don't really know what folders to make inside the files folder, a screenshot of a files folder and its contents (BG2:EE) and an explanation as to what each one Essentially does is appreciated 👍.)

    yeah you can place it in the scripts folder. the only folder you need to create/place in your situation is override and lang, and maybe music and movies if mods added those but that's about it. Two things do don't forget to screenshot the chitin.key, data, music and movies original install size soo you can know if it has been tampered or not and after you installed or uninstall the mods, copy the weidu.log somewhere, it's soo it can give you a guide incase you wanna do a new install. But hopefully this helps helps and happy modding!
  • AgerioAgerio Member Posts: 76
    @ExplanatoryPotato here's a fresh data start btw5i1bopk7qvty.jpg
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