Mb I figured it out I copied "space" without noticing I did everything as you said in the guide but my game keeps crashing even tho i opened it once before I did all of this ig I'll have to do it all over again maybe I messed up somewhere
It works finally thank you so much I'm so grateful man this was so confusing no way I could do it without your help I can finally import my sod items to bg2 thanks a lot
Then zip the contents of the Sod File (with no compression) and title the zip sod-dlc.zip.
Then extract BGEE into it's own folder and move the sod-dlc.zip into the folder.
Also put DLCmerger into the same folder, then enter termux and type weinstall DlcMerger.
Press 1 to Merge "Siege of Dragonspere" DLC
Now there are certain Mods which can't be installed once you link BGEESOD to BG2EE with EET , but have to be install before EET (eg. Unfinished Buissness BG1) so check this list for those mods if there's any you wish to install.
Install whatever else Mods you want to Install, then run weinstall EET_end
And you're done installing EET.
Though make to change names of the original BG2EE files to this (Only after having opened the game once normally):
Then just copy the contents of the modded BG2EE as such
Into the main OBB folder.
And you should be done.
Note
The pros of Modding like this is that besides the obvious benefits of EET , you don't have to do centralfix for lang and can copy any mod you make on your phone/laptop, directly into the OBB folder.
Thanks for this Guide! Question: Do i say No to the Install Desktop Shortcut at the End of EET install?
@Hokkaido you can say yes or no, it doesn't matter.
If you try to run the Android BG files in PC it will give you black area files (the sprites will shows up thought), since Android is encoded in ETC1/2 and PC is encoded in DTX1 & DTX5 (theoretically you should beable to convert the entire game on PC into ETC1/2 but I want to get a new phone before testing that for the hell of it).
But ignoring the rambling I just gave, it doesn't matter.
@Hokkaido you can say yes or no, it doesn't matter.
If you try to run the Android BG files in PC it will give you black area files (the sprites will shows up thought), since Android is encoded in ETC1/2 and PC is encoded in DTX1 & DTX5 (theoretically you should beable to convert the entire game on PC into ETC1/2 but I want to get a new phone before testing that for the hell of it).
But ignoring the rambling I just gave, it doesn't matter.
thanks.
i finally managed to make a runing bg eet von my samsung tab s9 android 15 thanks of your guide. the only issue im facing now is that all the NPCs now have english voices. i alway choosed german. LeUI automaticly coosed english is this the prob? how i fix it ?
@Hokkaido oof, I'm not sure, I've never had language issues to deal with since I speak english.
Isn't there like a setting in the menu to change languages, since all available languages are in the lang file, so you're supposed to change the language ingame.
@Hokkaido oof, I'm not sure, I've never had language issues to deal with since I speak english.
Isn't there like a setting in the menu to change languages, since all available languages are in the lang file, so you're supposed to change the language ingame.
@Hokkaido I'm not really in a position to check this right now (just finished lifting,, weights was just replying between sets), so I think the best place to find answers on this is the Gibberlings3 forums.
There you can ask modders directly about language files in the game, especially considering many of the modders there worked on the development of the games themselves and I see constantly adding translation submissions for mods.
@Hokkaido I opened a thread for you here on Gibberlings3, some modders replied but they are saying they need more information (probably the weidu.log) which I obviously can't give, since it's not my installs.
Just comment in and explain it's your issue, giving the necessary details and see what they say.
@DraikenWeAre yeah just for now. I just got the game after completing my bg3 run. So I'm just trying it out. But the default UI is too nasty to play for me. I followed your guide all the way down to the trying to install via termux. Something about the TP2 file not being found. I also tried overwriting the override file into the obb from the mod. Unfortunately I can only access the obb folder and not the data folder.
@KiruTheLucky Okay this seems to be like three different issues.
Firstly I have nothing against PoketPlay, but I would suggest you try Lefruet's UI Mod.
It's more compatible with mods in general, as Mod developers 90% try to make their mods compatible with it, since it very similar while different to base game mod (and a Requirement for EET on Android) .
Additionally it has 3 Design versions for whichever you prefer.
Secondly go back to the first Page and scroll down to my EET mod guide, it's a better guide for installing mods even if you're not installing EET as , it allows you to affect the Override from the OBB.
Thirdly, the tp2 error is just due to how the folders are ordered, I can't use my phone to show this as I need to buy a new Phone (which I'll try to do by tuesday). But it's the same same way on desktop (and the same error on desktop)
Run the Install from the Main Directory you are installing the Mods then the Mod Folder (which directly contains the tp2) is in that folder, refer to the EET guide and it should make sense.
Fourth You might want to consider EET (this is just a suggestion) because IMO the original BG/IE Games are far far Better than BG3 especially when it comes to combat, with EET , you can install IWD1inEET, IwDinEET, NWNinEET , Trials of LoreMaster by Argent, ontop of having BG1, BG2, SOD, TOB, so it becomes like 7 games in one where you can travel semi open world style between all the maps (additionally install Intergration mod by subtledoctor so you can access all from the main menu if you want).
Lastly if you also want need further help I can just set up a folder that you extract into your OBB to make things simpler for you.
@DraikenWeAre if you can make the folder whenever I'd really appreciate it! I was still having issues last night getting it to work after going throught the guide.
@DraikenWeAre hey bro no worries! Um I originally wanted PocketPlayUI because I can't see well with the default UI. I looked at Lefruet's mod and it seems to be a more polished version. However, the size of the menus are too small for me. Idk if you would have recommendations other than that for my problem.
@KiruTheLucky there are other mods which can be stacked on top of lefruet's mod for a better UI experience (as I said when it comes to mods Lefruet's is the one 90% of modders try to factor in compatibility)
EEUITweaks , is what I makesure to use all the time, so just look at the options as there are screenshots of them all and tell me what you need.
Also I would install Argent's HiddenGameplayOptions ontop for the improved cheat menu, it will help a lot if you discover any bugs, so you can just bypass the bug (after installing the Mobile Cheat Console first from EEUITweaks)
(I woudn't install the Adul's Unhide Chargen Options component btw it bugs out with LEUI and I would advise to only normally install the quick look last of the last in the install order incase it bugs out, so I easily uninstall it if it shows that bug that happens when it is installed too early in the list)
On PC there's a button to press to resize the aspects of the UI, so I could Install the mods for you and resize the UI depending on how big your screen is, Though I would actually prefer to install the mods first and you play around with the game, so you would mention what you think is too small for you, so I could just rezise that instead.
Resizing only affects the UI.Menu, so that is all I would have to send on resizing stuff.
Additionally even the number indicators can be resized if their too small with Near Infinity ( this game really is very modular honestly when it comes to editing literally everything about it) and there are also Icon and other tweak mods that are sooooooooo numerous to list as even mods like Tweak Anthology have components that aid for colorblind individuals.
So I think I'll start an Install of stuff for you today installing anything that helps with making the UI larger or Icons more noticeable, if you can get back to me today and mention anything additionally, then I can maybe have the download for you by the end of the day. Then you can tell me if anything needs to be changed.
Side Note, what timezone are you?
Your previous message was 2:10am my time, so I would like to know what times on both sides correspond well, so I know to check if you replied incase this site doesn't notify me again.
It's 9:04am now as I'm sending this.
@KiruTheLucky Okay I have finished the install for you, sorry it took a bit.
I added some extra stuff btw, nothing major, SCS , Atweaks , Olyvn Spells.
These are either spell packs or SCS which is like a mandatory install for any modded game , (it enhances the Ai to be able to react to what the player actually does).
I Modded the Identify spell with SubtleSpellTweaks, since you'll use the spell quite often and since you said you want to see things easily, the spell is now castable instead of clickable, so it will open your inventory as it's own menu for you to select what you want to identify.
I also added some quest mods, not anyhow stuff mind you , these are the kind of stuff the quality is that you probably can't tell the difference between them and the real game.
Since you played BG3 and I know people there love Wild Surge, I also added some mods for Wild mages plus the Chaos Sorcerer Kit, but also added the Warlock and Shadow Magic Mage mods.
And I know Summons despawn on killing the summoner in BG3, this isn't how it works in BGEE games, but i made it so that the summons will despawn if the Summoner is killed also, though Demons and Divine Beings aren't affected by this, so be aware.
Just extract the file directly into the OBB folder, it will ask to overwrite the obb files there, so say yes, if you have any issues let me know.
Additionally the Weidu.log has a list of all mods presently installed in the game, though I'll also list it here.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Alpha 2
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Alpha 2
~EET/EET.TP2~ #0 #0 // EET core (resource importation): v14.0
~LEUI-SOD\LEUI-SOD.TP2~ #0 #0 // lefreut's Enhanced UI (SoD skin) - Core component: 4.9
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1030 // Portrait Selectors -> BillyYank's Multi-Portrait Mod: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1100 // Display max proficiency limits: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2050 // Simple Centered Dialog: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2120 // CLUAConsole for mobile: 4.0.7
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v14
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v14
~BP_IN_BG\BP_IN_BG.TP2~ #0 #100 // add access to the Black Pits in BGEE/EET: 1.2.1
~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE\SETUP-PPE.TP2~ #0 #150 // Category Portraits (Recommended) -> Random: 1.01
~PPE\SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE\SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE\SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE_RELOADED\PPE_RELOADED.TP2~ #0 #0 // Add missing Portraits to Mod Npcs: 1.0
~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.29
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.1
~GORIONSDREAM\SETUP-GORIONSDREAM.TP2~ #0 #0 // Gorion's Dream Restored: V0.9
~C#ANOTHERFINEHELL\C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_230919
~C#ANOTHERFINEHELL\C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_230919
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v8
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v8
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v8
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v8
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 20
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v13
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v13
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #11 // Adjust PC's Starting XP at Beginning of SoD, by subtledoctor -> Set Starting XP to 161,000: v13
~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.4
~THEVANISHINGOFSKIESILVERSHIELD\THEVANISHINGOFSKIESILVERSHIELD.TP2~ #0 #0 // The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner: v2.5
~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v9.0
~THALAN\THALAN.TP2~ #0 #0 // Thalantyr Item Upgrade: v4.5.1
~MOD-THALANTYR-EX\SETUP-MOD-THALANTYR-EX.TP2~ #0 #0 // Bardez's extensions to Thalantyr Item Upgrade Mod: v1.0.0
~MOD-THALANTYR-EX\SETUP-MOD-THALANTYR-EX.TP2~ #0 #1 // Koveras' Ring of Protection +2 -> Koveras' Ring: Cursed Gift: v1.0.0
~NTOTSC\NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
~LORETAKERS\SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.5: V 1.5
~THECALLING\THECALLING.TP2~ #0 #0 // The Calling: v5
~THECALLING\THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v5
~THECALLING\THECALLING.TP2~ #0 #40 // Exotic Item Pack: v5
~SODBANTER\SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.6
~BLACKHEARTS\SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE" or "EET including BGEE and BG2EE": v2.03
~BLACKHEARTS_BG2 PATCH\BLACKHEARTS_BG2 PATCH.TP2~ #0 #0 // Install Blackhearts BG2 *ILLASERA DIALOGUE PATCH*: v1.0
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #100 // Reflections of Destiny BG1: The Future is Now: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #110 // Reflections of Destiny BG1: The Mirror Shard: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #200 // Reflections of Destiny SoD: Rewriting History: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #220 // Reflections of Destiny SoD: Magical Realism: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #230 // Reflections of Destiny SoD: Nothing to Fear but Feyr Itself: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #240 // Reflections of Destiny SoD: The Precipice of Death: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #330 // Reflections of Destiny BG2: Wherever You Go There You Are: 0.9.1
~BANK_OF_BALDURS_GATE\BANK_OF_BALDURS_GATE.TP2~ #0 #0 // Bank of Baldur's Gate: v0.3
~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
~BG1NPC\BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #34 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #41 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #54 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #64 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #74 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v32
~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
~BG1NPC\BG1NPC.TP2~ #0 #114 // BGEE Banter Timing Tweak -> Banter Timing: Very slow (about 55 minutes between banter dialogs): v32
~BG1NPC\BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
~BG1NPC\BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v32
~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
~BG1NPC\BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
~GARRICK-TT\SETUP-GARRICK-TT.TP2~ #1 #0 // Garrick: Tales of a Troubadour: 1.27
~CANDLEKEEP_REVISITED\CANDLEKEEP_REVISITED.TP2~ #0 #0 // Candlekeep Revisited: BG1 Prologue Expansion
~CANDLEKEEP_REVISITED\CANDLEKEEP_REVISITED.TP2~ #0 #1 // Candlekeep Revisited: BG1 Expanded Starting Sequence
~CANDLEKEEP_REVISITED\CANDLEKEEP_REVISITED.TP2~ #0 #2 // Candlekeep Revisited: Osprey joinable NPC for SoD
~THERUNE\SETUP-THERUNE.TP2~ #0 #0 // Oberan's Secret: V0.4
~THERUNE\SETUP-THERUNE.TP2~ #0 #1 // Dragonspear Rune: V0.4
~THERUNE\SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #60 // SoD - Give Imoen a special wand for palace attack scene: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #70 // SoD - Allow PC to give aid to Imoen after attack in palace: v0.4
~SODRTD\SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #100 // SoD - Quest: Scouting the Coast Way Crossing: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #140 // SoD/BG2EE - Add a little snark to dialogues: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #150 // SoD/BG2EE - Remove cut scenes that the PC shouldn't be privy to: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #180 // BG2EE - Give Imoen innnate Magic Missiles for attack scene: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #200 // BG2EE - Use Irenicus in hell movie as dream to restore Bhaalspawn powers: v0.4
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.3
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.3
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.3
~TURNABOUT\SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.8
~TURNABOUT\SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: v1.8
~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.6
~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #11 // Reduced experience for killing monsters -> Reduce by 50%: 1.6
~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.6
~GODCALL\SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 2.1
~GODCALL\SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod
~GODCALL\SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English)
~IMNESVALE\IMNESVALE.TP2~ #0 #0 // Install Imnesvale Mod -> Easy: v2.1
~TOD\TOD.TP2~ #0 #0 // Tower of Deception: v4.1.0
~TOD\TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.1.0
~TOD\TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.1.0
~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v29
~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v29
~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v29
~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v29
~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v29
~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v29
~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v29
~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v29
~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v29
~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v29
~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v29
~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v29
~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v29
~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v29
~UB\SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v29
~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v29
~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v29
~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v29
~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v29
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v6.2
~SKIECOST\SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2
~LCA\LCA.TP2~ #0 #0 // Love Conquers All (LCA)
~SKITIAROMANCETWEAK\SETUP-SKITIAROMANCETWEAK.TP2~ #0 #0 // Skitia's Romance Tweak for BG2:EE: 1.0
~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.1
~NEERA\NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.3.1
~NEERABANTERS\NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
~NEERABANTERS\NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
~YOSHIMO\YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v5.0
~YOSHIMOSREMORSE\YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
~YOSHIMOSREMORSE\YOSHIMOSREMORSE.TP2~ #0 #2 // Yoshimo's Remorse: Fighter/Thief Dual-Class (Only if Yoshimo was never recruited before) -> Bounty Hunter 13 / Fighter: v3.1.1
~WINGS\SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
~WINGS\SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
~WINGS\SETUP-WINGS.TP2~ #0 #2 // Remove conflict with Hexxat?
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~LICHDOM\LICHDOM.TP2~ #0 #0 // Lichdom for the Baldur's Gate, Enhanced Edition Games.
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v55
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v55
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v55
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_9
~A7-WARESOFTHEPLANES\A7-WARESOFTHEPLANES.TP2~ #0 #0 // Wares of the Planes: 1.3
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
~OFHEIRLOOMSANDCLASSES\OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new forgeable artifacts for different classes: v2.2
~BG2STYLESANDTHIEFRING\SETUP-BG2STYLESANDTHIEFRING.TP2~ #0 #0 // BG2 Style Sandthief Ring
~SAREVEFFFIX\SETUP-SAREVEFFFIX.TP2~ #0 #0 // Fix Deathbringer
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #0 // Unofficial Item Pack
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #1 // Scarlet Katana
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #2 // Gourmet from Underdark
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #3 // Holy symbols
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #4 // New Items
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #5 // SoD items
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #6 // Better archery shop
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #7 // Reworked free action
~MSFM\MSFM.TP2~ #0 #2 // Add Staff of Wizardry: v1.57
~MSFM\MSFM.TP2~ #0 #7 // Add ranged attack and a tweak to the Staff of the Magi -> Add ranged attack + replace invisibility with immunity to time stop: v1.57
~MSFM\MSFM.TP2~ #0 #10 // Add circlets: v1.57
~MSFM\MSFM.TP2~ #0 #13 // Add Wand Case: v1.57
~MSFM\MSFM.TP2~ #0 #14 // Add a stone of teleportation: v1.57
~MSFM\MSFM.TP2~ #0 #16 // Add robe tweaks -> Add robes with no colorsets: v1.57
~MSFM\MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.57
~MSFM\MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.57
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #1 // Personal Items for NPCs: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #5 // P&P Healing Potions: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #6 // Change item type of Holy Symbols: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #8 // Improved Tome of Golems: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #10 // Add Potions of Extra Healing in BG1: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #12 // Sensible Shops (see readme): v8
~REFINEMENTS\SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: 4.36.1
~AL_ITEM_PACK\AL_ITEM_PACK.TP2~ #0 #0 // Arcane Treasury mod: v1.5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #140 // Randomized Enemy Equipment -> Add High Quality Items: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #180 // IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v7
~SPELL50\SPELL50.TP2~ #0 #0 // Set the Spell Level Cap to: -> 50: v7
~CRUCIBLE\CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v4.3
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 3.2
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #1 // Shadow Magic: Resource Costs -> Drain Constitution on Cast: 3.2
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #5 // Shadow Magic: Shadow Monk monk kit: 3.2
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #6 // Shadow Magic: Enhanced Shade Lord (BG2:EE) -> Hardcore Difficulty: Casts up to 9th level spells: 3.2
~ISAAC'S_MISSILE_STORM\SETUP-ISAAC'S_MISSILE_STORM.TP2~ #0 #0 // Isaac's Missile Storm for BGEE series: v0.8
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #0 // Made in Heaven: Arcane Spellpack: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #2 // Made in Heaven: Divine Spellpack: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #8 // Revised Bhaalspawn Powers (EXPERIMENTAL): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #9 // Specialist Perks (WIP): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #10 // Made in Heaven: Epic Spellpack (BETA): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #13 // True Meteor Swarm (EXPERIMENTAL): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #17 // Revised Spell Learning XP: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #18 // Expanded Temple Services: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #19 // Sixth level spell scrolls in Siege of Dragonspear: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #20 // Fourth level Animate Dead for Wizards: v7
~CHARMED, I'M SURE\CHARMED, I'M SURE.TP2~ #0 #1 // Charmed, I'm Sure: 3.0
~C0WARLOCK\C0WARLOCK.TP2~ #0 #0 // Warlock Kit: 2.5
~DW_TALENTS\DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 15
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all mod items: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.4
~DIMENSION_GATE\SETUP-DIMENSION_GATE.TP2~ #0 #0 // Dimension_Gate: 1.3
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
~WILDMAGE\WILDMAGE.TP2~ #0 #0 // New Wild Magic Spells -> Ironman: v2.3
~WILDMAGE\WILDMAGE.TP2~ #0 #2 // Retain Rhialto's items: v2.3
~WILDMAGE\WILDMAGE.TP2~ #0 #3 // Spellshaper Kit -> Original avatar: v2.3
~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.10
~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.10
~MESPELLS\MESPELLS.TP2~ #0 #1001 // New spells -> Add all the new spells to the game, excluding the really powerful spells: 2.6.0
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2030 // Changes to Restoration: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2060 // Rebalancings of slightly-too-powerful spells: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.21
~NWNFORBG\SETUP-NWNFORBG.TP2~ #1 #0 // NWN For BG: 0.99
~NWNFORBG\SETUP-NWNFORBG.TP2~ #1 #10 // NWN For BG - Worldmap select (EE-games only) -> Place NWN locations on BP-BGT Worldmap: 0.99
~NWNFORBG\SETUP-NWNFORBG.TP2~ #1 #20 // Install NWN as a dedicated campaign: 0.99
~IWD1_EET\SETUP-IWD1_EET.TP2~ #1 #0 // Use <CHARNAME> instead of <GABBER> etc.: 1.0
~IWD1_EET\SETUP-IWD1_EET.TP2~ #1 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy: 1.0
~IWD2_EET\SETUP-IWD2_EET.TP2~ #1 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy: 1.0
~IWD_EET-PARTY-BANTER\SETUP-IWD_EET-PARTY-BANTER.TP2~ #0 #0 // Install IWDEET Party Banter: v1.0
~IWD_EET_END\SETUP-IWD_EET_END.TP2~ #1 #0 // IWD_EET_End: 1.0
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 4.3
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 4.3
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #31 // Reduce experience from monsters and quests -> Reduce by 50 percent: 4.3
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #40 // Allow to trade with Hobart before starting the adventure: 4.3
~TNT\TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.35
~TNT\TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.35
~TNT\TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.35
~TRAP_OVERHAUL\SETUP-TRAP_OVERHAUL.TP2~ #0 #111 // Trap Overhaul -> Monk Evasion, Fast Detection, Recovery: 0.21
~WL_SUMMONSFOW\WL_SUMMONSFOW.TP2~ #0 #2 // Everyone (including summons) triggers traps: 1.4.1
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #0 // Epic Locks
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #100 // Epic Traps
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #500 // Prevent multiple Potions of Perception or Master Thievery from stacking
~METWEAKS\METWEAKS.TP2~ #0 #3210 // Make Infravision actually do something -> Both 1 and 2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #100 // Add IWD Campaigns to the EET Menu: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #110 // Adjust IWD1 XP for Full Campaign: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #130 // Adjust IWD2 XP for Full Campaign: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #150 // Add HoW access to BG2: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #155 // Remove Overpowered Items from HoW: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #160 // Add IWD1 Easter Egg Content to BG2: 1.2
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #40 // Shaman-specific items: 4.6
~WSR\WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
~WSR\WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
~WSR\WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
~RELIEVEWIZARDSLAYER\RELIEVEWIZARDSLAYER.TP2~ #0 #0 // Relieve Wizard Slayer: 1.7
~RELIEVEWIZARDSLAYER\RELIEVEWIZARDSLAYER.TP2~ #0 #1 // Valygar, the Wizard Slayer: 1.7
~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR\SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR\SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR\SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR\SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1010010 // Worthwhile Proficiency Points: Buff 1st and 4th proficiency point in a weapon: 0.1.1
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #670 // Change class/kit: Hexxat -> Fighter/Shadowdancer: v4.6
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #684 // Change class/kit: Clara -> Shadowdancer: v4.6
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #311 // Allied Caelar Argent in Avernus boss battle -> Joins as controllable follower if no free party slots available: v4.6
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #692 // Change class/kit: Caelar Argent (See notes in readme!) -> Cavalier: v4.6
~NPCKIT\NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
~NPCKIT\NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
~NPCKIT\NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
~NPCKIT\NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
~NPCKIT\NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v5
~NPCKIT\NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
~NPCKIT\NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
~NPCKIT\NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.8
~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #7103 // Artisan's Kitpack: Make Montaron an Assassin
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7102 // ?????? -> : ???
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #53 // Revised Metamagic -> Innate metamagic, learned from scrolls or character generation: 1.4
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #56 // Metamagic: fill sequencers for free: 1.4
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #101 // Cleric Remix -> Use new format for cleric kits: v9_Test_Build_2
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v9_Test_Build_2
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v9_Test_Build_2
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v9_Test_Build_2
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 15
~DRUIDSOR\SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit: v9
~XPEXCHANGE\SETUP-XPEXCHANGE.TP2~ #0 #0 // Experience Purchaser (exchange superfluous experience points for more abilities). -> XP exchange restricted to single-class characters only (Recommended): v1.2
~REVISITOLDHAUNT\SETUP-REVISITOLDHAUNT.TP2~ #0 #0 // Revisit The Old Haunt: v0.1
~SPONTANEOUS_CASTING\SPONTANEOUS_CASTING.TP2~ #0 #0 // Add Spontaneous Casting for clerics and druids: v1.32
~SPONTANEOUS_CASTING\SPONTANEOUS_CASTING.TP2~ #0 #1 // Add Magic Fang Spell: v1.32
~DISCARD ARMOR & BOOK CASTING\DISCARD ARMOR & BOOK CASTING.TP2~ #0 #1 // Book Casting
~SETUP-ARTISANSKITPACK_TWEAK.TP2~ #0 #7203 // Artisan's Kitpack: Trickster - Mimic Mod Kit Abilities (install this after other kits!)
~ARTISANSCARAVANS\ARTISANSCARAVANS.TP2~ #0 #0 // Caravans of Faerûn: A Better Way to Travel
~WTPFAMILIARS/SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTP Familiars (Requires ToB, BGT, BGEE, BG2EE, IWDEE, or EET): 2.6
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #61 // Cantrips -> Innate Cantrips: 2.8.5
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #83 // Give Innate Cantrips to Familiars: 2.8.5
~TNT\TNT.TP2~ #0 #0 // Smarter familiars: v8.35
~TNT\TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.35
~TNT\TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.35
~TNT\TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.35
~TNT\TNT.TP2~ #0 #38 // Distinct quest items: v8.35
~TNT\TNT.TP2~ #0 #42 // Spider form ignores web: v8.35
~TNT\TNT.TP2~ #0 #43 // Cheesy Slayer: full heal on change: v8.35
~TNT\TNT.TP2~ #0 #45 // Cheesy Slayer: reputation -> reduced loss: v8.35
~TNT\TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.35
~TNT\TNT.TP2~ #0 #48 // Greater Command AoE: v8.35
~TNT\TNT.TP2~ #0 #55 // Non-hostile Grease: v8.35
~TNT\TNT.TP2~ #0 #56 // Tracking!: v8.35
~TNT\TNT.TP2~ #0 #60 // More ankheg armors by Taerom: v8.35
~TNT\TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Just a few select enemies: v8.35
~TNT\TNT.TP2~ #0 #70 // Improved strongholds: v8.35
~TNT\TNT.TP2~ #0 #71 // Save Melicamp: v8.35
~TNT\TNT.TP2~ #0 #80 // Starting bags -> Gem, scroll, potion, ammo (GSPA): v8.35
~TNT\TNT.TP2~ #0 #83 // More mage fencing scrolls in BG1: v8.35
~KLATU\SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #220 // Resurrection can heal the living: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #460 // Candlekeep XP boost: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #490 // Liia knows how to cast her spells: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
~VICONIAREVAMPED\SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Improved Dialogues (BG:EE): 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Not-So-Indestructible Rats: 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #27 // House Tweaks: Experience Books: 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #40 // House Tweaks: Charisma Bonus to Turn Undead Levels: 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #41 // House Tweaks: Trap Activation Tweaks: 2.9
~METWEAKS\METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
~METWEAKS\METWEAKS.TP2~ #0 #2600 // No Party Required area transitions
~METWEAKS\METWEAKS.TP2~ #0 #2800 // Make it possible to enter the Nashkel Mines through the back cave entrance
~METWEAKS\METWEAKS.TP2~ #0 #3000 // Make it possible to enter the catacombs beneath Candlekeep early
~METWEAKS\METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.12
~WL_RECHARGEWANDS\WL_RECHARGEWANDS.TP2~ #0 #0 // Recharge Wands: 1.0
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood except the mines: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3354 // Create Interval Saves [argent77] -> Every 15 minutes (cycle through four saves): v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~ZS_WEAPONOILS\ZS_WEAPONOILS.TP2~ #0 #100 // Install oils and insert them into the world: v1.4.1
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #0 // Alternative Damage on Large Creatures: v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #4 // Dismissable Spells (BETA): v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #6 // Give Monsters Bonus HP: v2
~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #160 // All Potions Usable by Any Class: v1.3.4
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4135 // Revised resting: resting in the wild uses up provisions: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21
~POLYLICH\POLYLICH.TP2~ #0 #11 // Purist Demiliches -> Demilich Trap the Soul is preventable by magic resistance, ignores berserk (recommended): v1.01
~POLYLICH\POLYLICH.TP2~ #0 #16 // Do you want more resilient Demiliches? -> Yes, they die far too quickly to parties using High Level Abilities: v1.01
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v13.1.1
~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Larger worldmap screen window for the worldmap menu.ui -> Dragonspear style: v13.1.1
~MINIONS TIED TO SUMMONER\MINIONS TIED TO SUMMONER.TP2~ #0 #0 // Minions Tied to Summoner
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #13 // Missing Spell Scrolls -> Add in missing arcane and priest spell scrolls: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #20 // Leveled Scrolls: craft scrolls at higher caster levels: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #32 // Caster Crafting: Scribing Tools -> Scribe scrolls: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #40 // Potions for existing Spells: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #81 // Caster Crafting: Crafting Station -> Brew potions: v0.7.4
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2110 // Make Identify Scale with Level: 2.8.5
~REMASTERED_SPELL_ICONS\REMASTERED_SPELL_ICONS.TP2~ #0 #0 // Install Remastered Spell Icons Core Component: v1.0
~REMASTERED_SPELL_ICONS\REMASTERED_SPELL_ICONS.TP2~ #0 #1 // Use IWD:EE Colors (Green icons for summoning spells): v1.0
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #14 // Install Enhanced Powergaming Scripts -> Normal Pre-Buffing Speed: v14.6
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v14.6
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v14.6
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #200 // Improved Cheat Menu: 4.7
~ZGTWEAKS\ZGTWEAKS.TP2~ #0 #9999 // Equip items from inventory to fill empty slots: 1.15
~ZGTWEAKS\ZGTWEAKS.TP2~ #0 #10000 // Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory): 1.15
~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
BTW I advise to use Zarchiver to extract, since the override has many files, it might take a while to extract.
@DraikenWeAre bro thank you so much! Sorry for the late reply. I've been recovering from eye surgery and had to lay off screen time. But I'll let you know soon if I'm having trouble when I install this later in the day. Thanks again for the help!
@KiruTheLucky It's fine, if there's anything else I can do to help you to play the game easily, just let me know , there's even a mod component for color Blind people if you need.
Also while you can increase the text size of the Games, it can be a bit to read it all, so if you want to make it easier, you can try installing Voices Voices Extravaganza mods by MoonySolari/ColossusChang , it uses Ai voices to read out many of the lines from the game, and while it has a bit of difficulty with charecters who have accents like Jaheira and Minsc, it is actually good and in some places its hard to tell.
Even now I'm playing with it and one of Neera's silent lines that appears after her spoken ones, it took me a while to get that it was actually Ai and not her real voice actor.
He just released an SOD version , so the voices will carry till the end of that campaign , but SOA and TOB only have the base game voiced lines atm.
It's a mod that can be installed anywhere in the install order and quickly to install, so I could just write you the process to install them easily.
As for IWD, those campaigns, while I never finished them (EET is a LOOOOOOOONNNNNNGGGGGG Playthrough) those are mostly a big setting brawl to brawl campaigns, so it's not a lot of dialog ingeneral but I could be wrong.
NWN is literally another game converted into BG IE Engine, I haven't entered Neverwinter yet, so I don't know how the dialog is as I only played a bit of the original NWN game without finishing it, and I don't know if the mod author of NWNinEET carried over the audio.
Comments
Reach out anytime you need futher help.
I thought I was done but this happened for some reason
My advice is follow the EET guide ontop on the first page, as that allows you to mod directly in the obb.
I tried four times but I always screw something up
Maybe I'll do one, but not now as I want to get a new phone first in a few months.
Btw what is your issue specifically atm when installing on android?
Thanks for this Guide! Question: Do i say No to the Install Desktop Shortcut at the End of EET install?
If you try to run the Android BG files in PC it will give you black area files (the sprites will shows up thought), since Android is encoded in ETC1/2 and PC is encoded in DTX1 & DTX5 (theoretically you should beable to convert the entire game on PC into ETC1/2 but I want to get a new phone before testing that for the hell of it).
But ignoring the rambling I just gave, it doesn't matter.
thanks.
i finally managed to make a runing bg eet von my samsung tab s9 android 15 thanks of your guide. the only issue im facing now is that all the NPCs now have english voices. i alway choosed german. LeUI automaticly coosed english is this the prob? how i fix it ?
Isn't there like a setting in the menu to change languages, since all available languages are in the lang file, so you're supposed to change the language ingame.
does not help
may be the sound files dot overwritten?
There you can ask modders directly about language files in the game, especially considering many of the modders there worked on the development of the games themselves and I see constantly adding translation submissions for mods.
Just comment in and explain it's your issue, giving the necessary details and see what they say.
Need some help, please. There are missing files everytime i try to install a mod (ScS and bg1npc), already tried to delete and reinstall everything
In the first screenshot, it's most likely something missing from the override, maybe a previous mod removed it from the folder.
As for your second screenshot, it will be due to the language file of the mod you want to install.
Regarding PocketPlay I do want to ask, is that for EET or Normal BG1EE , BG2EE, because if it's for EET you'll have issues.
Additionally elaborate on whatever issues you're having at present.
Firstly I have nothing against PoketPlay, but I would suggest you try Lefruet's UI Mod.
It's more compatible with mods in general, as Mod developers 90% try to make their mods compatible with it, since it very similar while different to base game mod (and a Requirement for EET on Android) .
Additionally it has 3 Design versions for whichever you prefer.
Secondly go back to the first Page and scroll down to my EET mod guide, it's a better guide for installing mods even if you're not installing EET as , it allows you to affect the Override from the OBB.
Thirdly, the tp2 error is just due to how the folders are ordered, I can't use my phone to show this as I need to buy a new Phone (which I'll try to do by tuesday). But it's the same same way on desktop (and the same error on desktop)
Run the Install from the Main Directory you are installing the Mods then the Mod Folder (which directly contains the tp2) is in that folder, refer to the EET guide and it should make sense.
Fourth You might want to consider EET (this is just a suggestion) because IMO the original BG/IE Games are far far Better than BG3 especially when it comes to combat, with EET , you can install IWD1inEET, IwDinEET, NWNinEET , Trials of LoreMaster by Argent, ontop of having BG1, BG2, SOD, TOB, so it becomes like 7 games in one where you can travel semi open world style between all the maps (additionally install Intergration mod by subtledoctor so you can access all from the main menu if you want).
Lastly if you also want need further help I can just set up a folder that you extract into your OBB to make things simpler for you.
Tell me so I know what to install for you.
Btw sorry for the late reply, I didn't get notified you replied this time, this forum is really hit and miss with what works these days.
EEUITweaks , is what I makesure to use all the time, so just look at the options as there are screenshots of them all and tell me what you need.
Also I would install Argent's HiddenGameplayOptions ontop for the improved cheat menu, it will help a lot if you discover any bugs, so you can just bypass the bug (after installing the Mobile Cheat Console first from EEUITweaks)
(I woudn't install the Adul's Unhide Chargen Options component btw it bugs out with LEUI and I would advise to only normally install the quick look last of the last in the install order incase it bugs out, so I easily uninstall it if it shows that bug that happens when it is installed too early in the list)
On PC there's a button to press to resize the aspects of the UI, so I could Install the mods for you and resize the UI depending on how big your screen is, Though I would actually prefer to install the mods first and you play around with the game, so you would mention what you think is too small for you, so I could just rezise that instead.
Resizing only affects the UI.Menu, so that is all I would have to send on resizing stuff.
Additionally even the number indicators can be resized if their too small with Near Infinity ( this game really is very modular honestly when it comes to editing literally everything about it) and there are also Icon and other tweak mods that are sooooooooo numerous to list as even mods like Tweak Anthology have components that aid for colorblind individuals.
So I think I'll start an Install of stuff for you today installing anything that helps with making the UI larger or Icons more noticeable, if you can get back to me today and mention anything additionally, then I can maybe have the download for you by the end of the day. Then you can tell me if anything needs to be changed.
Side Note, what timezone are you?
Your previous message was 2:10am my time, so I would like to know what times on both sides correspond well, so I know to check if you replied incase this site doesn't notify me again.
It's 9:04am now as I'm sending this.
I added some extra stuff btw, nothing major, SCS , Atweaks , Olyvn Spells.
These are either spell packs or SCS which is like a mandatory install for any modded game , (it enhances the Ai to be able to react to what the player actually does).
I Modded the Identify spell with SubtleSpellTweaks, since you'll use the spell quite often and since you said you want to see things easily, the spell is now castable instead of clickable, so it will open your inventory as it's own menu for you to select what you want to identify.
I also added some quest mods, not anyhow stuff mind you , these are the kind of stuff the quality is that you probably can't tell the difference between them and the real game.
Since you played BG3 and I know people there love Wild Surge, I also added some mods for Wild mages plus the Chaos Sorcerer Kit, but also added the Warlock and Shadow Magic Mage mods.
And I know Summons despawn on killing the summoner in BG3, this isn't how it works in BGEE games, but i made it so that the summons will despawn if the Summoner is killed also, though Demons and Divine Beings aren't affected by this, so be aware.
Here.
Just extract the file directly into the OBB folder, it will ask to overwrite the obb files there, so say yes, if you have any issues let me know.
Additionally the Weidu.log has a list of all mods presently installed in the game, though I'll also list it here.
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Alpha 2
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Alpha 2
~EET/EET.TP2~ #0 #0 // EET core (resource importation): v14.0
~LEUI-SOD\LEUI-SOD.TP2~ #0 #0 // lefreut's Enhanced UI (SoD skin) - Core component: 4.9
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1030 // Portrait Selectors -> BillyYank's Multi-Portrait Mod: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1100 // Display max proficiency limits: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2050 // Simple Centered Dialog: 4.0.7
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2120 // CLUAConsole for mobile: 4.0.7
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v14
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v14
~BP_IN_BG\BP_IN_BG.TP2~ #0 #100 // add access to the Black Pits in BGEE/EET: 1.2.1
~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE\SETUP-PPE.TP2~ #0 #150 // Category Portraits (Recommended) -> Random: 1.01
~PPE\SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE\SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE\SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE_RELOADED\PPE_RELOADED.TP2~ #0 #0 // Add missing Portraits to Mod Npcs: 1.0
~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.29
~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.29
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.1
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.1
~GORIONSDREAM\SETUP-GORIONSDREAM.TP2~ #0 #0 // Gorion's Dream Restored: V0.9
~C#ANOTHERFINEHELL\C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_230919
~C#ANOTHERFINEHELL\C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_230919
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v8
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v8
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v8
~C#SODBOABRI\C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v8
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 20
~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 20
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v13
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v13
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #11 // Adjust PC's Starting XP at Beginning of SoD, by subtledoctor -> Set Starting XP to 161,000: v13
~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.4
~THEVANISHINGOFSKIESILVERSHIELD\THEVANISHINGOFSKIESILVERSHIELD.TP2~ #0 #0 // The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner: v2.5
~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v9.0
~THALAN\THALAN.TP2~ #0 #0 // Thalantyr Item Upgrade: v4.5.1
~MOD-THALANTYR-EX\SETUP-MOD-THALANTYR-EX.TP2~ #0 #0 // Bardez's extensions to Thalantyr Item Upgrade Mod: v1.0.0
~MOD-THALANTYR-EX\SETUP-MOD-THALANTYR-EX.TP2~ #0 #1 // Koveras' Ring of Protection +2 -> Koveras' Ring: Cursed Gift: v1.0.0
~NTOTSC\NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
~NTOTSC\NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
~LORETAKERS\SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.5: V 1.5
~THECALLING\THECALLING.TP2~ #0 #0 // The Calling: v5
~THECALLING\THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v5
~THECALLING\THECALLING.TP2~ #0 #40 // Exotic Item Pack: v5
~SODBANTER\SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.6
~BLACKHEARTS\SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE" or "EET including BGEE and BG2EE": v2.03
~BLACKHEARTS_BG2 PATCH\BLACKHEARTS_BG2 PATCH.TP2~ #0 #0 // Install Blackhearts BG2 *ILLASERA DIALOGUE PATCH*: v1.0
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #100 // Reflections of Destiny BG1: The Future is Now: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #110 // Reflections of Destiny BG1: The Mirror Shard: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #200 // Reflections of Destiny SoD: Rewriting History: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #220 // Reflections of Destiny SoD: Magical Realism: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #230 // Reflections of Destiny SoD: Nothing to Fear but Feyr Itself: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #240 // Reflections of Destiny SoD: The Precipice of Death: 0.9.1
~REFLECTIONS_OF_DESTINY\REFLECTIONS_OF_DESTINY.TP2~ #0 #330 // Reflections of Destiny BG2: Wherever You Go There You Are: 0.9.1
~BANK_OF_BALDURS_GATE\BANK_OF_BALDURS_GATE.TP2~ #0 #0 // Bank of Baldur's Gate: v0.3
~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
~BG1NPC\BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #34 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #41 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #54 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #64 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #74 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v32
~BG1NPC\BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v32
~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
~BG1NPC\BG1NPC.TP2~ #0 #114 // BGEE Banter Timing Tweak -> Banter Timing: Very slow (about 55 minutes between banter dialogs): v32
~BG1NPC\BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
~BG1NPC\BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v32
~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
~BG1NPC\BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
~GARRICK-TT\SETUP-GARRICK-TT.TP2~ #1 #0 // Garrick: Tales of a Troubadour: 1.27
~CANDLEKEEP_REVISITED\CANDLEKEEP_REVISITED.TP2~ #0 #0 // Candlekeep Revisited: BG1 Prologue Expansion
~CANDLEKEEP_REVISITED\CANDLEKEEP_REVISITED.TP2~ #0 #1 // Candlekeep Revisited: BG1 Expanded Starting Sequence
~CANDLEKEEP_REVISITED\CANDLEKEEP_REVISITED.TP2~ #0 #2 // Candlekeep Revisited: Osprey joinable NPC for SoD
~THERUNE\SETUP-THERUNE.TP2~ #0 #0 // Oberan's Secret: V0.4
~THERUNE\SETUP-THERUNE.TP2~ #0 #1 // Dragonspear Rune: V0.4
~THERUNE\SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #60 // SoD - Give Imoen a special wand for palace attack scene: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #70 // SoD - Allow PC to give aid to Imoen after attack in palace: v0.4
~SODRTD\SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #100 // SoD - Quest: Scouting the Coast Way Crossing: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #140 // SoD/BG2EE - Add a little snark to dialogues: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #150 // SoD/BG2EE - Remove cut scenes that the PC shouldn't be privy to: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #180 // BG2EE - Give Imoen innnate Magic Missiles for attack scene: v0.4
~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #200 // BG2EE - Use Irenicus in hell movie as dream to restore Bhaalspawn powers: v0.4
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.3
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.3
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.3
~TURNABOUT\SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.8
~TURNABOUT\SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: v1.8
~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.6
~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #11 // Reduced experience for killing monsters -> Reduce by 50%: 1.6
~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.6
~GODCALL\SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 2.1
~GODCALL\SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod
~GODCALL\SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English)
~IMNESVALE\IMNESVALE.TP2~ #0 #0 // Install Imnesvale Mod -> Easy: v2.1
~TOD\TOD.TP2~ #0 #0 // Tower of Deception: v4.1.0
~TOD\TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.1.0
~TOD\TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.1.0
~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v29
~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v29
~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v29
~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v29
~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v29
~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v29
~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v29
~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v29
~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v29
~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v29
~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v29
~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v29
~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v29
~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v29
~UB\SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v29
~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v29
~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v29
~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v29
~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v29
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~D0QUESTPACK\SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v6.2
~SKIECOST\SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v6.2
~SKIECOST\SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2
~LCA\LCA.TP2~ #0 #0 // Love Conquers All (LCA)
~SKITIAROMANCETWEAK\SETUP-SKITIAROMANCETWEAK.TP2~ #0 #0 // Skitia's Romance Tweak for BG2:EE: 1.0
~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.1
~NEERA\NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.3.1
~NEERABANTERS\NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
~NEERABANTERS\NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
~YOSHIMO\YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v5.0
~YOSHIMOSREMORSE\YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
~YOSHIMOSREMORSE\YOSHIMOSREMORSE.TP2~ #0 #2 // Yoshimo's Remorse: Fighter/Thief Dual-Class (Only if Yoshimo was never recruited before) -> Bounty Hunter 13 / Fighter: v3.1.1
~WINGS\SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
~WINGS\SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
~WINGS\SETUP-WINGS.TP2~ #0 #2 // Remove conflict with Hexxat?
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.07
~LICHDOM\LICHDOM.TP2~ #0 #0 // Lichdom for the Baldur's Gate, Enhanced Edition Games.
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v55
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v55
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v55
~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_9
~A7-WARESOFTHEPLANES\A7-WARESOFTHEPLANES.TP2~ #0 #0 // Wares of the Planes: 1.3
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
~OFHEIRLOOMSANDCLASSES\OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new forgeable artifacts for different classes: v2.2
~BG2STYLESANDTHIEFRING\SETUP-BG2STYLESANDTHIEFRING.TP2~ #0 #0 // BG2 Style Sandthief Ring
~SAREVEFFFIX\SETUP-SAREVEFFFIX.TP2~ #0 #0 // Fix Deathbringer
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #0 // Unofficial Item Pack
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #1 // Scarlet Katana
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #2 // Gourmet from Underdark
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #3 // Holy symbols
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #4 // New Items
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #5 // SoD items
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #6 // Better archery shop
~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #7 // Reworked free action
~MSFM\MSFM.TP2~ #0 #2 // Add Staff of Wizardry: v1.57
~MSFM\MSFM.TP2~ #0 #7 // Add ranged attack and a tweak to the Staff of the Magi -> Add ranged attack + replace invisibility with immunity to time stop: v1.57
~MSFM\MSFM.TP2~ #0 #10 // Add circlets: v1.57
~MSFM\MSFM.TP2~ #0 #13 // Add Wand Case: v1.57
~MSFM\MSFM.TP2~ #0 #14 // Add a stone of teleportation: v1.57
~MSFM\MSFM.TP2~ #0 #16 // Add robe tweaks -> Add robes with no colorsets: v1.57
~MSFM\MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.57
~MSFM\MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.57
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #1 // Personal Items for NPCs: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #5 // P&P Healing Potions: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #6 // Change item type of Holy Symbols: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #8 // Improved Tome of Golems: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #10 // Add Potions of Extra Healing in BG1: v8
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #12 // Sensible Shops (see readme): v8
~REFINEMENTS\SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: 4.36.1
~AL_ITEM_PACK\AL_ITEM_PACK.TP2~ #0 #0 // Arcane Treasury mod: v1.5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #140 // Randomized Enemy Equipment -> Add High Quality Items: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #180 // IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v7
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v7
~SPELL50\SPELL50.TP2~ #0 #0 // Set the Spell Level Cap to: -> 50: v7
~CRUCIBLE\CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v4.3
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 3.2
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #1 // Shadow Magic: Resource Costs -> Drain Constitution on Cast: 3.2
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #5 // Shadow Magic: Shadow Monk monk kit: 3.2
~SHADOWADEPT\SHADOWADEPT.TP2~ #0 #6 // Shadow Magic: Enhanced Shade Lord (BG2:EE) -> Hardcore Difficulty: Casts up to 9th level spells: 3.2
~ISAAC'S_MISSILE_STORM\SETUP-ISAAC'S_MISSILE_STORM.TP2~ #0 #0 // Isaac's Missile Storm for BGEE series: v0.8
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #0 // Made in Heaven: Arcane Spellpack: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #2 // Made in Heaven: Divine Spellpack: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #8 // Revised Bhaalspawn Powers (EXPERIMENTAL): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #9 // Specialist Perks (WIP): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #10 // Made in Heaven: Epic Spellpack (BETA): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #13 // True Meteor Swarm (EXPERIMENTAL): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #17 // Revised Spell Learning XP: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #18 // Expanded Temple Services: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #19 // Sixth level spell scrolls in Siege of Dragonspear: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #20 // Fourth level Animate Dead for Wizards: v7
~CHARMED, I'M SURE\CHARMED, I'M SURE.TP2~ #0 #1 // Charmed, I'm Sure: 3.0
~C0WARLOCK\C0WARLOCK.TP2~ #0 #0 // Warlock Kit: 2.5
~DW_TALENTS\DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 15
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all mod items: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.4
~DIMENSION_GATE\SETUP-DIMENSION_GATE.TP2~ #0 #0 // Dimension_Gate: 1.3
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
~WILDMAGE\WILDMAGE.TP2~ #0 #0 // New Wild Magic Spells -> Ironman: v2.3
~WILDMAGE\WILDMAGE.TP2~ #0 #2 // Retain Rhialto's items: v2.3
~WILDMAGE\WILDMAGE.TP2~ #0 #3 // Spellshaper Kit -> Original avatar: v2.3
~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.10
~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.10
~MESPELLS\MESPELLS.TP2~ #0 #1001 // New spells -> Add all the new spells to the game, excluding the really powerful spells: 2.6.0
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2030 // Changes to Restoration: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2060 // Rebalancings of slightly-too-powerful spells: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.21
~NWNFORBG\SETUP-NWNFORBG.TP2~ #1 #0 // NWN For BG: 0.99
~NWNFORBG\SETUP-NWNFORBG.TP2~ #1 #10 // NWN For BG - Worldmap select (EE-games only) -> Place NWN locations on BP-BGT Worldmap: 0.99
~NWNFORBG\SETUP-NWNFORBG.TP2~ #1 #20 // Install NWN as a dedicated campaign: 0.99
~IWD1_EET\SETUP-IWD1_EET.TP2~ #1 #0 // Use <CHARNAME> instead of <GABBER> etc.: 1.0
~IWD1_EET\SETUP-IWD1_EET.TP2~ #1 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy: 1.0
~IWD2_EET\SETUP-IWD2_EET.TP2~ #1 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy: 1.0
~IWD_EET-PARTY-BANTER\SETUP-IWD_EET-PARTY-BANTER.TP2~ #0 #0 // Install IWDEET Party Banter: v1.0
~IWD_EET_END\SETUP-IWD_EET_END.TP2~ #1 #0 // IWD_EET_End: 1.0
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 4.3
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 4.3
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #31 // Reduce experience from monsters and quests -> Reduce by 50 percent: 4.3
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #40 // Allow to trade with Hobart before starting the adventure: 4.3
~TNT\TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.35
~TNT\TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.35
~TNT\TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.35
~TRAP_OVERHAUL\SETUP-TRAP_OVERHAUL.TP2~ #0 #111 // Trap Overhaul -> Monk Evasion, Fast Detection, Recovery: 0.21
~WL_SUMMONSFOW\WL_SUMMONSFOW.TP2~ #0 #2 // Everyone (including summons) triggers traps: 1.4.1
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #0 // Epic Locks
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #100 // Epic Traps
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~EPICTHIEVING\EPICTHIEVING.TP2~ #0 #500 // Prevent multiple Potions of Perception or Master Thievery from stacking
~METWEAKS\METWEAKS.TP2~ #0 #3210 // Make Infravision actually do something -> Both 1 and 2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #100 // Add IWD Campaigns to the EET Menu: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #110 // Adjust IWD1 XP for Full Campaign: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #130 // Adjust IWD2 XP for Full Campaign: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #150 // Add HoW access to BG2: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #155 // Remove Overpowered Items from HoW: 1.2
~IWD_EET_INTEGRATION\IWD_EET_INTEGRATION.TP2~ #1 #160 // Add IWD1 Easter Egg Content to BG2: 1.2
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.6
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #40 // Shaman-specific items: 4.6
~WSR\WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
~WSR\WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
~WSR\WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
~RELIEVEWIZARDSLAYER\RELIEVEWIZARDSLAYER.TP2~ #0 #0 // Relieve Wizard Slayer: 1.7
~RELIEVEWIZARDSLAYER\RELIEVEWIZARDSLAYER.TP2~ #0 #1 // Valygar, the Wizard Slayer: 1.7
~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR\SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR\SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR\SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR\SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
~ALL-THE-THINGS-REVISED\SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1010010 // Worthwhile Proficiency Points: Buff 1st and 4th proficiency point in a weapon: 0.1.1
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #670 // Change class/kit: Hexxat -> Fighter/Shadowdancer: v4.6
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #684 // Change class/kit: Clara -> Shadowdancer: v4.6
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #311 // Allied Caelar Argent in Avernus boss battle -> Joins as controllable follower if no free party slots available: v4.6
~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #692 // Change class/kit: Caelar Argent (See notes in readme!) -> Cavalier: v4.6
~NPCKIT\NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
~NPCKIT\NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
~NPCKIT\NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
~NPCKIT\NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
~NPCKIT\NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v5
~NPCKIT\NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
~NPCKIT\NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
~NPCKIT\NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.8
~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #7103 // Artisan's Kitpack: Make Montaron an Assassin
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7102 // ?????? -> : ???
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #53 // Revised Metamagic -> Innate metamagic, learned from scrolls or character generation: 1.4
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #56 // Metamagic: fill sequencers for free: 1.4
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #101 // Cleric Remix -> Use new format for cleric kits: v9_Test_Build_2
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v9_Test_Build_2
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v9_Test_Build_2
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v9_Test_Build_2
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 15
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 15
~DRUIDSOR\SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit: v9
~XPEXCHANGE\SETUP-XPEXCHANGE.TP2~ #0 #0 // Experience Purchaser (exchange superfluous experience points for more abilities). -> XP exchange restricted to single-class characters only (Recommended): v1.2
~REVISITOLDHAUNT\SETUP-REVISITOLDHAUNT.TP2~ #0 #0 // Revisit The Old Haunt: v0.1
~SPONTANEOUS_CASTING\SPONTANEOUS_CASTING.TP2~ #0 #0 // Add Spontaneous Casting for clerics and druids: v1.32
~SPONTANEOUS_CASTING\SPONTANEOUS_CASTING.TP2~ #0 #1 // Add Magic Fang Spell: v1.32
~DISCARD ARMOR & BOOK CASTING\DISCARD ARMOR & BOOK CASTING.TP2~ #0 #1 // Book Casting
~SETUP-ARTISANSKITPACK_TWEAK.TP2~ #0 #7203 // Artisan's Kitpack: Trickster - Mimic Mod Kit Abilities (install this after other kits!)
~ARTISANSCARAVANS\ARTISANSCARAVANS.TP2~ #0 #0 // Caravans of Faerûn: A Better Way to Travel
~WTPFAMILIARS/SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTP Familiars (Requires ToB, BGT, BGEE, BG2EE, IWDEE, or EET): 2.6
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #61 // Cantrips -> Innate Cantrips: 2.8.5
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #83 // Give Innate Cantrips to Familiars: 2.8.5
~TNT\TNT.TP2~ #0 #0 // Smarter familiars: v8.35
~TNT\TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.35
~TNT\TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.35
~TNT\TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.35
~TNT\TNT.TP2~ #0 #38 // Distinct quest items: v8.35
~TNT\TNT.TP2~ #0 #42 // Spider form ignores web: v8.35
~TNT\TNT.TP2~ #0 #43 // Cheesy Slayer: full heal on change: v8.35
~TNT\TNT.TP2~ #0 #45 // Cheesy Slayer: reputation -> reduced loss: v8.35
~TNT\TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.35
~TNT\TNT.TP2~ #0 #48 // Greater Command AoE: v8.35
~TNT\TNT.TP2~ #0 #55 // Non-hostile Grease: v8.35
~TNT\TNT.TP2~ #0 #56 // Tracking!: v8.35
~TNT\TNT.TP2~ #0 #60 // More ankheg armors by Taerom: v8.35
~TNT\TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Just a few select enemies: v8.35
~TNT\TNT.TP2~ #0 #70 // Improved strongholds: v8.35
~TNT\TNT.TP2~ #0 #71 // Save Melicamp: v8.35
~TNT\TNT.TP2~ #0 #80 // Starting bags -> Gem, scroll, potion, ammo (GSPA): v8.35
~TNT\TNT.TP2~ #0 #83 // More mage fencing scrolls in BG1: v8.35
~KLATU\SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #220 // Resurrection can heal the living: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #460 // Candlekeep XP boost: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #490 // Liia knows how to cast her spells: 3.1
~JTWEAKS\SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
~VICONIAREVAMPED\SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Improved Dialogues (BG:EE): 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Not-So-Indestructible Rats: 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #27 // House Tweaks: Experience Books: 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #40 // House Tweaks: Charisma Bonus to Turn Undead Levels: 2.9
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #41 // House Tweaks: Trap Activation Tweaks: 2.9
~METWEAKS\METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
~METWEAKS\METWEAKS.TP2~ #0 #2600 // No Party Required area transitions
~METWEAKS\METWEAKS.TP2~ #0 #2800 // Make it possible to enter the Nashkel Mines through the back cave entrance
~METWEAKS\METWEAKS.TP2~ #0 #3000 // Make it possible to enter the catacombs beneath Candlekeep early
~METWEAKS\METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.12
~WL_RECHARGEWANDS\WL_RECHARGEWANDS.TP2~ #0 #0 // Recharge Wands: 1.0
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood except the mines: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3354 // Create Interval Saves [argent77] -> Every 15 minutes (cycle through four saves): v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~ZS_WEAPONOILS\ZS_WEAPONOILS.TP2~ #0 #100 // Install oils and insert them into the world: v1.4.1
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #0 // Alternative Damage on Large Creatures: v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #4 // Dismissable Spells (BETA): v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #6 // Give Monsters Bonus HP: v2
~SUBTLED_ITEM_TWEAKS\SUBTLED_ITEM_TWEAKS.TP2~ #0 #160 // All Potions Usable by Any Class: v1.3.4
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4135 // Revised resting: resting in the wild uses up provisions: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21
~POLYLICH\POLYLICH.TP2~ #0 #11 // Purist Demiliches -> Demilich Trap the Soul is preventable by magic resistance, ignores berserk (recommended): v1.01
~POLYLICH\POLYLICH.TP2~ #0 #16 // Do you want more resilient Demiliches? -> Yes, they die far too quickly to parties using High Level Abilities: v1.01
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v13.1.1
~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Larger worldmap screen window for the worldmap menu.ui -> Dragonspear style: v13.1.1
~MINIONS TIED TO SUMMONER\MINIONS TIED TO SUMMONER.TP2~ #0 #0 // Minions Tied to Summoner
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #13 // Missing Spell Scrolls -> Add in missing arcane and priest spell scrolls: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #20 // Leveled Scrolls: craft scrolls at higher caster levels: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #32 // Caster Crafting: Scribing Tools -> Scribe scrolls: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #40 // Potions for existing Spells: v0.7.4
~MOD-CASTER-CRAFTING/MOD-CASTER-CRAFTING.TP2~ #0 #81 // Caster Crafting: Crafting Station -> Brew potions: v0.7.4
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2110 // Make Identify Scale with Level: 2.8.5
~REMASTERED_SPELL_ICONS\REMASTERED_SPELL_ICONS.TP2~ #0 #0 // Install Remastered Spell Icons Core Component: v1.0
~REMASTERED_SPELL_ICONS\REMASTERED_SPELL_ICONS.TP2~ #0 #1 // Use IWD:EE Colors (Green icons for summoning spells): v1.0
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #14 // Install Enhanced Powergaming Scripts -> Normal Pre-Buffing Speed: v14.6
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v14.6
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v14.6
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #200 // Improved Cheat Menu: 4.7
~ZGTWEAKS\ZGTWEAKS.TP2~ #0 #9999 // Equip items from inventory to fill empty slots: 1.15
~ZGTWEAKS\ZGTWEAKS.TP2~ #0 #10000 // Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory): 1.15
~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
Also while you can increase the text size of the Games, it can be a bit to read it all, so if you want to make it easier, you can try installing Voices Voices Extravaganza mods by MoonySolari/ColossusChang , it uses Ai voices to read out many of the lines from the game, and while it has a bit of difficulty with charecters who have accents like Jaheira and Minsc, it is actually good and in some places its hard to tell.
Even now I'm playing with it and one of Neera's silent lines that appears after her spoken ones, it took me a while to get that it was actually Ai and not her real voice actor.
He just released an SOD version , so the voices will carry till the end of that campaign , but SOA and TOB only have the base game voiced lines atm.
It's a mod that can be installed anywhere in the install order and quickly to install, so I could just write you the process to install them easily.
As for IWD, those campaigns, while I never finished them (EET is a LOOOOOOOONNNNNNGGGGGG Playthrough) those are mostly a big setting brawl to brawl campaigns, so it's not a lot of dialog ingeneral but I could be wrong.
NWN is literally another game converted into BG IE Engine, I haven't entered Neverwinter yet, so I don't know how the dialog is as I only played a bit of the original NWN game without finishing it, and I don't know if the mod author of NWNinEET carried over the audio.