This is incredible, will this ever be available for mac? It's the mod i want the most and the only one i can't use 😭😭 i can't find anything similar sadly
This is incredible, will this ever be available for mac? It's the mod i want the most and the only one i can't use 😭😭 i can't find anything similar sadly
Sadly, I don't have the expertise to port it to Mac. Don't even know if MacOS allows for scanning other processes' memory
This is incredible, will this ever be available for mac? It's the mod i want the most and the only one i can't use 😭😭 i can't find anything similar sadly
Sadly, I don't have the expertise to port it to Mac. Don't even know if MacOS allows for scanning other processes' memory
This mod would serve much better if there was additional batch file that runs the game and then launches BG Radar Overlay after few seconds delay. Overall good stuff highly recommended if you play with tactical challenge mods like SCS, Butchery, and/or Made In Heaven Tweaks.
This mod would serve much better if there was additional batch file that runs the game and then launches BG Radar Overlay after few seconds delay. Overall good stuff highly recommended if you play with tactical challenge mods like SCS, Butchery, and/or Made In Heaven Tweaks.
It is already there - you can right click the radar icon and in options window choose the language your game is in. It would translate all the monsters, spells and items but the static UI text of the radar would remain in English.
I'm currently testing my next mod with your tool. It’s incredibly helpful for mod development, and I just wanted to say thank you for creating and sharing it! Should I notice anything in the latest version, I’ll report it here.
I'm currently testing my next mod with your tool. It’s incredibly helpful for mod development, and I just wanted to say thank you for creating and sharing it! Should I notice anything in the latest version, I’ll report it here.
Any chance the radar overlay could be shown based on the character-under-mouse-pointer while a key is held (the same way eeex does it for the status effects) rather than as a flyout from the top of the window? I imagine this might be a lot of work since you'd probably have to be scanning a whole other area of memory, and capture the keypress.
Tangentially...
Absolutely fantastic that this game is still actively modded after twenty six years (ok, 12 years for EE, but still... ). Then again this IS the best game ever in my opinion (beats KSP by a hair).
I wanted something like this from day one with the original Baldur's Gate and I have been watching this mod progress since I first saw it used on Twitch a few years ago (Beoufy? Dav? I don't remember) . Sometimes it's just too hard to get good information from the combat log.
Any chance the radar overlay could be shown based on the character-under-mouse-pointer while a key is held (the same way eeex does it for the status effects
I don't think he means what EEEx does, but rather how, to display the info while a certain key is pressed instead of a right-click toggle. With bg-partner I did it by fiddling with window/game-area coordinates and mouse position so as not to rely on a windows-only mouse event, but it's a toggle too.
Any chance the radar overlay could be shown based on the character-under-mouse-pointer while a key is held (the same way eeex does it for the status effects
I don't think he means what EEEx does, but rather how, to display the info while a certain key is pressed instead of a right-click toggle. With bg-partner I did it by fiddling with window/game-area coordinates and mouse position so as not to rely on a windows-only mouse event, but it's a toggle too.
If so, there already is an option for it on the "Options" window, I believe it was a toggle to use ctrl + right click instead
Are there different options to decided on the level of details?
For instance, the Aura NPC has some feature where some info is shown; I believe this may take an action and delay, or
something like that.
What may be nice is if something like this may be available, e. g. when a character concentrates for a turn or so, and
finds out details about a monster or something like that. Could be a class-specific feature (rangers) or a generic
functionality or so. Other players may prefer full-info without in-game actions at all times, so basically my question
is more about how much one can fine-tune this. Personally I kind of prefer more the "find out via action in game"
approach. (Or even a spell but I am unaware of a spell that shows info about enemies?).
Are there different options to decided on the level of details?
For instance, the Aura NPC has some feature where some info is shown; I believe this may take an action and delay, or
something like that.
What may be nice is if something like this may be available, e. g. when a character concentrates for a turn or so, and
finds out details about a monster or something like that. Could be a class-specific feature (rangers) or a generic
functionality or so. Other players may prefer full-info without in-game actions at all times, so basically my question
is more about how much one can fine-tune this. Personally I kind of prefer more the "find out via action in game"
approach. (Or even a spell but I am unaware of a spell that shows info about enemies?).
Comments
There is a single executable. Nothing more.
If you see nothing inside the archive why would it weigh 48mb right?
So its either your archiver or antivirus tricks
Sadly, I don't have the expertise to port it to Mac. Don't even know if MacOS allows for scanning other processes' memory
Thank you anyways!
For example, I cast Silence on Ogre Mage and right click and it shows me how many rounds in effect.
Installed also the other mod in the video spells icons floating and showing me end of round bar - very helpful.
Make sure the game is running in windowed mode. If you are using an AMD video card make sure the alternative renderer is checked.
Attaching the radar.log file might also help.
Ah, yess! It is not a regular mod you install - it is a standalone program that is supposed to be run alongside the game
edit : ok , it seems it need 2.6. I hope the best for this mod and will test it for my next 2.6 playthrought
It needs 2.6, yesh.
Technically there were some very early versions for 2.5 but they aren't production ready.
Create your own .bat file:
It is already there - you can right click the radar icon and in options window choose the language your game is in. It would translate all the monsters, spells and items but the static UI text of the radar would remain in English.
Would be greatful if somebody would test it a little.
Also, fixed a bug when sometimes weapon details were parsed from a wrong resource file.
The new release is available here
Glad it helps
Tangentially...
Absolutely fantastic that this game is still actively modded after twenty six years (ok, 12 years for EE, but still... ). Then again this IS the best game ever in my opinion (beats KSP by a hair).
I wanted something like this from day one with the original Baldur's Gate and I have been watching this mod progress since I first saw it used on Twitch a few years ago (Beoufy? Dav? I don't remember) . Sometimes it's just too hard to get good information from the combat log.
I don't think he means what EEEx does, but rather how, to display the info while a certain key is pressed instead of a right-click toggle. With bg-partner I did it by fiddling with window/game-area coordinates and mouse position so as not to rely on a windows-only mouse event, but it's a toggle too.
If so, there already is an option for it on the "Options" window, I believe it was a toggle to use ctrl + right click instead
Yep, that's what I meant - the radar data, but using the mechanism of eeex. I never noticed that option existed, nice! Legend
For instance, the Aura NPC has some feature where some info is shown; I believe this may take an action and delay, or
something like that.
What may be nice is if something like this may be available, e. g. when a character concentrates for a turn or so, and
finds out details about a monster or something like that. Could be a class-specific feature (rangers) or a generic
functionality or so. Other players may prefer full-info without in-game actions at all times, so basically my question
is more about how much one can fine-tune this. Personally I kind of prefer more the "find out via action in game"
approach. (Or even a spell but I am unaware of a spell that shows info about enemies?).
What you are looking for is OlvynSpells mod - https://forums.beamdog.com/discussion/76732/v2-2-0-olvynspells-151-new-spells-for-bg-ee-bg2-ee-iwd-ee-and-eet/p1