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[MOD] Infinity UI++ v1.27

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  • PeccaPecca Member Posts: 2,303
    Released compatibility update with patch v2.7.
  • moe23moe23 Member Posts: 56
    edited June 28
    Thanks for the updates. I tried the new version with my 2.6.6 eet modlist and EEex 1.0.0 (renamed UI-backup2.6.MENU befor install). Did you deactivate the NPC bar? I have no more NPC bar options in game (also no scale slider):
    ti2w107n6uis.png
    Post edited by moe23 on
  • zelurkerzelurker Member Posts: 184
    Very nice mod, but I didn't understand how the keyboard shortcuts are supposed to work! I just wanted the standard backspace to select all members in the party members as it always did in the bg2 games, but when you activate the option for shortcuts it just displays a kind of cross similar to the symbol when a character gains a new level, left clicking it does nothing, right clicking it displays this strange dialog
    lt6e12hmom57.png
    (it's partially in french here).
    You can click only the button with a book which seems to be to do quick load, which copies the icon in the top raw as here, you can even fill the top row with it... Is it even related to keyboard shortcuts ? And right clicking the the gui button to select everyone does nothing. Help !
  • PeccaPecca Member Posts: 2,303
    This menu is intended for visualising spell/ability hotkeys with buttons. Quickload is there by default, and when you assign a hotkey to any spell or ability, it will show in the second row. So you choose empty slot from the first row, hotkey from the second row and in the third row you can choose which portrait is selected before the hotkey triggers. For example you can assign a magic missile to be cast by all your mages at the same time etc.
  • PeccaPecca Member Posts: 2,303
    moe23 wrote: »
    Thanks for the updates. I tried the new version with my 2.6.6 eet modlist and EEex 1.0.0 (renamed UI-backup2.6.MENU befor install). Did you deactivate the NPC bar? I have no more NPC bar options in game (also no scale slider):

    I did not deactivate it. Perhaps EEex need to be updated as well, I haven't tested it yet.
  • PeccaPecca Member Posts: 2,303
    New version released with more string compatibility updates.
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 122
    Hi @Pecca , The index numbers of some text entries on the interface differ between BG1 and BG2, but all text indices in the mod use those from BG1, causing display errors for certain text on the BG2 interface.3s5oemqlncys.png
    dgb3017bur8h.png
    dky7a39sp6pp.png
    7ftdw94kewca.png
    Performs normally under BG1.
    2qpnc41iery9.png
    5n0xefdqd1dl.png
    u73y2eslokdt.png
    eu7gd9rpxyrj.png
    Additionally, according to tests, the mod seems to behave abnormally in the 2.7.1.0 beta branch on Steam.

    In BG1EE, the string @24680 = ~Press a key (Esc to cancel)~
    while in BG2EE, this line is numbered @2802, and in IWDEE, it is numbered @37843.

    In BG1EE, the string @24432 = ~Pause whenever a party member casts a spell.~
    while in BG2EE and IWDEE, this line is numbered @31872.

    In BG1EE, the string @24433 = ~Pause whenever a party member finds a trap.~
    while in BG2EE, this line is numbered @58171, and in IWDEE, it is numbered @34672.

    In BG1EE, the string @24434 = ~Center the view on the party member who triggered an auto-pause.~
    while in BG2EE and IWDEE, this line is numbered @10571.

    Hi, @Pecca . this error still persists. :|
  • EndarireEndarire Member Posts: 1,536
    I recently tested Infinity UI++ 1.23 on EET 14.1 and game version 2.6.6 and EEex 1.0. I was not able to assign any thieving skill points at level up, nor was I able to finish leveling up. I strongly suspect Epic Thieving's new skill of Use Poison was the culprit, and I did not Use Poison as a skill on the skills list.

    Thankee!
  • Psyko_tikPsyko_tik Member Posts: 21
    I believe you don't read github reports, so posting it here: I just installed 1.25 version, I don't see text in first menu.
    Using Linux BGEE v2.6.6
    oy1cc9xs1evl.png
    weidus attached
  • deadinsidedeadinside Member Posts: 134
    Using the latest 1.25 build with BGEE 2.7. Some store buttons don't have text.

    ofe68s467gcr.jpg
  • PeccaPecca Member Posts: 2,303
    Psyko_tik wrote: »
    I believe you don't read github reports, so posting it here: I just installed 1.25 version, I don't see text in first menu.
    Using Linux BGEE v2.6.6
    oy1cc9xs1evl.png
    weidus attached

    V2.6 is now legacy. There is a UI-backup2.6.menu file in the override. If you use 2.6 you must rename this file to ui.menu.
  • Psyko_tikPsyko_tik Member Posts: 21
    works perfectly, thanks! I'm using an ISO version on Linux, it's not gonna be updated soon, I'm afraid.
  • PeccaPecca Member Posts: 2,303
    deadinside wrote: »
    Using the latest 1.25 build with BGEE 2.7. Some store buttons don't have text.

    ofe68s467gcr.jpg

    fixed in new version.
  • PeccaPecca Member Posts: 2,303
    Hi @Pecca , The index numbers of some text entries on the interface differ between BG1 and BG2, but all text indices in the mod use those from BG1, causing display errors for certain text on the BG2 interface.3s5oemqlncys.png
    dgb3017bur8h.png
    dky7a39sp6pp.png
    7ftdw94kewca.png
    Performs normally under BG1.
    2qpnc41iery9.png
    5n0xefdqd1dl.png
    u73y2eslokdt.png
    eu7gd9rpxyrj.png
    Additionally, according to tests, the mod seems to behave abnormally in the 2.7.1.0 beta branch on Steam.

    In BG1EE, the string @24680 = ~Press a key (Esc to cancel)~
    while in BG2EE, this line is numbered @2802, and in IWDEE, it is numbered @37843.

    In BG1EE, the string @24432 = ~Pause whenever a party member casts a spell.~
    while in BG2EE and IWDEE, this line is numbered @31872.

    In BG1EE, the string @24433 = ~Pause whenever a party member finds a trap.~
    while in BG2EE, this line is numbered @58171, and in IWDEE, it is numbered @34672.

    In BG1EE, the string @24434 = ~Center the view on the party member who triggered an auto-pause.~
    while in BG2EE and IWDEE, this line is numbered @10571.

    Hi, @Pecca . this error still persists. :|

    fixed in new version.
  • deadinsidedeadinside Member Posts: 134
    Excellent
  • deadinsidedeadinside Member Posts: 134
    Another case of missing text.

    u9eye3xv97hq.jpg

    That's when hitting the "Quit" button in the options menu from a loaded game.
  • PeccaPecca Member Posts: 2,303
    ugh, released another version. this time there is a conversion function from t to getUiString so there should be no more empty texts.
  • deadinsidedeadinside Member Posts: 134
    Thanks. This 2.7 update really did a number on UI mods.
  • EtaminEtamin Member Posts: 881
    edited July 10
    I don't know why when i kill dragons bestiary doesn't update even when chat says there is new entry.

    https://i.postimg.cc/7hrF7g4m/Baldr011.png

    https://i.postimg.cc/PrTG5z28/Baldr012.png

    The same goes for Thaxll'ssillyia.

    By the way, it should be "Dragon: Firkraag" or just "Firkraag"?
    Post edited by Etamin on
  • PeccaPecca Member Posts: 2,303
    I think dragons are in bosses subcategory, you must click the arrow button next to the header.
  • EtaminEtamin Member Posts: 881
    Thanks. I didn't know it works like that. By the way shoudn't bosses information be immediatelly revealed after one kill? It's not ike you will kill boss more than once.
    One more thing, beholders and gauths don't have species:
    https://i.postimg.cc/nhQLm1ZL/Baldr013.png
  • NandoredduNandoreddu Member Posts: 2
    edited July 15
    hey all
    i registered to try and figure out a problem i'm having.
    I get a black screen at startup, i am 100% sure it's some mod i have installed since if i install the UI immediatly after the EET and launch the game i can see it work correctly. However when i perform a full mod installation i get a black screen (i can't even see intro movies) and everything stays completely black. I can see the hand cursor and if i click randomly i can hear the ui responding and can change campaign.

    Now i admit i have quite the amount of mods i wanted to install so probably it's not gonna be easy but if anyone has a clue i attached my weidu.log.

    I have playing original bg and modded versions a lot and i wanted to give it a try with a lot of mods.

    My installation process has been

    manually dlc Merge into bg1 folder.
    manually eefixpack into bg1 folder
    manually installing bgub on bg1 folder
    manually installiing maybe 1 or 2 mods into bg1 folder
    manually running eet core on bg2 folder.
    manually installing EEX
    manually installing bub spellmenu
    manually installing infinity UI++
    renaming the file in the override into ui.menu (while also renaming the original one to something else) since i'm on 2.6.6.0

    And if i launch the game at this point (i made a backup folder to be sure) the ui seems to be working perfectly. I can switch campagin back and forth check options although i havent gone past the creation screen


    From there i installed the rest of the mod you can see in the weidu.log with project infinity (including eet END around the bottom) which completes without warnings or errors.

    I avoided stuff like stratagems as it is flagged as not working properly yet.

    Even got a couple of screens from inifinity loader.exe, one where i have the black screen and another where i have basically unmodded EET running fine:
    kcizgvip6lza.png
    drnzc0oe6xky.png

    Again the game seems to run fine behind the black screen...
    any clue? i'm at a loss.


    Edit: i'm patching the game on windows and running it on linux via heroic (proton). Hopefully this ain't an issue.
    Post edited by Nandoreddu on
  • NandoredduNandoreddu Member Posts: 2
    Nandoreddu wrote: »
    Snipped.

    Just posting back to say that i think i solved my own problem... apparently it is an issue with the mesa driver itself and the mod lightning pack that messes with some shaders.. i removed that one made a new install and everything works flawlessly.

    so it had nothgin to do with the UI itself.

  • Nibor_ScotNibor_Scot Member Posts: 82
    Hi, I installed BGEE version 2.6 on my PC via Steam, launched and exited the game once, then i installed the DLC Merger, followed by Infinity UI++ version 1.27 (renaming the 2.6 backup file to UI.menu). I launched the game, configured the settings so the bottom-right menu bar, bottom-left portraits, and message box could be freely positioned, and started a new game. Everything is fine, except that the message box is stuck in its most minimized state at the top-left; it won't expand and stays that way the whole time. Is this a bug, or should I stick with version 1.23 instead of using the newer versions released for BGEE patch 2.7? Best regards :)
  • ImionaImiona Member Posts: 31
    edited July 20
    Would it be possible to add an option to decrease/increase the Font Size of the Chat/Combat Window? Right now, changing font size scales ALL Fonts in the Game.
  • PeccaPecca Member Posts: 2,303
    Nibor_Scot wrote: »
    Hi, I installed BGEE version 2.6 on my PC via Steam, launched and exited the game once, then i installed the DLC Merger, followed by Infinity UI++ version 1.27 (renaming the 2.6 backup file to UI.menu). I launched the game, configured the settings so the bottom-right menu bar, bottom-left portraits, and message box could be freely positioned, and started a new game. Everything is fine, except that the message box is stuck in its most minimized state at the top-left; it won't expand and stays that way the whole time. Is this a bug, or should I stick with version 1.23 instead of using the newer versions released for BGEE patch 2.7? Best regards :)

    I did not change anything regarding message box in a long while, but you can try it. I annot reproduce this behavior.
    Imiona wrote: »
    Would it be possible to add an option to decrease/increase the Font Size of the Chat/Combat Window? Right now, changing font size scales ALL Fonts in the Game.

    Not planning this but it is possible. if you search ui.menu for:
    table "combatLog"
    (there are more) you can see that inside the list there is a label with defined text style "normal". This style is defined at the beginning of ui.menu file (line 36), there you see the size 13. you can copy this style, rename it to something like normal_combatlog, change the size and then change the style of the label inside the combatLog list.
  • PeccaPecca Member Posts: 2,303
    Been working for some time on new inventory paperdolls that would be compatible (persistent) with the all party inventory. Things are finally coming together so there is a little sneak peek.

    0cticmmqt5i3.png
  • SourSour Member Posts: 169
    Oh wow, that's a nice improvement.
  • Nibor_ScotNibor_Scot Member Posts: 82
    Hello @Pecca, I followed the same procedure described above and took screenshots this time. When I leave the message box as is, it sits in the bottom-right corner and I can only drag it upwards—meaning I can enlarge it, but I can't move it to the left or right. If I set it to "freely movable," it appears only as a small icon (with a green border) that can be moved around, but no text is visible. Best regards :)
  • Nibor_ScotNibor_Scot Member Posts: 82
    Hello @Pecca, I’ve just tried it with version 1.26: if I don’t make any changes to the UI++ settings, the message box remains fixed in the center; if I change the first 3 options, I can now position the message box. Best regards :)
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