One thing that I noticed is that the portrait for the Alufiend added by Unfinished Business doesn't seem to be called up when speaking to Vrischika... is there a way to patch this?
(Sorry, it's very late here- I may edit this post for clarification, when I'm not so tired.)
One thing that I noticed is that the portrait for the Alufiend added by Unfinished Business doesn't seem to be called up when speaking to Vrischika... is there a way to patch this?
(Sorry, it's very late here- I may edit this post for clarification, when I'm not so tired.)
It depends on the order you install the mods and if that creature is correctly coded.
If you install this mod before UB then it won't show up. Also if you install after UB but the creature is coded incorrectly, the portrait won't show up.
You can use NearInfinity to locate and manually set a portrait but it won't affect your current save game after you had encountered the creature.
It depends on the order you install the mods and if that creature is correctly coded.
Sure, that makes a lot of sense. I double-checked my mod order and it IS installed after UB. So I will ask on the thread for UB to ask if there's something in Vrischika's code that's preventing this mod from calling up the fan-added Alufiend portrait.
(Just an aside- although I originally got this game on Windows, I'm playing on Linux, and had the mods installed via the .exe files and Wine. I couldn't figure out how to get WeInstall to add them, otherwise. I didn't have this mod installed back on pre-EE PST, but I do remember it being available, then.)
You can use NearInfinity to locate and manually set a portrait but it won't affect your current save game after you had encountered the creature.
Noted for the next time I play through the game, then. I'll have to grab OpenJava from the repos since I don't have it installed at the moment, and although I've got the NearInfinity .jar downloaded, I need to do that first.
all this troubleshooting-looking talk creates a false first impression that something's broken or bugged. i just want to point out to any newly arrived superficial reader - it's not (the mod works flawlessly)
How can I have this mod in the iPad version? Edit: Can I simply place this in the override or something without the need to jailbreak? Thanks.
Anyone? First time PST player here. The game couldn't quite capture my attention like BG did, but after seeing this mod, I felt the urge to give it a try again. Is this mod possible for iPad? I hope this can be incorporated officially by Beamdog (as a toggleable option). This doesn't feel like a mod really; it's like this should have been part of the game right from the start.
Edit: I am starting to really enjoy the game and the story. It must be the "dark" setting that I'm not used to. Once I got over that and the fact that it's not as combat-oriented as BG, like I said, I'm loving it so far even if I haven't gone far yet. Still, this mod would be a great supplement.
This is, without a doubt, my favorite mod for PST:EE and a real game changer. It adds so much atmosphere and makes interacting with NPCs so much more interesting. I was not expecting to need this, but now that I have it, I could not go back.
I really liked using Portraits Portraits Everywhere on other games so I like to use this as well but I kind of having an issue finding a download link. So I would like to know if these two wonderful mods implemented together (which would explain lack of download link) or are they still seperated?
I just saw the download tab at the bottom of the original post I feel so dumb but now I have another issue. mod refuses to install it says its beta and asks me if I know what I'm doing (ofcourse I dont ) then nothing happens.
@smeagolheart: I used your mod once before and it worked great, but I can't get it to install properly now. Can you explain where I'm supposed to put the different files before I run the setup?
I don't quite understand. For example: I just started playing the game, and I'm in Mortuary, in the first location. I have only met and talked to male and female zombies, as well as Dhall, and as the mod's description says, their portraits are not shown. But, then, when I entered the next room, there was the character Ei-Vene, whom I had not yet met, but her portrait also did not appear after i approached and contacted. Does this mean that the portraits of the new NPCs will only appear in the new locations, despite the fact that I have not met the other characters of Mortuary yet, or are there some problems with the mod and need to solve the problem?
@bob_veng Yeah, after already having started a new game. As i said, i have only met and talked to male and female zombies, as well as Dhall, before installed the mod. And after that i met a new character, El-Vene, Dustman Female says Bestiary. Played around hour or two.
@bob_veng When i gained Third floor in Mortuary, all portrets appeared. So, i think, its based on a part of location you are situated. Anyway, thanks a lot)
Hm, i have modified ui.menu, when i copy manually your code... i (still) get green corners in save avatars.
After new game, or in existing. Is there a way to avoid/fix this? Am I doing something wrong with manuall install?
Installing [Use PSTEE Bestiary Portraits for dialogue] [0.51]
Hey, i dont know if people are still active here on this post. I am interested in somehow getting this to work ( http://tchosgames.blogspot.com/2011/04/planescape-torment-portrait-mod.html ) in the enhanced edition. But i have no clue about moding or how easy it is to make the game load these portaits , or how to do them myself. i tried simply renaming the pictures to the pictures (bmp files) in the override folder and simply copy pasted them. that did not work, but maybe i did it wrong? (i assumed it would work like that, because it works like this with the HDvideo // HD background mods that i found on nexus) but it does not seem to work with these portraits. as anyone experience with this and knows how to do it? i thought it is not gonna be that hard, cause it workd in the classic version. Sorry for my bad english.
i tried simply renaming the pictures to the pictures (bmp files) in the override folder and simply copy pasted them. that did not work, but maybe i did it wrong?
Have you tried maybe converting (and renaming) .bmp to .png (or with near infinity to .mos) and then copying to override?
The installation is very simple - just use the new simplified method for mod installation for version 3.2.2+. There are two steps: install the mod and copy the override folder from the desktop game directory into the iOS game directory
To install the mod For Windows there is already a prepared way to install the mod - an .exe file in the mod archive For Mac you will need to use WeIDU (look for the "WeiDU latest version" link) - the tool to manage mods for Infinity Engine games
* extract the WeIDU archive into the game folder
* from the mod Setup-JournalPortraitConversationsv052.zip archive, copy the JournalPortraitConversations folder into the game directory
* open the terminal in the game folder and run
To copy the overrite folder
I suppose for both Windows and Mac, the easiest way is to use iCloud. But I don't have it, so for Mac I can recommend the following way:
* connect the iOS device using a cable
* open Finder and confirm the connection - you should see the device added in the left panel
* in the first Finder tab, open the iOS device and go to the Files tab
* in the second Finder tab, open the game folder
* drag the override folder from the game tab to the Planescape folder in the first tab (the designers of Finder are special people - cmd+c/v and right-click menu doesn't work, only drag & drop!). In case you don't have the Planescape game folder, start the game and make a save - it will generate the folder)
* completely close the game on iOS (not just hide - close!). Then start again
Source: 3.2.2 release notes (in the first message of the topic, open the Spoiler at the bottom, there see the iOS User‑Accessible Game Data section)
And it's important because the Book of Torment v2.0 (which includes this mode) is not compatible!
@smeagolheart - can you please update the first message in this topic: the recommended method for iOS is obsolete and links a file on Dropbox that doesn't exist anymore. In short, I think you can write that the mode is compatible with the recommended way to install modes for version 3.2.2+, and that Book of Torment v2.0 is not compatible (it may save quite some time for players who may consider Book of Torment instead of this one)
It would be nice if somebody could test it against the Android version as well, as I'm pretty sure Book of Torment v2.0 will not work for Android as well
What exactly is going on with 'Book of Torment' on iOS? I don't have a Mac, but I'd like to fix this ;p. The JPC mod replaces entirely the old ui.menu file from version 3.1.4. From what I can see, the new 3.2.2 has some features (e.g., “scale user interface”) in the graphics options that are missing in 3.1.4.
@bzm There are several issues with the Book of Torment:
1. All the replaced textures are black boxes
2. The "Original" dialog box is the dialog box from the desktop version, not the mobile one
3. The Options page is wider than the screen. So I cannot even try to enable the new journal and test it out
4. (both desktop and mobile) localization issue - placeholders instead of English text when the game is in non-English
Black boxes
Dialogs - portraits:
Dialogs - side:
Shared inventory:
"Original" dialog
Book of Torment - desktop interface instead of mobile:
Original mobile (for comparison) - notice the left panel, which is missing in the desktop version:
Journal portrait (for comparison) - has both the left panel and the portrait box:
The Options page
The page overflows on the sides, and everything is black
Translation issue
Another issue with Book of Torment is relevant also for the desktop version. When the mod is installed for English, and I switch the game to a non-English language, I expect the Options page to be in English. But instead, I see placeholders:
This issue is relevant for quite a lot of people: the mod supports 4 languages, while the game supports 11
I see. Translation for BoT are made only for 4 lang for now, and switching in game languages will always set placeholders, - if BoT is installed in english (or diffretn lang - one per instalation). This is normal behaviour. There is a way to do only eng for all langs - i reconsider this.
Options screen is too wide for mobile? It's adjusted for desktop so it won't work i think.
So BoT is sadly not for iOS. Oh, well ;p,
(BoT patching ingame files, so copy override from desktop have no effect. I wonder if I provide PNG instead of MOS though?
Agat i'll sent you PNG's in BoT thread).
Comments
(Sorry, it's very late here- I may edit this post for clarification, when I'm not so tired.)
If you install this mod before UB then it won't show up. Also if you install after UB but the creature is coded incorrectly, the portrait won't show up.
You can use NearInfinity to locate and manually set a portrait but it won't affect your current save game after you had encountered the creature.
(Just an aside- although I originally got this game on Windows, I'm playing on Linux, and had the mods installed via the .exe files and Wine. I couldn't figure out how to get WeInstall to add them, otherwise. I didn't have this mod installed back on pre-EE PST, but I do remember it being available, then.) Noted for the next time I play through the game, then. I'll have to grab OpenJava from the repos since I don't have it installed at the moment, and although I've got the NearInfinity .jar downloaded, I need to do that first.
Anyone? First time PST player here. The game couldn't quite capture my attention like BG did, but after seeing this mod, I felt the urge to give it a try again. Is this mod possible for iPad? I hope this can be incorporated officially by Beamdog (as a toggleable option). This doesn't feel like a mod really; it's like this should have been part of the game right from the start.
Edit: I am starting to really enjoy the game and the story. It must be the "dark" setting that I'm not used to. Once I got over that and the fact that it's not as combat-oriented as BG, like I said, I'm loving it so far even if I haven't gone far yet. Still, this mod would be a great supplement.
Unfortunately I was unable to install it on steam version
Hi!
Hm, i have modified ui.menu, when i copy manually your code... i (still) get green corners in save avatars.
After new game, or in existing. Is there a way to avoid/fix this? Am I doing something wrong with manuall install?
v0.51, not the v0.52 ??
Thanks.
Have you tried maybe converting (and renaming) .bmp to .png (or with near infinity to .mos) and then copying to override?
The installation is very simple - just use the new simplified method for mod installation for version 3.2.2+. There are two steps: install the mod and copy the override folder from the desktop game directory into the iOS game directory
To install the mod
For Windows there is already a prepared way to install the mod - an .exe file in the mod archive
For Mac you will need to use WeIDU (look for the "WeiDU latest version" link) - the tool to manage mods for Infinity Engine games
* extract the WeIDU archive into the game folder
* from the mod Setup-JournalPortraitConversationsv052.zip archive, copy the JournalPortraitConversations folder into the game directory
* open the terminal in the game folder and run
To copy the overrite folder
I suppose for both Windows and Mac, the easiest way is to use iCloud. But I don't have it, so for Mac I can recommend the following way:
* connect the iOS device using a cable
* open Finder and confirm the connection - you should see the device added in the left panel
* in the first Finder tab, open the iOS device and go to the Files tab
* in the second Finder tab, open the game folder
* drag the override folder from the game tab to the Planescape folder in the first tab (the designers of Finder are special people - cmd+c/v and right-click menu doesn't work, only drag & drop!). In case you don't have the Planescape game folder, start the game and make a save - it will generate the folder)
* completely close the game on iOS (not just hide - close!). Then start again
Source: 3.2.2 release notes (in the first message of the topic, open the Spoiler at the bottom, there see the iOS User‑Accessible Game Data section)
And it's important because the Book of Torment v2.0 (which includes this mode) is not compatible!
@smeagolheart - can you please update the first message in this topic: the recommended method for iOS is obsolete and links a file on Dropbox that doesn't exist anymore. In short, I think you can write that the mode is compatible with the recommended way to install modes for version 3.2.2+, and that Book of Torment v2.0 is not compatible (it may save quite some time for players who may consider Book of Torment instead of this one)
It would be nice if somebody could test it against the Android version as well, as I'm pretty sure Book of Torment v2.0 will not work for Android as well
Hey,
What exactly is going on with 'Book of Torment' on iOS? I don't have a Mac, but I'd like to fix this ;p. The JPC mod replaces entirely the old ui.menu file from version 3.1.4. From what I can see, the new 3.2.2 has some features (e.g., “scale user interface”) in the graphics options that are missing in 3.1.4.
1. All the replaced textures are black boxes
2. The "Original" dialog box is the dialog box from the desktop version, not the mobile one
3. The Options page is wider than the screen. So I cannot even try to enable the new journal and test it out
4. (both desktop and mobile) localization issue - placeholders instead of English text when the game is in non-English
Black boxes
Dialogs - portraits:
Dialogs - side:
Shared inventory:
"Original" dialog
Book of Torment - desktop interface instead of mobile:
Original mobile (for comparison) - notice the left panel, which is missing in the desktop version:
Journal portrait (for comparison) - has both the left panel and the portrait box:
The Options page
The page overflows on the sides, and everything is black
Translation issue
Another issue with Book of Torment is relevant also for the desktop version. When the mod is installed for English, and I switch the game to a non-English language, I expect the Options page to be in English. But instead, I see placeholders:
This issue is relevant for quite a lot of people: the mod supports 4 languages, while the game supports 11
Options screen is too wide for mobile? It's adjusted for desktop so it won't work i think.
So BoT is sadly not for iOS. Oh, well ;p,
(BoT patching ingame files, so copy override from desktop have no effect. I wonder if I provide PNG instead of MOS though?
Agat i'll sent you PNG's in BoT thread).