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Game Update 1.0.2014

CameronToferCameronTofer Administrator, Developer Posts: 279
edited February 2013 in Archived News
v1.0.2014

Crash Fixes

- Fixed crash when entering NW Baldur's Gate
- Force recruiting certain creatures no longer causes crash
- Fixed crashes related to improper animations


Features
- Five new class kits: Dwarven Defender, Shadowdancer, Dragon Disciple, Dark Moon Monk and Sun Soul Monk
- Item charges now displayed inside the inventory
- Auto-pause enabled on map screen
- Items appear over character portraits when used
- Store items which the player can't afford are greyed out
- Players able to raise each other at temples (Multiplayer)
- Journal entries may now be edited
- Notes may now be copied to the journal
- Various minor UI fixes


Bug Fixes
- Attacks per round fixed
- Zoom no longer resets to default when transitioning areas
- Instant move command after character selection functions properly
- Item cost not appearing for certain system locales has been resolved
- Issue with older Journal entries has been fixed
- Defensive spin now functions properly
- Initiating dialogue no longer forces player to leave store menu (Multiplayer)
- Fixed issue with secret NPC not spawning
- Secret NPC now changes party's reputation
- Negative hit-points after familiar death bug fixed
- Positional audio functioning properly
- Custom soundsets fixed
- Multi-Class Thief abilities always available
- Druid shape-shifting AC exploit no longer possible
- Recharging items inside of bag exploit removed
- Changed merchant interactions in The Black Pits
- Unidentified items no longer have visual artifacts
- Multiplayer Black Pits save to the correct location
- Amnish Soldiers no longer murder each other
- Better scroll wheel functionality
- Neera's portrait issue fixed
- Number of stacked items will no longer disappear when moved
- Dwarf minimum dexterity and charisma changed
- Off-hand weapon now properly displayed
- Halberd damage type changed to Piercing or Slashing
- Potion of Mind Focusing now shows the proper effects
- Coran will no longer leave the party when his quest has been completed
- Various improvments to Gullykin
- All protection scrolls require an identify
- Now able to enter Nashkel Mines if guards are murdered
- Improved Mage and Cleric AI scripts
- Certain spells no longer expire after saving/loading
- Enter on the number pad advances dialogue
- Najim no longer able to turn hostile (Black Pits)
- Fixed Yeslick joining/leaving issues
- Shop of Silence now accepts certain fenced goods
- Nobles in Winthrop's tavern may now be robbed
- The Stupefier +1 properly stuns opponent and has new animation
- Wild surge no longer possible on expiring polymorph
- Certain wild surge properly destroys gold on enemy
- Davaeorn's voiced lines added
- Chaotic Commands and Champions Strength require an intelligence of 9 or greater
- Fixed Friendly Arm door graphic
- No more wands with 0 charges
- No longer able to add notes to Quick Items slot
- Garrick may now be properly charmed
- May now purchase drinks from Ulgoth's Beard Inn
- Ranger kits begin with the correct stealth points
- Familiar's attack icons added
- Casting speed for Death Ward, Earthquake and Wraithform have been changed
- Wiven encounter can no longer be missed
- Ciril's overhead text more visible (Black Pits)
- Character Generator biography bug has been fixed
- Trap in Ice Cave now functions properly
- Grease no longer turns summons hostile
- Skie is now treated properly in her residence
- Firebead's Beregost quest has been touched up
- Various interactions with charmed characters improved
- Interaction with Mulahey has been improved
- Interaction with Narlen has been improved
- Interaction with Mr.Colquetle has been improved
- Interaction with Tranzig has been improved
- Interaction with Louise and Laerta have been improved
- Interaction with Be'land has been improved
- Interaction with Jorin has been improved
- Interaction with Kelddath has been improved
- Interaction with Resar has been improved
- Interaction with Silence has been improved
- Interaction with Perdue has been improved
- Interaction with Might Kahrk has been improved
- Interaction with Raiken has been improved
- Interaction with Farmer Brun has been improved
- Interaction with Brevlik has been improved
- Interaction with Jamie and Samantha has been improved
- Interaction with Felonius Gist has been improved
- Interaction with Ignot has been improved
- Neera's romance will always be completable
- Dorn and Neera's encounter always accessable
- Poison no longer removes a mirror image but does damage
- The Iron Thorn no longer usable by Wizard Slayers
- Rasaad will defend Nashkel from enemies
- Deafness removed after each round (Black Pits)
- Night Club +1 correctly changes THAC0 at night
- No longer able to freely loot SW Baldur's Gate General Store
- Some armour no longer equipable in player's off-hand
- Chesley Crusher now limits character's ApR
- Bardolan will no longer attack Rasaad during a ruskus
- Fixed ambient sounds in Beregost
- Bolt of Lightning sound effect added
- Adjusted the Thief 4 script
- Gender now properly identified during character creation
- E Baldur's Gate music has been corrected
- Audio levels adjusted for coronation scene
- Male5 audio levels have been adjusted
- Edwin's voiced warning has been touched up
- Jasper/Bassano voice set issues fixed
- Tranzig's voiced lines have been readjusted
- Correct music played in Sunin's residence
- Remove Paralysis icon has been corrected
- Fixed inaccessible containers in Durlag's Tower
- Laurel will help fight the gibberling horde
- Knott will no longer leave his tent
- Flind and Gnolls will react to looting
- Certain bodies will not dissappear
- Ring of Fire control now functions properly
- The Ossifier's colour has been fixed
- Fixed bug with Sorrem not allowing Rasaad's quest to be completed
- Error in Rasaad's dialogue has been corrected
- Guards in Candlekeep may always be bribed
- Magic resistance icons added to proper characters
- Sparring Dummies are not longer hostile
- Certain magical items need to be identified
- Bats now take up less space
- Wild surge gender swap improved
- Yago will no longer leave his room
- Wand of cloudkill no longer bypasses magical resistance
- Wild Mage gender swap functions properly
- Incorrect proficiencies in tutorial have been fixed
- Reputation requirement lowered for interaction with Bellamy
- Race changed for certain NPCs
- Fixed issue with Dorn's dialogue
- Hide Armor and Elven Chain Mail now have HiS penalty
- All of Bassilus's allies will perish
- Most Ogre Magi now wield katanas
- Fixed issue with Cleric/Thief Multi-Class
- Proper weapon break sound effect added
- Kossled removed after player reaches Friendly Arm Inn
- Lore and price added to Ossifier and Gold Digger
- Thieves' Guild will only ask for the password once
- Black Liily's attack script added
- Hobgoblin in Fisherman's Lake now initiates dialogue and may give XP
- Added run scripts to some innocents around Baldur's Gate
- New icons for Mysterious Liquid and Marek's Potion
- Dialogue bar no longer resets size after reformation of party
- Tweaks to spell animations
- Added page number to Help screen
- Fixed icon for North-east Baldur's Gate
- Added missing fish animations
- Quest/Journal log fixes
- Various usability modifications
- Various item descriptions/images have been fixed
Post edited by AlexM on
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Comments

  • VnavekulVnavekul Member Posts: 181
    Huzzah.
  • hansolohansolo Member Posts: 136
    Finally, zoom level is remembered :).
  • ParysParys Member Posts: 205
    Warmest thanks for all of your hard work!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    These two are nice little additons:

    - Halberd damage type changed to Piercing or Slashing
    - Most Ogre Magi now wield katanas
  • MessiMessi Member Posts: 738
    edited February 2013
    Aosaw said:

    There's also another change, but I'll let people discover it for themselves.

    Another change to what? Ogre mages?

    Edit: Is the crash after defeating Sarevok fixed? I think it's been reported since soon after this launched and it's a pretty damn annoying having the game crash at that point.
  • PhyraxPhyrax Member Posts: 198
    They forgot: Added OSX-support!
  • psyactpsyact Member Posts: 81
    Aosaw said:

    There's also another change, but I'll let people discover it for themselves.

    Custom sound sets?
  • ajwzajwz Member Posts: 4,122


    - Most Ogre Magi now wield katanas

    The powerful pro-katana lobby have won a victory today.

  • neleotheszeneleothesze Member Posts: 231
    Aosaw said:

    There's also another change, but I'll let people discover it for themselves.

    Oh this is cruel! :D

  • PawnSlayerPawnSlayer Member Posts: 295
    Ooh, another secret! An NPC? Awesome item? New quest? Looking forward to reading someone else having figured it out so I don't need to spend the time doing so and can just get the goodies! :D :P
  • ScofieldScofield Member Posts: 119
    Wait what a secret NPC? I didn't have time to play in the last couple of weeks unfortunately. There is a new secret NPC besides the 3 added ones?
  • PawnSlayerPawnSlayer Member Posts: 295
    Scofield said:

    Wait what a secret NPC? I didn't have time to play in the last couple of weeks unfortunately. There is a new secret NPC besides the 3 added ones?

    There's a secret of some kind. No one has yet figured it out. Might be an NPC, could be anything though!
  • hansolohansolo Member Posts: 136
    edited February 2013
    It is a Character from the Black Pits. Do a search for him/her here in the forum :)
  • ZeckulZeckul Member Posts: 1,036
    edited February 2013
    - Davaeorn's voiced lines added
    - Instant move command after character selection functions properly
    - E Baldur's Gate music has been corrected
    - Various improvments to Gullykin

    Bugs reported by yours truly :) (Gullykin: Gandolar Luckyfoot now has his voiced lines) Loving this update.
  • PawnSlayerPawnSlayer Member Posts: 295
    hansolo said:

    It is a Character from the Black Pits. Do a search for him/her here in the forum :)

    Another one? That was the secret from the last patch, if you mean who I think you do.
  • FungostarFungostar Member, Translator (NDA) Posts: 179
    One of these days you have to update the famous "400 fixes"...
  • hansolohansolo Member Posts: 136
    edited February 2013
    The 2013 patch had a secret NPC char. I was just answering the question of a user.
    What the hidden extra in 2014 is, I don't know yet.
  • PawnSlayerPawnSlayer Member Posts: 295
    edited February 2013
    EDIT: Wait, never mind...
  • ajwzajwz Member Posts: 4,122
    I can't believe you managed to fix the bats issue before I even reported it.

    Hands up which overhaul team member is an illithid?
  • ajwzajwz Member Posts: 4,122

    hansolo said:

    The 2013 patch had a secret NPC char. I was just answering the question of a user.
    What the hidden extra in 2014 is, I don't know yet.

    Exactly, which is why we're speculating on the NEW secret. Why would we be wondering what the old one was? This new one could also be an NPC.
    I'm quickly losing track of all these secrets. I think we need to assign them all codenames.
  • hansolohansolo Member Posts: 136
    edited February 2013
    @PawnSlayer
    Sorry for having caused confusion upon you ;)
  • daerragh1daerragh1 Member Posts: 8
    edited February 2013
    That's funny because I completed BGEE just 5 minutes ago :) And here is the new patch released just a few moments ago.

    Did all quests possible and travelled all areas and didn't find many bugs. I soloed FMT with experience cap raised (with a mod).

    I'm tempted now to play a thief or ranger with a party :)

    Is there already any approximate date for the release of BG2EE?
  • ajwzajwz Member Posts: 4,122
    daerragh1 said:


    Is there already any approximate date for the release of BG2EE?

    Nothing official yet, but my guess is: When you least expect it.
  • bntsheridanbntsheridan Member Posts: 6
    The Steam version still shows 2012. Does anyone know when the 2014 version will be coming to Steam?
  • smeagolheartsmeagolheart Member Posts: 7,963
    what is the extra 'it' you speak of?
  • psyactpsyact Member Posts: 81
    Still downloading the patch, but I hope "improved scroll wheel functionality" means that you will scroll whichever menu your cursor is hovering over in a shop. It's the biggest UI failure in the entire game, IMO.
This discussion has been closed.