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INDEX (Post Release): Graphics and Graphical User Interface (GUI)

elminsterelminster Member, Developer Posts: 16,315
edited August 2013 in Feature Requests
Note This list is incomplete. I've only currently looking at doing all posts started November 2012 or later, so if your post was started before that point I've excluded it for now. In addition I'm only on page 9 at the moment (started at 18) and I'm moving towards page one. So hopefully I should be able to get all the recent threads listed this way eventually.

In theory there may be some overlap between this and the externalisation request list.

Due to a limit in the number of characters allowed in any post I've had to split the list up. If you are interested in the three other posts you can find part one of Gameplay here, part two which includes both Gameplay and Sound here, as well as the list for User Help and Other Suggestions here.

Graphics



GUI changes



@dib Add list of spells being stored in your current spell sequencer here

@EnterHaerDalis Show Dwarven Defender greyed out on screen for non-dwarfs and have it state monks can only be human http://forum.baldursgate.com/discussion/16513/regarding-the-new-kits

@Melicamp Change the inventory font to be the same as what is used by the font used to show a players gold here

@Dilidor Gamma and Brightness adjustment options here

@00zim00 Highlighting a different colour when using tab key in the case of owned/guarded chests here

@Messi Make it easier to spot Simulacrum and summons easier on GUI here

@mjs Have a black pits wall of fame here

@Loremaster Monsters killed counter in game here

@qwert_44643 Provide wait feature along with military time here

@Tresset Option to know how you died through the console here

@nptitim Show damage calculations as an option in game here

@iKrivetko Streamlining the main menu here

@Xavioria Fighter Multiclasses/ weapon slots here

@Pinkrose Timer showing total time played here

@Adul Separate UI Scaling and Movie Scaling Settings here

@Headbomb Wands should show charges while they are in your inventory here

@Edwin Provide ease of use fighting styles in GUI here

@codencrazy Trade window for multiplayer here

@trinit Change GUI so that thief icons are more accessible here

@geminibruni Change game menu here

@Darkcloud Positive stat bonuses shown in green/blue here

@Mithrilshadow Button on Character creation that lets you switch between class and kit descriptions. here

@RomulanPaladin An XP bar here

@Lemernis skins for new GUI? here

@Bytebrain IPAD - Swipe button row of icons to show tool tips.
here

@Inriam Turn on/off option for smart radius here

@HaHaCharade Make Icons on GUI gold instead of blue here

@Hor89 More graphical customisation options here

@LuciusDei Changed/Improved UI for BG2EE here

@elsmallo Party roles tactical screen here

@Mungri better support for multiple monitors here

@mirk Allow using arrow keys when selecting portraits here

@mirk Allow zooming on the map here

@Murphy Allow 'Select All' to be changed here

@Lowki Use numpad in dialogue screen here

@HexHammer Find Familiar on map/indicator here

@Rawi Sort saves by time. here

@SpaceInvader Restore Cleric/Mage spell book look here

@tashar Better updates per second/frame rate changing interface here

@DemonNeclord Button to turn off AI for individual party members here

@Perusoe Restore guard ability button. here

@Petter Option to load from start-up screen here

@emfleck Expand scrolling with middle mouse button to any list the mouse is overtop here

@Jean_Fable Group stealth button here

@Goddard Add button to easily pick up all items from the ground with one click here

@HexHammer Option to choose class first then choose race. here

@Among124 Add in a play time counter here

@Illustair Have an ego page (similar to an achievement section) here

@Dee have a quick load button available on a players death here

@Kirkor Button to lock camera on NPC here

@DinoDin Show total gold when looking through item drops/enemy corpses and also allow monks fists to be selectable as a weapon here

@typo_tilly Button to force characters to walk at speed of slowest character here

@HaHaCharade Add a confirmation message before exporting over a character here

@Xavioria Replace turn undead icon with thieving icon here

@HaHaCharade Center information screen here



Paperdoll or Item Related



@RedGuard Can we have Half-Orc inventory paperdoll restored? here

@Melicamp Change helmet/shield cover. here

@LadyRhian Allow for stacking of necklaces and rings here

@Kirkor Make Minsc's hair the same colour as his skin here

@Mykra Show dagger paperdolls for throwing darts/daggers in BGEE here

@Sylvus_Moonbow I'd like to see the name of an item when an NPC takes/hands it from/to the party. here

@Barfbread Change bullet pictures to have greater diversity here

@ankheg Give Robe of Vecna a hood here

@Silence More avatar graphical options, like choosing what it looks like. here

@Echthelion Keep major colours on shields here

@Spite Allow for change to secondary colours here

@Sese79 Give druids and mages hoods here

@Headbomb Change Cadderly's appearance back to what it is in the books here

@PinkRose Brighter equipment selection or different colour usage here

@Kirkor Let multi-classes choose their sprite look here

@Freche More colours to choose from and option to die armour. here

@tommy Reduce the number of shown attacks here

@Royce1987 BG1 avatars should be implemented here

@Samus Update Weapon Descriptions here


Key or Mouse Bindings


@elminster Being able (in menu) to change the "Tab" key. here

@upi00r Better support for additional mouse buttons here

@AADA7A Option to change buttons so you can use something other than WSAD for scrolling here

@Cindarr Allow rebinding of keys here

@rikskebab Use "M" Key to exit map here

@YoricksRequiem Different pause key bindings for multiplayer here


Portrait-Related Improvements

@reedmilfam Just show medium sized pictures not the S and L ones here

@HexHammer Better portrait browsing here

@reedmilfam Character Portrait and Character colour circle suggestions here

@Whysper On portrait have NPC's shown using abilities like find traps, similar to how they are shown to be attacking now. here

@csuzw Better custom portraits here

@deserk More Jason Manley portraits here

@Edwin More class related portraits here

Persistent Zoom



@Arsene_Lupin and @IkonNavros Have a locked/persistant zoom feature here

@bigdogchris Have a zoom lock feature here

@HaHaCharade Zoom lock feature here



Resolution


@Columbius Option to change resolution (to 1024x600) here

@Darkcloud Option to change resolution here

@Goddard Possible concern about game needing optimisation for larger tv play here

@SkuD Allow for 2560x1600 resolution and changes to Map resolution here


Other


@bigdogchris Show fatigue and morale on character sheet here

@Chippy More colours available here

@Zante Better environment effects (moving grass, less static screens, etc) here

@bigdogchris Add THAC0 and Min/Max Damage Window for Off-hand weapon table/graphic here

@Kirkor Enlarge the roof of the Iron Thrones building here

@typo_tilly Female hand in death scene here

@Aedan Do not change BG2 Intro movie here

@Messi Keep the BG2 movies in BG2EE (or give interface option to choose between videos) here

@ankheg Road is cut on map (Wyrm's crossing) here

@Chow Merge the two Northeast maps of Baldur's Gate here

@MyNameIsRob Icewind Dale spell effects and monsters here

@geselle Improved colour selection here

@kirkor Group colour option for party circles here

@ankheg Shake screen for explosions here

@RagingCeltik Put in Vertical Sync here

@Crystark Windowless border mode here

@ankheg improved water here

@HexHammer Tab key doesn't work on revealing North doors here

@BalSagoth Add on screen "Help" key here

@boxleitner ENG voice acting with non-ENG language text & dialog here

@scruples Add/Improve Nearest Neighbour Mag Filter here

@Hoo Show range of AoE effects/spells here

@ankheg Enemies should look more stone like when turned to stone here

@upi00r Show in store inventory which scrolls/spells are memorised here
Post edited by elminster on
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Comments

  • kamuizinkamuizin Member Posts: 3,704
    This going to give you a lot of trouble to keep the thread updated. Even the mod list give trouble to keep updated.

  • elminsterelminster Member, Developer Posts: 16,315
    kamuizin said:

    This going to give you a lot of trouble to keep the thread updated. Even the mod list give trouble to keep updated.

    The number of thread requests has been reduced in June compared to May for instance. I view it as something more likely to decline. At least for now. In any case I kind of accept this is going to be a long term project haha.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    Good idea elminster, but i am not sure if isn´t pointless.
    How many feature requests has been already implement ?
    Zero ? One ? :-(
  • elminsterelminster Member, Developer Posts: 16,315
    Edvin said:

    Good idea elminster, but i am not sure if isn´t pointless.
    How many feature requests has been already implement ?
    Zero ? One ? :-(

    A number of the ones I've seen actually.

    Roll counter for character creation, black lily accepting stolen goods, reduce rasaad's items value, etc. Honestly they have been at least giving it a cursory glance as I've seen things implemented after having been suggested (including my own suggestion on Black Lily and stolen goods).
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    Most off this things are more likely " Bug Fix " then feature requests.
    ( except roll counter for character creation )
  • elminsterelminster Member, Developer Posts: 16,315
    Edvin said:

    Most off this things are more likely " Bug Fix " then feature requests.
    ( except roll counter for character creation )

    Thats just the things I've seen off the top of my head. Either way, obviously when you have 1700 threads there is only so much you can do with them.
  • kamuizinkamuizin Member Posts: 3,704
    I have to give vouce to @Edvin thoguths, i can't state a single true feature request improved in the game by a thread in this forum.
  • elminsterelminster Member, Developer Posts: 16,315
    edited June 2013
    kamuizin said:

    I have to give vouce to @Edvin thoguths, i can't state a single true feature request improved in the game by a thread in this forum.

    Things still yet to come...

    = Android support for the game.

    http://forum.baldursgate.com/discussion/18/request-post-release-support-on-android-platforms#latest

    -Language support/translations


    Things addressed but maybe only half way?

    - Improved pathfinding


    Things that have been implemented from what I can see (I've only scanned through some of the titles to find these).


    - Blackguard kit (http://forum.baldursgate.com/discussion/1947/kit-request-blackguard)
    - This one is sort of iffy. The request made in July, 2012, when the announcement of the class
    in the game was on July 26th. Could just be a coincidence.

    - BG1 weapon proficiency bonuses
    - increased number of item stacking. specially for arrows, bolts and bullets. Bag of holding. http://forum.baldursgate.com/discussion/2333/bag-of-holding-more
    - Making it more obvious that a character is still casting (they added the spell/attacking indicator on the portraits)
    - Class specific items, BG2 spell scrolls of course, but also another Robe of Evil Archmagi and the elven chainmail (more of a bard and fighter/mage item than anything).
    - Major locations (inns and things) automatically marked on map

    Post edited by elminster on
  • JalilyJalily Member Posts: 4,681
    edited June 2013
    kamuizin said:

    I have to give vouce to @Edvin thoguths, i can't state a single true feature request improved in the game by a thread in this forum.

    Copy note. Item charges displayed in inventory. A bunch of externalization requests.
  • [Deleted User][Deleted User] Posts: 0
    edited June 2013
    The user and all related content has been deleted.
  • kamuizinkamuizin Member Posts: 3,704
    Jalily said:

    kamuizin said:

    I have to give vouce to @Edvin thoguths, i can't state a single true feature request improved in the game by a thread in this forum.

    Copy note. Item charges displayed in inventory. A bunch of externalization requests.
    I meant the not mechanic or cosmetic changes @Jalily, as new race/sub-race/class, new quests, new NPC, even new items (from a feature request thread), new spells...

    Things like bags in BG are just expected, otherwise BGT would finish being superior to BG:EE.

    Well, as no project besides BG/BG2 EE are being expected for beamdog, i'm just giving hope that when BG2 EE is launched (and the bug fix stage reach an end) the devs come to give some more attention to requests from the forum (and maybe even taking their chances by creating mods, after all whomever better to mod than the person with access to the source code).
  • LiamEslerLiamEsler Member Posts: 1,859
    @kamuizin The vast majority of the time, new content is made without any modification to the source code whatsoever.

    Additionally, a lot of the time, it's much, much easier for modders to create new content, because there's no money or approvals involved. Every piece of content that goes into BG2EE has to go through a fairly rigorous approval process, and can be fairly expensive to put together--even smaller additions. If we wanted to add a very small quest, say, first we'd have to get it approved internally, then by several external sources, then it goes into production, goes through multiple hands, gets implemented, tested, playtested, edited and finalised.

    As a modder, I can safely say... it's much easier as a modder to make new content. ;)
  • elminsterelminster Member, Developer Posts: 16,315
    I've updated a little more. My hope is on average I can do about 1/3 of a page or more each day. Like I said, its a long term project :) If anyone sees this and wants to help let me know.
  • The user and all related content has been deleted.
  • FlashheartFlashheart Member Posts: 125
    elminster said:

    Things that have been implemented from what I can see (I've only scanned through some of the titles to find these).

    - Class specific items, BG2 spell scrolls of course,

    Sorry, I missed this. Was this implemented? I had thought of making a mod to place all mage scrolls in High Hedge and Sorcerous Sundries. It seems unfair that Sorcerers can get any spell, whereas Mages can't.
  • JalilyJalily Member Posts: 4,681
    Some but not all BG2 scrolls for spell level <= 5 have been added, e.g. Stoneskin.
  • elminsterelminster Member, Developer Posts: 16,315
    edited June 2013
    Jalily said:

    Some but not all BG2 scrolls for spell level <= 5 have been added, e.g. Stoneskin.

    (Ignore this post)
  • JalilyJalily Member Posts: 4,681
    I'm referring to spell levels less than or equal to 5.
  • elminsterelminster Member, Developer Posts: 16,315

    elminster said:

    Things that have been implemented from what I can see (I've only scanned through some of the titles to find these).

    - Class specific items, BG2 spell scrolls of course,

    Sorry, I missed this. Was this implemented? I had thought of making a mod to place all mage scrolls in High Hedge and Sorcerous Sundries. It seems unfair that Sorcerers can get any spell, whereas Mages can't.
    Sorcerers can only get up to level 4 spells in BGEE. Mages can get level 5. Sorcerers get an easier time accessing spells so I really don't think either are unfairly treated.
  • elminsterelminster Member, Developer Posts: 16,315
    Jalily said:

    I'm referring to spell levels less than or equal to 5.

    Wow that was a fail on my part. :)
  • FubbyFubby Member Posts: 189
    edited June 2013
    I didnt read it all, but what I did read looked great :D

    The devs should look into some of this stuff

    ESPECIALLY Subraces. I'm sure everyone and their mother wants to be a drow here.
  • DeeDee Member Posts: 10,447
    Subraces won't be looked at for a while, if at all.

    We do look at all feature requests, though. Whether an idea gets implemented or not usually depends on how feasible it is, how likely it is to break existing mechanics or cause new bugs, and whether or not it offers something worthwhile from a development/modding perspective.
  • elminsterelminster Member, Developer Posts: 16,315
    edited June 2013
    Added some more and fixed it around a bit so its not as hard a read. :)
  • FlashheartFlashheart Member Posts: 125
    edited June 2013
    Jalily said:

    Some but not all BG2 scrolls for spell level <= 5 have been added, e.g. Stoneskin.

    Not sure this is the best place to post this, but here goes. The list below is a list of BG2 spells up to level 5 which weren't available at the time of BG1. The Sorcerer class is able to choose any of the spells up to level 4. Unavailable scrolls in BG:EE are in Orange. This should shed a bit of light on how much extra benefit the Sorcerer class gets compared to a Mage - bearing in mind that Mages can write 5th level spells.

    Level 1
    Find Familiar | Reflected Image | Spook

    Level 2
    Deafness | Glitterdust | Power Word Sleep | Ray of Enfeeblement

    Level 3
    Detect Illusion | Hold Undead | Invisibility 10' Radius | Melf's Minute Meteors | Minor Spell Deflection | Protection from Cold | Protection from Fire | Remove Magic | Spell Thrust

    Level 4
    Contagion | Enchanted Weapon | Farsight | Fire Shield (Blue) | Fire Shield (Red) | Minor Sequencer | Secret Word | Spider Spawn | Stoneskin | Teleport Field | Wizard Eye

    Level 5
    Breach | Conjure Lesser Air Elemental | Conjure Lesser Earth Elemental | Conjure Lesser Fire Elemental | Lower Resistance | Minor Spell Turning | Oracle | Phantom Blade | Protection from Acid | Protection from Electricity | Protection from Normal Weapons | Spell Immunity | Spell Shield | Sunfire

    For the spells which aren't available, I would be keen to hear thoughts on whether people would like a mod which adds them to selected stores.
    Post edited by Flashheart on
  • elminsterelminster Member, Developer Posts: 16,315
    edited June 2013
    1/3 done the post-release posts :D
    Post edited by elminster on
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2013
    @Jalily you wouldn't happen to know if there is a way to expand the character limit for posts would you? I seem to have reached it :(
  • LiamEslerLiamEsler Member Posts: 1,859
    Might I suggest making a new thread, and splitting each section into its own post with an index in the top post? This would be easier to navigate, and also circumvent the character limit :)
  • elminsterelminster Member, Developer Posts: 16,315
    Kaeloree said:

    Might I suggest making a new thread, and splitting each section into its own post with an index in the top post? This would be easier to navigate, and also circumvent the character limit :)

    Yea I had thought of doing that. I guess I'll have to.
  • mch202mch202 Member Posts: 1,455
    Here are 2 old requests of mine, might worth adding:

    Bestiary in the Journal
    http://forum.baldursgate.com/discussion/1027/bestiary-in-the-journal/p1

    Gnoll Stronghold

    http://forum.baldursgate.com/discussion/888/gnoll-stronghold/p1
  • elminsterelminster Member, Developer Posts: 16,315
    I'm only on page 11 still but I'm going to be cleaning up these pages just to make them a little easier to read for everyone.
This discussion has been closed.