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Anyone else not a fan of +1 stat tomes? Come give some cool roleplaying alternatives!

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  • the_spyderthe_spyder Member Posts: 5,018
    @Kamigoroshi - In my own mind, they are mystical and tend to travel around a bit. What I mean by that is they magically appear and disappear periodically and therefore don't qualify as repository type books. Basically, they wouldn't remain long in Candlekeep, so why take them as entrance fees.

    But that is only the way I see it, so... But excellent question.
  • SchneidendSchneidend Member Posts: 3,190
    They're magical books. /thread
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    They're magical books. /thread

    Oh wow. I had no idea. Thanks for the wonderful insight ◔_◔


    I don't think anyone stated that it was not possible in a world of magic and dragons where anything is possible. I just said I found it stupid, and that there are better and more interesting alternatives.
  • TisamonTisamon Member Posts: 209

    So, I just read a book and now I'm strong.
    lolwtf?

    It is an incorrect interpretation. The tomes are defined in D&D, first and foremost, as powerful magic items (e. g., consult http://www.dandwiki.com/wiki/SRD:Manual_of_Gainful_Exercise). It's not the fact of reading the book and learning some know-how that makes you permanently stronger, but rather a strong alteration magic.

    PS: If you are criticizing the tomes from a purely logical point of view, the same line of thought can undermine any magical effect in the game. For example: "So I've equipped that girdle, and now I'm stronger -- yeah, right! Giant Strength, Schmiant Strength, gimme a break!"
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    @Tisamon I wasn't criticizing it from a logical point of view. I just found it a lame part of the game that could have had more interesting alternatives. It kinda takes away from heroic ability scores if any old peasant could use some manual that is just lying in some random crate.

    I'd prefer better roleplaying alternatives. Just because they exist in pen and paper doesn't make them a great idea.
  • ZalsonZalson Member Posts: 103

    One thing I could never comprehend from a roleplaying perspective was that none of those ancient, heavily enchanted, stat raising tomes count as books of great value for re-entering Candlekeep. I mean, come on... are they really so commonly found along the Sword Coast that the Oghmanytes of that place consider such tomes to be worthless additions for their library?

    I wonder if people would use that option were it open? How would the plot progress past this point? Maybe the next assassin you'd encounter (Tarnesh, Karlat, etc) would show up in Candlekeep and force you out? Ulraunt wouldn't really have a problem expelling you after you killed a guest, even in self-defense. That would make his Chapter 6 conversation/Sarevok's ploy much more convincing/deliciously ironic.
  • AnduinAnduin Member Posts: 5,745

    One thing I could never comprehend from a roleplaying perspective was that none of those ancient, heavily enchanted, stat raising tomes count as books of great value for re-entering Candlekeep. I mean, come on... are they really so commonly found along the Sword Coast that the Oghmanytes of that place consider such tomes to be worthless additions for their library?

    For the love of Bhaal! Did you not read my post?

    Candlekeep would not except library books that are essentially on loan.

    Anyway. I am on the quest to find the book of unknowing... Have you seen it...
  • TisamonTisamon Member Posts: 209

    @Tisamon I wasn't criticizing it from a logical point of view. I just found it a lame part of the game that could have had more interesting alternatives. It kinda takes away from heroic ability scores if any old peasant could use some manual that is just lying in some random crate.

    I'd prefer better roleplaying alternatives. Just because they exist in pen and paper doesn't make them a great idea.

    Well, an old peasant is highly unlikely to travel to the places where it can be found :) Think about those locations: a cave full of flesh golems and nasty traps, getting into which requires defeating a whole tribe of bloodthirsty sirines... Or those sinister catacombs under Candlekeep... True enough, the +1 Dex is in the barrel in Black Lily's room, but an old peasant won't get there, either :)

    As a matter of fact, it is an AD&D game, so it uses many D&D-specific conventions and mechanisms. Nothing to do about that. More importantly, why should something be done about it, in the first place? It all boils down to the personal taste, ultimately: I, for instance, tend to get annoyed by a trainer/teacher system many CRPGs use, but see nothing wrong about manuals & tomes.

  • AnduinAnduin Member Posts: 5,745

    Anduin said:

    Anyway. I am on the quest to find the book of unknowing... Have you seen it...

    Actually, I happen to have a copy of that book within one of my shelves. The downside is its invisible and written in braille. Heard its author was a blind, invisible stalker who's job happen to be a ghostwriter. Still interested?
    Have you by chance, a signed copy from Liera, the goddess of all illusions, that maybe dead or maybe alive, as she most possibly faked her own death... or perhaps is dead...

    Are you certain you have a copy at all?

    If your not 100% sure... I'll take it.

    If you are 100% positive it is the real deal... It must be a fake, and I will not touch it.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    I'd say the chances are about 120,5 % positive and 120,9% negative. It's no secret that Liera doesn't write her books alone after all.
  • nanonano Member Posts: 1,632
    Everything is a secret when it comes to Leira! Or is it nothing? I don't know...
  • AnduinAnduin Member Posts: 5,745
    The four main problems of when you start talking about Liera are,

    1) You never know if you have spelt her name correctly.

    2) You become unsure about everyone and everything.

    3) Mist no longer means a feature of the weather.

    And...

    4) Thread derailment issues...
  • FatalApocalypseFatalApocalypse Member Posts: 66
    They aren't any 'dumber' than leveling up.
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    They aren't any 'dumber' than leveling up.

    Except one is based off of experience and learning as you go along and the other is by a magic book
  • OnestepOnestep Member Posts: 225

    One thing I could never comprehend from a roleplaying perspective was that none of those ancient, heavily enchanted, stat raising tomes count as books of great value for re-entering Candlekeep. I mean, come on... are they really so commonly found along the Sword Coast that the Oghmanytes of that place consider such tomes to be worthless additions for their library?

    I'd imagine that the sages get a bit pissed off with books that actively run away once you've read them.

    Reader: Brother, may I borrow that Manual of Bodily Health once you are finished with it? I have been feeling quite under the weather for the past few days.

    Sage: Yeaaaah... About that...
  • booinyoureyesbooinyoureyes Member Posts: 6,164



    But basically if you don't like the tomes, can't you just not use them?

    yep :)
    I'm not asking to steal your tomes, I just want to see theoretical alternatives or satisfying ways to roleplay stat increases.
  • jackjackjackjack Member Posts: 3,251
    @Skaffen
    So no more of this silly hogging of all the Tomes of Understanding.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Anduin said:

    The four main problems of when you start talking about Liera are,

    1) You never know if you have spelt her name correctly.

    2) You become unsure about everyone and everything.

    3) Mist no longer means a feature of the weather.

    And...

    4) Thread derailment issues...

    @Anduin as long as you are your usual entertaining self, I don't mind a little tangent now and then.

    I think that when you finish Leira's Book of Derpiness quest for Shaella you should be rewarded with -1 wisdom (its like a Tome of Misunderstanding)
  • AnduinAnduin Member Posts: 5,745
    @Booinyoureyes I feel a feature request a coming...
  • karnor00karnor00 Member Posts: 680
    Per P&P, it isn't possible to read 3 tomes of wisdom and gain +3 to wisdom. After reading the first book, the second and third would have no effect on the same character.
  • bob_vengbob_veng Member Posts: 2,308
    Xereck said:

    I find the tomes to be just fine as they are. I look at them as very rare books written by long forgotten masters of various skills. The tome of Gainful Exercise (+1 Str) could for example have been written by a monk from the Desert of Anouroch, who mastered powerful punches and left his knowledge of this in a written form for a lucky person to find it and read about it. Sure, ingame you get +1 stat instantly, but it doesn't prevent you from roleplaying that it has taken you days to read it through and practice what's written within :)

    why is the book expendable then? and how can you "roleplay in" the elapse of time (several or many days) when none has happened in the game, it's a tiny wee bit delusional.

    "mentor paths" idea as expounded by kidcarnival is very well thought out. somebody put it in the npc project mod :)
  • KidCarnivalKidCarnival Member Posts: 3,747
    Well, lots of things don't actually happen in the game and you roleplay them. By that definition, all of that is a bit delusional. Especially if you play evil, there is a damn lot you have to make up - from dialogue options that are not "hurr hurr i'm 14 and sooooo eviiiiiiiiiiiiiiiiiil FEAR ME derp!!!1" to motivations and quest outcomes.
    I actually do roleplay a "passing of time" after getting the first wisdom tome from Durlag's. I usually get it as early as I can, so I can use it in the right moment (to dual Xzar, who is usually not the level I want to dual at when getting the tome). So I carry the tome around for a while and roleplay that Xzar is uncertain what he would gain from the tome and if Kagain doesn't have a good point about selling it to buy better gear for everyone. At some point - often after the Bassilus encounter - Xzar gets more interested in divine magic, uses the tome and duals to cleric to explore death from that angle. He's been pondering about it for a while in game time and studied the book before really using it. In that time, the tome has been sitting in my backpack for several days or weeks. I don't feel very delusional about that and nothing stops you from doing the same with charname, a different NPC and any of the tomes. You don't "consume" the tomes by picking them up, so you can use them whenever it suits your roleplay. Or not at all.
  • bob_vengbob_veng Member Posts: 2,308
    "You don't "consume" the tomes by picking them up..."

    ok ok i get it you've been looking at the book's pages for a couple of days not making much out of it, so you decide it's stupid and worthless and chuck it into a campfire (consume it in the game) and immediately the words start coming together it all clicks in your head and you become wiser.

    but it's kinda unimaginable that the scenario (one of post-throwaway flukish revelation) would repeat with other tomes :D
  • egonegon Member Posts: 94
    Shin said:

    egon said:

    IMO a magic spell bound to a magic book is a lot less stupid than doing some push ups for a single day and then suddenly becoming stronger. Magic I accept as part of the BG universe, becoming superhumanly strong after a single days exercise I do not.

    If that were the case, wy doesn't EVERYONE have stats of 25? ;)

    I'd think the idea is more that you go from a relatively sheltered and calm life to one where you constantly fight for your life, march long distances carrying heavy gear, encounter a lot of people and lead a party into battle. It makes a certain amount of sense that after a few months of that you'd be a bit stronger, wiser, more durable and more charismatic.
    Ehm, What has that got to do with anything in this thread, what so ever? We are talking about tomes that raises stats, remember?

    I can accept the tomes as being magical, but then, why would they just be scattered around the area - and only the Sword Coast, apparently? If even a barely literate 3 INT charname can benefit from a tome, I assume everyone could use them and it doesn't make sense that the tomes are stored in various places, most notably the thieves guild - right next to a merchant. Why in the world would Black Lily - a thief - not improve her dexterity OR sell the tome instead of letting a random stranger walk up to the barrel, take and read it and walk out again?.

    Wow, you must have a really crappy imagination. You do realize that the game world exists independently outside of the PC's action, don't you? And that there is such a thing separation of story and gameplay? Just because there isn't a reaction to something in-game doesn't mean it doesn't happen. For instance, there is no "poop" action (not any latrines I can think of) in this game Isn't it weird that no-one in the Sword Coast poops?
    Besides, how do you know that Black Lily ISN'T planning to use or sell that tome of dexterity? Or that maybe she DOES notice how you steal it but figures that she, being a lone fence and not a fighter, decides that she doesn't want to take on six heavily armed and armoured dudes and instead she sends a message to her ditsant friend Jon Irenicus?
    Maybe she doesn't know about it at all? How do you know it's her barrels? Maybe the barrel was full of something and a completely different person hid the tome in there and was killed before s/he could tell anyone?

    To sum it up, there are a thousand different reasons why things are the way they are and you're just nit-picking about something you appearantly don't even understand.
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