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Phase II: Fine Tuning

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  • MythrialusMythrialus Member Posts: 137
    Just completed another test on my Nexus 7 2012. Still runs great, looking forward to trying the next build!
  • k1ask1as Member Posts: 3
    Dee said:

    Yes, I believe so.

    @Dee If not, I just signed up =)

  • DKnightDKnight Member Posts: 307
    I cant wait to see what you guys work on next after android. Honestly, I wish there were more infinity engine games out there. There will never be enough of them to me. I used to think I would never get into Icewind dale 1. Sure enough, addicting it is. Thankyou guys and if anyone knows what game Is next Im all ears :)
  • DannyBarkleyDannyBarkley Member Posts: 50
    Great job fixing the fullscreen bugs etc.

    The floating text seems no bigger on any of my devices - still causes eye strain to read.
    Smart radius still too large.
    Magnifying glass didn't act as a toggle for me - same behaviour as before.

    For those of you stuck on 'connecting to server' on Testflight, delete the app's cache / data in app settings, then try again. Fixed it for me.
  • cmk24cmk24 Member Posts: 605
    @DannyBarkley I agree, the floating text looks the same size to me, and the magnifying glass is not a toggle, but the press-and-hold now works as expected (unlike before).
  • k8eycatk8eycat Member Posts: 21
    Text doesn't seem any bigger on my Samsung galaxy tab 2 10.1. The magnifying glass is press and hold, which is fine.

    The only downfall is that the scrolling seems jittery and laggy now.
  • atomicsnowmanatomicsnowman Member Posts: 31
    I didn't think that the frame rate could get better but build #19 is great. The game slows a bit still but it's super smooth. Also I created my own character for the run through. I'm getting hungry for more...
  • DeeDee Member Posts: 10,447
    So, things that are updated in Build 19:
    - Adjusting the volume on your tablet no longer locks you out of full screen
    - Overhead text should be a bit larger, making it easier to read on smaller tablets
    - You shouldn't be able to pan the screen past the edge of the map anymore when indoors
    - The magnifying glass button now lets you hold it as long as you like
    - You can now double-tap a character's portrait to center the screen on that character, as well as split stacks on the inventory screen
    - An update to the Korean localization
  • rickbdmanrickbdman Member Posts: 8
    Dee said:


    - The magnifying glass button now lets you hold it as long as you like

    I was going to note this after I'd tested, have to say it's a great implementation and a far better choice than a toggle, at least in my opinion. Another round down, looks like more bugs were squashed, in previous builds it wasn't intuitive to go from movement to looting and back smoothly, didn't run into any problems this time around. BTW, in the upper-left-most corner of the map, is there supposed to be a slightly sparkly animation every 5 seconds or so? Doesn't detract or anything, but thought I should mention it in case it's indicative of display issues down the road.
  • maaramaara Member Posts: 10
    Dee said:

    So, things that are updated in Build 19:

    - Adjusting the volume on your tablet no longer locks you out of full screen
    - Overhead text should be a bit larger, making it easier to read on smaller tablets
    - You shouldn't be able to pan the screen past the edge of the map anymore when indoors
    - The magnifying glass button now lets you hold it as long as you like
    - You can now double-tap a character's portrait to center the screen on that character, as well as split stacks on the inventory screen
    - An update to the Korean localization
    Still getting stuck (black screen) when the phone goes to sleep on build 19....
  • JustphilJustphil Member Posts: 11
    I have received a link to down load the latest version, 2032 #19 but when I install and run the program it appears to be build 2031
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    @Justphil, that's just the number in-game; it's cosmetic, but could do to be updated.
  • QwertyUIQwertyUI Member Posts: 1
    Adjusting the volume (the physical buttons on nexus 7 2013) still takes me out of full screen but if I press any (as far as I can tell) button in game I'm back in full screen...

    Haven't had a chance to complete a full run yet. Work, work...
  • LcacdriverLcacdriver Member Posts: 41
    edited February 2014
    DLing #19 now, but I'm just curious...I can't think of a game I have currently (relatively few in the past) that allows any (mobile) device I have to go to sleep...I would prefer it doesn't, but why does this game? At first I thought it only did on my Note 2 and not on my Note 10.1...but realized I have screen off set to 10 minutes on the tablet, so I backed it down and it does it on that as well.

  • cmk24cmk24 Member Posts: 605
    rickbdman said:


    BTW, in the upper-left-most corner of the map, is there supposed to be a slightly sparkly animation every 5 seconds or so? Doesn't detract or anything, but thought I should mention it in case it's indicative of display issues down the road.

    That is a fish jumping out of the water, it has always been there.
  • rgalexrgalex Member Posts: 20
    edited February 2014
    There is some bug with little rooms. Simply, the room is cut off the screen. This happen to me in the two houses that you find an enemy.

    http://imageshack.com/a/img594/5787/f7o3.jpg
    http://imageshack.com/a/img547/637/sula.jpg
    http://imageshack.com/a/img836/1332/p6jv.jpg

    EDIT: If you zoom in, the room get's bigger and move gradually to the center of the screen and the black border move to the right until dissappear.

    If you zoom out, the black border returns.
  • DannyBarkleyDannyBarkley Member Posts: 50
    rickbdman said:

    Dee said:


    - The magnifying glass button now lets you hold it as long as you like

    BTW, in the upper-left-most corner of the map, is there supposed to be a slightly sparkly animation every 5 seconds or so? Doesn't detract or anything, but thought I should mention it in case it's indicative of display issues down the road.
    That's just a fish I think, lol
  • DarksidiousDarksidious Member Posts: 2
    Test run on my nexus 7 (updated to 4.4.2) and it is working great has expected no obvious glitches.

    Next test please :)
  • diggerbdiggerb Member Posts: 132
    edited February 2014
    Build 19

    For me, while inside a smaller building, if I pinch-zoom too far out, it starts cutting off on the right-side of the image.

    http://i.imgur.com/SOt3TqL.png
  • DannyBarkleyDannyBarkley Member Posts: 50
    The smart radius is still problematic on tightly-enclosed indoor spaces, e.g. upstairs Candlekeep in.
  • moody_magemoody_mage Member Posts: 2,054
    Had an odd bug. If I equip a shield on Absmells and then drop a dagger in the same slot as if going to TWF then both items occupy the same slot, I would expect the shield to flip back into the inventory.

    Also having the screen cut off thingie.
  • diggerbdiggerb Member Posts: 132
    decado said:

    Had an odd bug. If I equip a shield on Absmells and then drop a dagger in the same slot as if going to TWF then both items occupy the same slot, I would expect the shield to flip back into the inventory.

    You need to tell BG where to put it. It's waiting for you to touch an empty slot in your inventory.
  • moody_magemoody_mage Member Posts: 2,054
    That's not expected behaviour. It should automatically drop back into inventory if replaced with another item.
  • DeeDee Member Posts: 10,447
    What if your inventory is full? Do you drop the shield into inventory and drop one of the other inventory items on the ground?
  • moody_magemoody_mage Member Posts: 2,054
    There should always be one space free in your inventory. The space from the new item you just placed in the slot. the old item should then drop into this inventory space.
  • DeeDee Member Posts: 10,447
    What if the dagger you're putting in your off-hand slot came from a quick-weapon slot?
  • etotheoetotheo Member Posts: 61
    IMHO this is how the magnifying glass icon should work.

    I still get kicked out of immersive mode once I touch the screen (Note 10.1 - 2012 version) and can't get back. Not sure if that's an issue with the vision of Android I'm running (4.1.2)...

    Great job though. Thing's are looking positive.
  • moody_magemoody_mage Member Posts: 2,054
    Good point. Just retested and the shield is stuck to the finger position. Exiting the inventory screen without placing it in the inventory results in a message stating 'You put back the item that was in your hand when you left this screen' when you go back into the inventory. The shield in now in an inventory slot.

    If you try the same thing with a full inventory you get the same message and extra item is dumped on the floor.

    Non-issue then.
    Dee
  • SouldancertnSouldancertn Member Posts: 45
    Are the character sounds disabled in the test build, or are they supposed to be working?
  • DeeDee Member Posts: 10,447
    It depends on which sounds you mean; Abdel's sounds should all be playing, as well as anyone in Candlekeep. The other sound sets may not be working.
This discussion has been closed.