Kirian, Lindin, Baerin, Peter (Basilisk Garden - area east of Beregost)
That group in the basilisk area really gets under my skin. I don't care how dangerous the area is (crawling with petrifiers), I almost always stop to take down this group without rest or setup. ^-^
Gretek, Arlin, Caturak, Nader, Pargus, Wilf ("Maulers of Undermountain" in Helm and Cloak in BG)
I generally don't fight the other groups, but this party really begs for it. And, by that time my party is in bg city, we are strong enough to take the challenge. You can come upon other parties while your party is still lvl 1-2 or so and they will murder you.
Sendai, Alexander, Delgod (Fire Leaf Forest - area south of Nashkel)
I always go pretty early in the game to this forest and Senai and her bandits are like pretty hard at that moment so I always feel pretty badass when I defeat them. Also I feel suicidal at that moment cause my name is Alexander so I find it funny to kill myself ( Wait is that murder or suicide ??? )
Sendai, Alexander, Delgod (Fire Leaf Forest - area south of Nashkel)
Sendai and her archers still presents a challenge for my low level, usually <4 member parties...she also provides the best armor a stalker can wear that I'm aware of.
The Mauler's are quite entertaining, although by the time I get to them they don't present too much of a challenge for my battle hardened party.
That group in the basilisk area really gets under my skin. I don't care how dangerous the area is (crawling with petrifiers), I almost always stop to take down this group without rest or setup. ^-^
I enjoy casting Horror or charm one of them and have them walk into a basilisk near the dragon bones below. With a party protected from petrification, it doesn't matter if a basilisk joins the fight. Well, not to me, but to a charmed enemy who attacks it.
That group in the basilisk area really gets under my skin. I don't care how dangerous the area is (crawling with petrifiers), I almost always stop to take down this group without rest or setup. ^-^
I enjoy casting Horror or charm one of them and have them walk into a basilisk near the dragon bones below. With a party protected from petrification, it doesn't matter if a basilisk joins the fight. Well, not to me, but to a charmed enemy who attacks it.
Hey, I'd do the same thing. But then I'd realize that the basilisk would then insta-gib the petrified victim. (usually the crazy gnome) And I would (potentially) lose out on magical gear.
That group in the basilisk area really gets under my skin. I don't care how dangerous the area is (crawling with petrifiers), I almost always stop to take down this group without rest or setup. ^-^
I enjoy casting Horror or charm one of them and have them walk into a basilisk near the dragon bones below. With a party protected from petrification, it doesn't matter if a basilisk joins the fight. Well, not to me, but to a charmed enemy who attacks it.
Hey, I'd do the same thing. But then I'd realize that the basilisk would then insta-gib the petrified victim. (usually the crazy gnome) And I would (potentially) lose out on magical gear.
The adventurers aren't worth that much XP and don't have anything you can't get elsewhere. The basilisk gives XP and the situation is amusing enough to make it worth the sacrifice of a magical item or two.
The Amazons in the lower right area of the game world ( or just a hair above the cave you exit when coming out of the nashkiel mines) I usually just spray about 3+ webs on them and just hit them by afar with ranged weaponry and when I finish smiting them I take all of their goodies, yum
Kirian, Lindin, Baerin, Peter (Basilisk Garden - area east of Beregost)
I actually created an IWD party once that was supposed to be those characters. As I played IWD, it was always in the back of my mind that these characters would meet their ends at the hand of my Bhaalspawn - I felt it added some much-needed (albeit imaginary) depth to my IWD characters, and also made my Bhaalspawn look even tougher for beating them. I later realized that the two games are set about a century apart, LOL.
I actually created an IWD party once that was supposed to be those characters. As I played IWD, it was always in the back of my mind that these characters would meet their ends at the hand of my Bhaalspawn - I felt it added some much-needed (albeit imaginary) depth to my IWD characters, and also made my Bhaalspawn look even tougher for beating them. I later realized that the two games are set about a century apart, LOL.
Maybe they met a Chronomancer, or are(/were) IMMORTAL!
I actually created an IWD party once that was supposed to be those characters. As I played IWD, it was always in the back of my mind that these characters would meet their ends at the hand of my Bhaalspawn - I felt it added some much-needed (albeit imaginary) depth to my IWD characters, and also made my Bhaalspawn look even tougher for beating them. I later realized that the two games are set about a century apart, LOL.
Maybe they met a Chronomancer, or are(/were) IMMORTAL!
Or maybe they had been petrified by the basilisks and only just been freed (like that other woman you meet there).
Damn, I only just thought of that explanation NOW, LOL!
Gretek, Arlin, Caturak, Nader, Pargus, Wilf ("Maulers of Undermountain" in Helm and Cloak in BG)
As bar fights go, this is one of the best. The only better one i can think of is in vanilla BG1 when I had an evil party kill everyone at the Friendly Arm Inn and then fought swarm after swarm of Flaming Fist. It was a Pyrrhic victory for those the Fists XD on another note, do they still infinetly spawn in bg:ee? I'd like to recreate my Battle of FAI if possible
I actually created an IWD party once that was supposed to be those characters. As I played IWD, it was always in the back of my mind that these characters would meet their ends at the hand of my Bhaalspawn - I felt it added some much-needed (albeit imaginary) depth to my IWD characters, and also made my Bhaalspawn look even tougher for beating them. I later realized that the two games are set about a century apart, LOL.
Maybe they met a Chronomancer, or are(/were) IMMORTAL!
Or maybe they had been petrified by the basilisks and only just been freed (like that other woman you meet there).
Damn, I only just thought of that explanation NOW, LOL!
Gretek, Arlin, Caturak, Nader, Pargus, Wilf ("Maulers of Undermountain" in Helm and Cloak in BG)
I keep underestimating how hard the fight in the Helm and Cloak will be. I quite often go into it completely unprepared and the thing turns into a bloodbath. I always feel really guilty if I get Gorpel Hind or any of his merry fools killed in the crossfire.
Comments
The Mauler's are quite entertaining, although by the time I get to them they don't present too much of a challenge for my battle hardened party.
Damn, I only just thought of that explanation NOW, LOL!
"HAY GUISE LET'S ANTAGONIZE THESE PEOPLE there are basilisks to our South and at least two of these people are mages."
Uh... I think Gretek and the Maulers of Undermountain. n.n'