@jysk Yes, our updated German dialogF.tlk will be part of the v2.0 patch, along with many other fixes in the German texts in general. This is me speaking as one of the volunteer translators for the German version.
Note that most text fixes in the translations do not usually show up in the list of fixed bugs for a patch, because there are way too many changes to list them all. Converting the remaining English texts in BGII:EE to German was one of those changes.
I am glad to hear that. Although I have already manually translated my dialogueF.tlk for myself. ^^
Not necessarily. In this home stretch we're focusing on making sure that our update didn't break anything and fixing those issues. There may be some additional fixes that make it in, but I wouldn't count on it.
Sorry to be a pain but I would like to know the answer to my question posted above. Will those imported audio language files be compatible with patch 2.0?:)
I meant to answer this earlier. When the update drops, it'll clear your installation folder of any modifications you've made, which includes sound files. If you don't have them backed up, I'd recommend doing so before you update.
EDIT: I just realized you weren't talking about player sounds. I don't recommend backing up your entire data folder to preserve the sound files; if you have the files you used to install the polish audio files on your game, you'll want to reinstall them after the update, just like any other mod.
Thanks a lot for answering. So I'll just continue playing and then re-install the audio files on the 31st.
After having a lot of problems with the Baldur.ini and the Baldur.lua on my PC, I have a question: what will happen when the patches are released?
Will we have to delete the Baldur.ini manually? This file is not a part of the baldur.exe folder. Will there be any other files that should be deleted after the patches are installed?
If there isn't a baldur.lua, it will read baldur.ini
When you quit, it will create baldur.lua based on what was read from baldur.ini plus any changes you make
From that point forward, it will only use baldur.lua unless you delete it.
It is generally bad form for an app to delete stuff from your documents folder so we won't delete the .ini, but it can be safely deleted. Everything else in that folder should be fine.
Just to be clear the patches will be released concurrently with SoD correct? We won't have to wait until the roadmap in the other thread is filled up? I'm going to be pissed if I have to wait until more people take selfies and screen pics.
@JiveOne Correct, you won't have to wait for all the milestones to be unlocked. The Roadmap is an extra, bonus thing that we're doing because we love* you.
* In like a friendly way, not in an uncomfortable kind of way.
Just to be clear the patches will be released concurrently with SoD correct? We won't have to wait until the roadmap in the other thread is filled up? I'm going to be pissed if I have to wait until more people take selfies and screen pics.
You should've left him hanging @Dee, it's hilarious to think the patch would be locked behind social media events.
@JiveOne Correct, you won't have to wait for all the milestones to be unlocked. The Roadmap is an extra, bonus thing that we're doing because we love* you.
* In like a friendly way, not in an uncomfortable kind of way.
I see that in addition to the BG(II):EE and ID:EE folders in documents, there is now also a "Infinity Engine - Enhanced Edition" folder. I figured this might be a shared folder for the Baldur's Gates for the purposes of save import/export as well as portrait/soundset sharing across the games. So I dumped a couple of portraits neither game has in there, but that didn't do anything, so I guess it has some other purpose... what is this purpose? The only sub-folder that was allready there was "crash"
Since all games use the same engine, all games have the same hardcoded name "Infinity Engine - Enhanced Edition" for their Documents subfolder. Each game holds a file with a different name (perhaps even filtered by language, I forgot), which is loaded on startup and used instead of the hardcoded name.
For some things, such as crashdumps, you can't rely on the file to be available, so the hardcoded name is used instead.
Just a quick question. I fired up the Beamdog client awhile ago and for some reason it wanted to redownload the original BGEE. I thought it was the patch being released so I downloaded and deleted the old directory(the client created a new, seperate one), however the new download is still version 1.3. Not a big deal but I'm curious as to why the client wanted to redownload BGEE (and why it created a new game directory as well).
Also just to confirm, SoD is standalone correct? As in it does not include BGEE in its download and I will need both BGEE and SoD installed separately?
You may need to delete baldur.lua and baldur.ini from your Documents folder.
İ deleted all characters-saves- baldur.lua also started fresh again but still same error.The character i was trying to play from before beta tests i created and trying to play in bgee2. Should i completely delete game and install again? Thank you in advance
Just a quick question. I fired up the Beamdog client awhile ago and for some reason it wanted to redownload the original BGEE. I thought it was the patch being released so I downloaded and deleted the old directory(the client created a new, seperate one), however the new download is still version 1.3. Not a big deal but I'm curious as to why the client wanted to redownload BGEE (and why it created a new game directory as well).
Also just to confirm, SoD is standalone correct? As in it does not include BGEE in its download and I will need both BGEE and SoD installed separately?
@ioangu@Zoldalf It's a reported bug. Maybe it hasn't been fixed yet. There's a workaround provided by Cerevant. Type: C:SetGlobal("BD_NIGHTMARE_MODE","GLOBAL",1), save your game and reload.
C:SetGlobal("BD_NIGHTMARE_MODE","GLOBAL",1) doesnt work first proof its sets diffucult easier than legacy mode i can kill enemies too easy , second is when i type save + reload finish game no "achievement" if its work should be unlock immediality.
- New Class: The Shaman - New Cleric Kit: The Priest of Tyr - Class Ability Tweak: Poison Weapon now scales with levels - Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment - Spell Tweak: Enchanted Weapon now modifies the target's existing weapons - Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped - Steam Cloud Save support has been added (Steam only) - Achievements have been added (Steam only) - The User Interface has been overhauled with a new system - Dozens of modder-friendly enhancements - Hundreds of bug fixes
What's that? You want the real deal? Well, okay. Have a Link.
"Disclaimer: As with any major change to a piece of software, the application of the update described here may result in unexpected changes to existing saves, especially on modded copies of the game. As part of the update process, any mods you have applied will be cleared. If you don’t wish to lose your mods, back up your installation before applying this update.
What? Oh, I see. If it’s not filled with a half-dozen zingers and tongue-in-cheek references to Elminster then it’s not worth reading, is it? Well WAKE UP AND SMELL THE TECHNOJARGON, President Fancy-Pants! Not all disclaimers are sunshine and irony! I swear, the next time I see some upstart trying to sell me some trumped up disclaimer about turnip paste and goblin wigs, I’ll make them EAT those wigs, and the horse they rode in on! And that’s a promise! Put THAT in your release notes!"
Comments
Thanks a gain!:)
Will we have to delete the Baldur.ini manually? This file is not a part of the baldur.exe folder. Will there be any other files that should be deleted after the patches are installed?
- If there isn't a baldur.lua, it will read baldur.ini
- When you quit, it will create baldur.lua based on what was read from baldur.ini plus any changes you make
- From that point forward, it will only use baldur.lua unless you delete it.
It is generally bad form for an app to delete stuff from your documents folder so we won't delete the .ini, but it can be safely deleted. Everything else in that folder should be fine.Edit: Good to know, thanks Dee.
* In like a friendly way, not in an uncomfortable kind of way.
You should've left him hanging @Dee, it's hilarious to think the patch would be locked behind social media events.
We love you, too, @Dee.
*drools foolishly in anticipation of SoD*
Yes, I know within the next week, just the uncertainty of exactly when is playing havoc with my Aspergers.
For some things, such as crashdumps, you can't rely on the file to be available, so the hardcoded name is used instead.
Also just to confirm, SoD is standalone correct? As in it does not include BGEE in its download and I will need both BGEE and SoD installed separately?
You may need to delete baldur.lua and baldur.ini from your Documents folder.
It may be related to the problem with the baldur.lua file in folders with non-Ascii characters in their path. Has it been fixed with the latest build?
İ deleted all characters-saves- baldur.lua also started fresh again but still same error.The character i was trying to play from before beta tests i created and trying to play in bgee2. Should i completely delete game and install again? Thank you in advance
Same problem here.
Same here.
Anyone knows why this is happening?
Nope!
I also try to reinstall the game and still in the 1.3 version
It's a reported bug. Maybe it hasn't been fixed yet.
There's a workaround provided by Cerevant. Type: C:SetGlobal("BD_NIGHTMARE_MODE","GLOBAL",1), save your game and reload.
So what's in this update, anyway?
Well, why don't I tell you?The TL;DR Version
- New Class: The Shaman- New Cleric Kit: The Priest of Tyr
- Class Ability Tweak: Poison Weapon now scales with levels
- Item Tweak: Stupefier +1 has been adjusted to be more in line with the game's other equipment
- Spell Tweak: Enchanted Weapon now modifies the target's existing weapons
- Items can now be placed in the Off-Hand slot while ranged and two-handed weapons are equipped
- Steam Cloud Save support has been added (Steam only)
- Achievements have been added (Steam only)
- The User Interface has been overhauled with a new system
- Dozens of modder-friendly enhancements
- Hundreds of bug fixes
What's that? You want the real deal? Well, okay. Have a Link.
What? Oh, I see. If it’s not filled with a half-dozen zingers and tongue-in-cheek references to Elminster then it’s not worth reading, is it? Well WAKE UP AND SMELL THE TECHNOJARGON, President Fancy-Pants! Not all disclaimers are sunshine and irony! I swear, the next time I see some upstart trying to sell me some trumped up disclaimer about turnip paste and goblin wigs, I’ll make them EAT those wigs, and the horse they rode in on! And that’s a promise! Put THAT in your release notes!"
This is going to be a fun read.